Review by Odin314

Posted:
27 Dec 2007, 01:33
For: Jazz Jackrabbit's Scientolomas Adventure (Holiday Hare '07)
Level rating: 8.1
Rating
N/A

Hey, if you played through this level pack, I’d love to hear what you think. Even if it’s a short review.

Not recommendedQuick Review by AkuTube

Posted:
26 Dec 2007, 20:58 (edited 27 Dec 07, 11:12 by Cooba)
For: extra
Level rating: 2.7
Rating
2.2

Complete your levels Aditza!
Eyecandey:Horrible. The level looks empty.
1.2/10
Gameplay:Very bad!
1/10
FINAL SCORE:2.2/10
RANK: D
Don’t Download!

[Review changed to quick review. – Cooba]

Not recommendedQuick Review by AkuTube

Posted:
26 Dec 2007, 20:50 (edited 27 Dec 07, 11:12 by Cooba)
For: JJ2 Wallpaper - VERY OFFICIAL!
Level rating: 5.8
Rating
1.2

Bad wallpaper!
DON’T DOWNLOAD!!

[Review changed to quick review. For more information, see \Review Rules\. – Cooba]

Review by AkuTube

Posted:
26 Dec 2007, 20:39
For: THE EVEN BESTER LEVEL EVER(!)
Level rating: 1.6
Rating
N/A

You are crazy Danyjel! xD

Not recommendedReview by Stijn

Posted:
24 Dec 2007, 16:32
For: Holly Jolly Holiday
Level rating: 4.5
Rating
4.5

Dashin’ through the snow in this level the first thing I noticed was the fairly plain eyecandy. It’s not that bad, and there aren’t a lot of tilebugs, but it doesn’t really stand out or anything either and could use a LOT of work. Try adding more decoration, the tileset could have been used a lot better: for example, I spotted only one (1) tree during my whole runthrough.

The level has to be hosted in Race mode, as there is no trigger mechanism to make it work in Treasure (which is what Race is usually hosted in these days). As you need an external launcher to host online in Race mode I’d recommend you to use the trigger system thing next time.

Now, for the racing itself, it’s quite straightforward and the laps are rather short. TNT and freezer are there, but no ammo apart from that. There are rougly three kinds of obstacles: randomly scattered blocks, blocks that appear and disappear following a certain pattern, and warps that take you back a bit. None of those are really hard to avoid or get through (I’d say they are a bit too easy even). The last warp obstacle for example is covered with blocks which actually make it a challenge to fall into the warps, while it should be a challenge not to fall in them.

All in all, this level lacks creativity in most aspects: it’s small, doesn’t have any interesting obstacles, it has rather bland eyecandy and lacks a fun factor. To the author’s I’d recommend trying to be a bit more original next time: try some eyecandy tricks, go nuts with the obstacles, whatever, anything to make it more interesting than this :)

Review by cooba

Posted:
24 Dec 2007, 12:30 (edited 24 Dec 07, 12:30 by Cooba)
For: Winter Wonderland (renamed from A White Christmas)
Level rating: N/A
Rating
N/A

Your name has been taken already again.

Quick Review by Jerize aka TripleJ

Posted:
23 Dec 2007, 23:17
For: Christmas Clash
Level rating: 7.3
Rating
7

Well level is very small so 5 PU’s is too much. Gameplay is ok but it’s not the best part of this level. I like the eyecandy. It’s nice and original.

Quick Review by Jimbob

Posted:
23 Dec 2007, 22:47 (edited 23 Dec 07, 22:48)
For: Christmas Clash
Level rating: 7.3
Rating
7.4

This is a really nice, albeit small, level using the JJ1 Holidaius Night tileset by Violet. The +1 carrot, IMO, is a bit too hard to reach, though. Nice level anyways. :D ;)

RecommendedReview by master sven

Posted:
21 Dec 2007, 09:11 (edited 21 Dec 07, 09:13 by masterrokusho)
For: Christmas Clash
Level rating: 7.3
Rating
7

I agree with Birdie that this level can be played best in a public server.

Gameplay

The gameplay is certainly the least best part of this level. This level consists mostly of a platform with a ring af titles arround which have some holes where you can get to small parts which aren’t arround that platform.

Eyecandy

This level has a nice christmas sfere, thanks to its eyecandy. You made a lot of things flicker and move, your background is very nice, though the foreground and layer 4 could have been way more decorated.

Originality

With distance the best part of your level. You made having many power ups in your level not bad because most of them are not very easy to get for the average public server joiner. It is also nice that when you blow up a trigger crate and when you went to the place where the triggers dissapeared, they reappear and you have to blow up the trigger crate again.

I want to mension two things before I’ll put my ratings down here. This was a very difficult level to review, which could be a postive and a negative thing. And at last I have to give you a +0,3 for the music because it just gives your level extra sfere. Be proud, I never give extra point for music.:P

(+0,3)
Gameplay: 5,5
Eyecandy: 6,5
Originality: 8

Final Grade: 7

I recommend this for someone’s Christmas Pack.

RecommendedReview by Birdie

Posted:
20 Dec 2007, 20:52
For: Lap Ways!
Level rating: 7.3
Rating
7.1

Welcome to xlm fawfull.

Anyways, This is an interesting symetrical ctf level by fawfull, which uses BlurredD’s new tileset, desolation. The level has three powerups, the seeker, the bouncer, and the toaster all placed in similar box type things, which unfortunately promote camping, as they are easily defend-able with the powerups inside of them. The Full energy carrot’s placement promotes more camping unfortunately, as it is right ontop of the seeker powerup. Despite the campability of this level, the gameplay is still rather sound. The author makes use of a rather large sucker tube for transportation from one side of the level to the other; a novel idea, but it can be somewhat confusing at times. The amount of ammo in this level was fine, but the proportions were abit off. There was an unfortunate lack of toaster ammo, making it slightly biased against the red team. Another issue with the ammo was the excess of RF ammo; due to the design of the level RFs become somewhat useless in most of the level. Visually the level is okay, in some places such as the bottom area it gets rather bland. The center and sides of the level could also use more variation. This level does show that the tileset is indeed a very difficult one to master.

All in all this level is just an average ctf level, worth an occasional play.

RecommendedReview by Birdie

Posted:
20 Dec 2007, 20:35
For: Christmas Clash
Level rating: 7.3
Rating
7.6

A nice little battle, by spaz18, it might not be as good for duels as the author states, but it is a nice level for casual gameplay.

Although the rather small level has 5 powerups it doesn’t really have too many, as the author has restricted your means to get most of them in some way. Visually the level is alright, the author has done just about all he can with the rather limited tileset. The one issue I have with the visual aspects of the level is that the snow will only work if you are player one, so the author should have used the snow tiles in the tileset. The carrot in the level could be abit easier to get, but it is only a minor issue. One other problem with the level is that it is somewhat confusing to find the powerups, and both the pepper spray, and bouncer powerups are biased for spaz, as jazz doesn’t have room to uppercut them.

All in all, it’s a fine level, which I reccomend you play this Christmas season.

Not recommendedQuick Review by martin.mysak007

Posted:
20 Dec 2007, 17:02 (edited 20 Dec 07, 17:32 by Cooba)
For: Unknown Castle
Level rating: 2.8
Rating
1

not ver good lvl

[Review changed to quick review. ~cooba]

Review by FawFul

Posted:
20 Dec 2007, 07:31
For: International Space Port
Level rating: 5
Rating
N/A

jimbob.. what masterrokusho means (what i think he means) that u just have to start all over again and make an new level.. where you spend much time in it. then its getting better,
uploading and upgrading don’t work if the platforms + gameplay is boring..

Quick Review by mirrow

Posted:
20 Dec 2007, 01:56 (edited 20 Dec 07, 18:33)
For: Hotel by gregor new
Level rating: 4.9
Rating
5.7

The hotel is ugh, alright ;D
Maybe think a bit more about gameplay to make ways easier and think about the right tile placement

[Personal attack ~cooba]

Not recommendedReview by master sven

Posted:
19 Dec 2007, 15:39 (edited 20 Dec 07, 07:48 by masterrokusho)
For: International Space Port
Level rating: 5
Rating
5.2

You can better classify this level as other, since multiple means more and not different.

Gameplay

Your Gameplay has the same mistakes your last level had. You can only get up easy with springs and the upper part can only be reached by the use of springs. Your level has kind of some dead ends at the top, but when you go down you will see that this level is just a right line down. This makes your level allready very boring. You should try to not make so squared as most of your levels are, but variate the amout of titles your inner titles are from the edge of your level. Also you need to put something interesting in them, not only just things you can walk on, make turrets or sucer tubes, for example.

Eyecandy

You added some foreground in this level which gives it some more sfere. You also decorated the parts in layer 4 below where you can stand on, that was a good move too. Most of the parts of the background looks very nice too, only the part in the upper middle, which is blue, looks quite boring to me. Again, the eyecandy is the best part of your level.

Originality

Again, you didn’t add some original things to your level, which bores me. The only idea in this level that is original is that when you have 20 coins, you can go to the bonus part and score 5 points. To my opignion this is way to overpowered because those coins are very easy to get. Those bonus levels, at first, are at the upper part of the level together with allready to golden coins. This makes the upper part of the level overpowered and even more overpowered because you can only reach it in one space by using a double blue spring. Those 20 coins which are so easy to get because there are many and they give 5 points, which means a 2v2 teambattle game to 10 points would be over within 5 minutes, probably even faster. You just simply can’t defend those coins. Don’t try to make as many levels as possible, you need more time to make them. Spend at least as much time on Gameplay and Originality as you do on Eyecandy and I’m sure you will make some great levels!

Gameplay: 3
Eyecandy: 8
Originality: 4,5

Final Grade: 5,2

Quote: ‘The only idea in this level that is original is that when you have 20 coins, you can go to the bonus part and score 5 points.’

Quick Review by Eragon86

Posted:
19 Dec 2007, 15:23 (edited 19 Dec 07, 15:42 by Cooba)
For: Jazz TG
Level rating: 6.7
Rating
N/A

WTF!!?? error Jazz2 TG.exe? :(
Doesn’t work. Program produces an error saying that it cannot find vcl60.bpl. ;/

[You may not rate programs which do not work for you. ~cooba]

RecommendedQuick Review by martin.mysak007

Posted:
19 Dec 2007, 15:11 (edited 19 Dec 07, 15:42 by Cooba)
For: Jazz TG
Level rating: 6.7
Rating
6.7

??

[Review changed to quick review. – Cooba]

Review by SPAZ18

Posted:
19 Dec 2007, 14:13
For: Jazz TG
Level rating: 6.7
Rating
N/A

Doesn’t work. Program produces an error saying that it cannot find vcl60.bpl.

RecommendedQuick Review by martin.mysak007

Posted:
19 Dec 2007, 12:14 (edited 19 Dec 07, 15:41 by Cooba)
For: Grand Hotel 4
Level rating: 6.4
Rating
9.7

good tileset!

[Review changed to quick review. – Cooba]

Not recommendedReview by master sven

Posted:
19 Dec 2007, 07:56
For: Unknown Castle
Level rating: 2.8
Rating
5

Gameplay

This level is not as a succes as your previous, if talking about the gameplay. There is a too large gap between your titles, which means you can only get higher in this level with the use of springs. Your level consist out of too many little platforms in which you cannot do anything else than just run. You could try to place some sucer tubes there and therefore at least connect them with eachother.

Eyecandy

As mostly, you didn’t fail with your eyecandy. I think you had a lot of work with that, way more than with your gameplay. Your background is the best part of your level, though I miss some more decoration in layer 4 and the foreground.

Originality

You used swinging poles at the low sides of you level to get up. That is the only thing that can be classified as original, there isn’t anything you can do here, except run, there are no obstalces or things to seek shelter.

Gameplay: 4
Eyecandy: 7
Originality: 4

Final Grade: 5

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