RecommendedReview by DarkSonic

Posted:
12 Mar 2008, 18:16 (edited 12 Mar 08, 18:17)
For: New Ages III - After Dark
Level rating: 8.9
Rating
9

Introduction

For some people this pack might be unexpected, but most people(including myself) knew that this pack was coming. After NAII, a pack that a lot of people liked but some people didn’t really like, it’s time for NAIII. And Snooze beats me again.. with 9 levels in a pack and he uploads his pack before I do it :(

Anyway, let’s start.

Gameplay

The layouts of the Battle levels are all relatively simple and solid. Unlike NAII, which had levels with more complex layouts. These levels have better layouts in my opinion. It’s really easy to run around and you don’t bump against things. I would call the levels’ size medium, although Water is a pretty small level. There is nothing wrong with the flow either.

The CTF levels are like the Battle levels: easy to learn, pretty simple, solid and nice layouts. The ways to the base are not extremely simple, but they’re not complicated either. For example, in After Dark the way to the base is not a straight line and it takes some seconds. Otherwise, really nice gameplay in both kinds of levels.

Eye candy

When you play levels from this pack the first thing you’ll notice is that most of the levels have a translucent background. Snooze has paid a lot of attention to the backgrounds in the levels, especially in Echo Isle. According to the author himself it took a day to create it. The eye candy in the levels is pretty original. For example, Northscar Needle not only has a good background, but it also has original eye candy in the walls(in layer 3) Another example is the eye candy in -(no wonder why the level has that kind of name). I really like the pillars there. There is enough eye candy to look at, in every level. microcrack // uses a tileset that has been used a lot before, but still it has some original eye candy. Land of Kaamos uses a tileset that’s really hard to use, but it has been used well. It has some translucent tiles like the sky. Those few things just show the creativity of the EC in the levels.

Placement of stuff

As usual, the ammo placement is good. Although Desolate Chemistry doesn’t seem to have a lot of ammo, it’s spread well. The Power-Ups in that level are placed with thought, even if they’re in dead ends. The other levels’ Power-Ups are placed well too (although Echo Isle has no Power-Ups!)

The Battle levels all have 2 carrots. In most levels the carrots are spread, but Desolate Chemistry has 2 carrots that are pretty close to each other. However, you will need the copter to reach one of them and that might take some seconds.

Most of the CTF levels have more than one carrot, but – has only one (a Full NRG). There are a few levels with one Full NRG and 2 +1 carrots, there is one level with 2 +1 carrots and there is one level with 2 Full NRGs. There is nothing to complain about here, even though I am not a big fan of levels with only one carrot.

Further comments

I really like the fact that microcrack // has sober at the bottom right corner of the level. Kurast Bazaar has the C-C-C-CHAMBER OF THE SNOOZE and there are a few other secrets in the levels. Just Find It Out.

I’m pretty sure that this pack is better than the previous parts of New Ages. I don’t really like giving ratings before something gets uploaded, because then you know what you are going to get. I just want to say that we need more levels like these: they’re awesome!

RecommendedReview by snzspeed

Posted:
12 Mar 2008, 16:09 (edited 12 Mar 08, 16:10 by snz)
For: Find It Out (Multiplayer)
Level rating: 8.9
Rating
9

well i promised sj that i would review this, so here goes nothing.

EYECANDY:
eyecandy in these levels is really nicely taken care off, and most levels have very nice atmosphere, especially the bg layers.(Especially fiobb.j2l) my only complaint would be the Sprite layer ec in fioctff since i thought it was quite bland in some spots, but other than that, the ec is really nice.

GAMEPLAY/FLOW/LAYOUT:
gameplay is also nice, you can get around easily without bumping into stuff, and levels are sorta easy to learn (except fioctfe)
Layouts are very nice, most of them balance beetween tunnels + open areas which is good enough.

PLACEMENT:
Ammo placement is nice, ammo-flocks dont look bad, and i liked the pu’s you have placed in the levels.

OVERALL:
This is really nice pack, and most of the levels are bash-quality and some would be also good for jdc events and stuff. eyecandy is also good, and so is the gameplay. download recommendation.

(I also might adjust this review later because it sucks. ;/)

- snz -

RecommendedQuick Review by Eigus

Posted:
11 Mar 2008, 12:39
For: Err.. More CTF Levels?
Level rating: 8.8
Rating
9

two awesome, big levels. they’re huge, fun to play in, look great, overally awesome. hmm, 9. gj Rag :)

RecommendedQuick Review by FireSworD

Posted:
10 Mar 2008, 22:05 (edited 7 Oct 18, 03:12)
For: Legends
Level rating: 8.7
Rating
8

These are levels that I didn’t mind playing without prior experience. Although not many new concepts, there are more elaborate versions of older ones like the carrot in Evening Shades.

If you can’t think of any levels to play, then host these.

RecommendedQuick Review by FireSworD

Posted:
10 Mar 2008, 21:42
For: Err.. More CTF Levels?
Level rating: 8.8
Rating
9

Huge levels, with designs that are not overcomplicated and the eyecandy in both levels have a bold appearance.

Easy to learn, exciting, big. Theese are the type of levels for events, and they are perfect for that purpose.

RecommendedReview by SPAZ18

Posted:
10 Mar 2008, 10:40 (edited 10 Mar 08, 15:15)
For: Toxin Twister
Level rating: 8.4
Rating
9.3

Seeing as Toxin Twister has had it’s first birthday, I thought I’d write up a review to celebrate this. =D

EYECANDY

I have not seen the original version of this level so I cannot compare it to what it looked like before but Cooba has been very creative with everything in this tileset to make very original eyecandy.
The background in Layers 7 and 8 is much more different to what you would normally see (a textured BG in Layer 8). I really love the moving window in the Layers 6 and 7.
Also, another thing original is animating the textured BG to make really cool animations like the green lights you see all over the level.
The textured BG has also been used to make the eyes of the impressive skull seen at the bottom of the level near the Seeker PU.
It’s also the small details that make the eyecandy impressive including the fast flashing lights.
Absolutely NOTHING looks repetitive in this level so I’m gonna give the eyecandy the highest score possible.

10/10

GAMEPLAY & FLOW

The Bases are placed symmetrically, both next to each other. However, they are only accessible by going up through the One Way ceiling down the bottom as the arrows show. You will not be able to camp on Bases for too long as Seekers can be fired at you from up top down through the One Way floor and also through turrets placed on both sides as shown by the Seeker blocks.

9/10

WEAPONS & ITEM PLACEMENT

PUs are placed well, they are not too campy. There are 3 PUs (4 if you count the second Bouncer) in this level. The RF PU is in the middle of the two Bases and can only be accessed by shooting it with Electro Blasters or Bouncers.
There are 2 Bouncer PUs on both sides of the level near the bottom which are not too campy.
The last PU is the Seeker which can be found above the skull which can be accessed only by shooting with Electro Blasters (or Bouncers if you are that good with them).
The ammo itself is spread out nicely and are not placed in boring shapes.
There are 3 Carrots, one Full NRG which is above the Bases and two +1 Carrots which are at the bottom in both Sucker Tubes. Health cannot be regained too easily, you will probably be on 1 or 2 Heart health a lot of the time.

9/10

TOTAL SCORE: 28/30
OVERALL MARK = 28 / 3 = 9.3333333333333333333333333333333
ROUNDED TO 9.3

DOWNLOAD?

Of course I would recommend downloading this. I wouldn’t say N/A if I gave it over 9. So in other words, HELL YEAH!

HAPPY BIRTHDAY, TOXIN TWISTER! :D:D:D:D

Darn, BB Code didn’t work. D:

RecommendedQuick Review by Eigus

Posted:
9 Mar 2008, 13:41
For: Waste Treatment Facility
Level rating: 9.3
Rating
10

really awesome set. didn’t find any flaws, though it will probably become overused soon.

this is the year of tilesets :X

RecommendedQuick Review by Eigus

Posted:
9 Mar 2008, 13:32
For: Find It Out (Multiplayer)
Level rating: 8.9
Rating
9

awesome pack. quick reviews may be not adequate for big levelpacks, but i’m not in the mood to write longer stuff. this stuff is too awesome to be left without a review though, so here’s a 9. i may convert this to a full review later.

RecommendedQuick Review by Unhit

Posted:
8 Mar 2008, 00:40
For: Forest of the Gruesome Troll
Level rating: 7.7
Rating
8.2

I don’t find the level name exactly fitting and I don’t really like the “castle” tiles, but apart from that this is a really cool tileset :) maybe if you find the time you could improve the castle tiles and add some more variations to the grass tiles :D

Review by master sven

Posted:
6 Mar 2008, 15:22
For: Heaven On Earth
Level rating: 6.9
Rating
5.2

Angela, apart from the high grade you gave your friend, you should not review the tileset!

Gameplay

Well, there was nothing good to mension here, except for the bad working trigger bridge. You could have better used triggers on the portals which are now just standing open all the time and can be passed from above. There are a lot of platforms just floating arround, which brings me to another point, there are some float ups just randomly placed. There is also a dead end at the RF powerup and there are some places with little space in which moving is hard and there are some places where you just have a free fall for over 30 tiles. This all gives it an unpleasant flow. This levels gameplay is also very boring, try to add things like secret paths, sucer tubes and warps.

Eyecandy

There are not any tilebugs in here, but the eyecandy isn’t really impressing. You made a lot of white and a little of brownish background and where you made the brown natural background you only made it a few tiles long. Most of the background only connects 2 or 3 platforms and then stops. Try to be more creative with the eyecandy. The castle on the background is not rounded off properly and I am doubing about it being a tilebug or not. You put water onv the bottom of your level to give some extra spfere to it, that was a good idea, try to have some more of those.

Originality

Well, your farther background was quite original though you could have made it better by increasing it’s eyecandy. You missed a lot of oppurtunities in making original things. You, for example, did place a lot of vine tiles, but did not have a single vine event.

Gameplay: 4.5
Eyecandy: 6
Originality: 5

Final Grade: 5.2

Quick Review by Angela

Posted:
5 Mar 2008, 23:28 (edited 6 Mar 08, 00:06 by Stijn)
For: Heaven On Earth
Level rating: 6.9
Rating
9.7

Hmm… Eye Candy in my opinion is very good, the most Shafts – cool ;P
Gameplay… According to I, Accommodation of base are brilliant but i don’t like this tileset.
Music in lvl is ok But better will be placed ;D
Summing up your ctf It pleases me… but I know better… and it pleased me more this symmetric.

RecommendedReview by master sven

Posted:
3 Mar 2008, 08:31 (edited 3 Mar 08, 08:31)
For: Rabbits From HELL
Level rating: 7.8
Rating
7.7

Gameplay

Your level consists of some large platforms but there are also some small platforms floating arround, however you made them realistic by making them look broken-off. Playing this level requires a lot of thinking because you can only get throught the middle by using either a warp or a secret path. Too bad you only placed 3 (bounch) bullets at some places and more at other places.

Eyecandy

You made a good eyecandy, especially on the background. I miss some foreground-eyecandy though, the onliest I can find is the lava at the bottom which is camouflaging the pits. Try to (partly) camoufage some other parts of your level with foreground next time, it will look even nicer.

Originality

As you mentioned, people gave you idea’s for your level. I have to mention that these were mostly very great idea’s. Not only the pits are timed, there are also blocks which close some things off for a certain period of time and then dissapear for a certain period of time again. You could have done something more with the dead ends of this level, which have only either warps or sucer tubes.

Gameplay: 7.5
Eyecandy: 7
Originality: 8.5

Final Grade: 7.7

RecommendedQuick Review by PurpleJazz

Posted:
2 Mar 2008, 08:18
For: Pitfall
Level rating: 8.7
Rating
8.7

Such a shame that no one has rated this pack yet.

The levels are all laid out well – what you’d expect in a Blur level. Eyecandy and everything else really, is also well taken care of and tbh there isn’t really anything to complain about here.

RecommendedQuick Review by PurpleJazz

Posted:
1 Mar 2008, 08:16
For: Waste Treatment Facility
Level rating: 9.3
Rating
9

Quite a strong feeling of Deja Vu in some cases, but nonetheless it’s a great tileset, good job Cooba. I feel it will become very popular quite soon.

RecommendedQuick Review by snzspeed

Posted:
1 Mar 2008, 00:49
For: Waste Treatment Facility
Level rating: 9.3
Rating
9.5

This is really a great set and i can already see lots of very good levels being made with it.

RecommendedReview by Stijn

Posted:
1 Mar 2008, 00:14 (edited 10 Apr 08, 20:27)
For: Waste Treatment Facility
Level rating: 9.3
Rating
8.7

First impression: Cyberspaz Tileset 2 version 1.5

Really, it reminded me a lot of that set, and with reason; a lot of tile structures can also be found in that set (the tubes look very similar to those in Dethman’s set, and so does the water). Of course, this is not a bad thing, as Cyberspaz2v may have looked fine but never was very usable or complete, while this tileset definitely is. It’s logically organized with tiles grouped by purpose, and seems complete; most tiles which need one have a counterpart with layer 4 background, platforms are easy to complete since all tiles are there, et cetera. Definitely a very good tileset in that aspect.

The tiles look a lot more polished than in Dethman’s set too, and reminded me of Disguise’s Spacey Universe. Everything looks polished and all, though I’m not too fond of the combination of the rock texture and the rest of the tiles. The contrast between the light rocks and somewhat darker “techish” parts is just a bit too high.
What I especially liked were the “block” tiles; the square (and triangular) tiles with the rusty metal look. They are shaded very nicely and the dents in them show convincing depth. The goo dripping from the top in a few variations bugs me though. I don’t know why exactly, but something just seems wrong, like it’s just been pasted on top of the tiles instead of really blended well.

Apart from that it’ll be hard for anyone to find graphical flaws in this set. Everything looks fairly monotone, but the advantage of this is that the palette can contain a lot of different hues of the same colour, allowing for increased detail and amazing textured backgrounds such as the two (!) included in this set. Which brings me to the background scenery, another strong point of this set. The aforementioned textured backgrounds are awesome, and so are the moon and clouds. Then there are some tiles which can be used to add skyscrapers. Though those could have used a bit more variation in my opinion they offer yet more possibilities for background and level theming.

Finally there’s the waste itself, without which this tileset wouldn’t be much of a waste treatment facility. To be honest I was a bit disappointed in this, I would have expected more waste and less generic space-industrial-whatever tiles. There’s the obligatory waterfalls and some layer 3 water tiles, but no barrels of waste, no real processing machinery, just waste waterfalls. Which brings me to my main problem with the set, its complete lack of originality. As said before it really looks awesome but come on, if there’s any theme which has been used to death in tilesets it’s the nondescript industrial-urban-dark-facility one. Apart from looking better than most of its predecessors this set does not really add anything to the pool of sets to choose from.

If you disregard that, however, what’s left is a tilesets that looks really good and is easy to use, and one I would certainly recommend to download. What withholds me from giving a 9+ is the lack of originality, but if you don’t care much about that I’d say go ahead and make some levels with this; they’ll probably look awesome nonetheless.

RecommendedReview by Ragnarok!

Posted:
29 Feb 2008, 22:46 (edited 29 Feb 08, 23:50)
For: Waste Treatment Facility
Level rating: 9.3
Rating
9.9

Bwahaha. Finally, you’ve released this set out in the open, out in the wild to be free and now, other JCSers can make it look bad or good. Well, I haven’t reviewed a tileset in a very long time, and I think last time I did it, I did it as if I was some crazy freak who doesn’t know how to rate stuff (which I am, hey, notice the correlation!). Well, this is the most stupid thing to start a review with isn’t it? Now ignore this and actually read the review.

Theme

I’ll start with theme as I can introduce what the set is like. So, the theme is a waste treatment facility (as said in the title ololololol). This is obviously one of those less natural sets which focuses more on pipes and metal and stuff. What’s even better is that it can be set in so many different environments as long as your creativity reaches those ideas. I’ll start with the obvious, the background tiles allows you to place buildings of different shapes and sizes, and there is also a smaller size which is suitable for layers behind this one. So basically, the author clearly thought about depth and stuff. The main background also has two different textures, atop of some extra tiles which could also be used, let your imagination blow you away I guess.

Possibilities

This was partially analysed in the above passage, but it’s kinda clear that this tileset has so many possibilities as there are so many different tiles that you could possibly work with for the many different aspects and layers of a level you’d be making. For instance, there are quite a few animations you could make and work with. The set consists of rocks, (wierd platform things that I have no idea on the name of, I wanna call them liney things) liney things, metal, rusted metal, dark metal, rocky background, pipes, more pipes, waterfalls everything you name it. The possibilities of this set are endless, as the author very cleverly created many different “types” of tiles that you could work with.

Masking

I took long with this one, but I looked through the set quite thoroughly and found nothing I could possibly complain about. The author has created every type of mask you could possibly need unless of course you’re some needy old hobo that needs stupid things. I love how I can’t say sentences like that, anyway enough rambling. The masks are all there and they are pretty easy to differintiate from what isn’t a mask. I haven’t yet found any tiles with bad masking, and ooh, the textured BG is brilliant. (Subtle aren’t I?)

Usability

This is quite an advanced set, because I know for a fact that you need to be creative in order to use this set to its full potential. I’ve already seen many different possibilities you could create (and not mentioned them, surprise surprise) and I’m sure there are many more. This set is very easy to navigate through as the layout is quite smart and also, this set has every single tile you could possibly ask for (apart from an ode to Rag which is just crucial nowadays). This tileset is also one of the few sets where you probably will never need to use layer 5 at the same speed as layer 4, which gives you an extra background layer to allow your imagination to go even more wild. This tileset isn’t missing any tiles that I would be looking for in a set, so I’m really happy with it. Very very very fun to use.

Originality

I’ve seen sets such as this before, or one set, I forget which, however it was never up to a standard such as this as once again it has every tile you could possibly ask for and more. The pallettes are all very original too as they all have very different themes. This allows even more creativity amongst the use of this tileset, as you could use snow in the “Borealis” pallette to make it look even better. That was just an example, and I’m sure there are many, many more. This tileset looks amazing on so many levels and I still have not yet found anything to criticize… yet (actually I have, there’s no tile mentioning Ragnarok, the greatest, the strongest superhero of them all!!! (Wasnt that action man? (I just wrote in bracket inside bracket, does that mean the 2nd bracket cancels out the first one?)))

Extra

This set is event-friendly, user-friendly, tile-friendly and blahblah. Well, I don’t know what I wanted to include here but if I remember, I’ll be sure to give this an edit.

I hope this wasn’t too bad for my first good tileset review thing person sort of person sort of thing. Well, I’m gonna give you a 9.9. I can bump that up to 10.0 if you just make a tile with my name on it (Im kidding, make a tile with Habib AlHasheed Akhmed’s name on it instead). Great job Coobakabooba.

RecommendedQuick Review by CrimiClown

Posted:
29 Feb 2008, 17:41
For: Evergreen Gardens
Level rating: 8
Rating
8

I don’t really feel like doing a long review, so here goes.

A very nice tileset, it has about everything I could imagine.

You should rather make tilesets than levels. :D

Review by NapoleoniR

Posted:
28 Feb 2008, 17:35
For: Evils Den
Level rating: 7.5
Rating
N/A

xdddd its their opinion rewence ;p but even i see that 10/10 for this lvl is quite high XDDD. still i love my lovelys :D

Quick Review by Ragnarok!

Posted:
27 Feb 2008, 22:49
For: Deserted Spacecamp
Level rating: 5.7
Rating
5.7

A harsh rating this might be, but I’ve already explained to you why. I can only hope you work on it more and improve on what I stated before.

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