The volume is a bit too low. I cannot hear the music unless I turn up the volume on my speakers to nearly full blast.
Interesting. Too bad it only works when the utility window is focused.
This, my friends, is a true delight for both of my eyes, thought more on the left one than the right one.
Quick reviews should really be changed, as you need only one word to have an influence on someone’s grade: VERY GOOD!!
A really nice CTF level, although the eyecandy can get a little bit repetitive at the top.
yeah unhits best level , i was a Beta tester for it and really its suprising ly small yet again noobish wtf its the best
This is an interesting utility. I have used it in both SP & MP.
I attempted to complete the first level of TSF using only the mouse. I managed to do that, though it did take about 5-10 minutes longer than usual.
To activate it all you have to do is have JJ2 open and run the mouse.exe file. Press 0 (that’s zero on the number keys) to turn it on. You are then able too control your chosen Rabbit using the mouse.
When you move the mouse in a direction the Rabbit will go in that direction.
To do other moves like buttstomping you jump and move the mouse down. For Jazz’s Uppercut or Side-kick move you move the mouse down the screen and right click.
The mouse I used was an optical type. It was very sensitive. I don’t know what it’s like for regular mice.
When you activate the mouse support in MP a message comes up saying the mouse support is now on. If you want to switch back to keyboard, joypad or whatever control method you use, you only have to press 0 again.
I did have two problems when using this utility:
1. Double jumping and using the copter ears is difficult to do.
2. When running it is hard to control your Rabbit.
Aside from those two problems this is a very good utility, even though I probably wouldn’t use it much I would still recommend downloading this.
It is also good for things like flying or copters.
Ermm… a rating? Have an 8.5! :D
lol
[What the heck? Fraudulent rating (10) clearance. ~cooba]
Pretty useless I’d say. But super damn cool :DDDD i experienced some minor flaws with controlling but who cares. This rocks :D
another cool hax 4 me
Mouse Control, here we go
it’s very funny :)
i played with it in sp levels..
but it was hard =(
it’s brilliant how u got this idea.. but sometimes i moved a bit buggy =
1)jumpíng don’t work well, if u speed up and jump (sometimes u don’t even jump) u jump very low
2)moving around was also hard for me.
if u hold run with shift or caps it’s hard to move around.. in castle the queen boss i just ran into the spikes when the blocks fell down..
it’s a bit high sensitive for me =/
anyway, after this bugs it’s still brilliant and it’s actually very Funny to have controls that are hard to use =p
tip = you shouldnt put everything in the mouse, you putted shooting,jumping + moving around in the mouse controls
imo you should place the movement just in the arrows at the keyboard. because it’s hard to handle all in the mouse .. btw the movement was very buggy (high sensitivexD)
DOWNLOAD RECOMMENDATION?
yes, it is brilliant, and u still can get a higher rating if u follow the tips :), but for now on for you an good mark 8.2
~Faw
There aren’t much uses for it other than avoid getting stuck (right?). O well here’s an 8 :P
EDIT- Hey other reviewers, could you like, and I’m sorry if this is asking too much, list more than just two things about when you used the program?
As per usual, once a month or so I get an MSN message asking me to review something if I have been on MSN that month for a considerable amount of time. This time the plea for a review came from Gry who didnt specify what he wanted me to review but left a link nonetheless. I clicked the link and was intrigued. I then took out some trash (not a metaphor mind you), came back and got to work on reviewing this rather nifty utility.
Now right off the bat, I’m going to say that this is not idiot-proof. I know so because I’m an idiot. The rundown of the controls does not specify how to move exactly, so when it said “running is left to the keyboard” I assumed it meant the arrow keys (or whatever you use) and the shift key (again, whatever other key you use). Had this been a year ago the neutrons in my brain would have clicked a bit sooner since the actual movement control scheme works much like the way one would have had to rig up a flash platformer for use on the wii before the API came out.
It’s quite simple and intuitive actually once you know how it works. When the mouse is in the center Jazz (or your bunny of choice) stands still. When the cursor veers to the left or right, your rabbit moves in that direction. Moving the cursor upwards on your screen makes your rabbit of choice look up, and likewise moving downwards makes him duck. These can also be used with the right mousebutton (which does jumping just in case you didnt read the instructions) to pull off special moves such as the sidekick or uppercut, and also to buttstomp if in midair. Now that I’ve gotten all the controls out of the way for my fellow mooks, let’s talk about how the program feels during gameplay.
Being a single player JJ2 gamer, my first priority was to see how the program would fare in SP territory. It holds up fairly well, actually. It was quite fun playing through levels using the mouse though movement felt a bit slippery. This slipperiness made it a bit hard to aim making enemies like dragons, fencers, and floating lizards much more of a pain than with just the keyboard alone. Spaz’s double jump felt wonky to pull off which probably affects MP players a heck lot more than it does SP players. All of Jazz’s moves, however, worked fine.
I then attempted a multiplayer game using the program and found that activating and deactivating the mouse mode prompts a little message to appear in the chatstring. I found that nifty, though I guess players used to using programs during MP matches would have already expected it would do that. Unfortunately for me the only server I had access to was the Long RF Jump or whatever it was called. Its a rather popular level where you use rfs and a double jump to propel you as far as possible. I couldn’t turn fast enough to make any real progress in the level, though that may be because of me not moving the mouse quickly enough instead of a problem caused by the program. Since the level wasn’t really a competitive one in the regular sense I couldn’t get a real feel of how the mouse worked in an MP match.
Which was why I later asked Odin to host one for me. The level hosted was battle 1, played in battle mode. I found that, once again, the mouse controls were a bit too slippery to efficiently roast someone (although thats all well and good for something like a public server). There were some major revelations during my playtime however. Well more specifically one- Copters (and theoretically jetboards) play much better with mouse support. If a level extensively used these vehicles (term loosely used, mind you), I think mouse support would be the best play method. Another thing I found during the battle match was that I was longing for a way to utilize the scroll wheel to scroll through weapons. I’m positive that most, if not all, wheels can be clicked and used as a third button and its a shame it wasn’t put to good use since using the keyboard for weapon switching with the mouse feels annoying.
From the time I spent with the program, I found it to be an amusing gimmick but not something that can fully replace the tightness of pure keyboard play save for a few niche situations. Its great for when you’re tired and just want to easily goof around, or the aforementioned copter example, but for anything serious it doesn’t seem like a good match. That being said, the program was crafted quite well and works like a charm. There is no reason not to own it since it is quite nifty initially, though you may find later on that you have little reason to actually use it again. That initial time is time well spent however, and enough fun (while it lasts) to bump the score up to an 8 with a .5 added for the ease of control it adds to flying machines.
There seem to be a lot oddly placed tiles in the walls, also you can’t see the mountains at the top, which gives you a feeling of emptyness. There is just some basic eyecandy, nothing in the foregrounds. There’s bouncy and toaster PU close to each other at the top, and seek at the bottom, and a few +1 carrots. The level consists of a lot of platforms. Worth a try or two. Neither good or bad.
Very practical for seeing the teams in CTF, and well it just has no flaws so I don’t know why I would give it less than 10. Carrotade can replace this, but not all hosters would use it, so still as useful.
I played this lvl a few times and I quite liked it. It’s a bit hard to get used to from the beginning but from the second game I started to like playing here. There are a lot of warps and routes to move around and as R3p said it’s not just based on camping 1 carrot, there are 2 +1 carrots in different ends of the lvl, and it’s easy to get killed in such an open place while trying to get them. No seek pu too that would be too powerful (blaster, rf, bouncy, toast pu) I also like the fact that it’s risky to get the bouncy/toast pu: if there’s a camper above the PU hole, you can’t avoid getting hit, but it’s worth the risk. There are a lot of routes to capture/score and there’s only a wall between the bases so it’s hard to just stand there and be RTS. The wind tunnel under the bases is also an original thing I haven’t seen in another level, and you can use a sidekick+RF trick to move there fast. The eyecandy is normal, just good old Carrotus :). Definitely worth downloading and playing, and I hope to see more levels from Unhit in the future.
I find “If you find it too hard to beat or if you had to cheat a lot to get past all of the levels, don’t bother reviewing this pack.” a pretty stupid argument. Levels are supposed to be fun, and when they are not fun any more because they’re just too damn impossible to beat they’re bad, it’s as simple as that. Of course, when an inexperienced player doesn’t manage to solve a puzzle or beat a level it’s a different story, but I consider myself experienced enough to have the skills necessary to play through a fair single player level.
The levels in this demo, however good they may look, commit the 3 worst crimes a JJ2 single player level can commit:
1. They contain enemies that are impossible to avoid.
2. Expecting the player to do things they do not know they need to do.
3. Having a GIANT difference in difficulty between playing with Spaz and playing with Jazz.
For example, in the first level, I did not understand what the pits were about, so I jumped in them, expecting to land on another platform. Wrong! Instant death. Okay, lesson learned, on to the next part. At a certain point in the level one needs to jump from a treetop down to a small hole in the trunk near the bottom of the level. Problem is, there is no way the player can know he needs to jump into this hole until he has actually jumped, because the spot is invisible beforehand. And because it is invisible, I expected jumping down would make me land safely on a platform since there didn’t seem to be any other possibility.
The rest of the levels are full of problems like this. Very nice concepts such as the “time trial” thing involving a sugar rush, in the “Flames of Fury” level, are ruined because you can only find out what you are actually supposed to do by failing first. When I then found out that I needed to complete a certain part of the level within the 20 seconds a sugar rush lasts, I managed to get to the “normal” part of the level only to find edge after edge which you need to jump down from onto a out-of-sight platform full of enemies which you just can’t avoid because you haven’t seen them yet.
A lot of the levels have great parts in which you are required to jump from platform to platform, and missing a jump spells instant death. However, as Jazz’s helicopter ear ability gives you far more time to manoeuvre yourself to the right spot, playing the levels in this pack with Jazz is a zillion times easier than playing it with Spaz. At the same time some parts or jumps are just plain impossible without a doublejump. Another apparent oversight.
Anyway, I could go on for a while like this. It’s really too bad that the bad parts greatly overshadow the good parts. The levels do indeed look extremely good, and they do indeed contain innovative concepts and puzzles. Problem is, they’re just not fun too play. Between all fancy stuff you’ll just end up frustrated because you constantly get hurt or killed without being able to do anything about it. And that’s why these levels are, indeed, bad.
I didn’t play this level for long, but I thought it was really impressive. I am inspired.
The password isn’t empty, I didn’t write in anything and clicked OK, then came the wrong password error.
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