Quick Review by XÐxP

Posted:
20 Nov 2008, 16:02 (edited 20 Nov 08, 16:12 by cooba)
For: JJ2 1.23 Port Changer
Level rating: 8
Rating
10

Cool staff thank you

[Review changed to quick review. – cooba]

RecommendedReview by darkyb

Posted:
19 Nov 2008, 20:53
For: Jazz 2 music patches
Level rating: 9.4
Rating
10

The best patch made by Overlord so far.
Before Overlord realesed this the jj2 music was very annoying because when got roasted the music restart.
This is very easy to use even for a newbie in pc’s.
Only unzip with Winzip program and then locate your jj2.exe and patch it.Then your ready to play without that music problem :D
RATING:10
DOWNLOAD RECOMANDATIO:YES, DOWN IT NOW!!

RecommendedQuick Review by marian_kz

Posted:
19 Nov 2008, 18:01 (edited 20 Nov 08, 16:12 by cooba)
For: Extraterrestrials
Level rating: 8.9
Rating
10

i am speechless it’s the best level i’ve playd

[Review changed to quick review. There is an option to make reviews like this, please learn to use it. – cooba]

Review by abyss

Posted:
19 Nov 2008, 11:13
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
N/A

I cannot play this level. I have it saved as a home cooked level. I am defiantely not past the 256 hcl level limit. All the other levels work. When I tried to play tomb rabbit the game crashed and gave me the amnesia error. I have it patched to 1.23+ xmas. It won’t work so I can’t rate it. I can’t recoomend it either.

RecommendedQuick Review by marian_kz

Posted:
18 Nov 2008, 19:32 (edited 19 Nov 08, 15:52 by cooba)
For: Episode Three: The Battle for Carrotus
Level rating: 9.6
Rating
10

if i ever make beter levels than tose thats not me those are the best levels i ever playd good gameplay eyecandy i see no reason this levels not to be downloaded

[Review changed to quick review. – cooba]

Quick Review by marian_kz

Posted:
18 Nov 2008, 18:19 (edited 18 Nov 08, 19:24 by cooba)
For: Discofever (come and join the time:)
Level rating: 8.6
Rating
10

this is coooooooooool

[Review changed to quick review. – cooba]

Quick Review by marian_kz

Posted:
18 Nov 2008, 18:09 (edited 18 Nov 08, 19:24 by cooba)
For: J2E Editor
Level rating: 8.3
Rating
9.7

i like it it cool but can enybody tell me how to make my own titles if they know write a privet message

[Review changed to quick review. – cooba]

Review by Grytolle

Posted:
18 Nov 2008, 15:40
For: Multi-port JJ2
Level rating: N/A
Rating
N/A

Port changer (use for hosting on different ports):

http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5254

I also added a TSF-version of thi tiny patch!

RecommendedQuick Review by marian_kz

Posted:
18 Nov 2008, 13:40 (edited 18 Nov 08, 15:43 by cooba)
For: CrysilisV
Level rating: 9.7
Rating
10

i am speechless it’s soo cool

[Review changed to quick review. – cooba]

Quick Review by marian_kz

Posted:
16 Nov 2008, 07:59 (edited 16 Nov 08, 10:22 by cooba)
For: the Lost World episode
Level rating: 9.1
Rating
10

very cool levels

[Review changed to quick review. – cooba]

RecommendedQuick Review by SPAZ18

Posted:
15 Nov 2008, 21:12 (edited 15 Nov 08, 21:31)
For: Rainbow Hills v.2
Level rating: 8.1
Rating
8.2

A very fun CTF level with good flow, item placement and good eyecandy. Sucker tubes work very well.
Ideal for duels and 2v2s or whatever. Also a good level to host online.
Rating: 8.2/10
DL Recommended! :)

EDIT: Rating raised because I had so much fun in this level :)

Quick Review by Hammer

Posted:
15 Nov 2008, 19:10 (edited 22 Nov 08, 19:18 by cooba)
For: Kees rules Part 1
Level rating: 1.8
Rating
2

Im from Holland, and i see you are too.

First of all, you dont have to include your name in every line of text where you can write…

There was some humor in the levels though.

There was NO eyecandy at all, that sucks. Make some eyecandy next time.

Oh and, please do not use shitloads of enemys next time…

Doei! Hammer xD

[Please don’t self-filter. ~cooba]

Quick Review by Hammer

Posted:
15 Nov 2008, 19:05
For: The Wilderness
Level rating: 2.2
Rating
5

It was short and had almost no eyecandy.

But the gameplay was really good and the enemies were placed at the good spots.

Altough there was no ammo in the level, i liked playing this short thing.

Quick Review by Hammer

Posted:
15 Nov 2008, 18:58
For: MEGARABBIT DEMO
Level rating: 1.9
Rating
4

A four, not higher.

The eyecandy was ok, but the gameplay really sucked.

The placement of items was also really, really bad.

Quick Review by marian_kz

Posted:
15 Nov 2008, 18:27 (edited 15 Nov 08, 21:26 by cooba)
For: VERY BAD LEVEL!
Level rating: 2.8
Rating
3

it’s not so bad

[Review changed to quick review. – cooba]

Review by PT32

Posted:
15 Nov 2008, 18:08
For: Deck the Halls
Level rating: 7.7
Rating
7.6

? This is an, errm, okay level. Trog’s Deck the Halls level has some…interesting eyecandy, although the set is really just a ripoff of the Xmas and Castle tilesets. Style was allright, but the level was not the best i’ve ever seen.
Repairs/improvements? Maybe a different tileset. I know, the level is based around this one, but the red+green christmas poles? In a castle set?
So, music and buggage were okay, versions were allright, I will give you a neutral dl rec, and a semi-okay rating. But a different tileset would really make your level rock it off!
Good try. :)

RecommendedReview by PT32

Posted:
15 Nov 2008, 05:47
For: Lava Reef [DOM]
Level rating: 8.1
Rating
8.1

Well well, this is review #100, and what a download to review!
Lava Reef is a fun level, utilizing the Chrysilis V3 tileset in some new and creative ways. The different colored layers in the bg are nice, the music fits the level perfectly. What a cool thing!
No real bugs, nice. The level did get kind of boring after a while, and did seem kind of pitifully sized. Eyecandy was just fine.
So, if you wanna go fix it up, I would recommend you go and increase size just a wee bit…It’ll add some great new appeal. Maybe a little break here in there with monotony and all. You level has greeeat potential. DL rec.

Review by PT32

Posted:
14 Nov 2008, 22:00
For: White Xmas
Level rating: 7.7
Rating
7.7

Hmm….
This level was fine. Not perfect, just fine.
White Xmas by Neo—> is a level using a conversion of the HH98 tileset, with a fairly solid structure, some nice “boosts” with springs and sucker tubes, and a warp from one side of the level to the other.
WX was quite small with few weapons, and the amount of “whiteness” in the level sadly drove me a bit nuts. The music was okay, but the eyecandy amounts were also small. There’s definitely room for improvement here.
Not that it’s a complete disaster. The concept is nice, being in the midst of a storm [is that right?]. The tileset is nice, and bugs are virtually nonexistant. There is a version with pits and one without. I liked it, but felt it needed a lot of help.
Not to fear, there’s still hope yet! Get some different colors in your level [I recommend a bluish tone to your level, as well as some more eyecandy in the bg layers that’s more pretty than another floor layer], maybe some more trees and houses, add more ammo and increase size a bit, and enjoy it!
Neutral dl rec, but a thought is to be given: Good work, fix it up, and come back for more! I’ll be waiting. =)

Review by Stijn

Posted:
14 Nov 2008, 18:06
For: New Diamondus Bay
Level rating: 7.1
Rating
6.5

The level screenshot is pretty misleading since when seeing it you might conclude that this level is symmetrical. But it isn’t! Which is good since symmetrical levels are only half as cool (hehe) as those that aren’t.

Anyway, this is a nice level. Nothing special really, but overall it plays nicely (save for a few hijinks here and there). There’s a balancing issue where it is really easy to get from blue to red (take the path at the top of the level and drop down straight onto the base at the right) but less easy and certainly more time-consuming to go the other way around. This of course makes things unfair. Likewise the placement of the seeker/bouncer powerup relative to both bases might be a bit biased towards blue but it’s a small difference only and won’t be much of a problem in casual play.

Apart from that I was bugged by the blue spring at (30,20) which breaks the flow when running up or down that slope. I’d have placed the spring somewhere else so that it doesn’t obstruct the path. I wasn’t quite sure about the water either as it slows you down a lot but it’s only a small part of the level so it’s not much of a problem and can be covered with 2 or 3 jumps. There’s also a warp in the bottom right corner which I think is a very poor way to cover up a dead end.

Eyecandy is pretty scarce, there’s no glaring tilebugs or anything but that’s about it. The background looks nice, but you’ve got to give the tileset palette credit for that, not the level author. There’s a few waterfalls there, which go together nicely with the bit of water at the bottom and the rain, but all in all it’s nothing spectacular and could certainly use some more spicing up. Again, it isn’t exactly bad and there’s a thing to say for minimalism, but I expected a bit more.

Download this? I don’t know, if you like CTF then it really can’t hurt and for public servers this might be fun to play a few times, though there are a lot more spectacular levels out there. For more serious matches however I think it’s not well-balanced enough.

RecommendedReview by Puffie40

Posted:
13 Nov 2008, 17:42
For: How A Video Game Saved the World
Level rating: 6.8
Rating
6

The plot is… well, cheesy in places, but very origional. It was enough to keep me playing til the end.

Sticking to origionality though brings with it shortfalls. There is only one enemy type, and absolutly no pickups, which the author explains that stuff that jazz could use would be nonexistant in the internet. This is acceptible in a sence, as it does increase the difficulty, but at the same time, saying carrots were “Restoring programs” would have been as simple as passing sparks off as “Antivirus programs”

The main tileset used was simplistic, flat, yet perfect for the world that Troglobite is creating. The eyecandy is simple, but the whole area is covered in animations, which makes up for it.

The area where it does fall short, is in the music. only 2 music files are used, and one was used for all but one level. By the time you are finished the final level, you are pretty sick of the same music file.

Overall, It needs tweaking, but that does not stop it from being a good play. I would recommend it.

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