whats music name because i cant open file:S
This isn’t a very good level at all, as it looks like the author made it in 10 minutes. There is no eyecandy aside from layers 4 and 8. All the level consists of is platforms up the yin yang, and one straight area at the bottom leading to some hooks that get you back up.
Hello MVR not bad little program but it is not possible to open the lingual file (.j2s). I am asking you charge a correction you are of use instruction!!!
Cool set. I think you worked hard, so I
ll give you a 9.
Ohh, man. This is a lifesaver! What adam here has done is made a patch that gives TSF a huge memory boost. THis allows for more saves, esp. in big levels, and [I think] bigger levels to be made in JCS. Not sure about that last one. But anyhow…
QUALITY
Very good. You didn’t make [really any] mistakes, and you helped alot of poor unfortunate people out.
TILES
N/A
BUGGYNESS
None that I could find.
EYE CANDY
N/A
PROBLEMS
N/A
SUMMARY
To finish up, I’d like to, on behalf of [I’m sure] everybody here, thank our friend who has so kindly saved our necks. YOU’RE A HERO!!!!!!!!!
DL this now, TSF users, before you die a terrible and painful death!
Well, I bet this’ll be [I hope not] the shortest review of all these, as I’m not the best at length.
QUALITY
Waaay uber good! You picked only the good sets, not the cruddy stuff. Levels were executed well, and it was fun playing.
TILES
Once again, kudos on the tiles. You picked great ones, and made equally great levels. Nice work!
BUGGYNESS
Not really any, but my policy is to never say something’s bug-free, because I’ll probably find a bug 5 minutes later. Still, it’s practically clean.
EYE CANDY
Lots of it. You decorated your levels well, and made them a world of fun just to look at. Boy, if I was that good…
PROBLEMS
Not really any, please move on.
SUMMARY
To sum it up, I’ll give you 9.5, because you did so incredibly well, but the one shortcoming was that it was kinda short. I know, that was intentional. But a bit longer would have been even better. Good job, though! DL this right now, before I come make you!
This tileset is the best!
How do you ever did the text strings? i can’t read them or even do something to make them work, me playing TSF, but it says ‘There’s too much enemies’.
How can i ever fix this?
Anyways, i’m stupid, i came not far. :P
Well, FawFulcc, I’m planning on releasing an updated version of Diesel, and I will note your ideas when I update it. THank you for your input!
i saw TONS off bugs, dead ends, misplaced tiles that made me very :( sad face. So here they are with a review just for you, not making the same mistake next time.
First off all =
The music doesn’t fit in this Night version theme.. it’s to “heavy”…
something about the level platforms/gameplay:
it’s very clumsy and small.. u tried to make a pit with CTF bases and bees events . What won’t work,.. u won’t get hurt by the bees or Hurt events in multiplayer, and the score system to die only works in single player. So u will be stuck forever in that pit, nothing that will help you out.. you could at least Betatest your map to get the bugs out off it, what you probably haven’t done. We now like to use JJ2+ to let the 255 pit event work. and there are some dead ends at the upper side (especially left) which also ruins the gameplay a bit. oh and by the way, the steam is very irritating when u are moving around, and there is no way to get in the “coal chute” room since the wind is stopping you to get in ( u probably wanted that the wind BRINGS you in there.. but u used the wrong direction) the steam also prevents that you are not able to jump. and some in the mid is a tube that gives you a airboard which is pretty useless, since the paths are way to small at that part. some good points are, that the whole level also has some good big paths with nice platforms ideas.
some more things about the eyecandy:
the platforms do look a big plain (mostly straight lines) and the background is “okay”. the buildings are well done with good speed settings, but the Textured background isn’t textured here, which makes u get a weird pattern background at layer 8 when u are playing this level, and the moon doesn’t have any speed setting which makes the moon a very unrealistic look, because it doesn’t make any movement. the sprite layer has also some bugs, like misplacing tiles. the whole brick part that is made southeast of the map is misplaced, and the ground around the Danger Machina (don’t know how to name it) is also misplaced. the fire on the lava tiles does look a bit unrealistic, since these tiles are made for the background. and the fire that goes up in that machine looks a bit ugly, in my opinion.
Some things About Originality
Not much but just to say only one thing:
pretty original but the amount of events(most of the events are pretty usless like the airboard and hurt events) and the new ideas of eyecandy weren’t that good, which ruins your grade for a bit.
Download Recommendation?
No, the design was “okay” for a level around the 6, but the eyecandy and gameplay parts and useless events ruines the level a bit
don’t ask me why to write a quite long review for a level like this, but i just don’t want you to make these mistakes again.. i hope u use this review to make your new level better.
I also hope you make effort on you’re skills so u can get me suprised..
Well, we’ll see ;D
maybe i will write another review for your next level,.. who knows…. ;o
hello im new here.
how i get a passwords?
HELP PLEASE!!
QUALITY
Well, it kinda is poor. Even though this is your first conversion, it is in need of work. However, you included baddies [yay!], which most conversions don’t have, so it’s not a total loss.
TILES
Why did you make multiple copies of one set of tiles? Most of the tiles are there, but the color is waaaay off [BTW, Fanolint is beige/brown, not orange], but then it’s your first one. You may wanna fix it.
BUGGYNESS
Hmmm…actually, there aren’t millions of bugs here [I’m not saying there aren’t any]. Good there!
EYE CANDY
This is a big beef. You didn’t put too much in [except the baddies]. Yes you included most of the JJ1 tiles [kudos], but you stopped there.
PROBLEMS
Need I say any more?
SUMMARY
To sum it up, you need to do a lot of work. The only reason I would recommend dl’ing this is because it’s the only version availible. Good first try, but go back and repair it.
By PT32
March 20th, 2012
Jazz2Online
On August 2nd, 2004, a new conversion of the Pezrock planet from the Jazz Jackrabbit 1 video game was released by Violet CLM. CLM, known well throughout the community of the Jackrabbit games’s popular website Jazz2Online for his high-quality Jazz 1 tileset conversions, apparently completed the set for some kind of birthday celebration, hurrying to finish it as soon as he could.
“[It’s a] totally untested rush job,” said CLM, jokingly adding, “It’s probably not worth the download.”
The Pezrock conversion, while generally disliked for its questionable masking and distinctly bright color palette, was nonetheless accepted by members of J2O as a solid upload.
“Not [Violet’s] best,” wrote J2O member Blackraptor in a review on the tileset, “Although [he] did a good job, considering it was apparently rushed and had no betatesting.”
“The tileset lends itself well to both single player and multiplayer ventures,” fellow reviewer Trafton AT added.
Overall, despite having some minor drawbacks, Violet CLM’s rendition of the classic Jazz 1 planet of Pezrock portends to be another big hit for the veteran tileset maker.
Related story: FoD Cites Rival Pezrock Conversion
PT32 is a reviewer for Jazz2Online.
QUALITY
Wow. this prog is simply awesome. Now I can create my own episodes! Sweetness!
TILES
Whaddya think, sucka!
BUGGYNESS
Not really any, except that if you type one thing wrong, it’ll make you start all over again. Not good. Can you fix this [if you want]? It won’t affect my rating. That much.
EYE CANDY
N/A
PROBLEMS
Not really, except for what I mentioned.
SUMMARY
DL THIS RIGHT NOW!!!!! It is a sweet program, and has made many lives easier. DL NOWW!!!!
QUALITY
er, it’s ok. However, I couldn’t get it to work! Maybe you should’ve included a readme, to get me going.
TILES
N/A
BUGGYNESS
No comment. It’s ok, but I’m not good at checking thing for bugs.
EYE CANDY
?!?!?
PROBLEMS
like the others have said, it appears to only be singleplayer, which is too bad. Please make it multi, if possible.
SUMMARY
I would give you a 5, and that is generous. It needs an overhaul for sure, but a few tweaks, and it’ll be back up in no time!
I will give my first ever N/A for download recommendation, since it’s hard to decide either way.
All right, my friend, let’s have a look at this Very Average Pack of yours. Very good structure, levels were ok, but let’s go over that in detail…
QUALITY
Overall, very good. You had some fine levels [i.e. 2,3, and 4], and then some not-so-fine levels [1,5]. 5 seemed fairly short, and I found the other base in under 7 seconds. Try hiding them a little better. [But they were still good!] I really liked in the inferno level, where you could warp to the base you selected. Good thinking.
TILES[sets]
Good choices, they kept my mind active [which can be hard to do], and were interesting to see. However, you used a lot of original tilesets [tubelectric, inferno—but that was a modded one], try using a few more customs next time.
BUGGYNESS
Not much to say here, you got rid of pretty much all the buggage, and made it nice n’ smooth. Points go for that!
EYE CANDY [in this case, music]
Ah yes, and here is my biggest bone. Almost NONE of your levels had music files at all! This is definitely a biiig no-no. However, the one song you used was soo good that I’m gonna use it in my own battlepack [if you don’t mind] coming soon. I would strongly recommend going back and giving it music, because that will make it even better.
PROBLEMS
Just the stuff I mentioned, be sure to work on that. It’ll be worth the effort, I promise!
SUMMARY
To close this all up, I’d like to say that you did some good work, but also missed some stuff. Be very sure to go correct that stuff I pointed out. It’ll improve your status. But the most important thing to remember is to not let this get you down. You may have missed a bit of work, but you made up for it elsewhere. Keep at it, and amaze us with an even averagier CTF pack!
To readers, I recommend dl’ing this, even if it needs work. It’s still an awesome pack! [P.S.-you forgot to password one of your levels. :)]
A worthy addition to the beloved Jazz2Online. What Shmecherguysv has done it created a Romanian language file for Jazz2 [1.23 only, maybe a 1.24 someday], that is, as far as I know, usable. Details follow below:
QUALITY
Pretty good, actually. He/she did a good job converting it to Romanian, using the dutch language file [not to offend any Dutchmen out there…], which you should definitely back up before using the Romanian one. It seems very good, but I can read neither Dutch nor Romanian, so I may be all off. I’ll give you pointts, anyway.
TILES
N/A
BUGGYNESS
Like I said, there don’t appear to be any bugs in it, which is always good. However, awesome things like this rarely ever come bug-free, so no promises. It still looks okay!
EYE CANDY
N/A
PROBLEMS
Like Buggyness, there don’t appear to be any. Since I can’t read dutch or Romanian [like I said], it may just be totally whacked. Or it may just be totally rockish. Your pick [I’ll say rockish, just cause I’m nice]
SUMMARY
To wrap it all up, I’ll give you flying colors for it. I’ve said this before, but I’ll say it again: it may or may not work. As always, it’ll most likely depend on system schematics, but I feel it’ll do just fine. Good work! I would recommend you download this, if not because I said so, because I wanna find out if Dutch and Romanian are different. Just kidding, strike that from the record. Go ahead and pick it up.
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Eat your lima beans, Johnny.