This prog rox! NO bugs [I meant—er, mean it…] at all, lots of features [such as color change in multi, and more colors than in just the regular old program too…, name color, and so on…], and it is easy to use. Good job! DL NOWWW!!!!!!
NNNNNNNNNNNNNNNNNOO OOOOOOOOOOOOOOOOOOO WWWWWWWWWWWWWWWWWWWW
WWWW!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!! I darned right mean it!
QUALITY
Overall, good. Levels were okay, but they had their problems, such as the odd dead end.
TILES
Incredible. You’re really pro at tileset design, aren’t you? Anywhoo, nice work, lotsa stuff, and just good work.
BUGGYNESS
not really. Please move along…
EYE CANDY
LOTS AND LOTS AND LOTS!!!!! This has some pretty nice eye candy. Great for a nice rainy day, when you can avoid mowing the lawn and feast your eyes on this masterpiece…
PROBLEMS
Just what I mentioned.
SUMMARY
To finish up, you did very well here. DL NOW, OR I’LL HIT YOU!!!!!!!!!!!!
I think..
You have the feel of the origional JJ1 tileset use down, but you miss features that even JJ1 had.
Where are the secrets? Springs were not used until medivo. Where are the goodies?
Hiding enemies is a general levelmaking no-no.
Levels were Linear and did not provide much to explore. I’m willing to let that slide a little; they were quite long.
I like how if you do go through all of the Jackpack installation marlarkey you technically can’t even play these levels unless you toss in the homecooked levels episode.
Did you really need to upload five files for this
this lvlpack is awesome
the puzzles are great and the story perfect
the first time he want to clone was very cool
i give it a 9.5
[Review changed to quick review. – cooba]
Orbitus is on my list.
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Amc, dl the Jackpack tileset file.
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Could someone please add screenshots for me? My computer saves em in an unintelligable format, and I can’t put thenm up :( BTW, if anyone can fix this problem, please pm me.
Very good but you could set enemies like fish,tube turtles and spike bolls,because without them the game is little boring ;/
Level is exackly this same like in JJ1,and Boss is good matched with Dreempipes.
Would you like to make an Orbitus replica but with enemies?
[Rating (7.7) clearance. This is completely absurd. – cooba]
Not bad… Not bad… whole good little test orbit but although some tests are very heavy but good!!!
A fairly difficult test level that will take more than just a while to finish from begin to start. After beating the Easy test, (in case you need the easy test at all) every level is a piece of challenge in the hard test. Even the first level requires skills of a good player, or more likely a good TEST player. Sure, it isn’t anything extreme like the Yaxish Test for example, but this needs just as much concentration. After finishing it myself, I quite felt that it was a really useful experience in all ways. It didn’t have anything really revolutionish gimmick in the gameplay, but most levels were innovative and interesting in their own way. Download recommendation.
I didn’t want that in Tubelectric was too little enemies such as in Jazz 1,but I indeed regret that I forgot about NOKA’s set with cannons and missiles and barriers which could replacing too many sparks.
Now I design Letni Level One and I have problem with poor palettes and undeveloped animations,but I can’t to complain about it ;/,Technoir has better palette and poor animations too. Maybe before I’ll finish Episode Two,this two tilesets will be become enrich with animations who know…
One thing yet. What did you mean,PT32,about the blind jumps?I don’t understand this too much ;P
Um you do know that there was a better Tubelectric tileset then this? The one by Noka is great. If oyu ever make a tubelectric level again use Nokas it has more features.
Edit: Well good luck. Hope you have luck with the tilesets. You definitely have skill in level making. Keep at it and you will definitely go somewhere. Btw if you ever need help with beta test feel free to send me a PM
All right, pal, let’s get this underway! To start off, you did a good job. There was some room for improvement, but good job. You had some good concepts, and then some not-so-good ones. But let’s start.
QUALITY= -0.6
Overall, very good. You went and made…ok…levels, but about that. You left a completely blind jump in one of the Diamondus levels [arrgh, I can’t remember which], that of course drops you into some eeevil baddies. Not the very best thing. Also, in Tubelectric, there were WAAAY to many sparks in all those levels. I had to fight for my very life, even to get to the checkpoint in level 1 [and there was no checkpoint for quite a while after that]! Points lost for this.
TILES= 1.0
Good. You used good tilesets, and you didn’t screw around with stupid sets. You picked ones that worked. Good going. And you used the tiles well. Another saying [of my own devision] is that too many similar tiles in an area can chase people away. You used a variety. In Tubeelectric, you alternated between yellow log thingys, red and gray pipes and red bricks, and yellow and black bars. Nice! In Diamondus and Medivo, there really wasn’t much of a variety, so I won’t dock you there. But I’d like to point out how you mixed waterfalls, platforms and caves in one area in Diamondus. This was good!
BUGGYNESS= 4.0
Not much here,you got rid of whatever might have offset my view of this episode. Please move on.
EYE CANDY= 5.0
Really nice. In Tubelectric, you made a lot of flashing lights, and you didn’t ever use too much eyecandy in one area [the old saying goes, that eating too many chocolate eggs will make you sick XD]. That in itself was encouraging. I don’t like levels that use too much eyecandy. But anyway. In Medivo you made a lot of grids that you can pass behind, which always looks cool. In Diamondus, you made pretty waterfalls, nice trees and more. This was all good, in my book.
PROBLEMS= -0.5
Well, there was a blind jump, or two. You overused sparks in tubelectric, and there were a bit too many turtles in Diamondus. Uh oh. Can you just go back really quickly and fix it? [jk] Never mind.
SUMMARY
So, what can I leave you and the readers on this site? Simple. Great job, go right ahead and download it. You’ll enjoy it, even if it needs sum work. And Oloelo, nice job. But don’t forget to go back and fix that stuff!
8.9
Its beautiful! But i can’t find any hurting tiles (spikes etc.)
Those are THE laziest attempts at textured backgrounds I’ve ever witnessed. These, as noticeable on the first sight at the screenshots, are not much more than a hue change of the background texture used in most of JJ2 official tilesets. Lark is justified, though, because this thing is almost exactly 5 years old as I’m writing this. However, this getting a rating of 9 is something I wouldn’t make up on the most hardcore acid trip.
I guess it doesn’t look too bad, but it doesn’t offer anything the normal Diamondus set doesn’t other than a slight colour change.
I actually played through this last night right before bed, and really enjoyed it. This is a short and sweet level pack, all the levels are very fun and high quality. They’re very straightforward, which is something I liked a lot. There were no obnoxious puzzles. Only complaint is some Spaz biasing with getting goodies. I highly reccomend this.
I don’t really understand how to use this. Don’t I need at least one .jlt file as a template to work with?
You can’t open .j2s files, but .jlt files which are your temporary translation based on the english.j2s
You should be able to edit the first column and save it as a .jtl later.
It should be like the screenshot…
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