Uh oh…! It converts sucessfully the music, but we can hear a strange sound when listening to 1Valntin.it (converted from 1Valntin.j2b)! That strange beeping sound goes with the music rythim, so this is may a pattern error! Please try to convert yourself this file, and listen it! (Jazz Unleashed Demo in J2O have this music file)
It’s like the original music, but this beeping is “destroys the music’s enjoyable part”!
Very very useful program for people who make levels.
P.S:I listened it in winamp.
Download Recommendation: YES
multihero tileset full version is full version
Yeah, my first review and a REALLY easy one, too. g
This is a real improvement for everyone who wants to play on the internet with other jazz-maniacs out there and so most of you just NEED it! Nothing else to say, get this useful little thingy.
Perhaps a quick review isn’t appopiate for a pack of 6 levels but I must point out that some of them (¡SandBox especially) used annoying gimmicks that produced no positive side effects. So mastering is pointless. It’s good to try new ideas, but sometimes you will get your hands burned if you’re not careful.
Still, nice job.
OK, here goes. I haven’t reviewed anything for about a week now.
I’ll review the 2 levels, one at a time.
1. WINTER WONDERLAND
EYECANDY
Tileset used is “Newspaz Christmasy” by well… Newspaz :P
The snow in the foreground and background looks nice. Background in Layer 8 is OK but looks kinda boring without something in Layer 6 or 7. I don’t think you need snow in 4 Layers. Some players may think it’s too much.
Layer 3 & 4 looks good with some nice Christmas Trees, Candy Canes, Snowmen and Gingerbread Men. Layer 5 has been used to place the flashing light vines for eyecandy.
Overall, eyecandy in this level is not bad but the snow is probably too much.
6.5/10
FLOW & GAMEPLAY
Flag placement is symmetrical, meaning that players will not have any problem finding the CTF Bases. They are both placed at the same heights. The level is a decent size, 185 × 64. This is a good size for if you are playing with more than 2 people. One way events are used above the vines so that the players don’t get stuck in the walls.
7/10
WEAPON & CARROT PLACEMENT
There are lots of different weapons here but there is only one PU which is Gun8 (Pepper Spray). Weapons in this level are Bouncer, TNT, Electro Blaster and Freezer. However, there is no Seeker here which I think is a must in a MP level.
There are three carrots down the bottom of the level. Two “+1 Carrots” and one “Full NRG Carrot.” This is OK but I don’t think the Carrots are spread out well enough. They are all at the bottom, try varying the positions, so that the players don’t only go down the bottom.
6/10
LEVEL 1 TOTAL: 19.5/30 (6.5)
2. WHITE CHRISTMAS
EYECANDY
Tileset used here is Diamondus Beta Xmas by Pyromanus.
The “Snow Particles” event is used here to make it snow in the level. This makes the level look really nice.
Lighting events are used on the spinning diamonds to make them look shiny.
There is a background in Layer 6, but you can only see it if you are at the bottom of the level.
Layers 4 & 5 look great, nothing repetitive.
7/10
FLOW & GAMEPLAY
This level is smaller than the first one. The size is 61 × 55, which is quite small but it is a good size for duels, 2v2s or 3v3s. It might not be the best level if you are playing with say 16 players all at once.
CTF Bases are not too hard to find, they are symmetrical.
8/10
WEAPON & CARROT PLACEMENT
There is a good selection of weapons in this level. Weapons in this level are Toasters, Bouncers and Seekers which are good weapons for a Multiplayer level.
Power-Ups are cleverly hidden in the walls. There is a Toaster PU in the middle of the level, a Bouncer PU on the left and a Seeker PU on the right. These can only be accessed by shooting Bouncers through the wall using a well known JJ2 bug.
Also, this means people can’t just side-kick the PUs for 50 ammo.
There are two Carrots in this level. Both of these are “+1 Carrots.” They are placed symmetrically, both near the CTF Bases. There isn’t a Full NRG Carrot in this level but that’s OK for a level of this size.
I have noticed that there is no RF Ammo or PU’s in this level so I will have to bring down the rating a little for weapon placement as RFs are mostly used in MP levels.
8/10
LEVEL 2 TOTAL: 23/30 (~7.7)
GRAND TOTAL = 42.5/60
BONUSSES
+Good choice of music. +0.1
DEDUCTIONS
NONE :D
TOTAL BONUSSES: 0.2
FINAL SCORE: (44 / 6) + 0.1 = 7.1833333333333333333333333333333
ROUNDED TO 7.2
DOWNLOAD?
Yes!
As this has no rating yes, I guess someone should review it. I don’t have time for anything substantial but here goes.
Omen Woods is based on Dean Dodrill’s example in the JCS help. It is however barely recognizable as such except for the platform tiles, but even those have been immensely improved. The tileset has a lot of atmosphere, with very good looking trees to put in the background layers, leaves for level 4 eyecandy, rain, lightning… virtually everything you need to create a dark, moody level.
Though it has some transparency-related bugs, there is an exit-sign, which is something that is easily forgotten but yet almost essential for single player levels. There’s a small selection of blocks (with a nice vanishing animation) too, so combined with the hurt events this tileset has enough tiles for single player levels. It even has a support for a pole.
All in all, this is yet another excellent LMAT effort which has already led to the creation of some awesome levels with equally awesome eyecandy. Certainly a download recommendation, and on top of that I can also recommend you to actually /use/ this set ;)
Really good work, grytolle. Do you know why I always start in CTF mode when I play Single Player?
Nice work. Some of it is a bit harsh on the ears though :(
Thanks masterrokusho. I will do my best.
Edit:
When does the error display?
What do you mean with “Your levels don’t have any titlebugs which is remarkable for a first-time posted level.”?
We mostly use conversion instead of remix. There are some things you also might want to know: DJbat02.j2l is not in the home cooked list and DJbat03.j2l gives an error when you start it. I will rate all of your levels together, excluding DJbat03.j2l
Gameplay
The battle1 and 2 conversions won’t be included in this. In the first playable level there is quite a good ammo placement but that says it all. You have created some dead ends as well as open spaces, try to build something in those to go through the paths instead. The second level is just a tube maze, which has no dead ends, but is rather boring, before I continue I want to say that this is your first upload and maybe these are your first levels and these are pretty good for your first.
The third level is better than the previous ones, but is small. There are a lot of powerups in a very small range, even for a small level, this level had a better flow though. The fourth level is a battle3 conversion. The fith level is a kind of maze, the flow is quite good but there are some open spaces in there.
Eyecandy
All your levels have very little fore and background, expect for layer 8. You really have to use layers 5 and 3 to make good eyecandy for your level! Your levels don’t have any titlebugs which is very good for a level which is your first posted at J2O.
Originality
There are little things in your level which really can be called original. Your tube and last level had some kind of warps or ways which had a bit of original atmosphere though.
Gameplay: 5
Eyecandy: 5
Originality: 4
Final Grade: 4,7
Error= 0046CDBEh doesnt say any normal words (appears whenever you open it or type jjnxt in the previous level.
Edit: Edited sentence you didn’t understood and error.
…! To “Fawfull”
1 = It obviously isn’t intended to be used for a ‘serious battle’ because it’s ctf
2 = If it’s so easy to make this level, why wasn’t it made already; also you just assume I made this in five minutes, while it may not have took long to assemble in jcs I did quite alot of planning
2 = If you die anyways without carrots why would you need to pickup ammo?
Skills matter in this level, not just luck, the skills to use weapons effectively regardless of what weapon your opponent has.
anyway, just because a level is simple doesn’t mean that it’s bad, if you play SSBM a perfect example is Final Destination.
I dont care that you brought my rating down, I do care though that your review seems like it was written without actually playing this with other people.
You can’t understand why they give so much eights… You’re just thinking this is meant for JJ2WC or JDC :P
~brd
Unless you live in an alternate universe where trees grow rectangular or square shaped leaves; I don’t see the big deal with the eyecandy. If anything, the placement of it is ok.
Once again, as has been stated at least twice before, Pyromanus already made a swamps battle1 version.
“Review successfully changed to Quick!”
I’ll start with the atmosphere.. firstly, this level, by using a highly one-themed tileset, suffers from having highly unoriginal eyecandy. Wherever you go, it’s got the “it’s been done before” look so often present in levels using Agama’s tilesets. And if that wasn’t enough, a (superior) swamps battle1 edit has been already done by Pyromanus, rendering this level as more or less pointless.
What bothers me is the three versions of the same level, only using a different tileset palette. What’s the point? It’s not like I don’t know what do the palettes look like. Besides, the three levels don’t even loop to themselves (as a matter of fact, they don’t loop to anything).
As for gameplay, this is probably one of the least conventional battle1 edits I’ve seen. There’s quite a few of complaints I’d like to address, and I’m definitely not going to explain all those in great depth…
Anyway, this level features coins and like three coinwarps, effectively turning a battle level into a gold rush of sorts. Then come the Frostbiter and TNT (??), the more or less questionable powerups and their questionable placement – especially the Bouncer, the destruct scenery was not the best idea (and one can get stuck in those easily), destruct scenery not removed, blahblah, generally a lot of things which make the gameplay slow(er) and annoying.
Summing up, this is pretty far from “the best remake of battle 1 there is”. This level doesn’t fix much and breaks quite a lot, and thus I’d think twice before hosting (downloading) it. Play this only if you want a battle1 hotel. And by the way, don’t bother making a “V3.0”.
Little reviewers these days… which makes me review more.
Gameplay
This level is small, that doesn’t mean the other things than the size should be small, in smaller quantity or in smaller quality. You handled that partly well and partly not sufficently.
The sufficient part is the ammo, there is quite enough of some, but doesn’t really impress me. This level has also made a rather bold impression to me. The top part is left open for 10 titles before the ceiling appears and there are some area’s which have just to little titles. Also, sometimes, especially at the bottom, the only way to get to higher ground is by using the springs.
Eyecandy
This is the part that did not got right because this is a small level. Layer 5 just starts and stops somewere and there is little to no foreground. Layer 8 looks nice though and I couldn’t find title bugs. You also used various different titles for your background, not just the same. That is the way it should be.
Originality
You tried to make something nice of you coin system, but it isn’t that nice practically. Ofcourse, you can get those coins in 1 to 2 minutes….Before your duel or whatever starts!!! When you are playing and get roasted, you loose all your coins, have to get them all again, which you don’t have time for because you have to capture the flag and kill the flagholder. Because those power ups are the onliest in your level, you find yourself fighting with weak ammo. For the rest this level hasn’t got anything to be different than others.
Gameplay: 6
Eyecandy: 6,5
Originality: 5,5
Final Grade: 6
I think this was a fun map. I played it online. It’s fun. Download this.
Ok this version is much better. Better eyecandey and gameplay. Download this if you downloaded the last version. I’m going to host this in the future.
Download recommendedn
Okay, so this is the second version of SPAZ18’s Familiar Nature. Since I reviewed the last version I decided to review this one as well.
To start with, you removed the bug at [4,124] and the repetitive eyecandy a few steps to the right is also gone, so that’s good! There was a +1 carrot in the water there (didn’t notice it last time), but it’s gone now, another good change. The vines aren’t bugged anymore either. Also, the ground beneath the destruct blocks is fixed.
You definitely improved the eyecandy in this level. First of all, there are more leafs and combinations of them. A great example is the ‘center area’ which has had a gigantic make-over. There is so much more eyecandy there now. Same for the bouncy PU-area. And you added the rain in layer 1 for some extra eyecandy, nothing wrong with that. A negative point: when you use the dark grass, also use the dark ‘bottoms’, f.e. [13,57]. So you improved the eyecandy, but it definitely could’ve been better. Maybe next time have a (better?) look at levels using the same tileset. [EDIT: FireSworD is right. The shape of the leafs (squares etc.) isn’t really natural, which ruins the atmosphere of it]
However, the best improvement is the fact that the Full NRG is now in a new coinwarp. It’s still a problem for duels, but it’s probably okay in just a public server with lots of players.
My comments about the size and layout stay the same, since it’s almost the same as in the original battle1. I still think it wasn’t needed to add all other PU’s, but well.. (the Gun-8 PU doesn’t regenerate by the way). The plamement is okay, well-spread carrots (2 +1’s and the Full NRG in the coinwarp), lot’s of PU’s spread through the whole level and enough ammo.
Finally, the concepts I liked are still there, like the timeglasses, the coinwarp-shield and the shoot-to-find-blocks.
Conclusion: this is much better than the last version. You’re learning quite fast, so I’m looking forward to future levels!
So let’s see, trick or treat, sounds original.
I’ve seen your level, and I must say it is really original, with knocking on those doors and things like that. But I don’t think many people will play this ‘gametype’. Because it can only be played on coop, so it won’t be played much over the internet.
Well, the level itself (don’t know if I shouldt rate for that):
The tileset doesn’t look that great, but that not’s your work anyway. But I don’t understand why you build it on the basics of a ctf level. Maybe just for showing the gametype or something :S. But the eyecandy is ok.
Anyway, it’s a nice and original idea, but I don’t think it will ever become a popular game for players of Jazzjackrabbit.
I won’t rate for it, but I think the idea is worth a 7,3 and the level a 5,9.
Aaaaand, Fawful asked me to review this. Here it comes.
H A R D W A R E D A T A B A S E
ABOUT
A Battle level using Mez03 B. I thought it would be an average 6.5-7.0er, but, oh, no way. It’s fun.
MUSIC
Ahhh, Purple Motion’s I think greatest track. <3, <3 and once more <3. Anyway, fits.
EYECANDY
Yeah, it’s nice! Layer 8 is kind of original. 6 and 7 are used nicely. However I think there could be more stuff on layer 5. Oh well, wait, it has speed 1.1. Rest is fun too. Yah, it uses all layers. (whoo) So…
What looks fun:
- Texture bg. Perrty original I think.
What could be better:
- (shoo, nothing here).
GAMEPLAY
You might think – it’s your typical battle level. Placement of stuff good, etc.
Ah.
I played many others and this level is plainly fun even if there’s a ppl overload (I played it in Fawful’s server when there was over 12 ppl in it), and you kinda don’t get bored by it (at least I didn’t get bored by it). Also there’s a nifty spot below a suckertube. Easy roasts. :X
LOLOL! IT’S FUN!
Types of players I saw:
Fastfire man: gets fastfires and stuff and goes on a (jumpin’ usually) kill frenzy. I tend to be a fastfire man. :P
OVERALL – Pretty good, very fun.
I guess I’ll end tha review ‘ere. Best thing – it’s really fun. I think I start to overuse ‘it’s fun’, so let’s end with a rating.
Rating: 7.5
Download Reccomendation: Yes
Host This Often?: Yes
Bonuses and BOO!nuses: ‘It’s fun’ – +0.2
Final Rating: 7.7
~*Eigus*RR of LCL
Finally, now we have a JJ1 Deckstar tileset to use and it’s better than the other Decksta one that existed before as it has all the animations needed to look like a JJ1 level, including the flashing arrows and the monitors. There are also V & H poles and Vines which can be used. The JJ2 style flames have also been added which would be useful as torches or Hurt events.
Tileset also has the JJ2 scenery blocks which are a must.
Tileset looks weird with all the spacing but that’s OK.
The tileset is easy to use and it’s easy to find the tiles that you want to insert in the level.
The masking in this tileset is also very good, no jagged edges or any other stuff like that.
Overall, this is a very good tileset and as a rating, I’ll give this 8.5.
A Textured Background could also be useful in this set.
SUMMARY – PROS
1. Contains all the tiles needed to make a good level.
2. Has all the animations required including flashing arrows and monitors.
3. Can use V/H poles and vines.
4. Contains the necessary JJ2 style scenery blocks.
5. No masking errors.
CONS
1. No Textured Background
2. Dunno any other cons in this tileset :P
SCORE: 8.5
DOWNLOAD?
YEAH! :D
(Was gonna do a Quick Review but ended up with too many chars, so thought I might as well do a full review.)
[Rating cleared until the property argument gets resolved. ~cooba]
[Rating reinstance. ~cooba]
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