Quirky, but fun level.
EDIT: I’d just like to point out that the wind tunnel can be ripped through quickly with just a single RF kick, which makes moving between the bases possible in about 5 seconds.
Starting Comments
… I’m a bit late, am I not? Here’s for good old time sakes.
Gameplay:
In this part of the story, Jazz is sent on missions by the army and whatnot and it’s awesome. What can I say? This just plays really well. There’s a lot of time and thought put in all of the layout, the mechanics, the placement of items and enemies. It all fits together like a perfect puzzle.
Atmosphere:
EvilMike does a great job of capturing the atmosphere. He uses music that very well blends with the tileset and makes sure that, wether you’re in a spaceship or in a battle simulation, you will feel at home. You grow with the story and you embrace it with both hands. While this story makes your brain storm, you will still be reminded that this is a platform game, which makes this pack very well executed.
Eventing:
Simply wonderful. All of the mechanics work flawlessly, the enemies are placed well and everything just fits. Creativity is the keyword in this pack.
Overall
This pack is a SP-must-download. Along with the earlier episodes, this pack makes for days of fun.
Download Recommentdation
Hell yeah.
Further Comments
Keep ‘em comin’, Mike.
Starting Comments
It’s been a while since I’ve last reviewed something. I’ve installed my old JJ2 cd again and started playing right away.
Gameplay:
This is your average single player level. Bad guys, platforming, treasure and no story whatsoever. The level has quite a number of flaws (like the Hurt events not working during the boss fight) and also a very boring part where the player must sit and watch how he’s poled to a new position. Also, Epic’s awful masking jobs make this level an awful experience, getting stuck and being able to shoot the checkpoints before you get on the other side of the wall.
Atmosphere:
The Beach tileset and music fit together perfectly, of course, but in my opinion, that combo got old. The level is very bland and open and barely gives twinkles to the eye. The simple layer 7 and fast moving background make this even worse.
Eventing:
Lots of food and gems all across the game make you feel like you’re stuck in the old Epic episodes. A few quirks and flaws in the eventing may lead to unwanted effects, such as crabs who are stuck, hurts that don’t work and a V-pole where an H-pole is needed. Also, here’s a tip. Never put events on the edges of the level, most of them won’t work. Also, in my opinion, you shouldn’t let the player move to the absolute top of the level. Weapons will stop to function there and enemies will fly out of the level. Leave some space on all sides of the level and build a wall, that’s what I recommend.
Overall
It’s not a bad level, but it’s certainly not great either. If you want to make good SP levels, think of an interesting story, keep the player wanting to play more. If you need good examples (read: awesome examples), try EvilMike’s “Invasion of Deserto” episode and its sequels. They pack quite the punch.
Download Recommentdation
No.
Further Comments
Keep trying. You’ll get the hang of the many bugs JJ2 has soon enough and then you’ll be able to make awesome levels in no time.
I got a version conflict. Make sure all the information is correct before you upload.
7.0? Nope, I’m afraid it’s not worth anywhere near that.
EYECANDY
There is no eyecandy here. Just a very fast moving textured background in Layer 8, very repetitive brick tiles in Layer 4 and a black background for doorways.
1/10
GAMEPLAY & FLOW
There is no gameplay or any flow here. All you do is collect thousands of weapons all over the level and shoot like mad.
The two arenas where you shoot each other are far too small.
1/10
WEAPON PLACEMENT
The placement is extremely poor. There are MASSIVE groups of nearly every weapon here. 100+ Fastfires and Freezer is really un-necessary. You should only have about 8 Fastfires.
Why are there SEVEN Blaster power-ups? Only one is really needed.
1/10
SUMMARY
A very small training level (if you can call it that) with very poor eyecandy and items everywhere.
GOOD POINTS
There is nothing good about this level
BAD POINTS
-Poor ammo placement and far too many items to collect
-Extremely poor eyecandy
-Too many Blaster Power-Ups
-Too easy to get full rapid fire
-Arenas are far too small
TOTAL SCORE = 3/30
OVERALL MARK = 3 / 3 = 1.0/10.0
DOWNLOAD?
If you have read everything I’ve said about this level then do not download.
In other words, NO!
Oh no… Did making this take even 5 minutes? Where is eyecandy? Hurt doesn’t work in multiplayer. It seems the platforms have been just copy-pasted around this. There is lot to improve, but I think you might someday succes in making a level.
You have just changed the gamemakers easiest tutorial’s ball sprite to Jazz’s head. This rating is that bad because you have literally done nothing in that game yourself. Head is ripped from JJ2, wall and engine are stolen form the GM tutorial.
This is an interesting level, with a solid theme and nice little touches, however the layout favours the red team quite a lot.
Err…Yea-yea…I knew it! You still evil IR’s GAY! And what you create?
I have detect 2 bugs and 4 viruses!
You wanna crash other’s computers or what? And level reminds me DUMPED castle. YOUr castle >)
NO recommendation for this level!
Hi Gtb =)
Errmm…Level is pretty good but lot of weapons like seeker….For training you had create smth harder not like this…
So you worked at this level and…I think 7 sounds good.
Sorry for the very long delay, but here is the review I promised. I don’t feel like posting a massive review, but whatever, here goes.
SuperJazz has put a ton of effort into organising and building this pack, which becomes very obvious once you play through the levels. This pack contains a whopping 15 levels, more than any of the other packs released so far this year. The levels are mostly very high quality (Atom Heart in particular), however a couple of them feel little more than “filler material”, just made to fatten the pack up. (The Fights of March :|)
That being said, however, this pack is top-notch. All the levels have some very nice EC (especially Earth which looks awesome); nothing looks unrealistic or unrealisticly repetitive. The gameplay is also just as great, the levels are spaced out well, they aren’t filled with dead ends, they’re relatively easy to learn and flow well in general (Center of the Universe being an exception D:). I have no gripes about the item placement either.
Here’s a brief summery of each of the main levels:
Atom Heart is my favourite level of the pack, by far. It looks great, has a very strategical layout and is quite creative in some aspects, for example the PU placement. [8.6]
The Sun Fired Blanks is a very large level that is also symmectrical, with a linear yet solid layout, however I don’t like the fact you used solid layer 4 tiles in the background. Like the sprite layer eyecandy though. [8]
Center of Universe has a pleasant, calm atmosphere and an interesting layout, but it has practically zero flow which makes it annoying to move around in and seriously affects the gameplay. Aside from that, it does have some nice strategical defensive options. [7.9]
Dim0rphic is another big level, except this level is very hard to learn but is quite unconventional, but a few of the gimmicks here just seem tacked on. I personally hate the the Thermal Carrotus tileset, but at least here you managed to get away with that. [7.7]
Earth is my 2nd favourite level of this pack. There are some very original eyecandy things here, it has superb gameplay and just feels…cool. The layout might be a little hard to learn at first though. Sitll, definately one the best CTF levels released so far this year. [8.4]
The Fights of March is the smallest level of the pack, and to be honest just feels like filler material. It’s not bad, but just feels somewhat worse than the rest of the pack. [7.3]
Greater Legacy is the biggest level of the pack by far, and feels so imitidating with it’s eyecandy and size combined. I really love this level though, it should be great fun in an event despite being hard to learn. [8.3]
The Frozen Throne makes the best possible use out of the Glacier, tileset, and despite being rather small it can work with pretty much any amount of players. [8.2]
Central Shaft has a layout which is very vertical, and is significantly bigger than The Frozen Throne. It’s quite complex and takes some time getting used to but should be fun with several people once it’s learned. [8.2]
I haven’t really had a detailed looked at the other levels, but I image they will be fine too. This pack is still an absolute must-have. Host these levels often.
I’m lovin’ it!
//e: rating changed from 9.7 to 9.2 after i worked with the tileset. it’s still really awesome, but working with it is really unhandy.
Very usefull!
DOWNLOAD ALL!!
[Review changed to quick review. – cooba]
Dude, did you even bother to read the comments?!
Seriously now, it’s the Deserto Secret Level music!
And quite a cool music, I might add…
Ahha, I see why you didn’t want votes on your comments. Overall, this battlepack is not very good. But give me the chance to justify that.
The tilesets were fine. Cheq 3, or whatever it was, was an albeit good set, but your levels were just atrocious. I was assaulted by a withering barrage of colors in Electric World, with no order whatever, and level 1 just plain out suck’t. I hate to say that, but there was absolutely no point in Bottomless. No weapons. Very difficult to move around. Billions of dead ends. No eyecandy. I could say much more, but I won’t. It was a terror. Level 2 was slightly better designed, but still needed work. What was the point of the dead end on the right? Where’s the carrots? I had trouble finding anything notable about the level to equal the carrots. You have an infatuation with Chrysilis music, as every single song is some sort of remix of Chrysilis.
I would strongly recommend ditching completely the dead ends and providing some sort of flow to these levels. Replace the music. It just don’t fit. And just scrap level one and start over. It’s that bad.
I was quite glad when I finished running the two tiny levels included in the pack. If you would let me rate this, I would probably give you a 2.9. Maybe a 3, if I was feeling generous. Just be sure to go back and fix it up a shot, and it will be even better. You are a very creative designer. I can see that. Your concepts are just a little too far out for me. Readers, I would not recommend downloading this quite yet. It’s in dire need of help, and until it can be amended, it’ll leave a bad impression on your minds.
Rating: 5.7
Download recommendation: NO
House is a level made in Haunted house, one of my favorite tilesets. But there were a lot of problems in this level.
first of all, there were a lot of tilebugs. There was no third layer at all the doors, and at all the secrets layer 3 didn’t overlayered layer 4, so you can see jazz when he jumps. This may seem like a small thing, but it really breaks this level.
Also, sometimes it was just too hard. For example: it was impossible to pass the ‘wall’ of generating addon sparks, and the two crates and the TNT were impossible to find.
But there were good things, the eyecandy wasn’t bad, the enemies well balanced, there was quite a big difference between easy and hard, and there were enough goodies. But that is not enough to give my download recommendation, I just didn’t enjoy playing “House”.
(sorry for bad grammar)
Now I did look at the level and saw some cool tricks. Sucker tubes and things in that nature. Though it could be improved a lot. Some things to think about. Using layers 5/6/7 gives more appeal to the level. Making players WANT to play it. Not just look at it and say, meh, this is alright. What im talking about is adding forground and backround eyecandy. Now I don’t know if your completly new to this thing or not, but it seems you know the basic and how suckers, warps, warp tragets, and modifers work etc… But Gameplay and Eyecandy could be improved a bit. This is just a heads up when creating other levels. Overall, I’m not giving this a raiting because I think I’ve explained what can be improved. Good luck in your future levels WaterKnight.
kthx
PERFECT LEVEL!
Can you teach me creating JailBreaks PLZ!!!!
[Start clicking the god damn “Quick Review” checkbox please. ~cooba]
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