Not recommendedQuick Review by TheKax

Posted:
30 Sep 2007, 14:50
For: Easter Paradise - search a love
Level rating: 4.5
Rating
4.5

Please make them zip files, not rars!
There is a major bug with the tree, it doesn,t have one ways.
Why there is large number of useless events on top of the level?

Albeit quite okay level, you have become better level maker since I last time loaded your levels! Way to go! Just little more practise, and thats it!

Fancy level =P it gets 4.5!

Not recommendedQuick Review by TheKax

Posted:
30 Sep 2007, 12:53
For: DarkHell Episode 1
Level rating: 2.1
Rating
3

“DarkHell offers a high level design.”

No it doesn’t. The bosses of the level were annoying, the level was too short, and there is nothing new in that design, we have seen many carrotus levels before, the tileset is overused!

Thats why I gave 3.

RecommendedQuick Review by Fjolsvidr

Posted:
28 Sep 2007, 14:18 (edited 28 Sep 07, 14:34 by Cooba)
For: Megairbase [Stratosphere Pop Mix]
Level rating: 9.7
Rating
9

Firsly, I’m not just saying this because you’re in my clan.

This song is incredible! I love the way it starts, with the instruments kicking in one by one. The end is kind of funny.

I am giving this a 9. I think this was just a bit too repetitive for a 10.

[Review changed to quick review. ~cooba]

RecommendedQuick Review by KolakCC

Posted:
28 Sep 2007, 11:34 (edited 28 Sep 07, 14:35 by Cooba)
For: Scraparap [Skrambled Skrap Mix]
Level rating: 8
Rating
8

This is a nice remix. It’s mysterious, and great! Beat builds up to about the 23 seconds, with more and more “instruments” playing. It has a good melody and is energetic.

I hope you make a LOT more songs like these :D

DR: Get it, Get it good.

[Review changed to quick review. ~cooba]

Review by Jerrythabest

Posted:
27 Sep 2007, 15:29 (edited 27 Sep 07, 15:31)
For: Battery Check Tilesets
Level rating: N/A
Rating
N/A

Will be a lot easier to do this with perfect result as follows (I made the latest, still unavailable, version of Castube this way):-

1) Get 1.10o JCS from whereever you can get it
2) Screenshot the tiles and place them in some drawing program like Mspaint (you may want to rearrange the tiles in the JCS layer view if you like and add tiles to them to suit JJ2’s needs)
3) Screenshot the masks the same way and recolor them so that anything that must be unmasked is black and all masks are a color that doesn’t even come close to black
4) Get the palette by making a screenshot in the game with F12 and load that palette into the screenshotted tileset (and masks! those palettes should be the same) with a tool like Jasc Paint Shop pro (be sure the JJ2 palette is correct and that transparent stuff is either plain black or this one weird color)
5) Optionally, rearrange the palette colors for better use of palette events
6) Compile the tileset ^^ yer done

This will get a perfect tileset with awesomely full support for JJ2, as you must remember BC lacks any event tiles. Also the palette events and other stuff will look exactly how you want it.

Nice work anyway ^^

J

P.S. You may want to start converting JJ2 tilesets into 1.10o ones already as BCCS is coming up ;p

Review by Pyromanus

Posted:
26 Sep 2007, 22:52
For: Battery Check Tilesets
Level rating: N/A
Rating
N/A

All the masking is inverted

Review by Fjolsvidr

Posted:
26 Sep 2007, 21:25 (edited 27 Sep 07, 18:46)
For: Battery Check Tilesets
Level rating: N/A
Rating
N/A

I didn’t know the rain one was already done, no harm :p

Once I added the header, the CRC inside the .j2t was no longer valid. This meant that the tileset was now visible in the 1.23 JCS tileset list, but gave a ‘file size incorrect’ error when I tried to load it. To solve this, I rebuilt the tileset. This was impossible before the hex editing, because Tileset Extractor could not load the tileset until the header was in place.

EDIT: Violet, I consider my method to be easier.

Review by Violet CLM

Posted:
26 Sep 2007, 21:22 (edited 13 Jul 10, 07:21)
For: Battery Check Tilesets
Level rating: N/A
Rating
N/A

…wait, why did you debuild and rebuild them? Isn’t that redundant? (the Rain set was done years and years ago, btw.)

RE: Look, it’s simple. If the CRC filesize long is incorrect, just replace it. If you don’t know how to calculate it, make another .j2l file of the same filesize as your product and take the (working) CRC filesize long from there. That’s what I did for Lost Levels.

Not recommendedQuick Review by Typhoon Bunny

Posted:
26 Sep 2007, 11:40 (edited 26 Sep 07, 12:44 by Cooba)
For: xzd
Level rating: 2.2
Rating
2.5

Very boring battle.There are only bouncer ammo the level.Not good.

[Review changed to quick review. For more information, see \Review Rules\. – Cooba]

RecommendedQuick Review by Typhoon Bunny

Posted:
26 Sep 2007, 11:29 (edited 26 Sep 07, 12:44 by Cooba)
For: Carrastle
Level rating: 7.1
Rating
6.2

I think, it’s a good tileset but you created it very easy! There aren’t special blocks or objects in the tileset, only carrots on some castle blocks.My rating is 6.2.Dowload recommendation!

[Review changed to quick review. For more information, see \Review Rules\. – Cooba]

Review by DoubleGJ

Posted:
25 Sep 2007, 15:57
For: Extreme Level Makeover: Fruity landscapes with psychedelic textures
Level rating: N/A
Rating
N/A

You forgot to credit the original author – ScionFighter.

Quick Review by Secret Jackrabbit

Posted:
25 Sep 2007, 09:55 (edited 25 Sep 07, 13:50 by Cooba)
For: Jazz Jackrabbit MIDI Project
Level rating: 9.1
Rating
10

MIDI Files is way better than MP3 Files!

[Review changed to quick review. For more information, see \Review Rules\. – Cooba]

Not recommendedReview by sonicnathan 1

Posted:
23 Sep 2007, 17:27
For: Ti Amo K..... Tube Special
Level rating: 5.2
Rating
5.2

Kubububa you level are getting a lot better.

Eyecandey:
The eyecandey is some of the best I’ve seen you do but that still doesn’t cut it. The background looks great and it’s nice that you used layer 3 for some of the plugs. But you used one tile for the ground in most of the level and it looks pretty repetitive. And sometimes you used a tile that just didn’t fit together. You also used a metal tile tile over again and it looks weird and repetitive. Also the level looks empty. Don’t make you levels huge. For something like this you only needed the standard 256 by 64. When you make you levels that are 700 by 700 not only do the levels look empty but you can’t save in them. plus some of the animations didn’t animate properly. So the background is great but the repetitive tiles and emptiness really bring down the score.
5/10
Gameplay:
The gameplay is good. There is a switch box at the beginning because you need Spaz or Lori to complete the level. There are some puzzle elements to the level and the level is open ended. But the level is confusing. I didn’t have the patience to complete the level but I got the basics of the level. There a couple of traps and she made it so you can’t fall off the level. There are also cases were if you miss a jump you fall down to a past part of the level which can get anowing. There are some nice secrets which add to the gameplay but a coin warp could have been placed. You really know what the meaning of Maze is. But I got so lost that I got board with the level after about 5 minutes. One thing. Please take the time to translate the text. I’ve seen you do it before so please do it again.
6/10
Enemy placement:
Great. The enemys were not clumped together. They were nice and spread out and in some cases you’ll go flying into one if your not careful. They were used as guards in some cases which is a good idea. There were enough to kill me but some of the enemy choses were weird.
8/10
Pickup placement:
bad…. THERE“S A TOASTER AND SEEKER POWERUP RIGHT AT THE BEGINNING!!!!! Same thing later in the level with a RF and Seeker powerup placed in the open. Sorry but they were to easy to get to. Don’t put powerups is the open make them hard to get to. Ok. Food placement was good. It was nice and scattered and there’s enough to get a sugar rush (I think) Gems were nicely placed as there’s not to many. Same for extra lives. But the carrots.. THERE“S ! CARROT! I ONLY FOUND 1 CARROT! Plus with the great enemy placement this level is very hard to get by without dyeing. Plus there little ammo in the level. keep working one it. You’ll get it right.
2/10

Final Score:21/40
Rank C: Average
5.2
DR: I’m sorry but the bad ammo placement and frustrating gameplay means it’s just not worth a download. Keep trying though. Your improving!

RecommendedQuick Review by FreeFull

Posted:
23 Sep 2007, 11:28
For: Hotel Deluxe
Level rating: 8.8
Rating
10

This is the very tileset that Jam used in his hotel. Now this tileset is going to bring 1.23 and TSF together.

RecommendedReview by sonicnathan 1

Posted:
23 Sep 2007, 03:49
For: Party Casino (C0)
Level rating: 8.1
Rating
8

This is a good tileset.

This tileset has everything a tileset need s to make a good level. (Belt’s poles ect)The tileset looks interesting and is drawn well. All the tiles fit together properly and I can’t thing of anything else to add to this. Even though it has littles animations the ones that are included look good. With this you can make really good looking casino. The letters look good and so do the elevators. It’s very colorful and I’ll deafently think about making a level with this.

DR: Yes

Review by sonicnathan 1

Posted:
23 Sep 2007, 03:29
For: Carrotus Cream Clone (Xmas Edition)
Level rating: N/A
Rating
N/A

First of all this isn’t your work. You took cream clone from the level that comes with jazz 2 TSF (which isn’t a great level to start with) and just switch tilesets and enemy’s. Since this is only 5% you work I“m not going to rate it. Thank you and goodbye.

Not recommendedReview by FawFul

Posted:
22 Sep 2007, 21:58
For: Fortunate Fortunes CTF (Plz download and rate!)
Level rating: 4.4
Rating
4.7

first things whats ANNOYING =

1. poor mask in tileset

2. bad gameplay and things are to difficult for me.

3. to much “1 color” if i see the yellow ground + the waterfalls, than im become crazy.(maybe u had to choose another tileset)

4.poor eyecandy, no textured background it looks like poor bricked layer 8.

5. uhm, there is only bouncer and RF weapon? how can i have a good gampeplay with this .?

6. bouncer PU is to hidden.

good things =) :

1.its a small lvl for fun, the tiles are good detailed.

2. ammo placement is very well and it cant be fun for dueling or “hyper” instagib :p

3.u choosed a cool musicfile x3!

download recommendation? = no srry its not good enough for me …

but just keep making lvls i hope i made some advice for u ;|.

im sure that there will be a lvl what intrest me very well.

so good luck and see ya in my next review ;d!

RecommendedReview by Quickz

Posted:
21 Sep 2007, 11:32
For: Unconventional Coffee
Level rating: 8.4
Rating
9

Well, I finally found some time to review this level by FireSworD.

The lay-out of this level is great, since it’s vertical, which we don’t see that often. This tileset – Colon – perfectly fits the level, which brings me to another strong point of this level: it doesn’t have floating platforms. It looks like one big house, which I really like. It is symmetrical, but that doesn’t mean it’s unoriginal (see all points above).

About the gameplay. There are several ways to reach the bases. You can use the fly carrot, the float ups, the coinwarp or just climb your way up. Obviously that’s good, since players won’t be able to camp certain area’s and it stimulates using the whole level. A place you can camp is the coinwarp, but that isn’t a bad thing. It makes it worth to use it.

There are three carrots, all Full NRG’s , and five PU’s. Left has Toaster and Ice (which may be handy in the pits-version), while right has a Bouncy (great in vertical levels) and Gun 8-PU. The Seek PU is in the center, but at a tricky spot, since there is only one way out. Three Full NRG’s seems a bit much, but I don’t think it is a big problem with 5 PU’s in the level. The placement is okay too. The spots are campable, but not really save though, since they are quite open.

The flow is good as well. Especially the part from the center to the side carrots is really nice designed, with a perfect placed red spring. The eyecandy is good enough, I actually like it a lot. Lots of eyecandy isn’t always better. Layer 6 and 7 are just great, they create a real atmosphere.

This level seems to be hard to play, but you will learn it fast enough and probably like it ;)

Well, I think this deserves a real high rating, since it’s original in many aspects. Disagree with me, I don’t care ;P

Quick Review by rozata

Posted:
19 Sep 2007, 06:40 (edited 19 Sep 07, 19:56 by Cooba)
For: Extraterrestrials
Level rating: 8.9
Rating
10

WOOW

[Review changed to quick review. – Cooba]

Quick Review by rozata

Posted:
19 Sep 2007, 06:27 (edited 19 Sep 07, 06:40 by Violet CLM)
For: My First Ground Force
Level rating: 5.5
Rating
7.7

NOTT BAD

[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]

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