You know, just the fact that this has gotten over 231 downloads and the fact my 7.7 single player pack only has 177 really makes me wounder.
Eyecandey
My…../-….GOD! THIS IS HORRIBLE! MY EYES! I“M GOING BLIND! NEED SHADES. This is NOT an exaggeration. My eyes are sore from looking at it! It uses flashy color blocks for the whole level! PLEASE MAKE IT STOP! I WISH I COULD GIVE OUT NEGATIVES! IN FACT, I WILL!
-5/10
Gameplay
All you’re really doing is dodging a bunch of enemies while randomly morphing into frogs or birds. In you have the nerves to get to the end, you have to cross a pit and as n00b said, you get a sucker tube ending. I can’t tell you how boring it is. You’re probably just going to JJGOD everything to get away form the blinking lights!
1/10
Pickups
Nothing.
0/10
Enemies
Just bunches of random enemies. Nothing else. Oh and there is a pit with bunches of enemies.
1/10
Final Score:-3/10
Score: 1
Rank: Z
DR? This is the first time I’ve ever given out a negative rating. I had a lot more fun with sad Beach like n00b said! Heck compared to this, sad beach sets the standard. I can’t give it a -3, so I’ll give it a 1 instead.
Is your review serious or not?
If its serious its not helpfull because of the spelling mistakes and if its not it still isn’t helpfull.
Well the whole Nippius level is nice job again!
You could use all tiles in level 1 because if you’ll press DOWN, that looks little part of.. nothing xD
I know that resolution should be 320×240 but whatever ;)
My rate is 9.0 because I didn’t look any mistake. Go on with Jungrock :) but I still wait for Orbitus.
Meanwhile I am creating a Marbelara Battle Level and then I will make my JJ2 Sage. Which will contain 40 levels. But 1 level contains 5 other xD So it will be much longer
Is this battle or a hotel?
if battle: then very bad because there are a lot of mistakes in him. :S
but if a hotel: is whole good one then the level would be very small only
we say it the tube tileset it was not trained for this…
if battle:2,5 if hotel:4,2
————————————————————
Properly sorry but if you charge a hotel then nearest not the battle lay it. It Custom / Concept is needed to lay not trouble :) then nearest ;)
Points:5,2
I’ve waited a long time for a review that wasn’t thought of as “total crap”. Well, any way. Nightfall in Noobland is a very nice level, set in the outdoor environs of Carrotus and features such things as several powerups, lots of ammo, a couple carrots, plenty of warps and shortcuts and more. It has a lotto potential. I didn’t really think music fit that well, though it was pretty funny. DL rec. andnice level.
Heh. This is an incredibly small tile set…
But it’s a usable one [as extremely surprised as you may be, any tileset can be used]! Jusst barely. It’s a good thing its set to n/a comment, or you might get some baaaaad vibes. Only a few repetitive lines of blocks. Minimal eye candy. If anyone could make a decent level with this, i’d be so amazed. Oh well. Your call about dl’ing.
I liked this [I am referring to all 5 parts in this here review.] upload. And I’m sorry that you’re leaving. Hope you come back again!
The five parts contain Jazz1-accurate songs, which are handy when creating levels themed with JJ1. No glitchy spots, no messed up instruments, this pack[s]‘s got it all! However, some very minute [very much so] deviationson notes does occur,but not too badly. A good addition to the J2O community.
Hmm… I think I saw this in a pack once upon a time…
Nice, nice, nice! Fields of Gold [by Quickz] is a nifty little battle level, with good eye candy, better tileset, hardly buggy, and yet with a strange shortcoming. That shortcoming would be “what’s with the out-of-place music?” I know, it almost sorta fits. But not snugly. The haunted track doesn’t really fit with the heaven tileset. I would instead recommend “hgwill.xm” as a music, as it fits a bit better.
The tileset has enormous possibilities, and sure enough, is used to a good extent. The clouds in the background [forgot which layer…:(] give it a lofty, other-world-above-ours feel. The rest of the level used the flamingoes, the statues, the pictures, the whole lot of it is coordinated pretty well.
FoG didn’t have really any shortcuts, like hidden passages or sucker tubes, which I feel increases appeal to most stages. Level sizing was excellent. Buggage wasn’t really there.
So in short, this level is sweet, though not perfect. Give it a dl, and see for yourselfs!
Very nice tools, quite useful indeed. Only the Episode Manager appeals to me, though, as JCS is able to open files by itself easily and the JJ2 launcher doesn’t search on filename AND level name. Maybe you could implement that, too?
Otherwise, good job. Recommended download.
CP’s are placed really well, carrot-placement is okay, PU’s not that much. Eyecandy is not spectacular with this set, but quite okay. Terrible background imo, but well, it matches with the levelname. Nice tube, by the way. Some parts feel a bit empty, lacking either ammo or EC. Complicated, original and interesting layout, that’s for sure!
Awesome level by EvilMike with Agama’s Swamps-tileset. Time for a review!
4 PU’s in this level, with the Seeker PU being in a box. It might be a risk to go there, on the other hand: you don’t really need it with RF and Bouncers being just as useful here. Even the Gun 8 PU fits this really open really well. The ammo is scattered through the whole level, so it won’t be hard to find the particular ammo you’d like to use. Two Full NRG’s too, both in the lower half of the level, which is great, since the connection between them is quite fast. That results in making this level being good for both duels as teamgames with a huge ammount of players.
The springs are placed at exact the right places and platforms are placed so well that the flow of ‘The Marshland of Evil’ is nearly perfect. Moving through the whole level is really easy and stuff is easy accesible. The bases are quite far from each other, but you will notice it isn’t hard to reach them, since there are a lot of choises you can make here and because the level is so open. Both bases are good to defend, but attacking players won’t be chanceless. Tubes are used well and are a good alternative for springs here.
The eyecandy of this level is really good. I especially like the fact where even the platforms, without needing the leafy background, look great (f.e. the left carrot-area or the Bouncy PU-area). The leaf-tiles are used at the right spots, which really adds to the great atmosphere here, and it just all feels quite realistic.
Definitely download this classic, since it looks okay and it plays great in large teamgames or even duels!
Great theme. At first I thought the top right being empty was a bad idea, but the layout seems complex enough to make up for it. So it’s a unique layout that just barely accomplishes the feel of being on a shore, which is amazing. Other theme-related stuff was cool, like the condensation. The level plays good. This level is all-around good.
Okay, this is part of some kind of review-exchange and I’m really happy to review ‘Extraterrestrials’. It’s really unique and I’m glad Sacrush included a drawing of the layout. This points out again why this level is so unique. Anyway, let’s start reviewing!
First of all, the bases are actually quite close to each other. However, trigger scenery avoids a really fast connection. Instead, there’s a copter above the pits which leads to the Seeker PU. It might seem a bit campy, but I’m sure most people appreciate a save spot in CTF, and it’s actually quite hard to get with the pits. The other two PU’s on top of it’s wings, a Bouncer at the blue side and a Toaster at the red side, are placed where you would expect them. This level has 3 carrots, with two of them being +1’s. The Full NRG is at the very top of this level, only accessible by taking a copter to it. This is also the only part where you can find Gun 9, which could be really helpful in this level. Nice thinking, making valuable ammo hard to get. Gun 9 can also be used to hit carrot campers. Taking the +1’s makes you fall down, but it isn’t hard to get back to the middle of the level. At least it makes them non-campy.
When I used to think about ‘Extraterrestrials’ my first thought always was: “Oh right, it’s that level with narrow passages”. But now I see it really isn’t that cramped. The only narrow places are the vertical passages and you really don’t need much space there. Also, the springs are at exactly the right heights, so you won’t bump into walls all the time. The horizontal area’s are more open, so it’s actually really balanced. You might not expect it, but since the flow is really good ‘Extraterrestrials’ is actually quite fast-paced. Nice paradox, right?
About the eyecandy, it isn’t as appealing to me as other EC I saw in this set, but it’s definitely good. You can see Sacrush put a lot of time in doing the EC, since it’s really detailed. Also, Sacrush didn’t flip the level but built both halves separately, compliments for that, since this layout is quite complicated. The concept of a creature-layout is still great, though, it really sets this level apart from others (I’m not sure if you can call this EC, but oh well..). Also, the moving background really looks good and the fade fits the level.
Now a thing I don’t like. The middle part of this level seems a bit vulnerable for camping, since a lot of paths end here: the two tubes from the outside-legs and the one way above the Seeker PU. And it’s obviously the connection between the creature’s upper and lower half. This means it’s possible to trap people in the lower half of the level, since both the Full NRG and the +1 carrots are in the upper half. Since the warp targets are also close to this area spamming seekers might be enough to cover the whole area (I didn’t test this though, but it really seems possible).
So should you download this level? Yes. Why? Well, it looks good, the atmosphere is quite okay and simply because this layout is so unique and it really sets it apart from other levels. Also, I bet this will play well, but I wouldn’t play huge games in it, 2vs2’s or maybe 3vs3’s. I think it won’t play particularly well in duels, either, but as I said, it should be fun in small teamgames!
Hmm…
this prog was okay. Certainly better than some space invader clones I haveseen floating around, but I’m afraidit’s rather primitive. It is almost completely bug-free, except for theone Lark pointed out. Still, it is a fun little program to play,
even though I was never at all good at Space Invaders. :(:(:(
Oh well.
dl rec, I suppose, and nice work.
I liked this. It contains a lot of useful information about things that can be done with JCS. And yes, it includes things that I never knew were possible. Like the weapons launchers [generator on hook spawns seeker turret, etc.]. And the shield bullet spawners. And there’s another glitch my brother discovered: If you freeze a superbot, it will stay frozen for I believe a long period of time!
Anyway, good job, dl rec, and goodnight.
I have no idea why Piccolo keeps up with those annoying reviews, but I wish he’d/she’d stop overrating things. It makes it hard for others to see what it should really be rated.
This one was dislikable, just as the other two were. However, I would have to point out that the Turtemple song WAS slightly better than any of the other previous ones. But it didn’t contribute too much to the pack, and certainly not enough to warrant a dl rec.
Ohh, more of same old! This is I’m sorry to report bad like the others. Especially Muckamuk.I thought it sounded hideous in JJ1!
Still, you could make out the sounds, if only too well. As is with the other Xmas remixes,theonly instruments are air guitar, drums and bells. Not even any work involved, just replacing voices with other sounds. I disliked it, and will give you a 2.0
Paranormalio?! what on earth?
I agree totally with Danyjel, I hated this pack a lot.
The songs were trash. Okay trash, but trash nonetheless. I don’t like cracking down on people, but I gotta ask here “what’s the finking deal!” All the instruments not counting drums are replaced with either the semi-ugly JJ1 guitair or the very-ugly bells. It just doesn’t cut bait with me, and I cannot justify a dl rec. 2.1 sound about right.
Okay, so what we have here is a nice little group of songs, which like MaliceX said, span JJ1 and some JJ2, sadly not JJ3D [I call it 3D Because that’s what it actually is. Go find the leaked version online]. There are 2-3 different variations of every song, each uses slightly different instruments. I liked some of them, like the Haunted ones and the the Diamondus ones. [that’s my opinion, don’t downsize my review because of it]. But, I didn’t like some of the others, like the medivo and letni ones. They weren’t quite so hot to me. But nice work, and n/a dl rec.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.