RecommendedReview by Quickz

Posted:
29 Nov 2008, 17:58
For: Facing Worlds
Level rating: 7.2
Rating
6.8

I changed my mind about this level after having played it a few times in Zeal Alpha.

Some places in ‘Facing Worlds’ lack ammo, for example the area between bases and the carrot. But it’s a small level and it has 4 Pu’s, so I guess that’s okay. The EC isn’t impressing, but it’s decent enough. I quite like the light towers.

The center area is a bit full (2 PU’s and a Full NRG really close to eachother), although the pits make this a tricky area. It’s also Spaz-biased since springs, next to bases, are missing which makes it quite hard for Jazz to reach certain platforms.

The warp-placement makes this level really campy, since all warp targets lead to the base. This can be a positive thing too, but the ammo-rooms are a huge problem. You don’t have any other exits and your opponent could just keep camping the target.

Anyway, this is quite fun to play, if you avoid the ammo-rooms, and also fast paced, which is always a good thing. I like the idea of two bases, like in MS and well, since it’s a remake (I don’t know the original however) I think it definitely deservers more than the 5.5 I gave earlier. Also, since the fun-factor is high, you should really consider downloading this.

RecommendedQuick Review by Hitch

Posted:
29 Nov 2008, 16:12 (edited 29 Nov 08, 18:37 by cooba)
For: Birdie always wins
Level rating: 8.4
Rating
8.5

I’m to lazy to do a normal review so whatever. Anyway, right now, this is my favorite FR level, not just because he’s birdie, but because of how he made it. It doesn’t get totally cramped if it’s 10+ people, it actually get’s quite exciting. I love the Bouncy Turrent, and the crate which traps the campers near the flag the most. Yeah! Dload now!

[Review changed to quick review. You were juuust there. – cooba]

RecommendedQuick Review by Spaz.Spaz.tg

Posted:
27 Nov 2008, 04:18
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
10

This Episode seems so real and the enimies are placed very well but i dont relly find it difficult all you got to do is to shoot a path for you to cross

Story line:Sad But Nice=2/2

Eyecandy Perfect=3/3

lvls Size=5/5

=10/10

Download recomation=Yes

RecommendedReview by SPAZ18

Posted:
26 Nov 2008, 21:58 (edited 30 Nov 08, 21:30)
For: Easter day (fixed version 1)
Level rating: 7.6
Rating
7

An improvement on your previous version. No idea why it’s called Forest as it doesn’t really look like one.

EYECANDY

Everything looked OK although there are still a few tilebugs in the Layer 4 ground tiles. The background was OK but nothing very special and I couldn’t really see the BG in Layer 6/7 until I got near the bottom of the level.
You could add some atmosphere to the cave parts by using the “Set Light” events to make it a little bit darker and seem as if you’re in a cave.
Overall, the eyecandy is nothing really special, looks kinda similar to the original TSF Easter level.

6/10

GAMEPLAY

There are various puzzles to be found in this level. They all involve breaking Trigger Crates and do not require too much thinking to proceed. The triggered bridge across the pit works much better as you now are unable to run and jump or copter over it.
There are a few secrets that can be found here, some of these are hiding Coins which can be used to gain access to the 20 Coin Warp where you can get a Toaster Power-Up, a Full NRG Carrot and some ammo.
The level was a good length, not too long or too short. It lasted me about 10-15 minutes which is good.
A few more puzzles were added to the level, still didn’t require too much thinking but you needed to explore the level a bit more to find more crates as there was more than one in each of the 4 warps.

7.5/10

ITEM & PICKUP PLACEMENT

Food was plentiful in this level this time. There was enough to start two Sugar Rushes.
There were enough Carrots to find. I did get down to 1 Heart Health but I was able to find a +1 Carrot, of which there is a reasonable amount of them.
Two Full NRGs can be found here; one in the Coin Warp and another just before the Boss.
Amount of Gems has now been reduced, I only found about 300 this time.
There was just one 1UP to be found so gaining an insane amount of lives will not happen.
There was one Power-Up which can be found in the 20 Coin Warp but I thought this was useless as I already had maximum fast fire on the Blaster.
Overall, placement of the pickups is good and there is now plenty of food to get.

7.5/10

ENEMY & OBSTACLE PLACEMENT

There was a reasonable amount of enemies in this level, not too many or too little. They were not in annoying places such as on 3 tile wide platforms or platforms above Springs.
Obstacles in this level were Trigger Scenery and Spike Balls to fly past. The spikes were kinda easy to get through and not much thinking was required to get through the Trigger Scenery.
The boss wasn’t too hard but the amount of Fast Fires I picked up from enemies made him a bit easy.

7/10

SUMMARY

PROS

+Good length of level
+Puzzles to solve
+Secrets to find.
+Coins to collect.
+Improved on previous version
+Decent eyecandy
+More exploration required to find the remaining crates.

CONS

-Too many Gems
-Not enough food
-Eyecandy looks too similar to the original TSF Easter level
-Puzzles still don’t require too much thinking

TOTAL SCORE: 28/40

FINAL MARK = 28 / 4 = 7.0

SHOULD YOU DOWNLOAD?

Marian has put more effort into the level to add more puzzles and the level lasts longer than before, took me about 5 minutes longer. So, I would say YES to downloading this.

Review by marian_kz

Posted:
26 Nov 2008, 19:55
For: Frosty-Land
Level rating: 7
Rating
N/A

ulpoad the title to this level i can’t play it

Review by FawFul

Posted:
26 Nov 2008, 14:56 (edited 26 Nov 08, 15:00)
For: The Diamondus Swamp
Level rating: N/A
Rating
N/A

:D kewl to see someones taking inspiration out off my levels!
really, you shouldn’t thought (IF you did) that i was getting dissapointed or something.. but to be honest.. i only saw the idea off the trees down :(

Note: i just checked you also reviewed it.. the intro part is only happening when you play on single player.

RecommendedReview by PT32

Posted:
25 Nov 2008, 19:14
For: War of the rabbits
Level rating: 8.5
Rating
9

This is a very good pack. Fearofdark has created a series of JJ1-themed levels, each shining brightly in the JJ2 nightsky. But more to follow below…

Eyecandy was just great, from the different signs in Industrius, to the trees and waterfalls of Diamondus, to the amalgamation of electrical components in Tubelectric, the eyecandy ruxors. I did also like how each planet was preceded by a little “warp-to” intro.

Story was explained well, the super-special carrot of Diamondus was stolen and you must get it back. The levels were nice, although they did drag on after a while.

Tilesets used were good-picked ones. The blasters in Tubelectric [which is available in certain JJ1 conversions, but not others] were used, as were the spark fences. Nearly every aspect of each tileset is used in the levels, which is nice.

The music was the JJ1 music for each planet, leading me to believe that this is in fact a JJ1-themed pack and not something completely different. I like it, it’s good to have a bit of variety of what is made in each pack.

I didn’t like [like SPAZ18 said] the annoying miniturtles. They were a pain. The carrots were few and far between. There were a fair amount of baddies, but no more than to be expected. Overall this pack was done quite well, and I would not hesitate to play it again…

Summing up, I think that FOD did a wonderful job on this pack. Aside from a few minor picks and pokes, it’s relatively squeaky clean and definitely worth a download.

Quick Review by stivi

Posted:
25 Nov 2008, 18:40
For: Easter day (fixed version 1)
Level rating: 7.6
Rating
10

Super nivo :):):)

Quick Review by marian_kz

Posted:
25 Nov 2008, 18:33 (edited 26 Nov 08, 13:05 by cooba)
For: Traning Grounds on ice
Level rating: 1
Rating
1

i know this person and i hope he doesn’t get mad at me for rating it bad

[Review changed to quick review. You should also hope that I don’t get mad at you for not using the Quick Review option. ~cooba]

RecommendedReview by Quickz

Posted:
25 Nov 2008, 16:36
For: [DOM] The Beast's Lair
Level rating: 7.5
Rating
7.2

I can’t remember that much levels made by Robee, but this DOM-level is actually quite good! Which means that it’s time for a review!

Let’s start with the layout. The MP Start-areas are in-game quite.. useless. Also, the red spring leading to them can be quite annoying. Then there are two coinwarps at each side leading to a Seeker Pu, which is quite a good idea, but the level lacks imo some coins. Also at each side a PU, though Bouncy seems a lot stronger than Toaster since most platforms are quite thin. The CP’s are placed quite well, both in corners of the level and it should take some time to go from CP to CP. Death Pits (called ‘the Beast’) are quite nice and fit the level’s atmosphere.

About that atmosphere, it’s really good! There’s variety in eyecandy, the backgrounds are okay and overall the atmosphere is just quite good. What I don’t like are the details, since when you look close to some things they aren’t that good actually, for example the floating stalactites at (37,29). And then the sign at (59,7), lol.

About the gameplay and flow. Since this level is quite small two CP’s are good. 3 Pu’s with one hard to get (since it lacks coins) is also the right ammount. Getting the Pu’s, which are in some dead-endy area’s, takes some time (which is good) and well, everything’s at the right spot, I guess.

So should you download it? Errr, yes. It’s a quite good level with a good atmosphere and gameplay. It will play well, I guess, with 4-6 players.

RecommendedReview by fearofdark

Posted:
24 Nov 2008, 22:06
For: Easter day (fixed version 1)
Level rating: 7.6
Rating
6.5

I would like to start of by saying that this level doesn’t require JJ2+ to play. Now let us begin:

There are some things good with this level. The length of the level is good. It isn’t too short so that you complete it in second, but also, it isn’t too long. There are a good amount of enemies and goodies (although some parts contain too many blue gems), and there is a fair amount of puzzles envolving trigger crates and stuff. The level also appears to be mostly fixed in terms of eyecandy.

However, this level has a lot of room for improvement left. The level lacks originality. There isn’t anything new about it, and infact, some of the ideas were copied from the TSF easter levels. There is nothing original about the eyecandy either, which still has a few bugs in it. I don’t think the up arrow made of sparks looks very appealing. Also, the level could be more fun with a story, otherwise, you don’t know why you are playing it. The difficulty of the puzzles and secrets could be improved. They don’t require much thought. You could still do the airboard part of the level without an airboard (and it is probably much easier). Finally, the music doesn’t really suit the level.

PROS:
+ Level is a good length
+ Nice amounts of items and enemies
+ Nice amount of puzzles
+ Mostly fixed.

IMPROVEMENTS:
X Nothing original about it
X Puzzles don’t need much thought
X Eyecandy still has bugs
X Music doesn’t suit the level
X Needs a story

FINAL RATING:
Overall, this is a pretty average level. Perhaps higher, since it is improved from the old version. Because of this, I shall give this a 6.5.

RANK: 6 OK
DOWNLOAD?: This level ranks somewhere in the middle. There are houndreds of better levels out there, but you could also do a lot worse. I guess it wouldn’t hurt to download this. Have a weak Download Recommendation :)

Review by Neo-->

Posted:
24 Nov 2008, 15:31
For: Damntest
Level rating: 5.2
Rating
N/A

I hate test. TEST IS SUXXXX!!!
And this is test… :/
sorry mark but i think this is SUXX

RecommendedQuick Review by OLOELO

Posted:
24 Nov 2008, 13:04 (edited 24 Nov 08, 20:16 by cooba)
For: Fear Factory
Level rating: 8.2
Rating
8.2

Oh! I didn’t saw it earlier ;D
I played that and I tested that, so…
The level is very good, especially I liked your battle-fog efect. I think so playing battles on your level is pure fun ;)

[Review changed to quick review. For more information, see Review Rules. ~cooba]

Review by master sven

Posted:
24 Nov 2008, 10:29
For: New Diamondus Bay
Level rating: 7.1
Rating
N/A

@ Slaz: the warp you are talking about only did that in a previous not uploaded version of this level, I have replaced the warp target.

Review by SPAZ18

Posted:
24 Nov 2008, 08:54 (edited 29 Nov 08, 18:33)
For: War Of The Rabbits 2: Taken For Good?
Level rating: 8.6
Rating
N/A

I had a problem with the secret level. After finishing that, I was just sent back to the desktop without any errors appearing. I guess I’ll have to proceed without the secret level for now.

EDIT: It works now! :D
Good job on fixing it, I’ll review sometime.

Not recommendedReview by PT32

Posted:
24 Nov 2008, 01:46 (edited 24 Nov 08, 20:19 by cooba)
For: CityBatMark
Level rating: 1
Rating
1

This is the only level I have ever said something remotely like this, but this level is the worst I’ve ever seen.

The visuals (are very bad). Animated grass? Vines in the middle of spots? This level galled me.
I am really sorry to say this, but I think you need to scrap the WHOLE thing and just start over again. The only notable thing was the pink house. Don’t do things like stretch 1-tile roofs, or put vines in the mist of nothing. No dl rec, but be very very sure to go back and fix it way up. Only then will your level improve. Sorry to take such a negative tone, but it really is that bad.

[This kind of tone is not welcome on J2O, regardless of the upload’s quality. Please don’t do this again. ~cooba]

Not recommendedReview by PT32

Posted:
24 Nov 2008, 01:40
For: Polish House
Level rating: 3.8
Rating
2.6

Correction: This is a terrible tileset for a good hotel level.
Your tileset is, I’m sorry to report, not the best it could be. Example level made the best it could of the set, but there was one “jjk” spot—in the bathroom, of all places—, and this was not very nice. :(
Colors were terrible, graphics were too, I would strongly recommend at least using the JJ2 flames from other tilesets, because yours aren’t very good. :(:(
Music was nice, but didn’t really fit the level. The example, that is.
For a TSF only tileset, this sure isn’t very good. Please fix this up, I’m sure you will rock once you do.

RecommendedReview by PT32

Posted:
24 Nov 2008, 00:25 (edited 24 Nov 08, 00:59)
For: War Of The Rabbits 2: Taken For Good?
Level rating: 8.6
Rating
9

Good show, good show! FOD’s War of the Rabbits 2: Taken for good? is a very well done pack. It has amazing puzzles, stunning eyecandy, great plotline and buglessness, is very fun to play [almost I might note on a similar level to any one of Evilmike’s episodes], and is certainly one of the better-done packs out there.
Music and tilesets were picked well, bugs were weeded out, it’s almost perfect. My biggest complaint is that it takes a lot of Evilmike’s ideas and uses them [the exploding airbase, the puzzles are similar, amongst other things]. But that doesn’t make this any worse for wear, and I heartily recommend you download this.

Here is a link to War of the Rabbits:
http://www.jazz2online.com/J2Ov2/downloads/download.php?levelID=4078

Not recommendedReview by PT32

Posted:
23 Nov 2008, 23:55
For: Traning Grounds on ice
Level rating: 1
Rating
1

Bad, bad bad…
This is simply a cheat crash course and it doesn’t even cover anything [besides jjfly and jjguns] at all. The jjfly is not even required, nor is the jjguns to get past either spot. The boss is annoying, and the arena ill-designed. There’s nothing at the bottom of the map, no eyecandy, the level is simply boring.
I try to be objective, and to see the best in a level, but there really wasn’t anything worthwhile in this one. No dl, not unless/til Mitaka_kzz fixes it. :(:(:(:(:(:(:(:(

Not recommendedReview by PT32

Posted:
23 Nov 2008, 23:42
For: VERY BAD LEVEL!
Level rating: 2.8
Rating
2.9

Okay, guys, stop flaming poor Akutube. It is a fairly bad level, but I noticed that not ONE of you [including those cheap little quick reviews] bothered anywhere [save maybe 1 or 2] to say why. It was, after all, playable, and the fact that it’s only TSF spares the 1.23 people from it. I take extreme offense at whomever said TSF level makers were small-brained, since I hardly ever check to see if my levels are 1.23…

Simply put, this level is bad because the tileset is bad, the bg is atrocious, the enemies were bad, the music was lousy, a lot of things were bad, but it’s easy to repair any one of them.
Change the music. More baddies and more length. Add a layer 8 background. Definitely make the exit sign cover the WHOLE end of the level, as I escaped out the opposite side. It’s not beyond hope, like some of us would like to believe. It was a good try, but it simply needed some MAJOR rerevonations. No dl, I’m afraid, at least not yet. :(

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