I love the lava like waterfalls. And the background sure gives it a nice twist. You should look into this if you want to see something different in Jazz1.
The level seems to be some really strange edit of the first Jazz1 level. Although it is hardly recognizable.
Great tileset !
Congratulations :P
With this tileset I cam make my Dream Map ! Thx ;]
[Review changed to quick review. For more information, see \Review Rules\. – cooba]
a very nice balance between challenge and creativity and i think this is probably one of those level that match almost exactly in event style (e.g: the bounce wall things). When i checked this level i found no bugs. Suckatubes review states that there are bugs in this level but i havn’t seen the need to cheat out of any problems. The hyperdrive tubes fitted the theme of the level pretty well, especially when your outside in the middle of space.
From the layout of the level i can see you’ve spent some quality time on it, along with fixing bugs and mistakes.
Overall i think this level would definatly be a good first level for your level pack. Good luck and keep it up.
Eh, pretty bog standard battle level with conventional gameplay, placement, eyecandy, and pretty much everything really. It’s not bad I suppose, but it’s just so normal that it just feels very boring.
unfortunatly i can’t give a full review on this because i’ve only got TSF :( But what i’ll say for now is don’t give up on your level pack. Continue it, just like everyone else. Unless something else is in the way of it, you don’t need a releasing date for it, because that puts too much pressure and then people end up unable to finish making the set. But whatever you do, never give up until it’s over. You’ve made it this far, there’s no turning back, so see if you can finish off the levels somehow so that everyone gets the full taste of what it means, to play Tomb Rabbit 2.
[I’m only here to tell you that this pack works in the versions 1.23 and up. ~cooba]
EDIT: thanks for the update cooba, im definatly getting this.
it was ok i guess, but it was slow and the base was outa tune. just tune the base in and make it faster and then you’d get a better tune.
i wouldn’t really call this a remix however
I could only manage to beat the first boss level but the other 7 are well… FAR TOO HARD!
Like, wtf? Why did you make this?! This is just 8 similar bosses all in really frustrating arenas that take all the fun out of fighting the bosses. More effort next time, please.
~BS7
stop it always using “organic.it” because u like that music.. u have to put a music in a level that ‘fits’.
Veg, I challenge you to describe how the drivel I just played was fun in any manner and what the hell they were supposed to train you for. Last I checked, not many levels force you to contend with spikes, flailerangs, dragon fire, a handful of other enemies, and the boss you’re supposed to hit all at once and the ones that do Suck. Hard. The only training this pack provides is how to be good at this pack.
I’ve tried hard not to touch this, I’ve been burned far too much on past boss packs and their staleness. However somewhere down the line something caved in. Luckily enough this pack was different. Despite that, it has to be the worst set of boss battles I’ve ever played.
The pack tries desperately to be challenging and over the top and sacrifices fun and good design for it. None of these levels offer a modicum of fun, and the ounces of cleverness they display are completely outsed by the fact that the levels are designed not to be completed. I know what you’re thinking. However most level packs have challenge that is not repetive, rewarded well, and knows it must be eventually overcome because the player needs to know what happens next. These levels are not chained by any significant storyline, location or gameplay changes. They have it in their minds that you just murdered their wife and kids right and front of them and pissed in their shoe. They want you dead and could care less if you make it to the next stage. When difficulty is designed solely for the sake of being difficult, everything else suffers.
Let’s take for instance the final fight against Devan. It is a multi tiered fight where Devan constantly moves up ropes that can only be shot at by hanging at the rope above him. If DX focused on making the ropes themselves difficult (like maybe using the suckers on ropes concept from a previous boss) and allowed Devan to go up more than two floors, this would have been a good battle. It instead focuses on making the entire arena intent on killing you. The arena is cramped and its easy to get hit by fire, and more than likely you’re going to get hit by the Tuf bosses every time unless you play the boss fight really, really slow. Which saps out all of the fun of fighting Devan. Dude has 200 health or so, and your arsenal is rather limited, and will quickly become just the blaster. I don’t have time for this.
Also don’t give me any damn excuse for the eyecandy. I don’t give a crap that its only a few boss levels. These levels look like all DX did was take a bunch of concepts from older packs and then put them all together in one tiny-ass room, hit the “blend” button and then repeated that seven more times. Heck sometimes he even forgot to change the boss. This does not show effort on the designing end. I could have made this pack in five minutes minus the time it would take for testing. Show me that there was some effort put into this pack. A review that says “Well the gameplay sucked but at least it was pretty” is way better than “This is pure trash on every front”. Hell at the very least change the tileset. This could have just been one level that looped itself with a hub where the player picked which boss he/she wanted to fight. Actually that sounds kind of cool, it’d be much better if the pack actually did that.
However “Bosses” doesn’t want to be cool, it just wants you dead because it thinks you raped its mother, and thats a shame.
aaah man. plz make a TSF version cause this sounds like a really good program. And by the way, for those who can’t get this to run properly without an access violation, you’ll need something that stops access violations from happening.
(-) just don’t do another remix of deserto. This is just horrible. Whatever you do, don’t do this again. And that high pitched electic guitar thing, whoever you got that from, wherever you got that from, don’t use that in any of you songs. It destroys them.
[Negativity edit. Bad upload or not, please be nice. ~cooba]
I guess it was alright. Could have been longer and more understandable. One thing that disappointed me was after the end of one of the levels at the loading i get an access violation saying that a level is missing or something like that. But the thing i did like was that you’ve done a diffrent and original type of single player pack.
Overall i think the story wasn’t all that epic. I usually like level packs with exciting and action type stories.
Download recommendation: Don’t know, you decide. Like or dislike, your opinion
My god. If you want to have fun with hard bosses, this is it. This is harder then trying to beat Jazz 2 without getting hit, on hard, with only blaster, and only 20 enemies defeated!
Eyecandey
Wow. did you even try? No this is bad. just a couple of castle blocks put together to make the most boring thing I’ve ever seen. I can’t stand the eyecandey.
1/10
Gameplay
You may think that this may be fun but no. the bosses are impossible. You got dragons, vines, spikes, and tuff bosses in one little arena making it look like a room of torture. The bosses are impossible to defeat without JJGOD enabled. Even if this for a joke, tit’s not funny.
1/10
Ammo
AH! No enough. You WILL be using your blaster the most and with all those enemies, you might as well write out your will right now.
1/10
Enemies
EVIL! The room is trying to kill you. You won’t live!
1/10
Final score: 4/10
Score: 1
Rank: F
DR? what do you think?
very nice program!
9/10!
[Review changed to quick review. For more information, see Review Rules. – cooba]
A good hour, though for some parts more than others. The blue walls, bricks and green pipes highlighted in the screenshot look amazing, but this comes at the expense of the rest of the tileset, none of which is attractive. I’d love to see an expansion of the sewer with more soil tile variety that nixes the rest. Masking fine, layout imperfect.
“It will overwrite your default files, so back them up first.” Use JSwapper! :D
DD takes the rainbow background from the Xion is Wrong edit and runs with it, brightening up other aspects of the tileset, changing colors, etc. It looks pretty, if could use maybe a few more caves. The design is complex, if nothing revolutionary. Support JJ1!
DaPete10… never thought I’d see that name again.
Well, the’re not much to say about this, but I’ll try. It’s simple to use, includes an explaination for when you’re really stumped on running this patch, it’s quickly done and most important: It actually works.
From now on, all TSF users will be able to use larger music files and be able to save in huge levels.
Rating Bosses
To start:
I thought it was a Boss fight training, but when I encountered the first Boss, I think everyone who uses this pack as a Boss fight training is ill.
Eyecandy: (20 pts)
The Eyecandy is fair, however all of the levels are set in the castle. I think it was better if you have chosen eight different tilesets for all levels. I think if you have chosen eight different tilesets, I would give you more of the twenty possible points. But in the fifth level you used a pretty good Castle Eyecandy with those moving platforms. And in the second Boss level there are flying springs. I don’t see this very often. So I think it’s a bad fair gameplay, but you can do better!
Result: 7 pts
Gameplay: (20 pts)
BAAAAAAAD. There are eight ‘Boss-fights’, but I think it are eight ‘Boss Tortures’, because it is almost impossible to kill one of the eight Bosses. In each level Tuf Bosses are hidden behind the wall (so they are out of player’s reach). Maybe it was better if you have used one or two Tuf Bosses, and NO MORE than three! You have used at least SIX Tuf Bosses and that’s the reason why the Bosses are almost impossible to kill.
Result: 0 pts
Story: (10 pts)
There is no story. So this factor does not count for your final rating.
Result: N/A
Obstacle placement: (20 pts)
Very-very bad. There are too many Tuf Bosses, but apart from them, there are also respawning enemies, smoke rings, Spike Balls and loads of spikes. And you can guess it: MUCH-MUCH-MUCH TOO MANY OF THEM!
Result: 0 pts
Bonus placement: (10 pts)
No bonuses, but you really needs them, because without carrots it is impossible to kill the Bosses! So once again no points.
Result: 0 pts
Conclusion
You do not need arenas with Tuf Bosses in it to make a Boss harder. For example, download this level.
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1908
And if you want to create a… well… nontraditional Boss, download these examples. http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4930
And also my friend Gus uses nontraditional Bosses, so please download those packs.
http://www.jazz2online.com/J2Ov2/downloads/browse.php?userUploadsID=4964
Check them out and then try again.
Total points: 7
Maximum number of points: 80-10(story)= 70
Calculating: 7÷70×9+1= 1,9
Mark: 1,9
Download recommendation:
creating 5 levels by only swapping 1 level-layout, to 5 kinds of tileset pallettes is not called a level pack :l
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.