could be worse.
What this is
This is basically a tileset conversion containing 3 different tilesets. (Deckstar, Industrial and Muckomok) While the idea seem s good on paper, it isn’t that good.
Tiles
Well, like I said we got three different tilesets. While there is a lot of tiles to work with, lots are missing. A lot of animation aren’t here, tiles are missing from ALL the tilesets. No Jazz 1 signs and were missing the blink arrows. (there there, but not animated) We got destruct blocks, vines and that’s it. the only background to use is a little blue square of color which is pathetic and a weird space sky thing, tubes, spikes and that’s about it. Overall, this would get a 2 by itself, but because it’s three different tilesets I raise my rating.
5/10
Animations
While some of them are here, like the static tvs, a lot of animations are missing like the spinning platforms, glowing arrows, tubes, acid and much more. Too much is missing.
3/10
Colors
WAY off. Many things look like they lost a lot of color and a lot of them look MSpainty. You call this a conversion? The colors suck and some of the black wasn’t replaced.
2/10
Pallet Events
Won’t rate because they are usually forgotten. But nothing works. There’s not even a textured background!
Masking
Masking isn’t bad. there’s some things that aren’t supposed to be masked though. More straight lines could have been used. Overall, most of the mask is good.
7/10
Reusability
Great! this tileset is great for reusability as you have three different themes to chose from. GREAT!
9/10
Final Score: 26/50
Score: 5.5
Rank: D
DR? This is a hard one. This is a Farley decent tileset. but fails as a conversion. I’ll leave my rating as N/A as it’s basically a matter of opinion.
Now this is any sonic fans dream. A complete conversion of the lost Hidden Palace Zone. How does it stack up?
Tiles
My god. My **** god. This is great! i have played through Hidden Palace Zone before and EVERYTHING is here! the flashing bridge, tubes, Master emerald, background, and all the blinking lights you can handle. Even those slopes are in here! Waterfalls, water sides are in here as well! there are even poles and vines! I know that usually i give a lower mark for lack of textured background and stuff like that, but this totalness of this conversion just outweighs that. I love it and it would make any sonic fan happy!
10/10
Animations
Great! All the animations from hidden palace are here and kicking. Nothing is missing! Goreat job!
10/10
colors
PERFECT IN EVERY WAY! Everything looks correct.
10/10
pallet events
I’m not rating for anything like poles or anything. All I have to say is what happened to the water? There was water in hidden Palace.
Masking
Masking is pretty good. Straight lines for the most part and everything tiles without masking bugs. Great job!
10/10
Reusability
Well not so great. you are limited thanks to no outdoor background. You cans till do quite a bit though with this tileset. I just wish there was an outdoor background so I could do a mixture.
7/10
Final score: 47/50 +-5 points for being TSF only. You could have taken away some things to make room.
Score: 9.2
Rank: A
DR? Hell yeah! This is every sonic fans dream of a conversion. this would get a 10 if there was an outdoor background and it was 1.23 Download right now!
The pits ruin it. Download if you want a level to look at.
Looks like it were singleplayer only
Is there a readme or description or something? Looking at the screenshot kind of gives an idea, but what does it exactly do? Does it just record singleplayer games, or can it do multiplayer too? Is it anything like the demo that plays if you leave jj2 on the title screen long enough?
WTF? For me, the cuboid crashes the game after about 10 seconds of playing!
PlunK: nope, no weird effects. I just start playing… 10 seconds… CRASH.
OK, It doesn’t look like a robot. You don’t need to do anyhting than dodge the flails to win this. Far too easy. What is the meaning of the tube in the start? nothing. Many good lvl makers use custom bosses, but making one won’t make the level good. Not bad, just keep trying and make differerent lvls too.
I did Know that. I just think they are cool to use as alternative bosses, and I know they aren’t knew, but I haven’t seen them used very much. There is alot of cool stuff you get make usng MCE’s for thosse who know what that is.
For Kax: Is it the screen flicker effect? Part of the cuboids is the screen will go completely multicolored bars( like TV fuzz )and the more you make go berserk(kill all cubes)the more often and longer it lasts. It might be what crashes
Eyecandy A lot of eyecandy. Well placed too. Nothing to say here.
5/5
Enemies Also a lot of (well placed) enemies. Those bees were also good xD.
5/5
Fun I had fun, but the part with the warps and the fact you needed 100 coins were less fun. Also, there was in the tower with those jars a bug with a spring. you couldn’t get on it because you got stuck in the wall.
4/5
Music The music fitted with the story of the level, it was kind of creepy. you heard it bad though, because of the sound of the flames.
2/3
Total 16/18=8,88=9
For your information: these bosses not exactly new as they’re just respectively old Devan, Bolly, and Uterus with misplaced (uncached) sprites. If you were to put a Devan in the first level, your “Hyper Jazz” would become a Devan. Etc.
Eyecandy There were a lot of trees, totems, waterfalls, flowers and strange squares in the wall (what they did there, i don’t know…) in other words, well done
4/5
Enemies Not many, it could be more. I didn’t notice a difference between normal and hard either. Because of the lack of uch enemies this level was just simple. pity.
3/5
Fun I simply had fun, and those texts were fun too (and yes, i’m a n00b that uses jjcoins to check out what’s the bonus xD )
5/5
Music it simply fitted to the tileset and the level. It’s grasslandy (is that a word?)
3/3
Total 15/18=83,33%=8,2
hmm…
Not bad with this tileset.
But it’s a bit short.
And there isn’t too much things.
Only lizards,turtles and apples.
My rating is: N/A
I don’t know how people are rating this pack since one of the tile sets are missing. The level tmcship1.j2l
this needs to be added in.
Note: this is NO review!
Good try, but do not give up, no really… don’t!
I think you can do better with some examples. So I’ll give you some links to help you:
You do not need arenas with Tuf Bosses and enemies in it to make the Robot Boss harder. For example, download this level.
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1908
I’ve also created two examples of nontraditional Bosses, one of them is a big Robot Boss:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4930
And also my friend Gus uses nontraditional Bosses, so download his packs.
http://www.jazz2online.com/J2Ov2/downloads/browse.php?userUploadsID=4964
Check them out and then try again. I’m sure you can do it. DON’T STOP!
I think if you add the word “Concept” to your level title (Which I feel is what you are demonstrating here), you would avoid the reviews by people who are looking for quality (AKA review by sonicnathan)
The design is simple: basically a puzzle boss that solves itself, but the idea of waiting around while it does that seems rather unorthodox for even a puzzle boss, even if you are defending yourself from enemies.
This concept might be more believable in a war-theme (“Hold the base until we can send reinforcements…”), but as a generator thingy?… maybe not…
A good idea as a timer…
This was rather interesting. I would have liked more eyecandy for starters (Since I really couldn’t tell I was fighting this huge generator robot thing).
The boss concept isn’t bad, but is rather wasted in its execution. The fun comes from a Wario Ware like sense of trying to figure out what the hell is going on (I won’t spoil the specifics) but once you do it becomes all too easy to win (Just stay light on your feet, and it’ll be easy to avoid the two schwarzengaurds which provide the biggest threat.)
However, once you figure it all out it just doesn’t have any other reason to come back to it, and theres no real challenge past “How do I kill this thing?” Your experimentation time may vary but I figured it out just right before I died the first time.
I say download, since its worth a look. Its a semi-interesting approach (even though the mechanics have all been done before) and unlike the recent Bosses pack by DX, its not out to kill you. So it has that going for it. Just be warned, that the gimmick wears thin far too quickly.
??????
Eyecandey: Bland. Nothing there at all. Layer 8 but that’s all. (maybe a little layer 3) The eyecandey is so bland I could have made something like this in 2 minutes! Layer 4 is empty and you used about 6 tiles and 1 animation.
1/10
Gameplay: Non. All it is you fall trough a hole and go to a badly done boss. All you do is kill turtles (Which there are to many of them) while dodging Tuf boss boomerangs. There’s a robot boss at the top but he’s impossible to get to. I couldn’t see a way to complete the level. If you can complete the level I’ll update my review. Edit: You can complete it, but the SCE spawns so slowly I died before even one forth of the health was gone!
1/10
Pickups: Non. Period.
1/10
Final Score: 3/30
Rank: F
DR? I just can’t say yes. But keep trying! My levels used to look like this and now I’ve greatly improved. Just keep practicing!
Wow, I’m impressed that someone actually uploaded a JJ1 level. I had one in progress too, but it wasn’t finished. (I actually made it because I accidentally deleted the first level of Technoir – send it to me via electronic mail if you can)
Enemies:
Long live the Diamondus bees and turtles! Doubble Dutch also outfitted them with brand new golden shells, so they look like they came from the Battleships. Nice. However, there are far more turtles than there are bees, so shooting gets a little boring after a while.
Weapons:
In spirit of JJ1, the player gets more weapons than he or she needs. Better many than nothing. Unfortunately, there is more ammo for Toaster than there is for any other weapon.
Layers/Eyecandy:
The modified Diamondus tileset is used really well, as far as JJ1 allows. The background is very groovy, and so are the lava waterfalls. The robot from One Must Fall also takes place in this level.
Secrets:
What would be a level without secrets? Those who read the JJ1 manual will feel like at home – if you come across a dead end, shoot it! Actually, I was rather disappointed at the end of the level, because the level was fun and I wanted more. Fortunately, I discovered a secret which brought me another extra minute of gameplay.
Extras:
I was somewhat surprised by the hole at the start of the level, and it made me lose one life. A similar thing happened later, after I shot a checkpoint. There is a bug in JJ1 which makes you lose two lives if you fall to the bottom of the level after you shot a checkpoint. The level was also hard, like most JJ1 levels. This is probably caused by the lower resolution and more enemies. Fortunately, you have plenty of Toaster ammo available.
Final Rating: 8.0
Download Recommendation: Of course!
Comments: Are you still reading this? What are you waiting for? Download it now!
I haven’t reviewed for a while. Now it’s time.
Eyecandy is something what you normally don’t see in tube electric levels. I like the way how you have used transculent bricks in the level. Background is nice and i like the fade colour in textured background. Also I didn’t find any tilebugs. I can’t say more about eyecandy.
Gameplay is pretty simple. Layout is very easy to learn. There are lots of ammo but not too much and PU’s are placed well. Springs and tubes are well placed so flow is pretty good. But after all gameplay doesn’t give anything new and inspiring and thats why I am little dissapointed.
Overall this level is nice and I’m not suprised that this level is in Anniversary Bash 10 but still I think that you can do better ;)
Hmmm…
Well this is your 2nd sp level.
It’s not bad.
But:-the eyecandy is a bit poor.
-and there aren’t a lot of things, only enemies
Fix the level.
No more
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