Bad, I don’t like your music, it is not cool. (Be consequent!)
The changes to the song is kind of minimal or at least feels that way, with “Jazz Jackrabbit iz the best” laid over it every so often being the most notable difference. It’s alright, but not the best. I’d still like to see you remix another JJ song, preferably something off the beaten track like Colonius or a gameplay track from JJ3.
This is a good level pack! :D
Good level Violet! I have Jazz Jackrabbit 1
Good music! :D
KERT – The ultimate collection is a collection of levels that aside from the majority of them being set in carrotus or using the schwarzengaurd boss have no real connection. The gameplay consists of little more than moving to the right constantly and shooting. When it does deviate, it feels like a subpar mario fangame. The eyecandy is extremely bland and quite repetive of the tiles it uses. The pack shows that the level author has a grasp on how to use the JCS but not a large enough grasp on level design or eyecandy. No download reccomendation, but @DT-boy: keep trying.
Yes, i’m sorry for that, this is my first level with english texts. So, my english is poor.
With “gay” this is a fact – misspeling of “guy” :D But I don’t unterstand about “ballsy” – where is text with inscription “ballsy”?
I make few texts with “fuck out” and “motherfucker” not for insult, but for fun and savor of level :P ;)
Thank You for rating :) but i please for talking me where is a text “ballsy” on this level
EDIT: Aaa, it’s come for Basler :) Basler this is Mario Basler one of my favourite footballers, today retired, he was played for Bayern, Kaiserslautern and he is from Germany
Area 51 reloaded is presumably a second edition of a level I have never played. This level feels less like a level and more like a tech demo of all the nifty stuff you can do with SCEs, MCEs, and the like. Pretty much, this is a bunch of example levels tied into one. There is no real goal to speak of, though the level occasionally hampers your progress. Why it insists on doing this is beyond me since this level is more about fiddling with destruct tiles and watching things such as a random seeker blowing up a crate. The lack of music also makes this level feel like a tech demo, though some ambient sci-fi esque tunes could have really helped set a tone.
There really isn’t much to review here as there isn’t much to play as a regular level this ultimately fails for being far too linear and dull despite the occasional obstacles. As a tech demo it slightly falters from having everything on display aready done years ago, though it may be interesting and awe-inspiring to new players. The eyecandy is standard Mez01 fare, but really from this type of level what more can you expect?
I’m giving this level a download recommendation but soley if you’re a new player who has no idea what SCEs or MCEs are and have not been to the J2O article section or JCSref. I can’t really rate the level but since its merely so-so at being both single player and a tech demo a 5 will suffice.
EDIT- There is a mistake in the following review noting the name Basler as “Ballsy”. This is due to my faulty memory, however the contents of the review currently will not be changed due to laziness. Just remember to disregard anything about “Ballsy”
With the oddly named title and poor screenshot I nearly brushed this level off. However the line “Please for rating” struck me as incredibly awesome and I decided to play the pack. Before we start I’d like to point out the current event taking place. There have been four single player levels uploaded recently which is the most entirely separate SP uploads uploaded so closely together in some time. Fun.
Whats also slightly fun is this level. The level can be split into two parts, one half that you’ll be spending most of your time in that is open-ended, and the other half is linear. The open-ended section started off feeling quite fun for me since it felt so wildly open. However that openness leads to the level’s major problem: The level design contains far too much empty space and too few distinct design choices to be able to link areas together. Also sucking the fun out of the design is that is no clear goal at all. I constantly found silver crates though I never knew what they activated, and I found the secret hideout you’re instructed to go to by aimless wandering more than anything else. The fact that I only had half the coinage needed to proceed past the hideout made my next session of aimless wandering in the level feel like a chore.
The enemy placement feels random, more along the lines of “There is grass here, so to will be an enemy” instead of “This is a strategic place for a turtle to be”. As usual the only enemies that posed a threat were the flying lizards and bees. At times I felt like enemies were placed without discretion as I paid the bonus booth 10 coins and warped directly onto a turtle.
That turtle signifies the start of what I call the second half. It’s not really a half since it takes much less time to complete, though its design philosophy greatly differs from that of the earlier portion. It is quite linear and feels like “Mah Furst JayJay Tooooo lvl!” in that its design could be placed into anyone’s first SP upload and feel right in. That being said, the design in this portion isn’t bad (in fact its a lot more competent then the open ended part) , it just feels uninspired and like I’ve traversed it countless times before. Upon completion you get to Eva thus giving the level’s name a bearing of sense and logic.
The eyecandy as usual is nothing bad, its just there. Not even trying to make a case for me to notice it be it by flaws or outstanding graphics-whoreship. This is quite simply, the most average eyecandy I have ever seen. There is nothing in the level that is wrong tile-wise, yet there isn’t anything thats not bland either.
The level also insults the player quite a bit and tends to be quite vulgar. The first time I noticed this I thought Ballsy was a misspelling of Bilsy, however as time went on I have come to the conclusion that this refers more to a sack carried by males. The second time I noticed this the level called me “gay” with little to no provocation. I presumed that this was a misspelling of “guy” as the text felt quite calm and this was presumably the level author’s first english level. Its like the XKCD comic where the author claims a hobby of his is to drastically change curse level mid-sentence. However the next textstring I found called me dickhead, and that was that. Why the level author did this is beyond me, since the insults are tacked on and aside from Basler’s sole text none of them really feel like they’re supposed to go with the text they’re with. Its like they were added last minute to make the pack feel “edgy”
All in all this pack is hampered by feeling uninspired throughout, and by being far too open for its on good without a clear set of goals. When the level finally decides to start forcing you down a path the level starts being fun again, but it never reaches the level it was when I first started realizing I had stepped into an entirely open world. If only that open world had more substance then what I had to traverse through.
The level is alright, can’t really recommend it on any of its on merits due to far better levels sharing the front downloads page with it. The only problem with the recent SP surge is that level flaws really shine when theres a greener meadow ever so close by.
OK, i give a review :)
This tileset is very versatile. There are sand, water, trees, houses etc. It’s a little bit hard to use though. Colours match perfectly and overall tileset looks beautiful, but there are some ugly parts. Like those mountains, they don’t look very good. And some of the house tiles looks ugly. And there are one thing that disturbs me. There are no vine tiles!?
But overall you have created nice and useful tileset. Good Job Gus!
This is a good lvl pack ill like it very much :D
[Review changed to quick review. – Cooba]
This program dont work i get an error about missing a dll from my computer .. :|
This is worst picture , you have waste your time …
[Review changed to quick review. For more information, see \Review Rules\. – Cooba]
I shall start with the scientolomas adventure which is comprised of a meager two levels. The pack was originally centered around Jazz being a Jew, and a few of the pack’s jokes (intentional or not) fall a bit flat from the name change. The controversial line that sparked the name change is left entirely unchanged save for the replacement of “Jew” with “Scientologist”. How this is perfectly ok, or at the very least any better is beyond me. The first level in the pack is extremely dull gameplay wise, but makes up for it with its sharp sense of wit and humor. Jazz proclaims he is Corporate America as he steals coins (actually silver cookies, though the pack calls ‘em coins more often than not) from the citizens of Holiday Town (only open once a month in the year!) The level design however is extremely linear and the nearly nonexistant puzzles simple and trite. One puzzle (and perhaps the only puzzle) has a rather clever hint, however it serves no real purpose as the puzzle can be solved easily enough through guess and check. The dull level design is majorly hampered by two things: the rather slow pacing despite its amount of enemies, and that two recent coin collection levels that have been released eclipses what can be found here. It is still worth playing for it’s comedy however, though it will feel like a chore for the most part.
The second level is the better of the two by far, though it is short and rather shallow considering it has great potential for a larger product. The level is based around the concept of crate puzzles, where you must push a crate containing TNT to the silver crate to move on. It feels a little bit like Portal though without the humor. In fact, if Odin brought the humor over to this stage, then axed the first level so more time could be spent on this one, and then added as a bonus stage to the Holiday Hare ’05 remix it could have been much better. This stage also offers a very awesome, though simple, addition. It is called the failhole, so if the finicky JJ2 crates don’t work the way you needed them to you can retry without the loss of a life. The last crate puzzle is a bit anticlimactic and the Devan boss is rather dull leaving for an unfulfilling ending to an otherwise sublime level.
The eyecandy in the levels are rather basic, nothing that really pushes the tileset. However, this is the HH98 tileset, which is one of the hardest tilesets to use period. The levels in HH05 also contain basic eyecandy which is probably due to the Holidaius tilesets being limited in nature.
Speaking of HH05, the remix feels a bit spotty. Granted all Odin had to work with was my terrible review from two years ago (also granted this review isn’t much of an improvement, rarely going into detail), he did do a rather good job at trying to tweak it. The levels include more enemies, a complaint I had from the original pack. The problem with this is that some areas contain too many land enemies (a ton of air enemies, when done right, is always fun to deal with) and some enemies are placed in locations that make the level near impossible to traverse. The Bilsy boss fight feels worse with the added enemies, though if the aerial enemies in the arena were removed it could work out perfectly well. The level design, whether dilluted by the added enemies or not, is still as great as it was a few years ago and that alone should warrant this remix a playthrough.
All in all the pack has quite a few faults, though A) It is the only single player holiday pack this year (again) and B) the awesome parts are REALLY awesome. Download recommended.
The level design and eyecandy in this level is competent. Not exceptional, but competent nonetheless. However the level is unpassable in a few areas thus making it impossible to complete through conventional means, a sign that this level had not been properly tested prior to release. Its a shame, because the level is worth about a 7 otherwise.
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Eat your lima beans, Johnny.