Nice challenges, but it’s too difficult for the average JJ2 player.
A spring in this level causes your rabbit to hit a ceiling, particularly the spring obscured by flowers at {11,57} which leads to RF ammo before springing your rabbit into a masked ceiling.
Seemingly the music file in this level is censored, having abrupt silences in the song.
Rain appears to be drawn vertically but falling at a wide angle.
Played a duel with Jelly here. It suits duels far more then you think. Great eyecandy, music fits, nothing to report there. Tornado gun also works well, not too op in this map. The gameplay is quite fast paced. Download recommended!
Very fresh and innovative.
This kitten seems to have eaten a lot of candies and been transformed into a poptart.
IGNORE NYANCAT’S PLEADING MEOWS
CHASE NYANCAT THROUGH THE GRASSLANDS
-> GIVE NYANCAT A BALL OF YARN
…
…
You have been automatically banned for (hacking/cheating)
Eyecandy: 500\443
This zoo enclosure appears to be inhabited by tree-dwelling-jungle-bunnies. The background changes color from blue to red for different sides of the map. Seemingly, there’s a yellow laserbeam in the background, searching the skies.
Gameplay: 500\355
For a CtF level, it seems the bases here are not campy at all. The flags are on top of conveyer belts, and both bases are at bus stops. You can just wait for the bus to come, capture on the conveyer belt, and ride the bus to either base.
Overall: {(355)±443=798/100}
Using something like /readywithcoins could make techtrees (Tech Tree Silver) potentially easier in playing with timelimits, as players could start with coins by using /ready.
Bonus:{798±(002)=800/100}
One of the better i have heared (i was listening to a lot ,by the way).
I really like the samples used in that one ,it uses only the same melody but sounds totally original.
Its more energetic ,i just feel like dance to it ,goes right to my mp3.
Small in size, big in fun factor. The various tilesets have been amalgamated together in a very cohesive way that has resulted in a well-realised cave environment. The carrot placement is inventive, especially with the radically differing spawn times. This level went over very well in JDC 30’s ODT #2; we’ll likely be using it again at some point.
This “new kind of survivor” is fundamentally unplayable. By placing all members of the same team in the same arena, you strip away their incentive to destroy any blocks, because that would only hurt their teammates. The crates to affect the opposing team’s arena help a little, but even destroying all of them is not enough to kill the whole team.
I know I’m over half a year late with this review but I only recently came across this sequel. So, I’m glad to see you guys put in the effort to bash out a another mod, hopefully it’s better, right?
LEVEL 01 – Penguin Invasion:
Good Points:
- Compared to last year, Holiday Hare 2018 has a FAR easier opening map. For one thing, It’s not filled with cheap enemy placements, buggy mechanics and horrible checkpoint placements. The extra health mechanic is a great idea and makes you have extra HP as your run continues. Neat touch and finally gives the gems some usage!
- DAMN That’s a gorgeous opening song! I love it!
Bad Points:
- The springs inside the wooden boxes near the big beige gate for some reason disappear which means you can be trapped very easily. [Seems to be fixed after I re-added the mod?]
LEVEL 02 – Tipplenborough:
Good Points:
- Technically not a plus for this map but the extra health boost mechanic DOES carry over fore every level. Good idea. :)
- The music is quite cheery and upbeat. I like it. :)
Bad Points:
- Due to the new health mechanic, carrots are surprisingly hard to come by here which is a problem even on easy. Most of my damage is because of the robot penguins being in awkward spots to hit and the fact their shots bounce.
- Some parts of the map are hard to tell when it should be in the background and the foreground. Some trees can be landed on that look more in the foreground whereas other trees are clearly in the background can also be landed on, this is a little confusing.
- The building in the cave couldn’t be destroyed for the longest time but after like 3-4 attempts it all of a sudden allows me to break down the door? That’s rather buggy…
- The new ghost summoning enemy is quite a pain to deal with, especially since the small ghosts he spawns can move at lightning speeds.
LEVEL 03 – Cold Paw:
Good Points:
- The music is fine but nothing to write home about.
Bad Points:
- Way. Too. Dark. Seriously I can’t see what I am doing half the time.
- The hands that come out of the ground to swipe at you really aren’t easy to tell where they are again due to how dark the level is. This is Jazz 2, Not DooM 2.
LEVEL 04 – Under The Weather:
Good Points:
- The freezing mechanic sure is original and a nice touch to get you to keep pushing on rather than dawdle about.
Bad Points:
- The speed at which the heat gauge decreases is a little harsh if you prefer to stay alive (like on Turbo).
- The bouncy snowman enemies really don’t help with the already wonky enemy designs.
- Music really isn’t this level’s strongest point. Fairly bland.
LEVEL 05 – Breaking Out:
Good Points:
- This is very much a fun map to play. Some enemies are annoying sure but WOW is this a breath of fresh air! If you want a GOOD map in this set, this one so far wins
- The cute small story here is quite adorable. :)
- Great soundtrack to go along with a great stage!
Bad Points:
- Ended with an access violation… GG.
- The miniboss at the end dies rather easily to the toaster…
LEVEL 06 – Toyed Badlands:
Good Points:
- None.
Bad Points:
- Extremely confusing layout!
- The song isn’t bad nor good. Just neutral. :l
LEVEL 07 – Pikitia Ara:
Good Points:
- Nothing.
Bad Points:
- HORRENDOUS map design. I got lost very easily.
- The song for this map really is bland and dull.
- From what I can tell, this map straight up lacks an exit. Good map design.
LEVEL 08 – Frigid Fortress:
Good Points:
- The final boss was fun to defeat and I do love the vortex-y background effect. Neat touch!
Bad Points:
- Unless bosses gain more health on higher difficulties, the final boss goes down fairly easily with a healthy dose of seekers and bouncers aimed straight up.
So the overall review:
I can see that you guys wanted to be more relaxed in your approach with HH’18 and I can see why, not every map pack needs to top the previous. My biggest issue here was how it was presented. This did feel rushed. The levels aren’t super well designed (level 7 comes to mind) and I did struggle quite often, even on easy difficulty. Whilst not as hard as HH’17 in some spots, HH’18 really needs polishing. Maybe add in a few more ammo types earlier on? Bouncers only started appearing by level 5, which is over half-way. Another thing I didn’t understand was, why was the music files separate? Without them the game is just mute.
Do I recommend it? Personally I recommend HH’17 over this and I blammed that one fairly harshly as well. If you want a good christmas map-pack I again recommend HH’98. It’s still better to run through.
3/10
A really cool map with stunning visuals. Though the only downside of this map is that the main interest of players tend to go to the special tube in the upper part of the map. So it often leads to a clustering of players near that area.
Overall a solid map with a nice layout. Download recommended.
The background layers in this map will blow you away, though the sprite eyecandy lacks a bit. The layout seems to work well for larger games. Download recommended.
EDIT: Slightly increased rating because of the improvements made regarding the sprite layer eyecandy. PJ has done an excellent job to give this level an unqiue touch.
A lovely battle map with pleasant eyecandy. The level features traps which instantly kills the player nearby, this is to avoid camping on crucial spots. Though the flow is a bit bumpy sometimes, however this can be adjusted to. The level features some custom weapons which work well for the layout. Download recommended!
An experimental layout is the basis for this map. Which is well done since it feels balanced. The eyecandy is also nice and not distracting. Though it feels that that Tornado gun offsets the bouncers.
Definitely the best work from Jelly so far in terms of gameplay.
Download recommended!
Really solid level by cooba. The theme is well executed and it has some neat features like swinging vines. Default sprites have been replaced to give this level an extra boost towards being different than other maps. The custom weapons this map features are also helping for the given layout. The only downside for this map would be the fps loss. DR!
Very inspirational level by Loon with stunning visuals! The different tileset parts combine here smoothly, giving the level a very unique and epic atmosphere together with the music choice!
I really enjoyed this level, reminds me a bit of the original ones but with additional difficulty. Some of the enemy placements were a bit mean (like the 3 monkeys around you when you drop down through the tree log, and the bats hidden in layer 3 tiles and dragons used on the tree branches where blended in with the leafs) but otherwise I think the difficulty was fair.
The level design was pretty cool as well. I really liked the layout especially in the areas with the boulders. My only complaint would be that I think there should be maybe a bit more carrots 2-3 in the level, you don’t get any untill about 40% of the level (though most likely there are more on easy difficulty).
Personally I like the original music for the jungle level, but the final level music is fine I guess.
This gets a definite recommendation, especially for players who like the original levels as far as layout goes (though it’s a bit harder).
Also nice to see someone else from Hungary also making levels.
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