RecommendedQuick Review by Grytolle

Posted:
20 Oct 2008, 16:02
For: Gauntlet
Level rating: 7.6
Rating
9

Really easy to learn and very fun to play! I hope to play some fun 3v3s here

Quick Review by Alexutza

Posted:
20 Oct 2008, 12:21 (edited 20 Oct 08, 16:17 by cooba)
For: Agony
Level rating: 8.9
Rating
N/A

Need to download…

[Rating (1.2) clearance. Sorry to break it for you, but you do need to download files before you can play them. – cooba]

Quick Review by XÐxP

Posted:
19 Oct 2008, 13:02 (edited 19 Oct 08, 18:00 by cooba)
For: How A Video Game Saved the World
Level rating: 6.8
Rating
10

Cool :D Thank you

[Review changed to quick review. – cooba]

RecommendedQuick Review by Myles

Posted:
18 Oct 2008, 10:53
For: Starlit Summit
Level rating: 8.7
Rating
8.4

Nice level, good for lots of players.

RecommendedReview by CrimiClown

Posted:
18 Oct 2008, 10:46
For: How A Video Game Saved the World
Level rating: 6.8
Rating
7.8

Starting Comments
I’ve played this several times now, once during betatesting, once before the last update and once afterwards. Let’s see how this pack fares in it’s totality.

Gameplay: Average
The pack starts in a somewhat confusing area. You are presented with the ending of your average Epic episodes, Devan is defeated and you’re about to see an ending movie… or are you?

The plot thickens (!) when Troglobite himself enters the game as an omnious voice and tells you that you need to get to the internet to stop a hacker or else we’re doomed for ever. After ‘installing a patch’, you can shoot the Windows program running Jazz2 and escape towards the internet.

The game will mostly take place on the internet from now. The areas are kind of bland at the beginning, but get better later on. You run on lines of code, which can have all sorts of meaning, like damaging codes that hurt you or codes that get deleted when you touch it. There are also antiviri (yes that is the plural of antivirus) in the form of Sparks enemies, that will try and ‘delete’ you.

The levels can get quite repetitive from time to time, for instance in cases where you have a certain agile obstacle placed five times after one another. This doesn’t really add to the fun, really. In fact, when you find a certain obstacle hard, it gets pretty frustrating if you’ve got to do it several times.

Then there is the lack of goodies. If I recall right, I found only few carrots and one 1up throughout the entire pack. No ammo, no food, no shields, no fastfires or anything. This makes the pack pretty hard from time to time, but luckily there are also few enemies to cope with, so it’s not that bad.

Of course this pack isn’t all let-downs. On the contrary, one of the best points of the game is yet to come. When you find the heart of the virus, you’ve got to eliminate it. This is done in a standard JJ2 boss fashion, including a health-bar and epic music. The boss is a series of moving walls that can hurt you. If you manage to get past, you’ve got to shoot through a hole in the wall, which takes a lot of precision to pull off at first, but gets even tougher later on, when you’ve got to uppercut or double jump past moving walls and need almost perfect timing to shoot the hole.

Once you complete your AVG-job, you realise you’re still in the virus and in for a lot of trouble. Levels from here will be confusing and a tad scary (will not spoil it for you, play yourself). You will also be presented with cunning puzzles and odd enemies (well, not odd to the average Jazzer, but hey, MCE’s are fun). Then, you escape the virus and presto! You’ve unlocked the next episode. (In my case, that is. I don’t play regular episodes… :P )

Atmosphere: Nice
First of all, nice job on creating those tilesets yourself. However easy they may be, they do the job, and that’s what counts. The levels look moderately good, with the exception of the internet levels, which looks very good. Call it a matter of taste, but I like them. A lot.

The music selection is really awesome, as well. The internet levels use a remix of bonus2, which just fits really well for levels like that.

… hmm, I have little more to say here. :P

Eventing: Below Average
This is where the whole pack (and the score thereof) takes the fall. Though it’s good as it is, and the final level has clever puzzles and fun use of triggers, and don’t forget the cool boss, this level is still missing things… Especially the internet levels lack enemies and goodies, and that’s not recommended. They may call it a platform game, but that doesn’t mean all you do is leap from platform to platform. A few extra puzzles wouldn’t hurt either, especially again in the internet level.

Now of course there is your story, which might suggest that the internet just isn’t a place for lots of ammo, or enemies, but you could have implemented enemies as viri and ammo as ‘upgrades’, like you did with the airboard and the ‘Cut and Paste’ commands.

Overall Fun
It’s a fun pack to play for a while, though it is rather short. But if you appreciate a new wind blowing through the story of Jazz, do play these. They’re fun.

Download Recommentdation
Yes.

Score
7.8

RecommendedReview by plunK

Posted:
17 Oct 2008, 22:41
For: How A Video Game Saved the World
Level rating: 6.8
Rating
10

Wow. Great story, it is quite amusing and entertaining. Good custom tilesets i especially love level one. THe internet one is simple yet creative and effective, although it lacks purple =). The puzzles in level 7 are quite creativve and challenging, and i like the homemade “boss” battle in the campaign. This was very well planned and made, and it deserves full marks.

I DEFINATELY suggest downloads

RecommendedReview by Quickz

Posted:
17 Oct 2008, 21:36 (edited 17 Oct 08, 21:48)
For: Highland Glaciers [DOM]
Level rating: 6.5
Rating
6

‘Highland Glaciers’ is Jimbob’s submission to the Domination contest held by Rag. I’ve seen a lot of DOM’s lately and made one myself too, so I guess I can review this well now. Here we go!

To start with: I think this level uses it’s size really well, that’s imo the strongest point of this level. The warps make it fast-paced and the control point-area’s really accessible, which is a good thing. Crossing the whole level isn’t hard. The eyecandy’s nothing special, but at least the whole level is filled up, though some things seem a bit uninspired to me.

This level has plenty of ammo, which is good (nice shapes btw), but way too many carrots, 8 +1’s and 2 Full, with some questionable placement (some for example too close to eachother). Six control points is a lot and sets this apart from other DOM’s. Also, with PU’s/Full NRG’s practically at the control points they’re really hard to control, which I think isn’t really a good thing. A more balanced placement with some controllable points and some points harder to control would’ve been better (you could’ve done this with placing the PU’s maybe a bit further from the points, so players are encouraged to move more).

I hate the fact however that nothing’s really creative about this level. Could be a good level to play with many players anyway, so that’s a good reason to try this out and download it. With a few players it won’t play well I guess, since 6 CP’s let you score points really fast.

P.S. Yeah, the waterfalls are too slow ;) but it doesn’t annoy me in any way, it’s just a minor thing and easy to change.

RecommendedQuick Review by DAEMON

Posted:
17 Oct 2008, 18:41
For: How A Video Game Saved the World
Level rating: 6.8
Rating
9.5

This is very NICE work :)
the levels is long :D
Errors:
I did not hit home
NO BUGS AND NO ERRORS :)

and the idea very good !!!

Is worth it to download

Not recommendedQuick Review by plunK

Posted:
17 Oct 2008, 02:18 (edited 20 Oct 08, 18:00 by cooba)
For: Xmas2 Remix
Level rating: 1
Rating
1

This might be the most hideous noise ive ever heard. Its barely recognisable, the guitars are offtune so the pitch is wrong, and the multiple layers of guitar and effects just worsens it.

[Review changed to quick review. – cooba]

Not recommendedQuick Review by SPAZ18

Posted:
15 Oct 2008, 19:28
For: Xmas2 Remix
Level rating: 1
Rating
1

I didn’t like this remix of Xmas2. Most of the sounds have been replaced by guitars ALL at the SAME volume.
Although I could hear some of the music, this didn’t sound very Christmassy (is that a word?) at all. Sounds like something you’d hear in a space level.
No DL Reccomendation.
1.0

Not recommendedQuick Review by FawFul

Posted:
15 Oct 2008, 16:29 (edited 20 Oct 08, 18:01 by cooba)
For: Xmas2 Remix
Level rating: 1
Rating
1

how can you be so sure i like this? this is just an odd remix where you only changed the samples to other samples.. to awful sounding guitars.. all guitars on same volume.. you can’t even hear the melody. and those guitars do not have the right transpose.

[Review changed to quick review. – cooba]

Review by Overlord

Posted:
15 Oct 2008, 07:43
For: JJ2 1.30 Version
Level rating: 2.5
Rating
N/A

I took a moment to look at this file and the only visible change seems to be the version number. It’s basically regular TSF with version set to 1.30.

Review by Wouter

Posted:
15 Oct 2008, 07:35
For: Xmas2 Remix
Level rating: 1
Rating
N/A

Whoops – now i just clicked on EvilMike’s account: He is trafton!!! Sorry

Review by PT32

Posted:
15 Oct 2008, 03:32 (edited 13 Jan 09, 20:46)
For: EvilMike's JCS.ini
Level rating: 8.8
Rating
7.1

I didn’t hate it, but I didn’t love it either. I mean it’s a really good organizational tool, but that’s all it really is. Just a reordering of the groups. I’ve done that plenty on my computer.
Don’t get me wrong. I’m not saying to not download it, but it really does not deserve a 10. It’s not that different from my own custom jcs.ini. Still, I gotta give EM credit for writing it and putting it up. Neutral DL rec, as I’m not quite sure what to decide.

EDIT: Oh! I just realized that this was uploaded on my birthday! Wahoo!
No rating effect though, sorry. =(

RecommendedReview by Neo-->

Posted:
14 Oct 2008, 15:03
For: EvilMike's JCS.ini
Level rating: 8.8
Rating
9.2

Na we look at it!
hmmm was whole good one
but does not really help me I know the events…
otherwise nice work, likes, I will use this sure!
it was very good in him that you wrote it on that which event
is out of order you are quasi you signed his name on a more ‘‘understandable language’‘.
His totality not bad. (_)
I provide 9.2 dots to you because of this.

RecommendedReview by PT32

Posted:
14 Oct 2008, 00:19 (edited 14 Oct 08, 03:37)
For: Industrius OLOELO's Level
Level rating: 8.3
Rating
8.3

Well, well! Another level from OLOELO, and about time too.
Pretty good level design, eyecandy was okay. Music was right, and buggage was small. I do think there were a lot of baddies, but oh well.
THINGS I LIKED
I liked how you gave the bg a partial link tone. I know, it would have been nice of Lark to at least put the JJ1 bg in his set, but that has naught to do with this review. I liked how you used the eyecandy pretty well, with some “open”-feeling areas, and some tight-feeling ones.
THINGS I DIDN’T LIKE
I didn’t like how certain areas seemed too small in terms of level design. There were a multitude of tubes at the beginning, which can get to be a bit monotonous after a while. Not a hugely upsetting amount, but a pretty big one.
There were some spots where the tiles just seemed to repeat. But only a few. So to wrap up, and to go and eat my supper, good level, nice design but just a few things to fix. For a brief hiatus, this is pretty neat. DL, but don’t forget to fix it up a bit.
Cheers!
-PT

Not recommendedQuick Review by Neo-->

Posted:
13 Oct 2008, 16:57
For: JJ2 1.30 Version
Level rating: 2.5
Rating
2.7

i think not realy good this version…
you say ‘‘blocks actually cheats :)( no send packets to server)’‘ but no…
And the Jazz+ is better! (i think)

RecommendedQuick Review by CrimiClown

Posted:
13 Oct 2008, 11:38 (edited 14 Oct 08, 17:52)
For: EvilMike's JCS.ini
Level rating: 8.8
Rating
9

Very neat version of JCS.ini. Good show.

RecommendedReview by SPAZ18

Posted:
13 Oct 2008, 10:54
For: EvilMike's JCS.ini
Level rating: 8.8
Rating
10

Here we have a new JCS.ini file created by EvilMike which is very useful.
All the events have been put under the correct categories. It’s now easier to add in extra time for Shields since the Stopwatch is now under that category.
Some events have been renamed so that they are more understandable.
EvilMike has also labelled which events work in TSF only (marked with an asterisk “*”) and which do not work.
Also included is an MCE Event so it’s now easier for those who want to include MCEs in their level(s).
In some events, the boxes have also been renamed, including the “WaitTime” on the Sucker Tube.
This is certainly a very useful file for not just beginner JCS users but for everyone else too, so I’d definitely give this a DL Recommendation!
As a rating, I’m gonna give this a big fat 10!

Not recommendedReview by PurpleJazz

Posted:
11 Oct 2008, 09:54
For: Chilly Swamps
Level rating: 7.8
Rating
6

I’m reluctant to do this, but seeing how hideously overrated this level is, I felt like I had to do it. That’s the only reason why I’m reviewing this.

Chilly Swamps is a very small battle level created by now inactive Arti (aka Camou), using the (very overused and kinda boring) Swamps tileset by Agama. Due to the small size, this level feels too crowded with any more than 2 players, so in public servers this would be very annoying to play in. The layout has a “floors of height” design, meaning there are platforms in rows on different levels of the Y axis. This layout is not too interesting, however there are no serious gameplay problems here. It’d be better if the level was larger and had a more varied design. The flow was rather tilty; I had to constantly run and stop, turn around, run and stop, etc. In other words, the level does not flow smoothly like a good level like E.Prime. I also feel the water at the bottom was unnecessary.

Placement is not great. The ammo is not evenly spread; some areas of the level have a lot of ammo while others have barely any. The top left in particular has about twice as much ammo as the rest of the level put together. It’s mainly placed in lines of around 5 or so. Although I prefer large groups, seeing how small the level is this doesn’t really raise much of an issue. There are 3 powers up, the common Bouncer/Seeker/RF mix. Due to the level design, Bouncer will probably favour over the other two. There are two carrots, which are placed ok.

Nothing really much to say in the looks department, for it looks exactly like the usual bunch of swamps. The author did not try to attempt anything creative with the set aside from the weird floating branch platforms, but yet they look ugly and out of place. The only saving grace was the music choice, giving this level a peaceful and enjoyable atomsphere.

In general, I wouldn’t reccomend this level, as it has nothing here that makes it worth playing over other levels already existing.

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