Pyromanus already made a battle1 conversion with swamps, I think.
This is great. Eyecandey is great, no tilebugs whatsoever. Ammo is better placed and powerups are harder to get at. Also you have to pay to get a shield and you can pay more money for extra time which is great. Music is nice and I don’t care what you say this is a great remake. I much prefure this one than battle 1 original.
DR: Yes
“If there is any way I can improve the level, let me know in the review.”
Don’t make remakes of original battle levels. That means, if you where ever thinking up making a remake up Battle 2,3, capture 1 etc, don’t. Also, don’t steal the ideas of other creators by changing the tileset, like you used in swamps, because it’s already been done before.
Make your own levels.
~Hitch
Yay,that level has exelent…
I got only one little rider on music.
[Review changed to quick review. – Cooba]
“Plz download and rate!”, well, here you are :)
To start with, I think this tileset is quite hard to use, since the masking isn’t the best and there isn’t much variation in it. When I walk through the level I can see you tried to use all tiles, which is definitely a good thing. Layer 8 is, as Fawful said, quite boring. Try to use layer 6/7 next time for some more exciting background-eyecandy.
About the event-placement. There are huge ammounts of RF’s and bouncies in this level, including the PU’s of those ammo-kinds. The shapes aren’t too original, try to change that in your next level, and some variation in ammo would’ve been nice (some toaster, gun 8 or even seeks). When I walked through the level for the first time, I didn’t even found the bouncy PU, which definitely isn’t a good thing. There is one central Full NRG and two +1 carrots, they are placed well enough and quite fair, I guess.
About the gameplay, well, this tileset definitely doesn’t improve it. I bumped into walls/ceilings a lot. I don’t like the one ways at the central right platform. The start positions are at weird places, quite close to the bases, which can cause annoying recapturing. The level is open and quite vertical, so the idea of putting bouncies and RF’s in this level is good, but perhaps a bit overdone as I said before.
Anyway, nice try and keep trying, since you definitely have some potential!
Again bored outa my mine. Full review.
This is supposed to be an intro level. An intro level explains the story, not the name! I mean come on! Why did you think this would be a good idea to upload! Did you think people seeing the name of the Episode will get them hyped for it? NO! You include this in a Episode pack, not by itself. Heck, the intro is so fast I can barley read the text. Also why did you include a Episode file? don’t include any of this unless the pack is done or uploaded! I can’t give it more then a one because this is a useless attempt at an intro and doesn’t belong my itself.
Jimbob:
Yes, this in not a level pack. There’re an intro level in the pack and episode material. Thanks for the comments!
I hate this.
I hate, that newbies (not in bad way, just new levelmakers) upload lot of useless things.
It is also 100% no reason for making a episode file for this.
Don’t tkae this personally, but that intro was the worst I’ve ever seen, intros are for explaining teh story, not to tell the packs name.
Oh, and this even is not a pack!
Exelent lvl.
That level is exelent…
Gameplay – 90/100 escacly HARD
Eyecandy – 100/101 My eyes has been jumped from my head…
Enemy placement – 95/100
Story – 90/100
Music – 100/100
Originality – 100/100
Ranking – 9.7
…what n00b said. And if you’re making a level pack then you should actually finish the WHOLE pack before uploading, and you should also upload it all in one zip (or two, depending on the file size.) Not to sound harsh but it is inconvenient for the player to have to download all the levels separately.
What I said.
Seriously people, stop being sheep and leeching off my reviews.
Sorry, but this level does not match my definition of “high level design.”
EYECANDY
There is a pretty nice background use here. You can see waterfalls and carrots which look good. Unfortunately, the Layer 4 eyecandy is VERY repetitive. You have used about 2 tiles for the ground. The cave looks OK with the lighting event. But it is impossible to miss the repetitive Layer 4.
3/10
GAMEPLAY
There is not very much gameplay in this level. You start of in a cave and then jump up some platforms and come across a puzzle using a pushable Rock. You are then told to save the game, however there is no point as this puzzle is far too easy and the level is very short. Also, you can get through it without even trying to solve it by using Spaz’s double jump ability to get through.
Star blocks have been used as Buttstomp Scenery which can confuse players as many would think they are shootable blocks.
The puzzle is a nice idea but it is executed poorly.
Once past the puzzle, you are then faced with a VERY TEDIOUS Queen Boss Battle. The gap you stand in is far too small as some of the Blaster bullets kept on hitting the ceiling. This lasted me about 4 minutes which is boring for many players.
After getting through the Queen, you then have to defeat a Schwartzenguard boss along with one respawning Lizard that takes too long to respawn.
Then that is the end of the level.
2/10
PICKUP PLACEMENT
First off, there are absolutely NO CARROTS whatsoever. There is about 14 or 15 pieces of Food which is not enough. There is also a box containing 15 Bouncer ammo which is not a lot. At the start of the level there is some useless TNT.
After the puzzle, there is a Freezer PU which serves no purpose as it is useless on the Queen and Schwartzenguard.
1/10
ENEMY PLACEMENT
There are not enough enemies to kill me. I think I saw about 10 in total. They consist of Normal Turtles, Helmuts, Bats and Tuf Turts.
Hard mode is also no better. All that is different is that a few Bees have been added.
1/10
OBSTACLE PLACEMENT
As I said before the puzzle is executed poorly. There is some Buttstomp Scenery which some players might confuse with Destruct Scenery as the blocks have Stars “*” on them.
1/10
TOTAL SCORE: 7/50 (1.4)
DOWNLOAD?
No. However, don’t let the low rating put you off making levels, DarkHell. Just keep trying and you will get better.
Ooh, my ranking has just gone up to Spaz Slackrabbit.
Sorry but a bad start.
Eyecandey:
Nothing new. The background looks nice and it’s done properly. I like the giant carrots but that’s more of a foreground thing. The sky isn’t textured and you used 1 tile for the ground! Use a verity of tiles for the ground and use some srubag. There was no use of foreground whatsoever. All the things like shrubs, plants that could have been put into the foreground to boost the score was put in the main sprite layer. The cave place look decent but the tile’s for the ground are to repetitive. Overall the background looks good but the lack of textured backgrounds and the repetitive sprite layer really bring the score down. This is NOT true. “DarkHell offers a high level design.” Also use some different tilesets other than the ones that come with jazz 2. This one is overused to death. If you insist one using carrotus use something like carrotus fix.
3/10
Gameplay:
Little to no gameplay. Run around killing enemies, go over a bridge to a switch box, change into spaz, jump the wall, fight a couple more enemies and battle a queen who is way to far from the end of the ledge, fight the tuf boss. The fighting enemy part is about 2-3 minutes long and the queen part is about 4-5 minutes long. This level is to short I got bored out of my mind fighting the queen. Also at the wall part it says to save because of a puzzle but you can jump the wall as spaz rather than moving the rock. that’s about it.
2/10
Enemy placement:
Bad. There little enemies and there’s not enough to kill you. Al this level had was bees on hard mode, turtle tuf turtles, helmets and bats. The bat is placed in a way were it’s impossible to no get hit. There’s also a respawning tuf turtle at the tuf boss but that adds very little. so to little enemies.
2/10
Pickup placement:
Bad. There little food, I’d say about 15 pieces of food. Some tnt at the begining, a box of 15 bouncer bullets, 6 frostbit ammo, a frostbit powerup that’s in the open and no carrots. This doesn’t cut it.
1/10
Final score:8/40
Rank: F
Score: 1.5
Dr/No. Look at some successful episodes like the invasion of Deserto or the frogey quest.
Very short comment:
-very short
-boring.
My rating is: 4.2
[Review changed to quick review. For more information, see \Review Rules\. – Cooba]
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