EDIT- In that case PT32, I’m expecting a good amount of updates in a short amount of time. Also, and this may sound crazy, but theres a menu in the jazz2.exe that most people tend to choose levels from. It’s more userfriendly to just let people select levels from the menu instead of making them open passworded levels in JCS (which doesn’t give players the benefit of difficulty or character choice)
After spending the 10-20 minutes it takes to download and properly install Jackpack, you’d think that I’d be able to play the levels released for the friggin’ Jack Pack. Its been two releases so far and this still is not the case.
Considering these levels are intended for Jackpack, its more than a little frustrating that its impossible to play these levels in Jackpack without dragging over the Homecooked Levels episode and modifying the first level in each release’s properties. This is made more frustrating by the slowness of releases, meager level selection in said releases and the random level choice in each release. Odds are that theres a 1:16 chance the next release will be something playable (I.E. Diamondus levels), add on a release date of about a month between releases and we’re looking the prospect of having to go over a year before levels in Jackpack are actually playable. For watered down versions of JJ1 levels, this honestly just doesn’t feel worth it.
Since these levels cannot work in Jackpack as intended, I feel that this pack cannot garner more than a 1.
If I wanted to play a JJ1 level, I’d go play JJ1 instead of downloading a “Jackpack”, spending an hour trying to figure out what the hell is it and what am I supposed to do with it, only to find out I have to look for the tileset myself in order to play a carbon copy of a JJ1 level. Most of people here have played JJ1 at some point or another, they’ve seen how do the enemies look like, and they’ve heard the Fanolint theme themselves, so tell me: what is the point of this?
Yes this is true. I tested this level and I didn’t find other way,how miss this bug!
Levels are very good(in Poland we say:“Zajebiste” ;D)
I given PT32 8.2 earlier when I tested this,but for wav. format of music I’ll give him 8.5.
I could give him the higher rate but some animations are to slow. In JJ1 they animations were faster.
And one thing yet,which I said earlier about passowrds. Without passowrd other users will see,how hard you worked on this level.
Lol this is a cute tileset.
Tiles
There is no animations but I won’t rate that down. there’s spikes, hook and vine, background that can go textured,basic slope and a basic block. This is so tiny, yet everything tiles good and it looks correct. You can actually make something out of this.
7/10
Masking
100% perfect. But still I won’t because of how small it is.
pallet events
Almost all of them work thanks to the few colors that are in the tileset. Great job there
8/10
Final Score: 15/20
Score: 8.5
Rank: A
DR? I know my rating may seem silly. But this is a great tileset considering it’s size and it’s basically the novelty that keeps it up. download just for the lols right now.
This is a copy and paste of the my last review for your download.
If this is you’re first time making levels let me say good job! This is above average by far. I also played this in medium.
Eyecandey:
Great. You used a background similar to the official levels so it has tilebugs in them. But other then that no tilebugs! Everything fits together. The background looks good and you even used the foreground. (Which looks very good)The bricks look good and I like the tileset usage. The eyecandey can look repetitive in some areas but considering you don’t have much to chose in castle, it looks good. I liked it, good tileset usage, low tilebugs. Great eyecandey. I’d give it a higher rating if you used windows in the floor. (The bar ones)
7/10
Gameplay:
I don’t know why but I got hooked. I had fun with the level. I have no clue why but I got hooked. There were some nice puzzles but they were to easy to solve. Enough enemies to make me die, and interesting concepts like invisible poles. (I like the idea as it looks good.)I’d give the gameplay a 8 if there wasn’t for one thing. The warp. If you haven’t collected 100 coins by the time you get to the warp your have to restart the entire level and with the re-generating enemies,, the lack of carrots becuase you used 70% of them alreaty and because it takes another 4 minutes to reach the warp again makes it very annoying. You should have placed it closer. The level is about 7-8 minutes long. So I’ll give you an 8 for puzzle usage, the fact I got hooked and because I love the text strings.
7/10
Enemy placement:
Great. Enough to kill me even with all the carrots. Half of them re-generate with can get annoying but it adds a challenge if you don’t get all the coins. A wide variety was used and they all fit in. (Except the bees) So I’ll give you a 8 just because there are to many re-generating enemies which can get annoying.
8/10
pickup placement:
Good. The coins were well hidden, good ammo placement, extra lives were to easy to get. Also there is this one area that has 3 power ups and you have to go though there. Don’t do that! There’s also way to much food. I got 2 sugar rushes! Nice us bombs though. Considering all the enemies I think the carrot placement was great.
7/10
*Final Score:28/40 *
Total:7.7
Rank: b good
D/R? Yes. The gameplay is just fun and addicting. even if this pack is short lived while it does, it’s fun! Download this one right away
On my computer it doesn’t run too…
Every time the same error.
But I think it’s because of windows vista which propably is too new.
This tileset looks quite cool. But as it was said the mask has…some…mistakes…
The background is very good and interesting which is often a problem in tilesets. I think lori’s fishing rod looks a bit strange because of her blaster.
All in all it’s a good tileset.
No mistake if you download it.
These tilesets are quite good. I’ve used them for many different levels. As Gus said they are useful for building towns, beaches, mountains, hotels etc. The mask is a bit easy, but the graphic is very good I think.
It’s worth downloading it.
[I’m sorry that I’ve uploaded the same picture twice. One in a better resolution and one in a worse.]
I just wonder why is this necessary, editing the banlist and wordfilter list is fairly easy anyway.
Good things about it:
A simple interface
“How to use” and “FAQ” sections
Bad things:
You don’t really need a program to do something that’s so easy.
It doesn’t have many features. Basically, the only thing you can use it for is to add/delete words and IP addresses.
Summing up:Easy to use+help section+it’s not really needed+low functionality=not more than a 2.2
Download:No,why should you download a program when you can just use Notepad for the job?
erm…Nice;)
But if dodges created this why name is Bloody test?
Ill rate you 5!
ONly for fun…
Sand Ocean is Chazz (now Wazz) Jackrabbit’s second level and I’m not feeling it as much as the first. That is not to say that its a bad level, but it doesn’t have the same level of polish that Castle Manor did.
It has some clever ideas in it, for example it implements a few speedy QTE-esque areas. I would have liked to see these bits in the level a bit more, honestly. It also is split up into two core segments. Segment 1 is essentially a proper continuation of Castle Manor, and the design doesn’t really mesh well with the Beach tileset. Of the two segments, its my favorite, but it doesn’t feel “Beach-y”, and would do much better in an indoors tileset. The second segment is your average CliffyB styled JJ2 level with a clever bit where a player must properly navigate V-poles to find a secret, and a not so clever bit where the player is subjected to V-poles with no gameplay (A redux of the earlier Freezer-spring QTE-esque bit would have been perfect here). The Bubba boss fight takes place in a clever arena thats marred by JJ2’s quirks (the hurt events need to be moved up one tile each for them to work).
The gameplay creates a rather fun experience, but compared to Castle Manor (especially when its right after it) Sand Ocean’s flaws start to show. The action doesn’t feel as tight as it did in Castle Manor, and some of the areas in the second segment just seem to be there to fill up a bunch of empty tiles without any real gameplay in mind. Despite this, I still recommend to download Sand Ocean, even if you’ve already played its superior cohort Castle Manor.
you asked for a review, here it is.
Lets start with the bad things
Devious Diamonds is clearly a first level, there are lots of tilebugs, and sometimes it’s hard to see where the path is.
There are way to much goodies, in the bonus you get every powerup and a lot of other food and diamonds. To get in the bonus you have to collect 50 coins, but because there are in the level a total of 71 coins, it’s not very challenging.
But there where also good parts
I have to say, i thought the puzzle with the triggercrate and the bombs was quite original, and the enemy placement was good.
I give it a 4.7, but if you took care about the tilebugs and eyecandy it would be higher.
If you take care of the tilebugs, and take a good look at other levels, you will be a good levelcreator. Dont be afraid to pay attention to the finer details, they can make or break a level.
IJskonIJn
Hmm….Level is not bad…But quality is bad….try use different layers for it! :/
This very good level!!! Continuation do not plan???
[Review changed to quick review. – cooba]
whole good but there is a pair mistake I am asking you repair it and charge it again ja and the tileset’s replace it to it!!!
[Review changed to quick review. – cooba]
Nice level and good level!!!
[Review changed to quick review. – cooba]
Errmm… Is this Battle or Single Player?
THE REVIEW
If this is Battle then WHY are there ENEMIES in the level? Having these in a level of this type is a big no-no unless they are used for eyecandy.
The Bees should be removed as these are very annoying.
Eyecandy is good but the level has far too many ammo crates. I found a total of 165 Toaster ammo in this level! Also, there are FOUR Toaster Power-Ups when there should only be one.
All the ammo and items respawn too quickly.
The Bird in the level is also useless as it doesn’t attack other players.
This is also only playable in TSF so not everyone will be able to play it.
COMMENTS & SUGGESTIONS
You have clearly put a lot of effort into this level but I would suggest not using any more than 2 ammo crates. Do not place them close together. Spread them out and try to use the “+3 ammo” items as well. Reduce the amount of Fastfires as everyone will be firing too rapidly.
Also, try increasing the delay on all the weapons and items. Try at least 20 seconds on ammo & items and about 25-30 seconds on Power-Ups.
Do not use more than one Power-up of the same type in a level.
NEVER place a Shield directly in the open as players can shoot these to get 40 seconds of Shield time. Try making the Shield stompable only, so that it reduces to 15 seconds. Also, put a delay of 31 on this.
Remove the invincibility Carrots from the level. These are a very big no-no in a multiplayer level.
THE VERDICT
Well, 10 is very overrated and I don’t think this level is worth that. I’ll give you a 7.0 for the effort put into the level and for the good eyecandy.
I think this level is worth checking out so I’ll give it a download recommendation.
Take all these suggestions into account when making a Battle or CTF level.
Good battle level very good
[Review changed to quick review. – cooba]
Sorry… Please correct the orbit !!!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.