The screenshots tpeak themselves. This tileset RULES!!!
I can’t resist the temptation of downloading!
Eyecandy
Well the eyecandy is not very original but the tiles fit very well and i like that tubes from layer 3 from left and right of the lvl.
Ammo placement
There are not much ammo’s and no PU’s.
But generaly the ammo’s are placed good.
Those ammo’s should appear a bit earlyer
i think.
Gameplay
This lvl can be played easily the tiles are good combined.
I was a good idea to place the control points in a tunel and at the end of that tunel a pit ;)
Bugs
I have found a bug at those vines, when jump at the end of a vine i get stuck.
Maybe that problem should be fixed.
*DOWNLOAD RECOMANDATION:*YES
Wow. The screenshot of shadow_rules makes my tileset look much better than it really is. And he was very altruist by uploading a screenshot instead of me.
Well lets review this lvl.
Eyecandy
The eyecandy is very bad, the tiles dont fit eachother.The animations are very wrong maked.That flowers from start must make the animations a bit slow, well thats the only animation in this lvl.
As i see you used only layer 8, in a good lvl you must use more layers to give to lvl a good texture.
Or make that sky moving or do something.
Ammo/Guns placement
There are no ammo in this lvl at all, u must put some weapons to be a bit easyer.
Other envents placement
There are to much pickups in this lvl.
U dont need that much at all.
As far i have see you placed some savepoints in lvl, thats good, but the lvl is still very hard without cheating.
Carrots placement
There are some carrots but this wont help to much you still will die.
Also the text’s are not good, u must put “@” in the text.
Enemy placement
There are too much enemy in this lvl, some of them dont fit with the tileset used like those:Floating suckers, Demons and Crabs..
Just delete some of these enemyes to make the lvl playable.This is to hard to finish with soo much enemyes.
Gameplay
The gameplay is not that good with all those enemyes.
I get stucked many times in this tiles that not fit eachother.
Those lvl might be played if we have a nuclear bomb to destroy all.
Bugs
I find in lvl many bugs to much to enumerate..
Download recomandation: Well no
You must improve you lvl making.Just stay and practice in JCS.
I dont rate this lvl at all.
Hmm about this lvl.
Eyecandy
Well the eyecandy is not that good.You must improve it, delete some of the tiles in the eyecandy that not fits with others.
Weapon Placement
The ammo’s is good placed in the lvl.
I just have found i bug in this lvl :S
at the bottom of the lvl, when i enter in that red water i cant jump again aout of it
Carrots placement
I think there are too much carrots in lvl.
Just r_e_m_o_v_e some of them.
This is very good race lvl ;)
This is very handly lvl, also the eyecandy is great.
Conclusion:Go and download this lvl fast !!!
Very good tileset conversion ;)
-The grass and the textured backround are very great maked.
-Also this is very easy to use to make a lvl with..
-The water is also great.
Rating:I will give to this a 9.5 ;)
A good level, but not really worth 8.9
The eyecandy is excellent.
However the level seems a bit too linear in my opinion. It’s easy to get from one Control Point to another.
I like the way that there is a Death Pit below the CP to prevent camping.
Still it’s a fun level worth hosting now and again.
7/10
Recommended
this you did a big good level which cannot be believed simply for me very much likes and not to find mistakes in him this very good is worth it to download only in this manner long !!!
Well, well! Another good level! This one happens to be by DarkSonic and Snooze, and is in general a nice, open [somewhat, it is a little cramped, but not too bad…] battle with good eyecandy, a fitting music track, and some great potential. I do think the title doesn’t fit it very well, though. Anyways, Good eyecandy [waterfalls, skyscrapers, mountains,a lake, the level has a rural, yet citylike feel that describes it quite well.], good music, overall good, so go dl right now before you are condemned to eternal and violent and painful garbage duty, until your dying breath and way beyond!!!
omg full review (well, full is too much i guess – let’s just call this review ‘not very quick’) by eigus – is it the apocalypse?! Anyway…
—-
Device by Snooze and Darksonic
First Thoughts – N/A*/*N/A
A medium-sized (125×64) battle level by sn0z and ds using Gus’ Big Landscape in the evening palette.
Rating – N/A
Bonuses/BOOnuses – ur phat mom LOL haha j/k unfunny N/A
Final section rating – N/A
—-
Theme & Atmosphere – 8.2/10
A mountainy lakeside at sunset with some buildings (perhaps the Device Testing HQs?). Nothing extremely original, so no exceptionally high rating. While it looks like a peaceful evening near a lake, it may also feel slightly creepy (+0.2 for that). Why? Well, Awesome’s music gives this a sad/kind of scary feeling at some parts of the track. Also, while the textured background’s fade looks quite evening-ish, the color also gives a ‘polluted’ feeling (perhaps polluted by the Device…?).
Rating – 8.0
Bonuses/BOOnuses – creepy feeling at times (two reasons; +0.1 for each reason) – +0.2
Final section rating – 8.2
—-
Eyecandy – 8.4/10
Very good EC, looks quite natural, there’s variation (well mostly, just one place I don’t quite like), etc. I especially like the waterfall at 22,50 – if you’ll do similar things in your levels, make it look like in Device! Rather no tilebugs (or it is just me – I don’t have eyes like Rag’s, but oh well since I guess he played this several times he’d point them out), which is a good thing. I like how the natural cave tiles fit with the background bricks. No ‘random’ or spammed ec as well. One complaint about variation – I’d like the bricks in the wall to the left of 8,35 to have more variation when it comes to width or height. Also this is probably just me, but I don’t like one more place – around 33,46. The bg bricks there look kinda out of place… probably just me, but I don’t like it.
Rating – 8.5
Bonuses/BOOnuses – nice waterfall (+0.1), kinda lack of variation in bottom-left wall (-0.1), bricks that are kind of out-of-place (-0.1) – -0.1
Final section rating – 8.4
—-
Gameplay – 8.6/10
Ah, I bet my review will get -20 (or so) helpful ratings for this section :< anyway, here goes. The layout is nice and pretty easy to learn, gj (mostly) ds. It’s easy to get from place to place, no cramped spots or similar things. Ammo and other pickups are placed very well too, they’re easy to reach and no place feels like it has too much or too little ammo. No revolutional shapes of pickups (I like the pepperspray cluster at 41,17 though) but at least they aren’t 3×3 blocks or similar shapes ;PPP PUs are placed well, pretty gj with the suckertubes that transport you to other places after you kick the PU or just want to run away (only the toaster doesn’t have a suckertube behind, but you can kick it facing right and you’ll be able to instantly get outta there). No rabbit bias either, I’ve played this with both Jazz and Spaz and it’s as easy to navigate through the level with Jazz as with Spaz.
Rating – 8.6
Bonuses/BOOnuses – N/A – +0.0
Final section rating – 8.6
—-
Final Verdict – A very good battle by Snooze and DS. You have no excuse not to download this, and I’m sure this will be in AB11.
Final Rating – (8.2 + 8.4 + 8.6)/3 = 8.4
DR – Yes!
~Eigus of XLM
This is very good level and very cool tileset (why everybody so good cannot do level)
[Quick review… ~cooba]
Bad Level This is full errors… :S The level with mistakes
[Review changed to quick review. – cooba]
The tilset good
the music good and the level not bad but although there are some mistakes but it not number one according to me very good :)
[Review changed to quick review. – cooba]
This rocks i am going to combine all the tileset i know(so far)
Download recommendation:
Of Course , YES!!!
[Review changed to quick review. Guess why. – cooba]
I think This Tilesett not realy Good. i dont Like CTF levels but No bad level :D
Very cool tileset ;)
With this tileset can be done very good lvl’s.
If better than other lvl’s ;)
But you need to improve …
I’d have to agree with Hitch. I mean, if you’re new [I’ve been here 3 months], you may not have fully grasped the basics of creating a good level [heh heh, no room to talk here], but I can give you a few pointers…
Like Hitch said, eye candy would be good. Your sucker tricks and whatnot were nice, but the level leaves a lot to be desired. In order to captivate a player, a level needs to be striking. In a good sense. So, go fix it, and I’ll get you a nice rating. But for now, n/a on rating, and n/a on dl recommendation.
Errm… I don’t quite what to make outta this level. It’s kinda cheap. Not shoddy. Just cheap. Music fit it sort of well, but your ideas for eyecandy sorryily [wow, look at these words…], er, unfortunately, stank. The checkered segment was hideous. The colors were not used that incredibly well. The emenies [Don’t mind my seplling, it’s 1:00 in the morning when I’m writing this review—Supposed to be in bed :P] served no purpose, and the spike trap was very hard to master.
I would strongly recommend you go back and fix these things before the reader dl’s it. My verdict: No dl, 3.6
And that’s generous.
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