9.5? really.. this is obviously very high.. i can’t say this is as good as the levels from evilmike which get around these ratings.. i found some more bugs then you did.. sorry.
the levels are fairly good with some flaws.. there are some bugs which you can see during playing. like the vines in raneforus. they are masked well, but u didn’t put a vine event on it. which makes it pretty confusing and irritating. for the rest, i saw a huge bug in the orbitus level, actually 2, which wasn’t needed. u tried the let the vertical tubes get you up.., diagonal.. but u did this by combinating the hor-spring event + tubes, and this wasn’t needed. you can both edit x- and y- speed. If you do both above speed 20 u can blast yourself diagonal, so this is a better way, unbugged, to blast yourself up.. cause the springs and tubes may cause problems
which brings u down, instead off up.
the other bug wasn’t that big but just handy to know.. as i can see you know both the hurt and bee event. only to bad u used the bee event. because i saw a bug in this. even you can’t see any picture, you’re seekers still go to the bee events. you see something (actually nothing) splat. if there is a enemy close and you want to kill him with seekers, and ur seekers go to the “hurt” bee event. is something what you don’t want and that would be quite nasty.
forgot to mention, the vine events in orbitus weren’t used. and in overall, in all levels, the paths were to small to play in. of course it must be like the real jj1.. what u tried to make. but it’s still not very well done. the industrius level is okay, but quite short.
overall gameplay is okay, but could be better. this also comes cause off the bugs in levels. most time there is only 1 path to follow, what is quite boring. there is no story as far as i know, and there are no puzzles. i actually never saw things like trigger crates, platforms, scenery events. you only used some certain events over and over again in all those levels.
this was about gameplay.. now go on with eyecandy, which is a small part in my whole review. the eyecandy is nice done. just like the real jj1, its not the nicest. since we know make random walls and chambers etc in walls, but that’s not the real jj1 style, we both know that. u did ur job as converting the eyecandy well. but overall now in 2008 the eyecandy for a jj2 level is just “okay”. i don’t know if u made the layout urself or u just copied out off jj1. if u did, then it’s quite easy, to copy everything, and hardly needed inspiration, but i leave this for now. since i don’t know if u did or didn’t.
and now the placement.. which will take longer than the eyecandy part.. maybe even longer than the beginning. the placement is something what you can’t copy out off jj1 levels, since jj2 has a whole different set off placement in the event list. the levels are quite easy, u hardly die. u cared to much about carrots and ammo placement, there could be more events like coins for a bonus and food. i saw to much ammo piles, and carrots. as you know u have 5 hearts at the beginning of every level, and counting the carrots up i come out on like 5 +1 carrots in each level, which is quite to much for a gameplay like this. the monsters are easy to kill. and the placement is to easy to find. and 2 +1 carrots in the same room? i think that’s to much. the are also to much invisible carots. next time use more events, what i also said above in the gameplay column.
Overall rating:
good things are:
the real jj1 eyecandy.
the good chosen monsters.
finding out the layer 8 bg in industrius.
the amount of gems.
Bad Things are:
all the bugs i found
the low amount of difference in events
some irritating one way ground.
the amount of carrots and ammo placement.
no coins.
almost no food. (no way to get a sugar rush or sth)
overall, u still get download recommendation for you’re work. since nobody seems to be impressed by our fantastic jj1 game anymore.
but the bad things smashes ur rating to a fairly 6.7 which could be better.
We’ll see how things go next time.
~Faw
oh, and by the way, i also give this rating because i think PT32’s rating is rediciously high, like all ratings he give. of course it’s his opinion, but if u look at the fairly rating of the whole j2o downloads system. than i think his ratings are way to high. this may get irritating for people. since the ratings aren’t fairly based anymore. whine what you want :P, but these ratings did irritate me.
** pt32, no i am not trying to insult you.. the only thing i want to say u that ur ratings are way to high if u look to others. make a more based rating . let’s not make this a fight or something ;). that u get mad or something.. wasn’t my meaning. it was only about “different” ratings u give then normal guys. and i thought the vines weren’t used in jj1 because there wasn’t a event for this ;S
@Good Job!@
I luv this set. Hard to use, but it’s good.
Unfortunately the animations is poor. It’s too low pallette and you make the floors and walls with background which destroy the quality.
However I used your tileset no NOKA’s to make my Episode Two,because I wanted the orginal Letni.
The computers animation was good and blue screen too,but in dark-blue screen animation was very poor.
What’s a pity that the background isn’t animated but besides is quite good!
PS(for not Polish):The name of planet Letni means summery ;)
[Letni is Intel backwards. ~cooba]
Not bad.But you must work on it more.
You should fix the platforms,put more food,put some coins and a bonus room.
Good luck!
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
Pretty nice level. but the warps have more targets what brings you’re skills having a combination with luck. further there are much platforms. the ideas are pretty good.. but u used to much off them in one level.. kind of to much events like copters/one way/ warps / tubes / triggers which makes u get bumped around everywere in the map. pretty complicated. some points for effort, ideas, eyecandy and a little bit for gameplay since this is the most annoying part for me in the level.
9.5 is outstanding and it’s still not 8 worth imo. since i gave a lot of critiscm. but we’ll do it with a 7.5, which is not pretty bad. just one thing.. don’t use all concepts in 1 level next time.. because it definitly looks like that ;o.
Can somebody tell me how he did the fast feet running thing? Plz help
i don’t get this program,i read the “read me” and everything and I still dont get
it, Could you possibly post up a video of how to use it? That would make it a whole lot easier for me
QUALITY
Very very very, very good. You did a phenominal job on the levels, keeping them interesting, and I like it when people keep me interested. It keeps things interesting. Not too “runonish”, but well done.
TILES
All good, you picked some really nice tiles for your levels. Good going!
BUGGYNESS
N/A
EYE CANDY
N/A—-No, just kidding. You put some pretty great eyecandy into the levels [like the top3 levels], and I’m again happy.
PROBLEMS
Not really any
SUMMARY
Overall, good job. You made a sweet adventure, and I look forward to more of your work. DL this, peeps!
Hmm…I’m afraid that your level, while it does have its points, it needs some work. Allow me to explain…
QUALITY
You watched your masking pretty well, but the quality of the level was in dire need of repair. What’s with that pit to the far left? Why is there always 2 [or 4 or 6 or 8…] of every powerup in the same place?! Even I know that’s a no-no. So, weapon placement was OK, but you definitely went overboard with all the powerups. That’d be a real killer in a battle situation. ;(
TILES
Good tileset. I like how its designer found a new set of colors that fit together. Music was mildly funny, too. You made sure that in all—couch, cough, most places you didn’‘t overruse any tiles, but you mostly distributed them pretty well. I liked how in the shaft near the blaster powerup[s] you used the little “x“es. It was creative on your part. However, in the part with all the RF powerups, you used tooo many of the big “x“es. You would do well to pitch some of those.
BUGGYNESS
One of the best points [I think] in this level is that there’s not really any buggyness! At least, not that I could detect. This’ll get you some points, to make up for all the other ones you unfortunately lost. Nice going!
EYE CANDY
Ah yes, and this is another big problemo. No eye candy whatsoever, and this makes me gasp in profound shock. Why didn’t you add any eye candy to your level?!! You could have at least done us a favor. You could have made little ships flying in the background, or maybe some alien structures floating slowly in the coldness of space. Try and do a little work here, please?
PROBLEMS
I didn’t run into any problems running the level, which is always a good thing. At least you got the level to work properly. I do not know if this level will work in 1.23, but remind me to test it out someday and I will. It doesn’t look like it’d cause any problems in 1.23, and it surely worked in TSF. Oh bother, I’ll look into it someday.
SUMMARY
so, to finish up my longest [ever, to date] review ever, let me point out a few things… You done well with your level, even if it needs work. I like to say that a little creativity goes a long way. Next time, however, try making a different battle game, as everybody seems to be making their own versions of battle game 1 these days. Work on the things I pointed out, and you’ll be just fine. It never hurts to go back and fix up an area that needs help, if it’ll save you much in the long run. The music fit just fine, don’t change it. The tileset fit just fine, don’t change it. The concept was just fine, don’t change it. Just remember to fix up the amount of tiles you overrused, the excess powerups, the wierd and strange pit at the single player start [yay! you put one in!], and add some muchly needed eye candy, and I think you’ll be back in business! Good luck to you, and remember that criticism in the negative sense can help you discover inconsistencies. Don’t let it get you down. You’re not a bad level maker, this level simply needs work. Readers, if you want to download this, go right ahead. Even if this is a poorly built level, it’s still an okay one, and it’s definitely usable, even if it needs repair. See you around, kids!
EDIT:
Aw heck, I’ll give you a 10% boost, just for the effort. :)
the lvl is nice
the eyecandy is also good
and the idea to kill people in the bonus room is ok;)
the pus are hidden good
and the water is also a good idea
the coins are on good places
but i think the music wasnt good for using it by this lvl
but i give it a 9.5
Good Work;)
Simple yet easy to use with many different environments, and nice to look at to boot!
If I ever get inspiration to make another level, I’ll probably use this.
nice music:D
awesome:D
but the eyecandy wasnt good
if you fix that i give it a 10
o and thanx for the music;)
i give it a 9.7 now
I thought this was a really good conversion.
But you have to include the lift tiles for it to move up/down and left and right with animation in all the tile sets, plz.
Also I’ve been level converting and the worm statue acid pools and goblet of fire need to be in the grasslands tileset.
Hope u change the tilesets slightly so they have the extra stuff in them, Plz and thank-you.
And if you have spare time do you reckon you could make the shadowlands tile set (outdoor map).
Why wouldn`t I know it?
I knew one day this sort of thing would come out!
Minor problem with me though:
How does the “Generated-Trig-crate” work?
And that thing in the wall with all those bomb scenes doesn`t make any sense for my concern…
So…WHAT does that do?
[Review changed to quick review. – cooba]
The only thing left to say is “WOW”!
It is A-MAZE-ING!!!!
[Review changed to quick review. The only thing left to say is “Learn to make quick reviews and save me the work”. – cooba]
QUALITY
WoW. Gooooood job. You put in alot of animations, which makes my heart go “pitter patter”! just kidding. Really, you did do a fine job.
TILES
All there! you got [I think] all the jazz1 tiles for Nippius, and this also pleases me. In fact, it’s the tileset I’m going to use for Jackpack! Anyways, alot of nippius is anim’ed [booboo], so good going, getting em.
BUGGYNESS
NA
EYE CANDY
Lots. Fallen snowmen, ice glinting, this set’s got it all! Great work.
PROBLEMS
N/A
SUMMARY
sigh yet another ten point zero for Vi. Dl, if you stand its excellence. unnnh thud
QUALITY
Well, well, well, an actually GOOD!! conversion of diamondus! I’m totally blown aways! I notice the exemplary quality of your set [the little screens are really cool], and the fact that you made three versions of the set. That;s really neat.
TILES
Aligned very well, it wasn’t that confusing. as for the style, you got the jazz1 tiles, and got them all. Good work.
BUGGYNESS
N/A
EYE CANDY
Tons of loads of it. You certainly didn’t make a boring set, and I congratulate you on that.
PROBLEMS
Not really any. Well, well yeah. No visible problems.
SUMMARY
It passed. In my book, at least. Flying colors! Download, people!!
[Rating (2.3) clearance. 2.3 isn\‘t exactly a rating that suits a tileset that you call good. Feel free to readjust the rating. – cooba]
HUH?! How’d it get changed to 2.3? Let me fix that…
When last I reviewed, it was sunny and warm outwheres….
Anyways, let’s get on with this. Well done, lots of eye candy, interesting details, and kooky little things. I like the giant white dice. They are my best friend now, robbing my human counterpart of his happiness and joy…
Not really any bugs, at least not that I could tell. Then again, I never was that good of a bug-checkerupper…
DL NOW, YA FREEEKING IDIOTZ!!!!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.