Really Great Work. This works very well and is effective, except for the fact IT CONTAINS A VIRUS!!!!!!!!!!!
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
The weakest in the series. Episode 4 is much easier than the others, and keeps its gameplay mostly tame and generic. The story and little touches in levels stemmed from it is what propels this ep into stardom. The most fresh level is the first one, which is brilliant but made frustrating by a few engine quirks. However, overall still a must play
Bar-none, simply one of the best single-player campaigns I’ve played from any game ever.
Time to review the pack that inspired me to make levels!
Let’s go.
Story
Now this could be a simple boring plot of Devan is taking over the world thing. This is however, different. Basically it’s been years since Jazz defeated Devan Shell. his henchmen have invaded the small Colony of Deserto. You are a civilian who is living in the other side of the town. You decide to jump the barricade to find out what has happened. From there, it is your mission to rid Deserto of Devan’s forces. This may sound simple, but there are tons of plot twist along the way. The story is compelling and is one of my favorits!
10/10
Eyecandey
Wow. Just wow. Deserto isn’t really rich in eyecandey, but Mike proofed T was an idiot. the tilebug number is 0. Everything fits. If that’s not enough, the backgrounds look great. Foregrounds aren’t used much but that didn’t really bug me. The little details are incredible. The way the sand looks is great and a lot of stuff really looks natural. The weird planet you visit looks really cool and so does the temple. Overall, Great work! I loved the eyecandey and even by today’s standards, it still holds up great!
10/10
Gameplay
Now here is something refreshing and new. Unlike a lot of episodes where you just run and shoot, you actually have to think. A lot of puzzles are very hard to figure out and some of the secrets really break your neck. All the levels are very nice and long making it so it’s lasts a while. The secrets really boost the replay value. Most of the levels are open ended and feel very wide, even when there is only one place to go. Lots of cool little things are done like pits that kill you if you fall in. (Until I played this episode, I didn’t know you could do that)Some things like the disappearing platforms in the Temple level are annoying to death but that doesn’t really hurt the rating. the levels are very hard, even on easy which means you ARE going to die. At times I felt like this is what the jazz 2 campaign should have been like. The music is well choicen and so are the bosses, being one of the few packs to use rocket turtle. Overall, the gameplay sucks you in and never lets you go. you are compelled to keep playing, just to find out what happens and to just keep having fun.
10/10
Enemy Placement
While at times the enemy placement can be evil, there well choicen and the placement is great. They are put is strategic locations and there are lots of them. This was one of the few campaigns to give me a continue screen. Sometimes the enemies are evil and are hidden, but that hardly matters as it means you can’t rush through. You have to think and be careful of where you step. Great Enemy placement!
10/10
Pickup Placement
Great AGAIN. Ammo can be a little scarce at times, but the placement is great as it means you can’t weapon spam and it makes you think at times, where and when am I going to use my ammo. Coins are hidden well adding to the replay and the food was great too, only giving you a sugar rush every3 levels or so. The gem thing was a nice touch but some of them you have to be suicidal to get. There are few powerups and they are hard to find and get to. Great placement!
10/10
Final Score:50/50
Score: 10
Rank: S
DR? this is easily one of the best packs on J2o and you would have to be an idiot with AIDS not to download right now! Play, and never regret it.
Simply put, this is one of the best single player packs ever released, and Mike’s best one so far. I’m in fact, still a huge fan of Jazz2 SP and I kind of dislike crate puzzles that have been overused in it. This pack has got some other puzzle/search twists I really like. Nothing = perfect, but just like Blade, Mike deserves my 10 for hard work!
Great level pack, although I was disappointed to be honest. I liked the others better. I had a lot of fun playing through this pack, and although it was slightly challenging (I played through on medium) it was way too easy overall. Not what I’ve come to expect from the other episodes, in other words.
Hi all
Thats !!!! AWESOME !!!!
i think i will not finish this in 1 week !!
Review rating : 9.999999
(Edited. Just… edited. ~Violet)
I cant talk becouse I dont know what words to say.You just made the Best level ever!!!!!!!!!!!!!!!!Not like me I cant do a good level ;(
Mike delivers another amazing level pack here. My only complaint is that the jungle level did not contain enough of a story to keep be interested. And those green bats are too hard to spot!
Ep3 was a dissapointment for me but this is totally awesome!
I like this episodes, but I must said, that this pack it not good as another.
First, in levels there are more poverty: smaller levels (whare are gigantic tempels, colossal ships?), and schematic maps. Example: beging was cool, because there were nice ideas like catching floating lizards, swiming in underwater river… but rest was boring. Enemies, dialogues, enemies. Well, I think that author should make more surrealistic scenery in Haunted mine. I was realy intrestet and fun about that. Also little scared – but there was enemies. Bad idea. I think, there should be one big labirytnh with traps, but NO ENEMIES!! I hate schemas.
Storyline was in average level. It was no bad – becasue this is only part of well-made 3 episodes. But he use something (that i love), things from game (Eva’s ring), not from thousands imagined artifacts and thing. It realy makes attractiv. So, try to use items from game! I love this ecletic style.
And tilesets… there was some orginal choice like carrotus with this beaiful sky. But this “bricks” were boirng. Plus jungle between ths two. Crazy idea :).
To sum up all, this pack is (sorry)not well as other parts. But it’s better than other in J2O. I hope, part nr 5 will be: collosal, orginal (like rest) with nice intro. :)
You are improving. Good to see you are attempting to put a background in Layer 7, however it looks weird floating in the air. Try looking at other levels to see how the backgrounds are done. Look at the Layer properties to see what kind of X or Y Speeds you should try.
If I really tried I could beat it on normal difficulty without losing health. Everything is so logically placed I only lost health or died because I either did something stupid, or didn’t consider what might be ahead. Not to say it’s by any means easy, not even close.
Great job Mike, you left me wanting more. Release episode 5 soon!
Another great installment in the Devres series. I was hoping for it to be a little longer though. Nonetheless, download reccommendation all the way!
Hey SPAZ18 it’s a great level,with good eyecandy.I hope do some like you late but i need to work hard.Download recomended
[Review changed to quick review. – cooba]
***EPISODE FOUR: THE RESISTANCE.***
I am a long fan of your ongoing series Evilmike. I downloaded and played the first episode and it was one of the best packs I’ve ever played. Then came episode two which contained the most original ideas I’ve ever seen in a levelpack. It certainly surpassed the first. It was followed by episode three which was on the same quality level as the second one. And now for the fourth one of which I think is a little less great than your first three episodes.
—-Story—-
The story continues from episode two: (Episode three didn’t add much to the storyline). Devan Shell is back with all of his old armies and new ones thanks to the artifact found in the castle on Deserto. You landed on Carrotus after your planet Deserto was destroyed and now you’ve been in prison for the last few months. This episode also don’t add too much to the storyline but it does rise up some questions wich will probably be answered in episode five. Still though the story is one of the best ever in Jazz 2.
—-Eyecandy—-
Most of the game the eyecandy was very good. My favourite was just in the first level which contained a beautiful broken wall background. I didn’t like the town level though. The mountain background was kinda ugly and the houses didn’t fit with the style of Jazz 2. The rest was pretty basic. But I did like the forest path. The greenish felt just like a real forest. Good job!
—-Gameplay—-
This is where I have a few complaints. The first level was very good and original. This was mainly because of the brilliant puzzle in this one which is the best puzzle Evilmike ever thought of. But after that the levels become pretty standard. Don’t get me wrong because it plays really smooth and addicting again. But the previous episodes contained unique traps which were sometimes very hard to avoid. When you finally passed them you thought you had to play further because you had to know what the next puzzle/trap would be. I didn’t get that feeling here. The overall difficulty of the pack was easier because there were less dangerous traps. The difficulty still was pretty high however due to the great enemy placement. They weren’t just put randomly across the level, they were tactically placed and you have to think of your next step before you go. But there are still some unavoidable enemies and blind falls. The levels also feel very open and big. Although the pack is lineair, you sometimes have the choice of two or more paths to go. I liked that. I also never got frustated and I never cheated but there was one exception: the forest path. If I remembered correctly, there were no checkpoints in this level and the level was to big too save. Then one more thing: I like a few big levels better than many shorter ones. Like the SWS Fencer and Terrapin for example from Episode three. And as a final word here: I would like to see a more memorable ending in episode five. The first had the Rocket turtle chase, The second had the fight against Devan (and in one ending the exploding orbital base) and the third one had the epic and puzzle filled SWS Terrapin. Episode four dissapointed me a bit when I finished the last level.
—-Ratings—-
Story: 9 out of 10
Eyecandy: 8.5 out of 10
Gameplay: 7.5 out of 10
—-Conclusion—-
Episode four is pretty good and plays very smoothly but it isn’t as epic as Episodes two and three and it is also less original in terms of puzzles and traps. The eyecandy was great at the beginning but became standard as you progressed.
Work on these critics Evilmike and we’ll all wait on the final episode in the series. (which is hopefully not the last episode Evilmike will ever make)
LOL!Cool!not bad!!!
Good job!Exellent!!!
This must of been some realy
BIG |||HARD work!!!
xD Bravo!
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
First: The level uses the TOP3 tileset.
Second: A top3 tileset can therefore be played in 1.23
Third: it’s a level all about bashing some user. (There may have been some significance in the J2O community back in 2001)
The author has a good grasp of JCS, I’ll give him that- but entertaining?… No.
EvilMike takes us with storm as he puts his talents into yet another episode, following up on his thrilling story in the battle against the villainous Devan Shell. Not only does EvilMike master the way of making great levels, he also reuses traditional tilesets such as Carrotus and uses the set in completely new ways.
Once you have rushed your way through the levels to get the new story, there is still plenty of replay value as EvilMike doesn’t just build his levels from left to right but makes lots of sideways and secrets to explore for extra points. There are even “secrets” to find through the means of cheating, as the creator has a fine track of what weaponry is accessible at what time.
This download is one of a kind, one to play by anyone that would claim to be a Jazz Jackrabbit 2 fan.
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Eat your lima beans, Johnny.