Introduction
It’s been a while since I reviewed but I promised PurpleJazz to review his pack. This pack was going to have 5 levels at first, but it seems the author didn’t want to make another level.
Gameplay
The levels in this pack are all unsymmetrical. The layouts of the levels are a bit experimental, but there’s nothing really wrong with them. The levels don’t have some random platforms, but they are well planned. I think that Sunken Realm has the best layout, but Altitude Terrace and Evening Shades have good layouts too and some new concepts. Doomed Citadel is not bad either, but it can’t compete with the other three levels. People might call Altitude Terrace confusing at first because it’s not easy to learn. A nice concept used is that in Sunken Realm you start with a Gun8 Power-Up.
Eye candy
In my opinion the level with the best eye candy is Altitude Terrace because it uses all layers and the layers have lots of stuff. The other levels also have good eye candy.. it’s pretty original in some places. Sunken Realm uses Mystic Isle II, which hasn’t been used before the old one got updated. It has a nice background with a translucent layer 6. It didn’t crash me though. There is enough eye candy in the walls and also on places where you can actually go.
Placement of stuff
The ammo placement in the levels is nice, with some quite good shapes. I think some people might think there is not enough ammo, especially at the right side in Evening Shades. That level has a Full NRG on an interesting place, a RF PU that’s not very easy to get, and fly carrots. Sunken Realm has a Full NRG and a +1 carrot and they are close to each other. Nothing really wrong here.
Further comments
Because these levels have some original concepts they might not be very competitive. However, I think Sunken Realm can be a good level to play in. These levels are good to host in so-called ‘Random Levels’ but I think they’re more than that. It’s unfortunate that this pack only has four levels, but they’re really good. A CTF fan should download this, they’re well-known for some people already but I’m sure that there are still enough people that don’t have the levels yet.
Cool lvl! :)
~BS7
Bleh, not good. :/
Too many obstacles = not good for race
~BS7
One thing to say – THE EC IS AWESOME!
It’s just a shame that the layouts are way too simple.
~BS7
The gameplay gets a bit frusstrating sometimes and i think there is too much EC for a race lvl. DR though.
~BS7
Nice levels! Very original.
awesome level :) btw, nice atmosphere.
nice level with some good ideas in it.. those upside down springs are annoying though. :/
fu… level!
[Fraudulent rating (10) clearance ~cooba]
very idiot level! not good tileset (no comment!
[Stijn: Very idiot review! lack of comment! Make more comment else bad review! (Original rating: 10.0)]
Starting Comments
It’s been a while since I last reviewed something… time to fire up my old writing skills.
Gameplay:
Although I didn’t test this in a bunny-infested online server, I got a good look at the gameplay after all. The level runs really smooth. That’s nice AND practical, since it’s a PIT level. Bad flow in a pit level means unsuspected deaths and therefore isn’t good. The level plays really fast, though a copter event makes sure that there will remain easy targets on the map. ;)
Atmosphere:
The level feels really calm, really serene. The tileset has been put to good use and the eyecandy is (not everywhere, but still) quite original. The music fits the level really well, even for a fast-paced battle level.
Eventing:
The ammo placement isn’t all too shabby either. There are plenty carrots for a pit level and the ammo isn’t too scarce either. The fact that RF’s and TNT’s are missing is a bit of a shame for a PIT level, since they easily knock someone down. All and all, nice placement, equally divided power-ups and a warp. YAY!
Bonusses and substractions
None.
Overall
A nice PIT level, well worth the download. You should collaborate more.
Download Recommentdation
Does the pope (-) in the woods?
Further Comments
Keep it going, guys!
8.1? Errr… NO! This isn’t worth anywhere near 8. Poor palette and colours. Bad quality DOOM tiles have been added to an existing Hotel tileset and looks very bad.
No textured background. I can’t see how the DOOM characters and enemies would be useful in a level at all.
Also, the filename is far too long. Just call it DOOM2 or something.
Just a note that there are 3 carrots in the level. The one you didn’t find probably floats near the top-left.
Also I have to agree that RF would fit into this level maybe more than any other weapon. Well, it can be just taste, but at least I wouldn’t like to get RF’ed above pits here.
As far as I know, there is a glitch only with the default gun crates(containing any type of ammo), so crates with only certain ammo-type should work fine.
Anyway, thanks for reviewing!
Well, seeing as SJ wrote a review for Legends, I guess it won’t hurt for me to take the time to write a review for his and DarkSonic’s level back. Rumble In The Bogs is a solid, medium sized Pitfall Battle level using the lesser used Winter pallette of the Exoticus conversion.
I can remember DS hosting this in his server about to 2 weeks ago. It seemed to be an enjoyable level to play in, and when it was uploaded I was certainly correct. I liked the general idea of a Swamp theme be made with Exoticus. The background reminds me of Cooba’s Boomerang (which is a fantastic level so download immediately if you haven’t already) a lot, but thanks to the different eyecandy and atmosphere in general (and different gametype), the level doesn’t feel like a rip
off in any shape or form.
The layout is rather basic, but solid. There are no dead ends, and it all connects together well. No real gripes here. The gameplay also feels well polished, the springs take you to the right places and it’s quite fast paced. Unlike other Pitfall levels, I found here that the pits were very easy to fall into, meaning people die quite a lot. At the area around 88,31 there some celing springs which force you into a pit, which although was used to stop camping at one of the carrots, simply felt too evil for my tastes, and added quite a bit of frustration at some times. That’s not nessecarily a bad thing, but it just gets annoying for some.
The pickups seemed to be placed decently. However, I think there should have been some RF somewhere, as it would argueably be the most useful weapon here. I’d also like there to be more than 2 carrots, but at least they are both placed in unsafe spots. Also note that gun crates can crash a server; I’d replace the Ice crate with some floating ammo.
The eyecandy and the theme are my favourite parts about the level though. The music fits perfectly, it gives the level a quite, mysterious atmosphere, which I highly support giving to a level like this. There was no parts in the level that looked bland, and there were no parts that looked overdone or repetitive. The temple area compliments well with the rest of the level, adding to the “ancient” atmosphere of the level. In general, it’s the best eyecandy I’ve seen with this set as of yet. Nicely done.
I suggest this level for the upcoming anniversary bash, and for the Battle Server if it comes back online. Good work, SJ and DS!
EDIT: Seems that I didn’t find one of the carrots. +0.1
EDIT 2: After playing this level through the bash, I’ve realised the pits are just placed unlogically and are just way too easy to fall in, with them being almost impossible to avoid at times. Rating takes a huge hit.
purple jazz is (wrong) this tileset is good!
[Fraudulent rating clearance and personal attack removal. ~cooba]
Well, it’s buggy. An obvious rush job that is flawed so much that it is unusable.
Thank you ladies and gentlemen, and goodbye.
hmmm ok
[Fraudulent rating clearance. ~cooba]
Shame that the level sucks. :/
The tileset idea is pretty awesome
Another great lvl by Sacrush. i like the layout a lot, the monster idea is great. The Gameplay and EC are both really good. Not much else to say
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