RecommendedReview by HorvatM

Posted:
10 Apr 2008, 07:05
For: Jazzed Lab
Level rating: 4.3
Rating
4.5

It’s been quite a while since I was here and did some reviewing. So… this is your first level? Well, it’s far better than first levels of mine!

Enemies:
Enough, and in some tight places maybe too much, compared to those open places where there are not many. I have nothing against your choice of boss, but it’s been a bit too easy to defeat it.

Weapons:
Like n00b said, too much, and the player is somewhat overpowered with all the power-ups and stuff. This makes the boss very easy to defeat, say, using powered-up RF Missiles. There is, though, a wide variety of them, so you are never stuck using the Blaster.

Layers/Eyecandy:
Layers other than 3, 4 and 8 are never really important to me. However, to those who love eyecandy, I guarantee you’ll be disappointed big time.

Secrets:
There are a few, but they are spoiled by help texts. For example, the secret gem stomp. It isn’t really that secret when you know its location.

Extras:
There is food, but I never got a Sugar Rush – which is good, as the level is far too easy. The sucker tubes are used well, and so are spring-and-pole combos.

General Rating: 4.5
Download Recommendation: If you are bored, it can keep you occupied.
Comments: You have a potential. Don’t waste it by creating bad levels.

RecommendedReview by Puffie40

Posted:
9 Apr 2008, 22:27 (edited 9 Apr 08, 22:28)
For: Episode Three: The Battle for Carrotus
Level rating: 9.6
Rating
9.5

A continuation of the awesome level series by Evilmike, and he does not disappoint.

Evilmike has mastered the mood of the series very well. Both the storyline and music have that “This can’t be happening” feeling that “Rebirth of Evil” started in it’s story arc, and expands on that.

I get to see more of his amazing usage of the TOPIII tileset, with a station that almost seems real due to the amazing application of eyecandy.

The highlight of this levelset for me is the virtual combat level, where you navigate a “Wireframe” version of diamondus. Diamondus levels are a dime a dozen on J2O, but this level is so unique, it’s amazing!

Recommended? OH YES!

RecommendedReview by Puffie40

Posted:
9 Apr 2008, 22:11
For: Episode One: The Invasion of Deserto
Level rating: 9.1
Rating
9.5

Pure awesome.

A solid storyline starts this levelset off. Then the fun begins.

Evilmike sez this is the remains of another levelpack, but you can hardly tell with the storyline.

He uses tricks I did not even know were possible in JCS. Seeing a small cutscene to show a gate opening, greating a ball of light for a teleporter, even using the ROCKET TURTLE, a boss I had previously thought was unusable!

This levelpack is work the download just to see what kind of tricks JJ2 is capable of doing.

Quick Review by Fadoda

Posted:
9 Apr 2008, 19:13 (edited 9 Apr 08, 21:17 by cooba)
For: Desolation (Updated)
Level rating: 9.5
Rating
9.5

i really love this game

[Review changed to quick review. – cooba]

RecommendedQuick Review by Typhoon Bunny

Posted:
9 Apr 2008, 12:59
For: Wadledee's Carrotland
Level rating: 6.8
Rating
7.5

I think it’s a good level.
Because:
-It’s easy
-There is a lot of things
-It’s spectacular

But there is a mistake:
The boss isn’t work!!!

But this is a good work.
Well done!

RecommendedQuick Review by čiči

Posted:
9 Apr 2008, 11:31
For: Requiem for a Carrot
Level rating: 7.5
Rating
7

cool game

RecommendedQuick Review by SPAZ18

Posted:
9 Apr 2008, 11:16 (edited 21 Apr 08, 21:30)
For: Requiem for a Carrot
Level rating: 7.5
Rating
8

OK, the music file works now. Here’s a quick review.
Two very nice levels, Lux Aeterna is probably the best of the them.
There is a cool secret in the LA level but I won’t reveal it, don’t wanna spoil it for the other JJ2 players ;)
A rating? Hmmm… would an 8.0 do?

Quick Review by adam16811

Posted:
8 Apr 2008, 15:58 (edited 8 Apr 08, 15:59)
For: Króciutki teścik
Level rating: 1
Rating
1

Well,too simple too short :C

Put some eyecandies in it .

Not recommendedReview by n00b

Posted:
7 Apr 2008, 22:42 (edited 7 Apr 08, 22:43)
For: Jazzed Lab
Level rating: 4.3
Rating
2

This level is honestly not that good. I’m assuming Spaz18 added around 4-5 extra points to his score because of the fact that this was Puffies’s first level.

I’m trying to be as fair as possible when I say that this level is in the same league as “Uterus’ Castle”. Puffie has a good focus on his level that keep it from being painful to play, but it reeks too much of bad design to be recommended for playing.

The number one thing thing Puffie gets wrong is overpowering the player. You get far more ammo than you need, and oftentimes there is a Powerup monitor right next to a cache of ammo. The number two thing that is wrong here is letting the player know too much. A few bits of discovery are absolutely ruined by textstrings. The one right before the highjump, for example, is high unnecessary since the blue spring is right in sight. There is another one, placed by mistake I’m assuming since the same message can be found in an out-of-the-way text sign a little ways ahead, that spoils a secret gemstomp completely. The second instance of this rather offputting text (i.e. the one that is a littleways off and on a sign) is actually welcome since it rewards the player for going out of their way by clueing them into a secret they might of otherwise skipped over. The first instance of this textstring however is right in front of the secret, which diminishes the fun. The third major thing that Puffie gets wrong is the extremely dull boss arena that is used for the robot boss. To be fair, a decent arena for the robot boss is hard to get right, so my suggestion would be for Puffie to have used a different boss.

Onto the more broader subjects, the level design is extremely linear. There are bits where it gets somewhat clever but there are too few of these and they’re never clever enough. Design is far too open for any of the enemies used to be effective at rabbit-roasting, and enemies that do work in open areas are seldom used if at all. The design would work had Puffie made varying paths that were still rather linear (ala Green Hill Zone in Sonic 1) or had the player go through multiple areas with a clear, well-thought out minor puzzle/enviroment interaction along a sole path (ala Marble Zone in Sonic 1 or the game Whiplash) with good filler material inbetween. Puffie does neither and the level feels dull to play because of it. By expanding his level designs to be either slightly non-linear, or more focused on challenging the player, Puffie will be able to create quite decent levels for a fledgling designer. As it stands, this level shows Puffie has potential (its overall “feel” is much better than the usual trite uploads from first time designers) but it just isn’t all that fun.

Second broad subject is the eyecandy which is rather basic. The design of the level hurts the eyecandy as Puffie cannot flex the tileset all that much on layer 4. The background layers are used very poorly, and at times background objects appear to be floating in midair.

While Jazzed Lab is a good effort for a first level, and is backed by a better handling of the JCS that other fledgling designers like jackflash don’t have, it isn’t all that good, far too short, and somewhat dull.

Quick Review by SPAZ18

Posted:
6 Apr 2008, 10:57 (edited 6 Apr 08, 21:10)
For: Jazzed Lab
Level rating: 4.3
Rating
6.1

Not bad for your first SP level, however it was a bit linear. I found myself just running in one direction.
The background looks a bit weird. It sometimes looks as if the objects in Layers 6 and 7 are floating in mid-air.
A 6 for effort, but do keep at it! =)
+0.1 for the text events.

Review by Krinya

Posted:
5 Apr 2008, 21:05
For: Strange Maze - find a coins
Level rating: N/A
Rating
N/A

Jush rename the extension to .rar :)
And works! :D

RecommendedReview by Rewence

Posted:
5 Apr 2008, 00:02 (edited 5 Apr 08, 00:14)
For: Le Patio De Resistance
Level rating: 7.7
Rating
7.7

So,here“s a review. But on the beginning I just wanna ask is this name on French or…?

Eyecandy

8,4

The eyecandy is the best part of this level. You allmost made a wonder with it. The background layer has been completed. It was creative to allocate the grey tiles in the layer 8 ,what makes it better ,alias and unaccustomed. Also much of the „cave tiles“ affect on the level. Hmmmm…the layer 3. You inserted a lot of flowers ,trees , bushes,blanks and paths. Your plant and „cave“ nature made a nice impression during playing. In that all it looks that you gave a lot attention in this level and also mucher then in the gameplay.
BRIEF:It“s the best part oft his level.With this eyecandy this level is more interesting and rather. But even it couldn“t dazzle the gameplay.

Gameplay

7,0

Like in your last(xlmlava) there rested a lot of blank space. Not so much like in the last time , but a lot. Falling is the backbone of this level. It“s sure that u wanted to make it for jazz too, but its even too much for him. Also, it was very hard on the beginning to find the way where the carrot points are.I needed like 25 minutes to know them mentaly(but of course in a 1v1), for the center (where“s the bouncer pu) too. This level is symmetrical, so bases are aparted with a wall thats“s under the center.
BRIEF: A lot of falling, rebounds with the springs…confused arterial parts.

Weapon & carrot replacement

7,6

All power-ups are on nice places, but maybe it would be better if the full-NRG carrot would be in the center and not the bouncer pu. But then that 2 full-carrots should be 1-energy-c“s and the bouncer pu should be somewhere up in the middle. But I know that u had a good decision and that u wanted to make it unusual. Also 2 same pu“s(seek-up and rf-down) were a pretty good idea. So both teams can take easily their pu, from their side. It“s not important to coment the ammo because there are enough pu“s so u can easily get 50 of some weapon. But with a half-blank level the weapon&carrot replacement can not be much higher then the gameplay.
BRIEF: Unusual decision, (maybe the usually would be better) but its OK. With this idea all pu“s are on nice places.

Originality points

+0,1 for the „French name“(hehe) and for the unusual decision

Final rate 7,7

~Rew

Quick Review by PurpleJazz

Posted:
4 Apr 2008, 17:02
For: Déjà vu?
Level rating: 8.5
Rating
7

Well, this is a decent remake, but I felt that more could of been done. At least the author tried not to make it just a meer tileset change by making a few modifications to the gameplay, which improve it a little, although doesn’t effect it drastically. I think this is an ok effort, but is nothing compared to the awesome Charnel Keep.

RecommendedQuick Review by Spaz WPK XS

Posted:
4 Apr 2008, 10:14 (edited 4 Apr 08, 11:32 by cooba)
For: Heaven On Earth
Level rating: 6.9
Rating
7

Not bad… Playable, no bugs. 7.

[Review changed to quick review. For more information, see \Review Rules\. – cooba]

RecommendedQuick Review by Spaz WPK XS

Posted:
4 Apr 2008, 10:10 (edited 4 Apr 08, 11:32 by cooba)
For: TSF Mega Memory Boost
Level rating: 9.7
Rating
6

Great.

[Review changed to quick review. For more information, see \Review Rules\. – cooba]

Not recommendedQuick Review by Tahget

Posted:
3 Apr 2008, 18:47 (edited 4 Apr 08, 11:32 by cooba)
For: Bosses
Level rating: 1.7
Rating
1.7

wow, they’re really hard. the only one i’ve managed to make through is the one with bolly, and that’s because I’ve first destroyed all spikes. this pack is really, really too hard. I don’t mind the lack of eyecandy though (it’s a practice level, they don’t need eyecandy)

[Review changed to quick review. For more information, see \Review Rules\. – cooba]

RecommendedQuick Review by Newspaz

Posted:
3 Apr 2008, 16:12 (edited 3 Apr 08, 16:13)
For: Diamond Rainbow
Level rating: 7.8
Rating
8

I love the lava like waterfalls. And the background sure gives it a nice twist. You should look into this if you want to see something different in Jazz1.
The level seems to be some really strange edit of the first Jazz1 level. Although it is hardly recognizable.

RecommendedQuick Review by Spaz WPK XS

Posted:
2 Apr 2008, 19:35 (edited 2 Apr 08, 19:37 by cooba)
For: Waste Treatment Facility
Level rating: 9.3
Rating
10

Great tileset !
Congratulations :P
With this tileset I cam make my Dream Map ! Thx ;]

[Review changed to quick review. For more information, see \Review Rules\. – cooba]

RecommendedReview by Shadow Jazz

Posted:
2 Apr 2008, 19:07
For: Enter orbitus
Level rating: 8.4
Rating
8

a very nice balance between challenge and creativity and i think this is probably one of those level that match almost exactly in event style (e.g: the bounce wall things). When i checked this level i found no bugs. Suckatubes review states that there are bugs in this level but i havn’t seen the need to cheat out of any problems. The hyperdrive tubes fitted the theme of the level pretty well, especially when your outside in the middle of space.

From the layout of the level i can see you’ve spent some quality time on it, along with fixing bugs and mistakes.

Overall i think this level would definatly be a good first level for your level pack. Good luck and keep it up.

Quick Review by PurpleJazz

Posted:
2 Apr 2008, 08:37
For: Freezerburnt
Level rating: 7.1
Rating
6.7

Eh, pretty bog standard battle level with conventional gameplay, placement, eyecandy, and pretty much everything really. It’s not bad I suppose, but it’s just so normal that it just feels very boring.

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