Review by Vegito

Posted:
21 Oct 2008, 23:19 (edited 22 Oct 08, 14:44 by cooba)
For: Tomb Rabbit 2 Unfinished
Level rating: 9.4
Rating
N/A

Why in the world do you review unfinished levels this high? I mean, seriously, even EvilMikes finished SP levels got rated LESS, and generally only Utilities get rated more. I really agree with Valco here. The levels might be good and such but they’re unfinished mostly. This is why I rate it a 7. Don’t care about the name someones got ;).
Either way, I do enjoy these levels that for sure and also no attack towards Kejero here. It is just I totally disagree with how people are rating this pack 10s without it even being remotely close to being finished. Then just don’t rate it at all.

[Rating (7.0) clearance. Does a pack become worse when it’s released as unfinished? Also, the pack as a whole may be incomplete, but the levels that are available here aren’t. – cooba]

Review by adam16811

Posted:
21 Oct 2008, 14:52
For: Jazz Jackrabbit Quiz!
Level rating: N/A
Rating
N/A

Maybe Someone could make a Quiz program written in C or C++ ..

RecommendedReview by troglobite

Posted:
20 Oct 2008, 21:25
For: Rail Mission
Level rating: 6.9
Rating
8.7

This was a very cool little set of levels. The first is a tad annoying, because some crates can trap you and force you to die without much warning. But after a few frustrating tries, its a cool level. The eyecandy is very good, and this continues throughout all the levels. The second level takes some imagination because everything falls at exactly the same speed, which looks a bit funny, but it works well. The ending of this level is very cool. It took a bit longer than I expected, and thought maybe I was doing something wrong at first, and the when I did get the end text at first, I fell back to the start, which also prevented the game from sending me to the next level. However, if you listen to the text through the level, and make sure that you fall onto a box when you get the end text, you will get to the finish. The third level is based on an interesting concept, and works well since you can’t shoot and fly upwards at the same time. However, the enemies are practically invincible because float lizards which fall will respawn as flying lizards if they get too far from Jazz, which can be a bit frustrating. The last level is a boss level, and is very cool because you are on an airboard. The music is also a cool bonus. I would definitely suggest downloading.

RecommendedReview by CrimiClown

Posted:
20 Oct 2008, 18:19 (edited 20 Oct 08, 18:26)
For: Gauntlet
Level rating: 7.6
Rating
7.5

It seems our own Danny Z has made more UT levels. Time for me to drop the axe.

Gameplay: Not bad
Unlike the real Gauntlet, this level is symmetrical. The level is divided in three pieces; Red Base, Blue Base and what I like to call “The Big Plus”. The bases have three possible entrances, a warp and an escape-warp. One of the ways in is a huge opening in the front. Easy, hit and run. The other two are tubes that lead to the back of the flag, which allows for a quick grab but a less quick getaway. Hence the warp, which will teleport you to the beginning of the lower tube. The lower tube also carries a carrot, for easy healing when being attack on the way back to base.

The middle section consists of a lot of ammo, two powerups and tubes that go up an down all around. You kind of have two options, left or right, and exactly in the middle (by the Full NRG) up or down or wherever your heart desires. Hence the ‘Plus’.

The level is fairly small, but big enough for a duel or maybe a 2vs2. More would be possible, but it’s get crowded.

There’s also this little thing I wanted to point out. At the bottom of the level, there’s a (tilebugged) piece of metal sticking out. This seems intentional, since the other side has it too, but it kinda disrupts the flow. It’s better than not having anything there, but maybe use a spring to get over it from the other side or something. Or those annoying float ups.

Atmosphere: Not bad either
It seems Danny Z has combined two of my favourite ‘metallic’ tilesets and made it a nice level. The level is a bit bare, but somehow it all seems right. Not a lot of eyecandy, but a very nice style of not using it… or something… I dunno, go check.

Music is again from the original level, if I’m not mistaken. It suits the original very well, but here it kind of adds something that this level doesn’t need. Too much suspense, I think.

Eventing: Average
Not very much original, but it all does the trick. Bouncer PU, Toaster PU, full NRG in the middle and two carrots… That’s a total of three carrots, maybe a bit too much for such a small level. Furthermore, this level has somewhat useless Gun9 ammo all over the bottom. Except for where you find them, you can use them for a quick shot from behind one of those bent steel bars I’ve spoken of earlier. Then again, avoiding them is easier than blinking.

Overall: Not at all bad
This level is fun for a quick duel or something and really nice to add to the UT remakes we’ve seen before. Keep them coming, Z.

Download Recommentdation: Yes
This level is worth the downloadcif you’re in for old UT memories or an unsettled fight with a fellow Jazzer.

Score: 7.5

EDIT:

I almost forgot to tell, when I pasted this level into my JJ2 folder, it turned out there was already a level named ‘gauntlet.j2l’ in there. Try putting your nametag in front of your levelnames, like dzgauntlet.j2l. Just a hint.

Review by PurpleJazz

Posted:
20 Oct 2008, 17:58
For: Gauntlet
Level rating: 7.6
Rating
7

After playing this level online for a bit, I enjoyed the gameplay, albiet it has a very conventional layout that reminds you of several popular levels. The layout is built three linear levels of height. The highest level contains a Full NRG carrot placed above some tubes, which can be shot all the way to the bottom of the level. (JE inspired somewhat?) A useful but quite well known and predictable tactic. However, there are two +1 carrots as a possible back up plan for campers at the Full NRG unlike in JE though, but a smart player could shoot the carrot down and control all three at once.

The middle level is a straight path from base to base, with several holes that can be ran accross or fallen into the go to the bottom height level. Luckily this level does not have an RF PU, else I feel there would be too much chaos on a linear path such as this. However, while there are many ways to the base there’s only one direct way of escaping after capturing the flag; a warp situated in the corner by each, in which an enemy defender will probably be camping the warp target which is very near the base, ready to finish off a weakened player who has taken the flag.

The bottom level contains the two power ups, Bouncer and Toaster. This spot is argueably the safest in the level, and so flag carriers will probably want to hang around here until it’s safe to go RTS. There are two tubes on either sides containing the +1 carrots, and the tube in the middle can be taken for easy access to the Full NRG. Alternatively, a flag carrier could call out a team mate to shoot the carrot down and be ready to catch the carrot when it falls.

Moving on to the looks department. The level uses a tileset which combines some tiles from both 7th Lava Fall and Desolation (ironically, two very similar tilesets), in which this level uses fairly well. I’d have prefered it if this level took a bigger advantage over using tiles from two sets though; and put the two together with more dignity and creativity. It does have that nice UT vibe to it though, probably realised by the music choice.

Who would I recommend this level to? Here, you will not find anything here that would make it worth playing over other levels, which is why I’m not giving it a Download recommendation, however this is a really decent level which both hardcore and casual JJ2 players alike will enjoy. I’d honestly not be suprised if this becomes popular someday. Myself, I prefer levels that take a more innovative/genius approach to their design.

RecommendedQuick Review by Grytolle

Posted:
20 Oct 2008, 16:02
For: Gauntlet
Level rating: 7.6
Rating
9

Really easy to learn and very fun to play! I hope to play some fun 3v3s here

Quick Review by Alexutza

Posted:
20 Oct 2008, 12:21 (edited 20 Oct 08, 16:17 by cooba)
For: Agony
Level rating: 8.9
Rating
N/A

Need to download…

[Rating (1.2) clearance. Sorry to break it for you, but you do need to download files before you can play them. – cooba]

Quick Review by XÐxP

Posted:
19 Oct 2008, 13:02 (edited 19 Oct 08, 18:00 by cooba)
For: How A Video Game Saved the World
Level rating: 6.8
Rating
10

Cool :D Thank you

[Review changed to quick review. – cooba]

RecommendedQuick Review by Myles

Posted:
18 Oct 2008, 10:53
For: Starlit Summit
Level rating: 8.7
Rating
8.4

Nice level, good for lots of players.

RecommendedReview by CrimiClown

Posted:
18 Oct 2008, 10:46
For: How A Video Game Saved the World
Level rating: 6.8
Rating
7.8

Starting Comments
I’ve played this several times now, once during betatesting, once before the last update and once afterwards. Let’s see how this pack fares in it’s totality.

Gameplay: Average
The pack starts in a somewhat confusing area. You are presented with the ending of your average Epic episodes, Devan is defeated and you’re about to see an ending movie… or are you?

The plot thickens (!) when Troglobite himself enters the game as an omnious voice and tells you that you need to get to the internet to stop a hacker or else we’re doomed for ever. After ‘installing a patch’, you can shoot the Windows program running Jazz2 and escape towards the internet.

The game will mostly take place on the internet from now. The areas are kind of bland at the beginning, but get better later on. You run on lines of code, which can have all sorts of meaning, like damaging codes that hurt you or codes that get deleted when you touch it. There are also antiviri (yes that is the plural of antivirus) in the form of Sparks enemies, that will try and ‘delete’ you.

The levels can get quite repetitive from time to time, for instance in cases where you have a certain agile obstacle placed five times after one another. This doesn’t really add to the fun, really. In fact, when you find a certain obstacle hard, it gets pretty frustrating if you’ve got to do it several times.

Then there is the lack of goodies. If I recall right, I found only few carrots and one 1up throughout the entire pack. No ammo, no food, no shields, no fastfires or anything. This makes the pack pretty hard from time to time, but luckily there are also few enemies to cope with, so it’s not that bad.

Of course this pack isn’t all let-downs. On the contrary, one of the best points of the game is yet to come. When you find the heart of the virus, you’ve got to eliminate it. This is done in a standard JJ2 boss fashion, including a health-bar and epic music. The boss is a series of moving walls that can hurt you. If you manage to get past, you’ve got to shoot through a hole in the wall, which takes a lot of precision to pull off at first, but gets even tougher later on, when you’ve got to uppercut or double jump past moving walls and need almost perfect timing to shoot the hole.

Once you complete your AVG-job, you realise you’re still in the virus and in for a lot of trouble. Levels from here will be confusing and a tad scary (will not spoil it for you, play yourself). You will also be presented with cunning puzzles and odd enemies (well, not odd to the average Jazzer, but hey, MCE’s are fun). Then, you escape the virus and presto! You’ve unlocked the next episode. (In my case, that is. I don’t play regular episodes… :P )

Atmosphere: Nice
First of all, nice job on creating those tilesets yourself. However easy they may be, they do the job, and that’s what counts. The levels look moderately good, with the exception of the internet levels, which looks very good. Call it a matter of taste, but I like them. A lot.

The music selection is really awesome, as well. The internet levels use a remix of bonus2, which just fits really well for levels like that.

… hmm, I have little more to say here. :P

Eventing: Below Average
This is where the whole pack (and the score thereof) takes the fall. Though it’s good as it is, and the final level has clever puzzles and fun use of triggers, and don’t forget the cool boss, this level is still missing things… Especially the internet levels lack enemies and goodies, and that’s not recommended. They may call it a platform game, but that doesn’t mean all you do is leap from platform to platform. A few extra puzzles wouldn’t hurt either, especially again in the internet level.

Now of course there is your story, which might suggest that the internet just isn’t a place for lots of ammo, or enemies, but you could have implemented enemies as viri and ammo as ‘upgrades’, like you did with the airboard and the ‘Cut and Paste’ commands.

Overall Fun
It’s a fun pack to play for a while, though it is rather short. But if you appreciate a new wind blowing through the story of Jazz, do play these. They’re fun.

Download Recommentdation
Yes.

Score
7.8

RecommendedReview by plunK

Posted:
17 Oct 2008, 22:41
For: How A Video Game Saved the World
Level rating: 6.8
Rating
10

Wow. Great story, it is quite amusing and entertaining. Good custom tilesets i especially love level one. THe internet one is simple yet creative and effective, although it lacks purple =). The puzzles in level 7 are quite creativve and challenging, and i like the homemade “boss” battle in the campaign. This was very well planned and made, and it deserves full marks.

I DEFINATELY suggest downloads

RecommendedReview by Quickz

Posted:
17 Oct 2008, 21:36 (edited 17 Oct 08, 21:48)
For: Highland Glaciers [DOM]
Level rating: 6.5
Rating
6

‘Highland Glaciers’ is Jimbob’s submission to the Domination contest held by Rag. I’ve seen a lot of DOM’s lately and made one myself too, so I guess I can review this well now. Here we go!

To start with: I think this level uses it’s size really well, that’s imo the strongest point of this level. The warps make it fast-paced and the control point-area’s really accessible, which is a good thing. Crossing the whole level isn’t hard. The eyecandy’s nothing special, but at least the whole level is filled up, though some things seem a bit uninspired to me.

This level has plenty of ammo, which is good (nice shapes btw), but way too many carrots, 8 +1’s and 2 Full, with some questionable placement (some for example too close to eachother). Six control points is a lot and sets this apart from other DOM’s. Also, with PU’s/Full NRG’s practically at the control points they’re really hard to control, which I think isn’t really a good thing. A more balanced placement with some controllable points and some points harder to control would’ve been better (you could’ve done this with placing the PU’s maybe a bit further from the points, so players are encouraged to move more).

I hate the fact however that nothing’s really creative about this level. Could be a good level to play with many players anyway, so that’s a good reason to try this out and download it. With a few players it won’t play well I guess, since 6 CP’s let you score points really fast.

P.S. Yeah, the waterfalls are too slow ;) but it doesn’t annoy me in any way, it’s just a minor thing and easy to change.

RecommendedQuick Review by DAEMON

Posted:
17 Oct 2008, 18:41
For: How A Video Game Saved the World
Level rating: 6.8
Rating
9.5

This is very NICE work :)
the levels is long :D
Errors:
I did not hit home
NO BUGS AND NO ERRORS :)

and the idea very good !!!

Is worth it to download

Not recommendedQuick Review by plunK

Posted:
17 Oct 2008, 02:18 (edited 20 Oct 08, 18:00 by cooba)
For: Xmas2 Remix
Level rating: 1
Rating
1

This might be the most hideous noise ive ever heard. Its barely recognisable, the guitars are offtune so the pitch is wrong, and the multiple layers of guitar and effects just worsens it.

[Review changed to quick review. – cooba]

Not recommendedQuick Review by SPAZ18

Posted:
15 Oct 2008, 19:28
For: Xmas2 Remix
Level rating: 1
Rating
1

I didn’t like this remix of Xmas2. Most of the sounds have been replaced by guitars ALL at the SAME volume.
Although I could hear some of the music, this didn’t sound very Christmassy (is that a word?) at all. Sounds like something you’d hear in a space level.
No DL Reccomendation.
1.0

Not recommendedQuick Review by FawFul

Posted:
15 Oct 2008, 16:29 (edited 20 Oct 08, 18:01 by cooba)
For: Xmas2 Remix
Level rating: 1
Rating
1

how can you be so sure i like this? this is just an odd remix where you only changed the samples to other samples.. to awful sounding guitars.. all guitars on same volume.. you can’t even hear the melody. and those guitars do not have the right transpose.

[Review changed to quick review. – cooba]

Review by Overlord

Posted:
15 Oct 2008, 07:43
For: JJ2 1.30 Version
Level rating: 2.5
Rating
N/A

I took a moment to look at this file and the only visible change seems to be the version number. It’s basically regular TSF with version set to 1.30.

Review by Wouter

Posted:
15 Oct 2008, 07:35
For: Xmas2 Remix
Level rating: 1
Rating
N/A

Whoops – now i just clicked on EvilMike’s account: He is trafton!!! Sorry

Review by PT32

Posted:
15 Oct 2008, 03:32 (edited 13 Jan 09, 20:46)
For: EvilMike's JCS.ini
Level rating: 8.8
Rating
7.1

I didn’t hate it, but I didn’t love it either. I mean it’s a really good organizational tool, but that’s all it really is. Just a reordering of the groups. I’ve done that plenty on my computer.
Don’t get me wrong. I’m not saying to not download it, but it really does not deserve a 10. It’s not that different from my own custom jcs.ini. Still, I gotta give EM credit for writing it and putting it up. Neutral DL rec, as I’m not quite sure what to decide.

EDIT: Oh! I just realized that this was uploaded on my birthday! Wahoo!
No rating effect though, sorry. =(

RecommendedReview by Neo-->

Posted:
14 Oct 2008, 15:03
For: EvilMike's JCS.ini
Level rating: 8.8
Rating
9.2

Na we look at it!
hmmm was whole good one
but does not really help me I know the events…
otherwise nice work, likes, I will use this sure!
it was very good in him that you wrote it on that which event
is out of order you are quasi you signed his name on a more ‘‘understandable language’‘.
His totality not bad. (_)
I provide 9.2 dots to you because of this.

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