I would love to see how this level is though i don’t have TSF.
I to loved commander keen and have recently started converting keen 4 levels to Jazz2, but when labrat-kid made he’s excellent tileset of grasslands, except that he forgot to include the animation of lifts moving up down left right or circular.
This is some really cool stuff. If this episode, even this whole series, doesn’t deserve some of the highest ratings possible, I don’t know what does!
Please don’t waste space with usesell downloads like this. I don’t see a real point in ‘training’ levels but if you want to make one, let it have some aspects from popular levels and areas to train special techniques like RF-Climbing. NO Download recommendation!
Why do we need this? Isn’t notepad enough?
BTW, you could have told this too:
- Where is banlist? (I know, I know, noobish question, but you never know if someone doesn’t know it. It is in your JJ2 folder, usually “C:/games/jazz2/banlist.lst”)
I think this is pretty useless, but still is better than notepad.
Thanks, OLO, and I’ll fix it.
BTW, if anyone ever bothers to read the comments, the level’s password is
acid
thnx for the muchly needed review!
I haven’t reviewed in full form for a long time since the Quick review function came to the site, but somehow this morning I am in for some writing how lolling it sounds.. So well here is my review for this level using the original Castle tileset including the great Jazz3 castle song.
GAMEPLAY
The first expression I got when entering this level in JJ2 was the ‘classic’ feeling it has from the start. The overall gameplay, tileset, and level design reminded me of the level ‘Rux0riffic (or something)’ by one of the Jazz2 developers. You basically walk through corridors and towers shooting enemies and looking for secret doors and paths. It also has some gameplay parts inspired by other classic levels, like the rather simple ‘warp puzzle’ and the fact that you must collect coins to continue the last part of the level (like in Hot Cross Bunnies), failing to collect 100 will result in warping to the start of the level. This will however force you to look for the secret paths which is a good thing. The gameplay is almost flawless, other than some small bugs like getting stuck for a while between a spring and a ‘pillar’ wall tile and falling into the spikes automaticly after crossing an ‘already collapsed’ pole bridge after using the warp above coin bunny to go to the start of the level.
EYECANDY
The castle tileset, as proven by the original Jazz2 levels from Episode1, is one of the few original Jazz2 tilesets that (in my opinion) had enough eyecandy tiles and background tiles to create a rather attracting atmosphere. And this level is using just as many eyecandy as the original Castle levels, and at some places even more. At some locations in the level, the dynamic lightning is set pretty dark which makes the level more stylish and chalenging aswell. I haven’t noticed any real eyecandy bugs in this level.
EVENT PLACEMENT
The events placed in this level match correctly with the gameplay style. Like there are enough sorts of enemies (like bees lol) and some extra enemies just for the hard mode. There aren’t that much carrots, which is a good thing because that is one of the things that made the original levels too easy. Weapon placement is alright, as the prevered weapons for the placed enemies are there and there is a room with powerups to upgrade them. Text events are there aswell, but more for some laugh than real hints (which aren’t really required for this kind of gameplay). The animated fire tiles are marked correctly with an ambient sound, and all spikes and other special tiles are wokring. Food and savepoints are placed too. There are no events placed that involve any bad gameplay, only some extra events placed in crates are a little overdoing.
RATING
This level is nothing new to Jazz2 level creation, but it is a present from heaven for those who prefer the ‘classic’ Jazz2 gameplay over the newer things found possible with the game. So if your mind is blowed after playing episode4 of EvilMike’s Devres series, you defenitely like to escape the hounted castle in this level for a ‘relaxing’ moment. I suppose I’ll give this an 8.0 for the effort given to this level, but not higher just for the fact that it’s 1 level and nothing too new for the communities standard. Download recommended.
Yes, it’s definitely a good conversion, but it IS missing tiles…
Where’s the Jazz1 style background? the Jazz1
style signs? Good job, but you missed quite a bit.
[Review changed to quick review. – cooba]
Yes, well I couldn`t get past the dodgy generators at the beginning so I HAD to cheat (jjfly & jjnowall) but, when I had checked it out,…AMAZIING!
Just one thing…
I REALLLY wanna know how u did this so please PM me the password…
Ah, yes I SEE! the crate at the beginning is for the blockade!
Still, PM me the pass please.
[Review changed to quick review. – cooba]
Hmm.. nice tileset. I think “this map maybe is very bad (blah blah..)”, but I saw.. (only XD) NOT BAD MAP ! You can make better maps. I think.
But 7\10 (maybe you dk, but I know :D)
[Review changed to quick review. – cooba]
Really nice test. A map is difficult. Hmm.. GJ, SR.
This is a nice selection of JJ2 levels.
However, the levels are too easy to get through and there aren’t any puzzles like Trigger Crates here.
Also, there were some masking problems in some levels especially the Raneforus one.
I’ll give this a 7.0 for effort and for good eyecandy. You are skilled with JCS, try to learn more of the events.
Good work! Its level Was PERFECT! and its TSF version! :)))))))))))
Its good because i didn’t have any 1.23 version or 1.20!
9.5? really.. this is obviously very high.. i can’t say this is as good as the levels from evilmike which get around these ratings.. i found some more bugs then you did.. sorry.
the levels are fairly good with some flaws.. there are some bugs which you can see during playing. like the vines in raneforus. they are masked well, but u didn’t put a vine event on it. which makes it pretty confusing and irritating. for the rest, i saw a huge bug in the orbitus level, actually 2, which wasn’t needed. u tried the let the vertical tubes get you up.., diagonal.. but u did this by combinating the hor-spring event + tubes, and this wasn’t needed. you can both edit x- and y- speed. If you do both above speed 20 u can blast yourself diagonal, so this is a better way, unbugged, to blast yourself up.. cause the springs and tubes may cause problems
which brings u down, instead off up.
the other bug wasn’t that big but just handy to know.. as i can see you know both the hurt and bee event. only to bad u used the bee event. because i saw a bug in this. even you can’t see any picture, you’re seekers still go to the bee events. you see something (actually nothing) splat. if there is a enemy close and you want to kill him with seekers, and ur seekers go to the “hurt” bee event. is something what you don’t want and that would be quite nasty.
forgot to mention, the vine events in orbitus weren’t used. and in overall, in all levels, the paths were to small to play in. of course it must be like the real jj1.. what u tried to make. but it’s still not very well done. the industrius level is okay, but quite short.
overall gameplay is okay, but could be better. this also comes cause off the bugs in levels. most time there is only 1 path to follow, what is quite boring. there is no story as far as i know, and there are no puzzles. i actually never saw things like trigger crates, platforms, scenery events. you only used some certain events over and over again in all those levels.
this was about gameplay.. now go on with eyecandy, which is a small part in my whole review. the eyecandy is nice done. just like the real jj1, its not the nicest. since we know make random walls and chambers etc in walls, but that’s not the real jj1 style, we both know that. u did ur job as converting the eyecandy well. but overall now in 2008 the eyecandy for a jj2 level is just “okay”. i don’t know if u made the layout urself or u just copied out off jj1. if u did, then it’s quite easy, to copy everything, and hardly needed inspiration, but i leave this for now. since i don’t know if u did or didn’t.
and now the placement.. which will take longer than the eyecandy part.. maybe even longer than the beginning. the placement is something what you can’t copy out off jj1 levels, since jj2 has a whole different set off placement in the event list. the levels are quite easy, u hardly die. u cared to much about carrots and ammo placement, there could be more events like coins for a bonus and food. i saw to much ammo piles, and carrots. as you know u have 5 hearts at the beginning of every level, and counting the carrots up i come out on like 5 +1 carrots in each level, which is quite to much for a gameplay like this. the monsters are easy to kill. and the placement is to easy to find. and 2 +1 carrots in the same room? i think that’s to much. the are also to much invisible carots. next time use more events, what i also said above in the gameplay column.
Overall rating:
good things are:
the real jj1 eyecandy.
the good chosen monsters.
finding out the layer 8 bg in industrius.
the amount of gems.
Bad Things are:
all the bugs i found
the low amount of difference in events
some irritating one way ground.
the amount of carrots and ammo placement.
no coins.
almost no food. (no way to get a sugar rush or sth)
overall, u still get download recommendation for you’re work. since nobody seems to be impressed by our fantastic jj1 game anymore.
but the bad things smashes ur rating to a fairly 6.7 which could be better.
We’ll see how things go next time.
~Faw
oh, and by the way, i also give this rating because i think PT32’s rating is rediciously high, like all ratings he give. of course it’s his opinion, but if u look at the fairly rating of the whole j2o downloads system. than i think his ratings are way to high. this may get irritating for people. since the ratings aren’t fairly based anymore. whine what you want :P, but these ratings did irritate me.
** pt32, no i am not trying to insult you.. the only thing i want to say u that ur ratings are way to high if u look to others. make a more based rating . let’s not make this a fight or something ;). that u get mad or something.. wasn’t my meaning. it was only about “different” ratings u give then normal guys. and i thought the vines weren’t used in jj1 because there wasn’t a event for this ;S
@Good Job!@
I luv this set. Hard to use, but it’s good.
Unfortunately the animations is poor. It’s too low pallette and you make the floors and walls with background which destroy the quality.
However I used your tileset no NOKA’s to make my Episode Two,because I wanted the orginal Letni.
The computers animation was good and blue screen too,but in dark-blue screen animation was very poor.
What’s a pity that the background isn’t animated but besides is quite good!
PS(for not Polish):The name of planet Letni means summery ;)
[Letni is Intel backwards. ~cooba]
Not bad.But you must work on it more.
You should fix the platforms,put more food,put some coins and a bonus room.
Good luck!
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
Pretty nice level. but the warps have more targets what brings you’re skills having a combination with luck. further there are much platforms. the ideas are pretty good.. but u used to much off them in one level.. kind of to much events like copters/one way/ warps / tubes / triggers which makes u get bumped around everywere in the map. pretty complicated. some points for effort, ideas, eyecandy and a little bit for gameplay since this is the most annoying part for me in the level.
9.5 is outstanding and it’s still not 8 worth imo. since i gave a lot of critiscm. but we’ll do it with a 7.5, which is not pretty bad. just one thing.. don’t use all concepts in 1 level next time.. because it definitly looks like that ;o.
Can somebody tell me how he did the fast feet running thing? Plz help
i don’t get this program,i read the “read me” and everything and I still dont get
it, Could you possibly post up a video of how to use it? That would make it a whole lot easier for me
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