Quick Review by adam16811

Posted:
4 Sep 2008, 15:12 (edited 4 Sep 08, 18:57 by cooba)
For: DONT DOWNLOAD THIS
Level rating: 9.6
Rating
10

Wow!Perfect
Good Job,Gry!
In addition,your 1.24 plus version is wonderful too :D

[BAHAHAHA QUICK REVIEW! ~cooba]

Not recommendedQuick Review by FawFul

Posted:
4 Sep 2008, 13:59 (edited 6 Sep 08, 10:18 by FawFulcc)
For: Fortress of Fear
Level rating: 5.5
Rating
5.5

this is a very small level, where i can’t see anything because off the rain spam. further a very worse dead end in the right and weird masked unseeable objects, tubes make this level even more complicated as it is. eyecandy is okay, but oculd have some more variety in the background. overall, i don’t see myself playing this again, sorry :S.

Not recommendedQuick Review by FawFul

Posted:
4 Sep 2008, 13:51
For: Midnight at Bloodlet Bane
Level rating: 7.2
Rating
5.7

Nothing special about it.. but anyway, this level is to small for the contest.. Width + height should be 5000 and the ‘playable’ area comes to like 4200. the level itself is very small, with small paths.. coins were useless for those weak power ups, not very good flow.. and stuck at hurt events, because they won’t hurt in multiplayer.

Not recommendedReview by IJskonIJn

Posted:
3 Sep 2008, 21:02 (edited 3 Sep 08, 21:04)
For: Village of Kali
Level rating: 7.6
Rating
6.5

I said a while ago i would review every singleplayer level from now on, you are the first, so let’s start.

First of all, i hate homemade tilesets, most of the time it’s not ‘jazzy’ enough and there isn’t any reason to use it, because JJ2 comes with some beautiful tilesets. This is why i don’t understand why you have used Nature ruins and not just ‘Jungle’. Sure, i have to agree that Nature ruins is a tileset which (if it’s used in a good way) you can make quite jungle-looking levels with, but somehow Guz managed to give the whole level an ‘empty’ feeling because of a lack off eyecandy.
The level was sometimes a bit unclear, I did also fell in the instant death pitt thinking there were some goodies over there. And the puzzle was just horrible, i just had to look on JCF how to solve it.

So, i guess you are wondering now why you didn’t get a 1.0

Well, here’s why. Village of Kali is not a good level, but there are far more worse one J2O. I can’t complain about the enemy placement, same story about the goodies (well, OK, maybe some more carrots and weapons would’ve been nice). There were some interesting and original things in it that i just might use in my own levelpack. Village of Kali may not be a good level, but it’s certainly not a bad level.

RATING: 6.5

Recommendation: NO

Review by Nonomu198

Posted:
3 Sep 2008, 16:53
For: Bob's DOM pack, Volume 1
Level rating: 8.6
Rating
N/A

No 1.23 support. Crusher meh server :(

Add 1.23 support!

RecommendedReview by Shrooblord

Posted:
3 Sep 2008, 12:11 (edited 4 Sep 08, 15:30)
For: CrysilisV
Level rating: 9.7
Rating
9.7

The first screenshot looks a lot like the old Crysilis, but the other two look more like an entirely diffrent thing. I`ll edit when I`ve downloaded and looked at it. But even now I think this is worth a 6 for eyecandy alone! edit: OH NO! THE LINK IS BROKEN!

[Rating (6.0) clearance. Please learn to read. – cooba]
I did read, but I thought it might be broken for AOL users or something like that, then downloaded it.(Well, that didn`t actually happen, but…)Next time I`ll review AFTER I try downloading it.
Also, someone below me was able to download it. As I said, next time I`ll do better before posting…

OK! I downloaded it know. WOO! It is above my best expectations! I agree fully with that extremely long, but helpful review. (Am I allowed to enter my rating now?)
I give it a 9.7. Just because perfectity can`t be achieved. But, this is near perfectity! It REALLY is good. Example two has used tiles that make me feel like playing Sonic…which is quite funny, BTW.
So, if you`re STILL not convinced to download this, then you shouldn`t be around here AT all.

RecommendedReview by troglobite

Posted:
3 Sep 2008, 03:15
For: Village of Kali
Level rating: 7.6
Rating
7.5

This is an enjoyable little single player level. You attempt to enter some type of temple, and have to fight your way in. The plot is a bit simple, and there’s no explanation as to why you want to enter the temple, which gives the feeling that this level belongs as part of a larger pack. However, this does not detract from the overall value of the level. The eyecandy is nice, and I didn’t experience any bugs, although in one point, a few more One Way events could have been used. The gameplay was qutie good in some places, like the first spikeboll maze. The only problem I had was that a few places were quite frustrating. In the very beginning of the level I fell to my death without warning, and did the same thing again just before the airboard. Also, some of the puzzles had me stumped until I looked in JCS and realized that a block I thought would have trigger scenery actually had a destruct scenery event, or that shooting some random tile in the ceiling was the only way to continue. The enemy, goodie, and food placement were excellent, with one exception. On Hard mode, more enemies were just placed in the same spot. This makes some parts a tad boring, because they just invovle tapping shoot a ton of times, and no skill. I’m sorry if this review seems to have a negative tone, because the level was quite good overall. I would have loved to see more, and think the biggest improvement Gus could make would just be increasing the size of the pack.

RecommendedQuick Review by Jimbob

Posted:
3 Sep 2008, 00:02 (edited 3 Sep 08, 00:03)
For: Device
Level rating: 8.6
Rating
8.6

A very nice level, but then again, what can you expect from two of the best of the best level makers in XLM?
It’s very hard to top levels like this, and even I’m experienced in level making since 2007.

RecommendedQuick Review by PurpleJazz

Posted:
2 Sep 2008, 16:55 (edited 2 Sep 08, 16:56)
For: Device
Level rating: 8.6
Rating
8.2

This level reminds me of Aend in the aspect that it is open, yet at the same time very tunnely, a common type of layout in a more enclosed level. Since the level is open, there is plenty of room to move around in, yet it’s built in a way that it won’t get chaotic. Theme and EC seem good enough, music is a solid choice.

Review by DennisKainz

Posted:
2 Sep 2008, 09:24
For: Gothic Cathedral
Level rating: 9.3
Rating
N/A

The screenshots tpeak themselves. This tileset RULES!!!
I can’t resist the temptation of downloading!

RecommendedReview by darkyb

Posted:
2 Sep 2008, 09:18
For: Midnight at Bloodlet Bane
Level rating: 7.2
Rating
8

Eyecandy
Well the eyecandy is not very original but the tiles fit very well and i like that tubes from layer 3 from left and right of the lvl.
Ammo placement
There are not much ammo’s and no PU’s.
But generaly the ammo’s are placed good.
Those ammo’s should appear a bit earlyer
i think.
Gameplay
This lvl can be played easily the tiles are good combined.
I was a good idea to place the control points in a tunel and at the end of that tunel a pit ;)
Bugs
I have found a bug at those vines, when jump at the end of a vine i get stuck.
Maybe that problem should be fixed.
*DOWNLOAD RECOMANDATION:*YES

Review by DennisKainz

Posted:
2 Sep 2008, 09:14
For: Big Landscape
Level rating: 8.5
Rating
N/A

Wow. The screenshot of shadow_rules makes my tileset look much better than it really is. And he was very altruist by uploading a screenshot instead of me.

Review by darkyb

Posted:
2 Sep 2008, 06:24
For: Great
Level rating: 2
Rating
N/A

Well lets review this lvl.
Eyecandy
The eyecandy is very bad, the tiles dont fit eachother.The animations are very wrong maked.That flowers from start must make the animations a bit slow, well thats the only animation in this lvl.
As i see you used only layer 8, in a good lvl you must use more layers to give to lvl a good texture.
Or make that sky moving or do something.
Ammo/Guns placement
There are no ammo in this lvl at all, u must put some weapons to be a bit easyer.
Other envents placement
There are to much pickups in this lvl.
U dont need that much at all.
As far i have see you placed some savepoints in lvl, thats good, but the lvl is still very hard without cheating.
Carrots placement
There are some carrots but this wont help to much you still will die.
Also the text’s are not good, u must put “@” in the text.
Enemy placement
There are too much enemy in this lvl, some of them dont fit with the tileset used like those:Floating suckers, Demons and Crabs..
Just delete some of these enemyes to make the lvl playable.This is to hard to finish with soo much enemyes.
Gameplay
The gameplay is not that good with all those enemyes.
I get stucked many times in this tiles that not fit eachother.
Those lvl might be played if we have a nuclear bomb to destroy all.
Bugs
I find in lvl many bugs to much to enumerate..
Download recomandation: Well no
You must improve you lvl making.Just stay and practice in JCS.
I dont rate this lvl at all.

Review by darkyb

Posted:
1 Sep 2008, 20:12 (edited 1 Sep 08, 20:13)
For: Toxic Tower
Level rating: 7.4
Rating
6.5

Hmm about this lvl.
Eyecandy
Well the eyecandy is not that good.You must improve it, delete some of the tiles in the eyecandy that not fits with others.
Weapon Placement
The ammo’s is good placed in the lvl.
I just have found i bug in this lvl :S
at the bottom of the lvl, when i enter in that red water i cant jump again aout of it
Carrots placement
I think there are too much carrots in lvl.
Just r_e_m_o_v_e some of them.

RecommendedQuick Review by darkyb

Posted:
1 Sep 2008, 20:00 (edited 17 Sep 08, 21:48 by cooba)
For: Lost Luggage Landfill
Level rating: 8.8
Rating
8.2

This is very good race lvl ;)
This is very handly lvl, also the eyecandy is great.
Conclusion:Go and download this lvl fast !!!

RecommendedReview by darkyb

Posted:
1 Sep 2008, 19:40
For: Diamondus ß
Level rating: 9.2
Rating
9.5

Very good tileset conversion ;)
-The grass and the textured backround are very great maked.
-Also this is very easy to use to make a lvl with..
-The water is also great.
Rating:I will give to this a 9.5 ;)

RecommendedQuick Review by SPAZ18

Posted:
1 Sep 2008, 17:39 (edited 1 Sep 08, 17:39)
For: [DOM] The Beast's Lair
Level rating: 7.5
Rating
7

A good level, but not really worth 8.9
The eyecandy is excellent.
However the level seems a bit too linear in my opinion. It’s easy to get from one Control Point to another.
I like the way that there is a Death Pit below the CP to prevent camping.
Still it’s a fun level worth hosting now and again.
7/10
Recommended

RecommendedQuick Review by DAEMON

Posted:
1 Sep 2008, 17:03
For: Toxic Tower
Level rating: 7.4
Rating
9.2

this you did a big good level which cannot be believed simply for me very much likes and not to find mistakes in him this very good is worth it to download only in this manner long !!!

RecommendedReview by PT32

Posted:
1 Sep 2008, 06:35 (edited 1 Sep 08, 06:39)
For: Device
Level rating: 8.6
Rating
9.1

Well, well! Another good level! This one happens to be by DarkSonic and Snooze, and is in general a nice, open [somewhat, it is a little cramped, but not too bad…] battle with good eyecandy, a fitting music track, and some great potential. I do think the title doesn’t fit it very well, though. Anyways, Good eyecandy [waterfalls, skyscrapers, mountains,a lake, the level has a rural, yet citylike feel that describes it quite well.], good music, overall good, so go dl right now before you are condemned to eternal and violent and painful garbage duty, until your dying breath and way beyond!!!

RecommendedReview by Eigus

Posted:
31 Aug 2008, 19:50
For: Device
Level rating: 8.6
Rating
8.4

omg full review (well, full is too much i guess – let’s just call this review ‘not very quick’) by eigus – is it the apocalypse?! Anyway…

—-
Device by Snooze and Darksonic

First ThoughtsN/A*/*N/A

A medium-sized (125×64) battle level by sn0z and ds using Gus’ Big Landscape in the evening palette.

RatingN/A
Bonuses/BOOnuses – ur phat mom LOL haha j/k unfunny N/A
Final section ratingN/A

—-

Theme & Atmosphere8.2/10

A mountainy lakeside at sunset with some buildings (perhaps the Device Testing HQs?). Nothing extremely original, so no exceptionally high rating. While it looks like a peaceful evening near a lake, it may also feel slightly creepy (+0.2 for that). Why? Well, Awesome’s music gives this a sad/kind of scary feeling at some parts of the track. Also, while the textured background’s fade looks quite evening-ish, the color also gives a ‘polluted’ feeling (perhaps polluted by the Device…?).

Rating8.0
Bonuses/BOOnuses – creepy feeling at times (two reasons; +0.1 for each reason) – +0.2
Final section rating8.2

—-

Eyecandy8.4/10

Very good EC, looks quite natural, there’s variation (well mostly, just one place I don’t quite like), etc. I especially like the waterfall at 22,50 – if you’ll do similar things in your levels, make it look like in Device! Rather no tilebugs (or it is just me – I don’t have eyes like Rag’s, but oh well since I guess he played this several times he’d point them out), which is a good thing. I like how the natural cave tiles fit with the background bricks. No ‘random’ or spammed ec as well. One complaint about variation – I’d like the bricks in the wall to the left of 8,35 to have more variation when it comes to width or height. Also this is probably just me, but I don’t like one more place – around 33,46. The bg bricks there look kinda out of place… probably just me, but I don’t like it.

Rating8.5
Bonuses/BOOnuses – nice waterfall (+0.1), kinda lack of variation in bottom-left wall (-0.1), bricks that are kind of out-of-place (-0.1) – -0.1
Final section rating8.4

—-

Gameplay8.6/10

Ah, I bet my review will get -20 (or so) helpful ratings for this section :< anyway, here goes. The layout is nice and pretty easy to learn, gj (mostly) ds. It’s easy to get from place to place, no cramped spots or similar things. Ammo and other pickups are placed very well too, they’re easy to reach and no place feels like it has too much or too little ammo. No revolutional shapes of pickups (I like the pepperspray cluster at 41,17 though) but at least they aren’t 3×3 blocks or similar shapes ;PPP PUs are placed well, pretty gj with the suckertubes that transport you to other places after you kick the PU or just want to run away (only the toaster doesn’t have a suckertube behind, but you can kick it facing right and you’ll be able to instantly get outta there). No rabbit bias either, I’ve played this with both Jazz and Spaz and it’s as easy to navigate through the level with Jazz as with Spaz.

Rating8.6
Bonuses/BOOnuses – N/A – +0.0
Final section rating8.6

—-

Final Verdict – A very good battle by Snooze and DS. You have no excuse not to download this, and I’m sure this will be in AB11.
Final Rating – (8.2 + 8.4 + 8.6)/3 = 8.4
DR – Yes!

~Eigus of XLM

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