OK! I’ll rewiew your level,because I am your beta tester ;)
The level is pure orginal like in JJ1,but the only one problem is no enemies.
I given you the particular enemies layout and I hope you’ll use this with reason ;)
The rest is very good but the animations would be faster,ex:20-30 fps.
Don’t seccuring your levels by password,because everyone want to check how good level you made.
It’s pretty good, but somewhere i got a sugar rush and got into the ‘above hurt’ bees event, which is unkillable, so all the splats made the sugar rush music stop. :(, i luv that music!
Hehe, i don’t think this is gonna be ever used in a level. But, if it doesn’t contain ripped stuff and it’s all made is MSPaint, then it is pretty good.
Collecting coins is classic JJ2 level design? What game did I play?
Anyways, Chazz- are there any core differences between this and your older version of this upload aside from the music? I want to know if I can just copy and paste over my old review.
the best game
[Review changed to quick review. For more information, see Review Rules. – cooba]
ermm….
if i want to “train” i just play a 2v2 or 3v3/duels/ or just with clan members. Atleast in normal levels. cause this just hurt my eyes, the background has to much x/y speed :S. about the level. the layout and placement isn’t even good enough to call it a real .j2l (level)(file). it looks definitly uninspired, not put any though in how to create a well play level. its filled with 2 dead ends, with large small paths withouth any eyecandy/thin walls/ to many ammo/to fast respawn. in other words, not playable. sorry, this is not a good file.. and no download recommendation, i advice the commnunity to don’t even try to have a look. it makes u very sad, really.
please spent more on you’re levels, add eyecandy, bigger walls, more area’s, no dead ends, bigger levels, more inspiration. this is the advice i give, and this was my review.
this would go great if someone ever made something to modifier the game to play mp3 ‘s or what have you as songs
I hope of the future of Jazz…
I would love to see how this level is though i don’t have TSF.
I to loved commander keen and have recently started converting keen 4 levels to Jazz2, but when labrat-kid made he’s excellent tileset of grasslands, except that he forgot to include the animation of lifts moving up down left right or circular.
This is some really cool stuff. If this episode, even this whole series, doesn’t deserve some of the highest ratings possible, I don’t know what does!
Please don’t waste space with usesell downloads like this. I don’t see a real point in ‘training’ levels but if you want to make one, let it have some aspects from popular levels and areas to train special techniques like RF-Climbing. NO Download recommendation!
Why do we need this? Isn’t notepad enough?
BTW, you could have told this too:
- Where is banlist? (I know, I know, noobish question, but you never know if someone doesn’t know it. It is in your JJ2 folder, usually “C:/games/jazz2/banlist.lst”)
I think this is pretty useless, but still is better than notepad.
Thanks, OLO, and I’ll fix it.
BTW, if anyone ever bothers to read the comments, the level’s password is
acid
thnx for the muchly needed review!
I haven’t reviewed in full form for a long time since the Quick review function came to the site, but somehow this morning I am in for some writing how lolling it sounds.. So well here is my review for this level using the original Castle tileset including the great Jazz3 castle song.
GAMEPLAY
The first expression I got when entering this level in JJ2 was the ‘classic’ feeling it has from the start. The overall gameplay, tileset, and level design reminded me of the level ‘Rux0riffic (or something)’ by one of the Jazz2 developers. You basically walk through corridors and towers shooting enemies and looking for secret doors and paths. It also has some gameplay parts inspired by other classic levels, like the rather simple ‘warp puzzle’ and the fact that you must collect coins to continue the last part of the level (like in Hot Cross Bunnies), failing to collect 100 will result in warping to the start of the level. This will however force you to look for the secret paths which is a good thing. The gameplay is almost flawless, other than some small bugs like getting stuck for a while between a spring and a ‘pillar’ wall tile and falling into the spikes automaticly after crossing an ‘already collapsed’ pole bridge after using the warp above coin bunny to go to the start of the level.
EYECANDY
The castle tileset, as proven by the original Jazz2 levels from Episode1, is one of the few original Jazz2 tilesets that (in my opinion) had enough eyecandy tiles and background tiles to create a rather attracting atmosphere. And this level is using just as many eyecandy as the original Castle levels, and at some places even more. At some locations in the level, the dynamic lightning is set pretty dark which makes the level more stylish and chalenging aswell. I haven’t noticed any real eyecandy bugs in this level.
EVENT PLACEMENT
The events placed in this level match correctly with the gameplay style. Like there are enough sorts of enemies (like bees lol) and some extra enemies just for the hard mode. There aren’t that much carrots, which is a good thing because that is one of the things that made the original levels too easy. Weapon placement is alright, as the prevered weapons for the placed enemies are there and there is a room with powerups to upgrade them. Text events are there aswell, but more for some laugh than real hints (which aren’t really required for this kind of gameplay). The animated fire tiles are marked correctly with an ambient sound, and all spikes and other special tiles are wokring. Food and savepoints are placed too. There are no events placed that involve any bad gameplay, only some extra events placed in crates are a little overdoing.
RATING
This level is nothing new to Jazz2 level creation, but it is a present from heaven for those who prefer the ‘classic’ Jazz2 gameplay over the newer things found possible with the game. So if your mind is blowed after playing episode4 of EvilMike’s Devres series, you defenitely like to escape the hounted castle in this level for a ‘relaxing’ moment. I suppose I’ll give this an 8.0 for the effort given to this level, but not higher just for the fact that it’s 1 level and nothing too new for the communities standard. Download recommended.
Yes, it’s definitely a good conversion, but it IS missing tiles…
Where’s the Jazz1 style background? the Jazz1
style signs? Good job, but you missed quite a bit.
[Review changed to quick review. – cooba]
Yes, well I couldn`t get past the dodgy generators at the beginning so I HAD to cheat (jjfly & jjnowall) but, when I had checked it out,…AMAZIING!
Just one thing…
I REALLLY wanna know how u did this so please PM me the password…
Ah, yes I SEE! the crate at the beginning is for the blockade!
Still, PM me the pass please.
[Review changed to quick review. – cooba]
Hmm.. nice tileset. I think “this map maybe is very bad (blah blah..)”, but I saw.. (only XD) NOT BAD MAP ! You can make better maps. I think.
But 7\10 (maybe you dk, but I know :D)
[Review changed to quick review. – cooba]
Really nice test. A map is difficult. Hmm.. GJ, SR.
This is a nice selection of JJ2 levels.
However, the levels are too easy to get through and there aren’t any puzzles like Trigger Crates here.
Also, there were some masking problems in some levels especially the Raneforus one.
I’ll give this a 7.0 for effort and for good eyecandy. You are skilled with JCS, try to learn more of the events.
Good work! Its level Was PERFECT! and its TSF version! :)))))))))))
Its good because i didn’t have any 1.23 version or 1.20!
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