ulpoad the title to this level i can’t play it
:D kewl to see someones taking inspiration out off my levels!
really, you shouldn’t thought (IF you did) that i was getting dissapointed or something.. but to be honest.. i only saw the idea off the trees down :(
Note: i just checked you also reviewed it.. the intro part is only happening when you play on single player.
This is a very good pack. Fearofdark has created a series of JJ1-themed levels, each shining brightly in the JJ2 nightsky. But more to follow below…
Eyecandy was just great, from the different signs in Industrius, to the trees and waterfalls of Diamondus, to the amalgamation of electrical components in Tubelectric, the eyecandy ruxors. I did also like how each planet was preceded by a little “warp-to” intro.
Story was explained well, the super-special carrot of Diamondus was stolen and you must get it back. The levels were nice, although they did drag on after a while.
Tilesets used were good-picked ones. The blasters in Tubelectric [which is available in certain JJ1 conversions, but not others] were used, as were the spark fences. Nearly every aspect of each tileset is used in the levels, which is nice.
The music was the JJ1 music for each planet, leading me to believe that this is in fact a JJ1-themed pack and not something completely different. I like it, it’s good to have a bit of variety of what is made in each pack.
I didn’t like [like SPAZ18 said] the annoying miniturtles. They were a pain. The carrots were few and far between. There were a fair amount of baddies, but no more than to be expected. Overall this pack was done quite well, and I would not hesitate to play it again…
Summing up, I think that FOD did a wonderful job on this pack. Aside from a few minor picks and pokes, it’s relatively squeaky clean and definitely worth a download.
i know this person and i hope he doesn’t get mad at me for rating it bad
[Review changed to quick review. You should also hope that I don’t get mad at you for not using the Quick Review option. ~cooba]
I can’t remember that much levels made by Robee, but this DOM-level is actually quite good! Which means that it’s time for a review!
Let’s start with the layout. The MP Start-areas are in-game quite.. useless. Also, the red spring leading to them can be quite annoying. Then there are two coinwarps at each side leading to a Seeker Pu, which is quite a good idea, but the level lacks imo some coins. Also at each side a PU, though Bouncy seems a lot stronger than Toaster since most platforms are quite thin. The CP’s are placed quite well, both in corners of the level and it should take some time to go from CP to CP. Death Pits (called ‘the Beast’) are quite nice and fit the level’s atmosphere.
About that atmosphere, it’s really good! There’s variety in eyecandy, the backgrounds are okay and overall the atmosphere is just quite good. What I don’t like are the details, since when you look close to some things they aren’t that good actually, for example the floating stalactites at (37,29). And then the sign at (59,7), lol.
About the gameplay and flow. Since this level is quite small two CP’s are good. 3 Pu’s with one hard to get (since it lacks coins) is also the right ammount. Getting the Pu’s, which are in some dead-endy area’s, takes some time (which is good) and well, everything’s at the right spot, I guess.
So should you download it? Errr, yes. It’s a quite good level with a good atmosphere and gameplay. It will play well, I guess, with 4-6 players.
I would like to start of by saying that this level doesn’t require JJ2+ to play. Now let us begin:
There are some things good with this level. The length of the level is good. It isn’t too short so that you complete it in second, but also, it isn’t too long. There are a good amount of enemies and goodies (although some parts contain too many blue gems), and there is a fair amount of puzzles envolving trigger crates and stuff. The level also appears to be mostly fixed in terms of eyecandy.
However, this level has a lot of room for improvement left. The level lacks originality. There isn’t anything new about it, and infact, some of the ideas were copied from the TSF easter levels. There is nothing original about the eyecandy either, which still has a few bugs in it. I don’t think the up arrow made of sparks looks very appealing. Also, the level could be more fun with a story, otherwise, you don’t know why you are playing it. The difficulty of the puzzles and secrets could be improved. They don’t require much thought. You could still do the airboard part of the level without an airboard (and it is probably much easier). Finally, the music doesn’t really suit the level.
PROS:
+ Level is a good length
+ Nice amounts of items and enemies
+ Nice amount of puzzles
+ Mostly fixed.
IMPROVEMENTS:
X Nothing original about it
X Puzzles don’t need much thought
X Eyecandy still has bugs
X Music doesn’t suit the level
X Needs a story
FINAL RATING:
Overall, this is a pretty average level. Perhaps higher, since it is improved from the old version. Because of this, I shall give this a 6.5.
RANK: 6 OK
DOWNLOAD?: This level ranks somewhere in the middle. There are houndreds of better levels out there, but you could also do a lot worse. I guess it wouldn’t hurt to download this. Have a weak Download Recommendation :)
I hate test. TEST IS SUXXXX!!!
And this is test… :/
sorry mark but i think this is SUXX…
Oh! I didn’t saw it earlier ;D
I played that and I tested that, so…
The level is very good, especially I liked your battle-fog efect. I think so playing battles on your level is pure fun ;)
[Review changed to quick review. For more information, see Review Rules. ~cooba]
@ Slaz: the warp you are talking about only did that in a previous not uploaded version of this level, I have replaced the warp target.
I had a problem with the secret level. After finishing that, I was just sent back to the desktop without any errors appearing. I guess I’ll have to proceed without the secret level for now.
EDIT: It works now! :D
Good job on fixing it, I’ll review sometime.
This is the only level I have ever said something remotely like this, but this level is the worst I’ve ever seen.
The visuals (are very bad). Animated grass? Vines in the middle of spots? This level galled me.
I am really sorry to say this, but I think you need to scrap the WHOLE thing and just start over again. The only notable thing was the pink house. Don’t do things like stretch 1-tile roofs, or put vines in the mist of nothing. No dl rec, but be very very sure to go back and fix it way up. Only then will your level improve. Sorry to take such a negative tone, but it really is that bad.
[This kind of tone is not welcome on J2O, regardless of the upload’s quality. Please don’t do this again. ~cooba]
Correction: This is a terrible tileset for a good hotel level.
Your tileset is, I’m sorry to report, not the best it could be. Example level made the best it could of the set, but there was one “jjk” spot—in the bathroom, of all places—, and this was not very nice. :(
Colors were terrible, graphics were too, I would strongly recommend at least using the JJ2 flames from other tilesets, because yours aren’t very good. :(:(
Music was nice, but didn’t really fit the level. The example, that is.
For a TSF only tileset, this sure isn’t very good. Please fix this up, I’m sure you will rock once you do.
Good show, good show! FOD’s War of the Rabbits 2: Taken for good? is a very well done pack. It has amazing puzzles, stunning eyecandy, great plotline and buglessness, is very fun to play [almost I might note on a similar level to any one of Evilmike’s episodes], and is certainly one of the better-done packs out there.
Music and tilesets were picked well, bugs were weeded out, it’s almost perfect. My biggest complaint is that it takes a lot of Evilmike’s ideas and uses them [the exploding airbase, the puzzles are similar, amongst other things]. But that doesn’t make this any worse for wear, and I heartily recommend you download this.
Here is a link to War of the Rabbits:
http://www.jazz2online.com/J2Ov2/downloads/download.php?levelID=4078
Bad, bad bad…
This is simply a cheat crash course and it doesn’t even cover anything [besides jjfly and jjguns] at all. The jjfly is not even required, nor is the jjguns to get past either spot. The boss is annoying, and the arena ill-designed. There’s nothing at the bottom of the map, no eyecandy, the level is simply boring.
I try to be objective, and to see the best in a level, but there really wasn’t anything worthwhile in this one. No dl, not unless/til Mitaka_kzz fixes it. :(:(:(:(:(:(:(:(
Okay, guys, stop flaming poor Akutube. It is a fairly bad level, but I noticed that not ONE of you [including those cheap little quick reviews] bothered anywhere [save maybe 1 or 2] to say why. It was, after all, playable, and the fact that it’s only TSF spares the 1.23 people from it. I take extreme offense at whomever said TSF level makers were small-brained, since I hardly ever check to see if my levels are 1.23…
Simply put, this level is bad because the tileset is bad, the bg is atrocious, the enemies were bad, the music was lousy, a lot of things were bad, but it’s easy to repair any one of them.
Change the music. More baddies and more length. Add a layer 8 background. Definitely make the exit sign cover the WHOLE end of the level, as I escaped out the opposite side. It’s not beyond hope, like some of us would like to believe. It was a good try, but it simply needed some MAJOR rerevonations. No dl, I’m afraid, at least not yet. :(
This rocks.
It’s not the very best I’ve ever played, but hey! it’s cool. It did have some bugs [I got stuck in the wall frequently, and one shaft had been blocked by a rock. =(]. Thema was great, story was good, execution was good, dl is rec’ced, but there were a lot of annoying bugs and glitches [ie the getting stuck in the wall]. Good job.
As promised, I’ll review Master Sven’s new level in pretty detail. I’ve clearly loved levels made with the Diamondus tileset over the past so it won’t be that hard. Atleast we’re seeing the ‘new’ Diamondus conversion in this one..
GAMEPLAY
The gameplay is very ‘pathway’ like and doesn’t have any serious originality. A first game in this level will clearly show the fastest paths quickly and none of the pickups are requiring any move or action that I’d call special. Overal a nice flow of gameplay, that’s seen in many other similar CTF levels though.
EYECANDY
Eyecandy is kind of ‘Diamondussed’ without any imaginated fill ups that could be done with the tileset. In my opinion, that’s more than good enough because it feels like you’re playing a classic Diamondus level. Including the background and the gradient, which are similar to the one in the shipped levels. The use of water (real event and eyecandy) has been done well and doesn’t interupt with the style.
EVENT PLACEMENT
Not too much to say about this. Ammo is done good enough, I’d have done it a little different though, but that’s based on my personal opinion on ‘weapon balance’ amd such. Carrots are fine, though I’m no fan of them, maybe one of them could have been removed but then again, that’s my own opinion. Also, the warp at the bottom right appears to ‘warp’ to the opposite direction through a base, which enables a flagholder to score through a warp.. :p
RATING
I suppose by hosting this level now and then, you could have some fun. It’s not unlike many other CTF levels, but still a casual, medium to small CTF level that feels kind of classic. Download recommended and a 7.0 for you! ;)
hudge levels ant good titles
1.hudge levels +1 pt
2.good gameplay and music +5 pt
3.graphics +3 pt
4.and last good eye candy and wepon-playcing +1 pt
i rate this level pack with perfect 10
GOT NOTHING TO SAY BUT OMG!!!
[Review changed to quick review. Please start checking the ‘Quick Review?’ box. ~cooba]
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