RecommendedQuick Review by Arisiana

Posted:
21 Jan 2009, 19:52 (edited 22 Jan 09, 22:30 by cooba)
For: Un-Peaceful Gardens
Level rating: 7.2
Rating
9

Very nice level

[Review changed to quick review. – cooba]

RecommendedQuick Review by minmay

Posted:
21 Jan 2009, 18:05
For: Surreal Landscapes
Level rating: 8.1
Rating
8.5

This was a great level when it was made and it still is a great level.

RecommendedQuick Review by St. Louis

Posted:
19 Jan 2009, 14:44 (edited 19 Jan 09, 14:46)
For: Surreal Landscapes
Level rating: 8.1
Rating
8

Save the few steep hills, this level should suit anyone’s tastes.
The present gameplay elements are nicely organized and form a well working, enjoyable system.
Eyecandy is above decent given the tileset, carrots and PUs are well placed and the flow is good where it needs to be.
I don’t see a reason why this wouldn’t be good for duels.

RecommendedQuick Review by PurpleJazz

Posted:
18 Jan 2009, 10:29 (edited 21 Feb 09, 23:32)
For: Birdie always wins
Level rating: 8.4
Rating
8.2

Simple, fun, exciting, this is a very enjoyable level for a wide range of players (except very large games as they can be a bit chaotic) and one of the best FR levels out there.

Not recommendedQuick Review by minmay

Posted:
17 Jan 2009, 19:17
For: Space Counter-Strike
Level rating: 4.7
Rating
2.2

Ehh…this is the sort of level that people generally make before they know anything about making levels. There’s no eyecandy to speak of, confusing warps abound, and the layout makes no sense at all. And one room completely breaks it by making it impossible to die.

I can’t really think of any redeeming qualities. Don’t download it.

RecommendedReview by Tedi

Posted:
17 Jan 2009, 19:17
For: It's Over
Level rating: 8.5
Rating
8

Well made level.
Eyecandy is especially good with use of layer 7,6 and 3 and those glowing diamonds have good use of Extra Live event.
Ammo is well spreaded too.
The music is well for this level.
Id say there is no problem in this level and its good.
8.0 from me and its wonderful for all players who like battle levels.

Review by Tedi

Posted:
17 Jan 2009, 18:54 (edited 17 Jan 09, 18:56)
For: Space Counter-Strike
Level rating: 4.7
Rating
6

Your level is good,but not much.
Id say the secrets are well hidden.
The eyecandy is ordianary and the music gives the player the feeling hes in space well.
The music effects you put in make the player thimk hes in a real combat zone.
The rules aint as the real Couter-Strike is,but it looks like a Counter-Stike level.The ammo is well spreaded throught the level.As one of your first uploads,you did well.
For me,the rating for this level is 6.0

RecommendedReview by Krisi [NC]

Posted:
17 Jan 2009, 12:32
For: It's Over
Level rating: 8.5
Rating
8.5

This level is good by my mind.
The background layers are well used.
For such eyecandy,its looking like a real forest.
The ammo is well spreaded troughout the level.
The thing that i really liked was the diamonds in the ground and that is good use of the Extra Live event.
The Water Shield is well hidden well in the level.
A lot of events are used for eyecandy in this level is what i saw.
The idea with that water event is really a good idea.
The tileset is really good too.
The arrangement of the tiles is good in this level.
I think this level is very good.
I also think the creator has thgout a lot to make this level.
For such a level,this deserves a 8.5

Review by Hammer

Posted:
16 Jan 2009, 17:59
For: Test Evolution
Level rating: 6
Rating
N/A

Why do you even password levels like this, it really doesnt make sense!

Not recommendedQuick Review by FawFul

Posted:
16 Jan 2009, 11:01
For: Un-Peaceful Gardens
Level rating: 7.2
Rating
3.7

don’t see this as a personal attack but.
the level is based on 1 straight masked line. and with some trees placed. but no eyecandy in layers 6+7. the floor doesn’t look organic. and the flying trees and waterfalls look a bit odd. in other words: this level is 1 open, withouth any eyecandy, straight masked line. Keep practising!

RecommendedQuick Review by Eragon86

Posted:
15 Jan 2009, 12:54 (edited 15 Jan 09, 14:17 by cooba)
For: Test Evolution
Level rating: 6
Rating
8

Good level ;p

[Review changed to quick review. – cooba]

RecommendedQuick Review by Eragon86

Posted:
15 Jan 2009, 12:52 (edited 15 Jan 09, 14:17 by cooba)
For: Un-Peaceful Gardens
Level rating: 7.2
Rating
9

nice level

[Review changed to quick review. – cooba]

RecommendedQuick Review by Grytolle

Posted:
15 Jan 2009, 12:46
For: Destroyed Cassis Factory
Level rating: 8.4
Rating
8.5

nice lvl, easy to learn and looks quite fun to play

Review by cooba

Posted:
13 Jan 2009, 11:52 (edited 14 Jan 09, 20:54)
For: Regicide Road
Level rating: 8.6
Rating
N/A

It’s still not entirely fixed because the leaders score two points with Capture Wait disabled, and one with enabled.

EDIT: I’ll bite you.

Quick Review by FawFul

Posted:
12 Jan 2009, 15:57
For: Berks Test
Level rating: 7.8
Rating
6

It’s okay.. but very easy. most levels do not have really original concepts…

Quick Review by XÐxP

Posted:
12 Jan 2009, 11:12
For: Berks Test
Level rating: 7.8
Rating
9.5

I cant say bad. This is pretty and cool.

Quick Review by qwe

Posted:
12 Jan 2009, 08:45
For: Icy Environment
Level rating: 8.8
Rating
10

I love this game because it is challenging and exciting.

Review by EvilMike

Posted:
11 Jan 2009, 21:30 (edited 12 Jan 09, 22:59)
For: Regicide Road
Level rating: 8.6
Rating
N/A

This level is completely unplayable. The layout is good, the eyecandy is good, in fact, everything about this level is perfectly fine, except for the fact that it does not work at all. When the leader dies, they score 10-20 points each time. It’s because the CTF bases are too close together.

Here’s some advice: if you are going to upload a level to j2o, TEST THE DAMN THING SO IT ACTUALLY WORKS. If you don’t want to bother doing this, then don’t upload your levels.

Since this level is utterly worthless to host (being unplayable), I’m rating it 1. I’ll change this if it’s ever fixed.

Since this has been reuploaded, I’ve changed my review as promised. I will give this a new score once I get a chance to play it again. For now I’m keeping it at n/a. Thanks for fixing it!

Quick Review by Jake96

Posted:
10 Jan 2009, 19:42
For: Jail break
Level rating: 8.5
Rating
8

Good level. Now, only if I would know how to play it…

RecommendedReview by CrimiClown

Posted:
10 Jan 2009, 11:57
For: Destroyed Cassis Factory
Level rating: 8.4
Rating
8.5

Another Snooze level… where does he find the time to make these?

Gameplay: Well constructed
Destroyed Cassis Factory, a name of which I have a hunch where it came from… The level plays in a somewhat tube-based area. It is completely symmetrical (from what I can tell) and plays smooth and collected.

DCF has one Full NRG carrot and two normal carrots, making it too easy for duels to take place here. The ideal setting for this level would be 3vs3, at the very least.

The bottom part of the level contains all the power-ups. RF missiles, Toaster PU and Bouncer PU (accompanied by the less popular Pepperspray PU). The level also contains ammo for the Electro Gun, which is needed to get the RF and Bouncer PU (unless you already have bouncers and you know how to shoot through walls =P ).

The bases are quite far apart, but good use of the sucker tubes can help you on your way. Various sucker tubes fill the route, mostly leading you to a level above you. This comes in handy when looking for the Full NRG, but because of the ‘hotness’ of that area, it is advised to take the two smaller carrots on your route to the other base.

Overall the level plays really smoothly, with a few spots where you will run into a wall unintended. This is mostly on the ceiling, where there are blockades hanging down to ensure you don’t copter or double jump all the way to the other side, which would have been too easy.

Atmosphere: Clean
DCF uses the infamous 7th Lava Fall tileset. My first idea behind the tileset choice was the reddish tubes that come with the set (for transporting cassis, of course). Snooze utilises the tileset really well, using the rusty and broken tiles to emphasise the ‘destroyed’ part. The background shows us the broken frame of the rest of the factory, along with a city in the background.

The use of this tileset is very common, though, as it is most likely one of the first tilesets to pop up when you open a new file in JCS. After all, numbers come before the A in the tileset list. Therefore, this tileset is (sadly) overused, and usually with all the bad effects that come with it. Snooze, however, manages to make this level look spooky, abandoned, yet fresh, in attempt of creating the ‘destroyed factory’ feeling. An attempt which, beyond a shadow of a doubt, worked out really well.

Overall: Good
Destroyed Cassis Factory is a nice level that, when it comes to it, should serve well in your list of 3vs3 or 4vs4 CTF levels.

Download Recommendation: Yes
This level is definitely worth having. Get it before it’s deleted!

Score: 8.5
Destroyed Cassis Factory has a well worked out theme, as well as a clean feeling gameplay. This should belong in your list as well as in everyone else’s.

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