Pretty nice level. but the warps have more targets what brings you’re skills having a combination with luck. further there are much platforms. the ideas are pretty good.. but u used to much off them in one level.. kind of to much events like copters/one way/ warps / tubes / triggers which makes u get bumped around everywere in the map. pretty complicated. some points for effort, ideas, eyecandy and a little bit for gameplay since this is the most annoying part for me in the level.
9.5 is outstanding and it’s still not 8 worth imo. since i gave a lot of critiscm. but we’ll do it with a 7.5, which is not pretty bad. just one thing.. don’t use all concepts in 1 level next time.. because it definitly looks like that ;o.
Can somebody tell me how he did the fast feet running thing? Plz help
i don’t get this program,i read the “read me” and everything and I still dont get
it, Could you possibly post up a video of how to use it? That would make it a whole lot easier for me
QUALITY
Very very very, very good. You did a phenominal job on the levels, keeping them interesting, and I like it when people keep me interested. It keeps things interesting. Not too “runonish”, but well done.
TILES
All good, you picked some really nice tiles for your levels. Good going!
BUGGYNESS
N/A
EYE CANDY
N/A—-No, just kidding. You put some pretty great eyecandy into the levels [like the top3 levels], and I’m again happy.
PROBLEMS
Not really any
SUMMARY
Overall, good job. You made a sweet adventure, and I look forward to more of your work. DL this, peeps!
Hmm…I’m afraid that your level, while it does have its points, it needs some work. Allow me to explain…
QUALITY
You watched your masking pretty well, but the quality of the level was in dire need of repair. What’s with that pit to the far left? Why is there always 2 [or 4 or 6 or 8…] of every powerup in the same place?! Even I know that’s a no-no. So, weapon placement was OK, but you definitely went overboard with all the powerups. That’d be a real killer in a battle situation. ;(
TILES
Good tileset. I like how its designer found a new set of colors that fit together. Music was mildly funny, too. You made sure that in all—couch, cough, most places you didn’‘t overruse any tiles, but you mostly distributed them pretty well. I liked how in the shaft near the blaster powerup[s] you used the little “x“es. It was creative on your part. However, in the part with all the RF powerups, you used tooo many of the big “x“es. You would do well to pitch some of those.
BUGGYNESS
One of the best points [I think] in this level is that there’s not really any buggyness! At least, not that I could detect. This’ll get you some points, to make up for all the other ones you unfortunately lost. Nice going!
EYE CANDY
Ah yes, and this is another big problemo. No eye candy whatsoever, and this makes me gasp in profound shock. Why didn’t you add any eye candy to your level?!! You could have at least done us a favor. You could have made little ships flying in the background, or maybe some alien structures floating slowly in the coldness of space. Try and do a little work here, please?
PROBLEMS
I didn’t run into any problems running the level, which is always a good thing. At least you got the level to work properly. I do not know if this level will work in 1.23, but remind me to test it out someday and I will. It doesn’t look like it’d cause any problems in 1.23, and it surely worked in TSF. Oh bother, I’ll look into it someday.
SUMMARY
so, to finish up my longest [ever, to date] review ever, let me point out a few things… You done well with your level, even if it needs work. I like to say that a little creativity goes a long way. Next time, however, try making a different battle game, as everybody seems to be making their own versions of battle game 1 these days. Work on the things I pointed out, and you’ll be just fine. It never hurts to go back and fix up an area that needs help, if it’ll save you much in the long run. The music fit just fine, don’t change it. The tileset fit just fine, don’t change it. The concept was just fine, don’t change it. Just remember to fix up the amount of tiles you overrused, the excess powerups, the wierd and strange pit at the single player start [yay! you put one in!], and add some muchly needed eye candy, and I think you’ll be back in business! Good luck to you, and remember that criticism in the negative sense can help you discover inconsistencies. Don’t let it get you down. You’re not a bad level maker, this level simply needs work. Readers, if you want to download this, go right ahead. Even if this is a poorly built level, it’s still an okay one, and it’s definitely usable, even if it needs repair. See you around, kids!
EDIT:
Aw heck, I’ll give you a 10% boost, just for the effort. :)
the lvl is nice
the eyecandy is also good
and the idea to kill people in the bonus room is ok;)
the pus are hidden good
and the water is also a good idea
the coins are on good places
but i think the music wasnt good for using it by this lvl
but i give it a 9.5
Good Work;)
Simple yet easy to use with many different environments, and nice to look at to boot!
If I ever get inspiration to make another level, I’ll probably use this.
nice music:D
awesome:D
but the eyecandy wasnt good
if you fix that i give it a 10
o and thanx for the music;)
i give it a 9.7 now
I thought this was a really good conversion.
But you have to include the lift tiles for it to move up/down and left and right with animation in all the tile sets, plz.
Also I’ve been level converting and the worm statue acid pools and goblet of fire need to be in the grasslands tileset.
Hope u change the tilesets slightly so they have the extra stuff in them, Plz and thank-you.
And if you have spare time do you reckon you could make the shadowlands tile set (outdoor map).
Why wouldn`t I know it?
I knew one day this sort of thing would come out!
Minor problem with me though:
How does the “Generated-Trig-crate” work?
And that thing in the wall with all those bomb scenes doesn`t make any sense for my concern…
So…WHAT does that do?
[Review changed to quick review. – cooba]
The only thing left to say is “WOW”!
It is A-MAZE-ING!!!!
[Review changed to quick review. The only thing left to say is “Learn to make quick reviews and save me the work”. – cooba]
QUALITY
WoW. Gooooood job. You put in alot of animations, which makes my heart go “pitter patter”! just kidding. Really, you did do a fine job.
TILES
All there! you got [I think] all the jazz1 tiles for Nippius, and this also pleases me. In fact, it’s the tileset I’m going to use for Jackpack! Anyways, alot of nippius is anim’ed [booboo], so good going, getting em.
BUGGYNESS
NA
EYE CANDY
Lots. Fallen snowmen, ice glinting, this set’s got it all! Great work.
PROBLEMS
N/A
SUMMARY
sigh yet another ten point zero for Vi. Dl, if you stand its excellence. unnnh thud
QUALITY
Well, well, well, an actually GOOD!! conversion of diamondus! I’m totally blown aways! I notice the exemplary quality of your set [the little screens are really cool], and the fact that you made three versions of the set. That;s really neat.
TILES
Aligned very well, it wasn’t that confusing. as for the style, you got the jazz1 tiles, and got them all. Good work.
BUGGYNESS
N/A
EYE CANDY
Tons of loads of it. You certainly didn’t make a boring set, and I congratulate you on that.
PROBLEMS
Not really any. Well, well yeah. No visible problems.
SUMMARY
It passed. In my book, at least. Flying colors! Download, people!!
[Rating (2.3) clearance. 2.3 isn\‘t exactly a rating that suits a tileset that you call good. Feel free to readjust the rating. – cooba]
HUH?! How’d it get changed to 2.3? Let me fix that…
When last I reviewed, it was sunny and warm outwheres….
Anyways, let’s get on with this. Well done, lots of eye candy, interesting details, and kooky little things. I like the giant white dice. They are my best friend now, robbing my human counterpart of his happiness and joy…
Not really any bugs, at least not that I could tell. Then again, I never was that good of a bug-checkerupper…
DL NOW, YA FREEEKING IDIOTZ!!!!
This prog rox! NO bugs [I meant—er, mean it…] at all, lots of features [such as color change in multi, and more colors than in just the regular old program too…, name color, and so on…], and it is easy to use. Good job! DL NOWWW!!!!!!
NNNNNNNNNNNNNNNNNOO OOOOOOOOOOOOOOOOOOO WWWWWWWWWWWWWWWWWWWW
WWWW!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!! I darned right mean it!
QUALITY
Overall, good. Levels were okay, but they had their problems, such as the odd dead end.
TILES
Incredible. You’re really pro at tileset design, aren’t you? Anywhoo, nice work, lotsa stuff, and just good work.
BUGGYNESS
not really. Please move along…
EYE CANDY
LOTS AND LOTS AND LOTS!!!!! This has some pretty nice eye candy. Great for a nice rainy day, when you can avoid mowing the lawn and feast your eyes on this masterpiece…
PROBLEMS
Just what I mentioned.
SUMMARY
To finish up, you did very well here. DL NOW, OR I’LL HIT YOU!!!!!!!!!!!!
I think..
You have the feel of the origional JJ1 tileset use down, but you miss features that even JJ1 had.
Where are the secrets? Springs were not used until medivo. Where are the goodies?
Hiding enemies is a general levelmaking no-no.
Levels were Linear and did not provide much to explore. I’m willing to let that slide a little; they were quite long.
I like how if you do go through all of the Jackpack installation marlarkey you technically can’t even play these levels unless you toss in the homecooked levels episode.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.