I ca`nt even see the levels, there`s an password at jcs AND when i want to test them, it gives an Access Violation straight away…so, i ca`nt really say anything more, and that sucks…
[Rating (1) clearance. Do not rate an upload if you don’t know what it is like. ~cooba]
Good program.
I like it. It can be useful.
10.0! the best level made by someone from this site i’ve seen! :D
DOWNLOAD PEOPLE!
[Review changed to quick review. For more information on quick reviews, see \Review Rules\. – Cooba]
super levels….very good! :D
[Review changed to quick review. – Cooba]
Super!! :)
[Review changed to quick review. – Cooba]
Cool! :D
[Review changed to quick review. – Cooba]
VERY GOOD! :D
[Review changed to quick review. For more information on quick reviews, see \Review Rules\. – Violet CLM]
Tileset like this was made in the past (the tileset “Froggy”), but his tileset is better and very usefull.
The main bug in this tileset is the sky of the carrotus tileset, but it is not so bad.
I like the idea of combine two different tileset, and I hope you will make another tilesets like this in the future.
Two tilesets in one, like in foomerge? Is it bad, or is it good?
Much could be improved here, at least. Some of the bad masks could be fixed, like the spikes on castle tileset, and it could use new tiles: You could make something that makes the castle blend with the grass, like it would really be built there, you know what I mean. The two tilesets are just sticked together in same…
Improvements in rebuild: 1.8
Also, the pallette is somewhat wrong: Sky and carrots look abit too light in carrotus part. Objects, like Jazz and weapons, look OK. Pinball stuff and snow don’t work like normally in these tilesets, but water looks nice.
Pallette: 2.4
This idea isn’t bad at all, just how you have done it isn’t the best. You could fix things here and there, make your own tiles or something and it would look really nice. Keep doing those tilesets and levels, there must come something nice someday soon!
Pros:
+ Nice idea, allthough it has been used before
+ Pallette is OK
Cons:
- Bugs in tilesets aren’t really fixed
- Carrots and sky in carrotus part looks a little too light.
- Could use more stuff added.
EDITION:
Since the tileset was edited, I removed my final rating. The new tiles look nice.
It would be nice if you make a tileset with Carrotus and Castle ;P
Edit: I did already now! ;P ;P
Yay for underrating levels…
Shockwave Sanctuary
I found the level easy to learn, not worse than any other level atleast, maybe with the exception of the coinsystem that took some testing to understand, but once you have checked where the three warptargets, I think it adds some spice to the game. The more coins you have the faster you can score.
Good job on understanding the purpose of the getting-flag system, EM… I dont see why you dislike it though. Many people dislikes camping, and Defence would be the biggest part of camping, also the 3 ways of getting flags are differently fast, and the slowest one allows you to get flag safely.
The turret at base lets you defend against 2 warps so you can give E 1 or 2 hearts. Also, you can always camp warptarget, since most players dont have coins when they A.
The swastika you mention is a good area, since teams have differnt entries to carrot, and the outcome of the sucker is a great place for killing.
Cave Connection
From what I have seen of the pack (played the levels twice or thrice) this is the second best level, after Shockwave Sanctuary.
The carrotarea is good, possible to camp, but hard to. It is risky to go for the carrots but possible. The fact that it is 2 1h-carrots makes it more interesting, and requires good teamwork by telling your teammates how many carrots there are. If you dont teamchat, then it is a hazardry. Also, the fact that there are 2 carrots lessens the chance of no carrots at all due to respawnproblems.
God’s Garden
Not as good as the others but still a nice level, in my opinion.
EM complains about oneways and about seek-Pu in wall. Oneways make seekers effective, but when a precaution is made to lessen the amount of seekers, he dislikes it =O. Personally I think all the oneways are good for the flow and allows you to take more paths than you could without them. And… What’s wrong with seekers? It is the easiest weapon to dodge anyways.
The suckers sort of remind me of distopia, maybe they got some inspiraion there. Anyways, I like them. And the fact that the bases are at the same angle as powered up bouncers go makes it harder to RTS which I find good. Levels like sbv2 can be very annoying that way, when all the flag has to do is standing still at base and shoot seekers in a slow pace.
I dont comment eyecandy, since I dont know how to rate it. I think the levels look ok though. But on the other hand, I think KZ.races are good looking ;) Also, as long as the levels dont look terrible, then it doesnt matter for those who plays. I always play in low detail anayways. Gameplay is way more important than Eyecandy.
Overall I think this is a good pack with 2 really good and original levels and a mediocre one that might lower the rating a little.
It shows.
The level, using the Tube Electric tileset, is immediately recognizable as the first (published) work of a new level creator. Don’t worry Piraniazkalisza, most if not all of us started with releases like this, but this is a level that is not worth playing or remembering.
It contains little to no eyecandy, and is full of Destruct Blocks. Those are not a bad thing, but the way you overused them and placed them in about every passage, instead of using them to wall off secrets or shortcuts, makes navigating the level annoying and will quickly frustrate players enough for them to leave the server hosting this level. The platforms aren’t walled off like they should but are mostly slabs of “mid-platform” blocks. A key to making your level look pretty is properly finishing your platforms; take a look at other levels using this tileset (the ones coming with the game for example) to see how it should be done. It’s also a good idea to learn how to use layers (refer to jcs.Ref for example) so you can do the sucker tubes properly (by placing them in the foreground).
The ammo can only be gathered from ammo boxes, and only comes in two types. Though bouncers are a good choice as the level (with lots of destruct blocks you have to destroy while standing on them) has ample of uses for them, they only come in clusters of 5 boxes, making collecting ammo way too easy. Make it challenging for the player to gather enough ammo; this makes the game more fun to play. Same goes for powerups: they should be hard to get and placed far from each other, not in groups of 5 with several duplicates.
Lastly something about the layout itself. The level is some sort of giant maze, with the maze connecting some rooms with giant amounts of ammo inside. People do not like mazes or corridors of only 1 tile high. A level should consist of platforms connected to each other, not of one platform with some tunnels dug through it; again my advice is to look at some popular battle levels to check how to do it correctly.
I can not recommend people to download this. However, I do recommend Piraniazkalisza to keep on creating levels. Keep practising, and undoubtedly there will be something good in the end :)
Hmmm, interesting concept but the Eyecandy and gameplay lets it down. 302 downloads in the last 4 days? :O
EYECANDY
The background has a strange animation in the speakers which does look weird. The foregrounds used were interesting but they obstruct the view of where you are supposed to go and I couldn’t see most of the enemies in Level 2. A lot of the space in each of the levels look empty.
3/10
GAMEPLAY & OBJECTIVES
The objective here is to destroy the viruses (enemies) that you will come across.
I will review the Gameplay for each of the 4 levels (one at a time) including the Boss.
LEVEL 1
The first thing you do is to go through a Sucker Tube that changes direction but is too easy to get through. Next you’re in a maze of Sucker Tubes but there is an annoying bug here. You can end up getting stuck by going too fast in the tube and you will keep going around in circles until you hold down that Shift key and keep going left.
After the Sucker Tube maze you are in a room where you have to keep shooting rats until the way out opens up. The Full NRG carrot placed re-generates too quickly making this part of the level too easy.
After getting through the rats you have a choice of two routes. One will take you to an area of 15 Normal Turtles which are easy to kill due to the fact that the shells will kill EVERYTHING. The other route is to go through a Robot which doesn’t activate or try to attack you. All you have to do is run under it.
Once you get pass the enemies you move on to the exit to Level 2.
All these puzzles were too easy overall. Also, it is possible to fall off the level.
3/10
LEVEL 2
Here, you start off the level by going left through a cool sucker tube. Then you end up on the floor with lots of enemies which you can’t see due to the obstructing foreground. Here you just run right to the exit on to Level 3.
1/10
LEVEL 3
There is hardly any gameplay in this level. All you do is just run right shooting the many Normal Turtles that appear until you reach the exit to the Boss Level.
1/10
LEVEL 4 (BOSS)
All you do here is keep shooting a Robot Boss with the very fast re-generating Toaster ammo. Also, the +1 Carrot re-generates too quickly.
After beating the boss, you move on to the credits level which has no exit. But I won’t review this level as I feel there isn’t any point.
1/10
TOTAL GAMEPLAY SCORE: 6/40
PICKUPS PLACEMENT
There is hardly any pickups in any of these levels. No food can be found anywhere. There is some useless TNT by the Robot in Level 1.
There are also some Carrots which re-generate making the levels too easy.
There is some re-generating Toaster Ammo as I mentioned before in the Boss level.
1/10
ENEMY PLACEMENT
The enemies are too easy to get through. Placement is poor in Level 2 as you cannot see where they are.
1/10
OBSTACLE PLACEMENT
Aside from the the changing Sucker Tube and the Sucker Tube Maze there isn’t many other obstacles.
There is the wall that you have to get through by shooting severall rats.
There is no destruct or buttstomp scenery.
There are the doors that you run through on Level 2.
However, all these obstacles are too easy to get through.
2/10
TOTAL SCORE: 13/70
OVERALL SCORE: (13 / 7) = 1.8571428571428571428571428571429
ROUNDED TO 1.9
EXTRAS
The text events used here are cool. I liked the one after you defeat the boss. +0.1
FINAL SCORE = 2.0
DOWNLOAD?
The only redeeming feature in this pack are the cool text events but other than that the pack isn’t that great.
I cannot recommend this level pack for download, but don’t let that put you off making levels, Krinya. Keep trying and it may turn out great. :)
EDIT: Grammar correction :P
LEVELS 6/20
Well, lets start out with a fact:
The levels were very short.
Every level was too ease.
The virus bin was annoying, because of the large enemy group. Putting many enemies in a little place is not very fun.
Quality is more important than quanity, but it’d be good to have something to play.
EYECANDY 5/20
Well, what could we say, the layer wich moved with the player was cool, but there was nothing new. Totally black one would have been better.
On the other hand, there wasn’t muvh eyecandy to see. I didn’t see any tilebugs, but still it looked quite empty. Not good.
GAMEPLAY 8/20
It well it is quite buggy, you are able to fall of the level or get stuck in suck.
Too much enemies in too small area.
Try to improve it.
BUGS 4/20
Two:
You can’t leave the suckertube in one of the levels.
It is possible to fall of the level.
PICKUPS 1/20
There’s not much to say here, There actually was no pickups except the tnts.
TOTAL
6+5+8+4+1=32
3,2 points.
No Download recommendation.
I don’t know what about you, but I liked that.
[Review changed to quick review. – Fquist]
iam face
[Rating (6.7) clearance. – Cooba]
Note to self- Include every regular JJ2 tileset in next upload, then hope sonicnathan finds no antidote.
Every so often, a level pack comes along that begs to be bashed and taken to the curb. This is not one of those packs, this pack is so short, so incredibly simple and so incessantly easy that it just has to be a joke. People trying to bash this pack for “humour” or whatnot are, in fact, the ones being duped. The pack, entitled with B-movie gusto as “Battle with Viruses!”, has very little storyline. Stuck in a B-movie esque computer, Jazz (or the rabbit of your choice) takes on Licensed Game esque objectives. Though there is a nifty bar effect at the top and bottom of the screen, the eyecandy leaves much to be desired. The eyecandy however is the last thing Krinya needs to focus on. The level design is horrendously ghastly and leaves behind such flaws as walkways into bottomless pits and obscuring part of the players view with the aforementioned eyecandy bars. Not to mention that two of the three levels consist of “hold direction button until you fall down and need to change direction, or hit end sign”. There is an included endboss which is a robot boss, and it suffers the same fault as every robot boss out there: the arena is nothing more than a flat stretch of land. Matters are made even worse with the unlimited supply of toaster ammo given. The first level is somewhat longer than the rest, but is still just as dull. Unlike Sonicnathan, I found no puzzle solving elements (perhaps his brain was melted after being poisoned by the tilesets?), however I did find a robot boss that did not activate as I stealthily slipped by to the exit. Now I may have just outlined many flaws in the pack, despite saying it shouldn’t be bashed. Hear me out, I am not bashing this pack. For starters, it’d be a waste of effort since the pack is, like, 10 seconds long, and because if I just said “Download this pack for this one really brilliant bit” no one would find this review helpful. Now as mentioned, there is this one really brilliant bit that redeems the whole pack, and since the pack takes 10 seconds or so to beat, you’ll agree with me this one bit was totally worth the effort. I’m not spoiling it, but when you defeat the endboss there is some very inspired writing that should make you chuckle at the very least (be sure to note that there is text at both the top and bottom of the screen). Also the credits have a neat equalizer animation.Overall, the pack is broken on many faults but it’s short length and downright awesome writing make it worth a download.
I always remove all levels when I install jj2, including their tilesets, so it’s a good thing that you include them just in case. Don’t listen to him.
One note. DON“T include tilesets that come with Jazz 2. That’s poison to people like me.
Note: There is little to no story so I’m not even going to talk about it.
Eyecandey:
Sorry but this just doesn’t cut it. All the levels look very identical. (minus the pallet changes and level layout) The levels look empty and the background is noting I’ve not seen before. There were these weird pieces of floor in the background and foreground that move faster than Jazz. It was confusing and had no reason to be there. (other than covering some useless things like an arrow that serves no reason for exictance and hiding baddie’s with is unfair and anowing.) Plus most of the levels were made up of about 20 tiles out of the whole tileset. (That is sarcastic but if looks that way. There’s no veryity.) It’s also worth noting that the level has a lot of useless animations in it. Lots that make no sense. Also the speakers have tile bugs in them and have a weird animations that looks bad.
3/10
Gameplay:
Level 1:
Gameplay:
Boring. There’s some puzzle elements but there all to simple to solve. (20 seconds at the most.) The level was only about 2 minutes and theres this survival thing with a fast regenerating Full Energy carrot making it to easy. (As if it’s not easy enough as it is.) Also at the end you have 2 choices to make to get to the end. ! is to take on tons of turtles but there so close together hitting one of them kills them all because of there shells. The other one is a showdown with a robot but the robot doesn’t even activate and you can go underneath him to the exit. Also you can fall of the end of the level. Meaning you have to restart the level to continue playing.
Enemy placement:
Couple on enemies. Almost impossible to die because of to little enemy’s. At the survival area theres 3 rats the respawn. You can stand at 1 corner and just keep shooting to win. Next question.
Pickup placement:
Carrots: There’s a couple of carrots but there’s so little enemys that they have almost no use. Also regenerating carrot in the survival area re-spawns to quickly.
Ammo: # sticks of TNT. That’s it.
Total:2/10
Level 2:
Gameplay:
Go to the left, fall down into a pit of enemies covered up by the foreground, got though some opening and closing gates, end of level. About 2 minutes. At the gates if you hold right you’ll take damage but you’ll get to the end.
Enemy placement:
Some enemies at the bottom of the level that makes is so you always get hurt. Also makes is hard to get past the gates without getting hit.
Total: 1/10
Pickup Placement:
No items!
Level 3:
Gameplay:
Run to the right shooting re-spawning turtles. All you need do is run to the right while constantly pressing the fire button. About 7 seconds long.
Enemy placement:
Re-spawning turtles on a straight path. That’s it.
Pickup Placement:
No items again.
Total: 0/10
Boss:
Some re-spawning toaster ammo and a a robot boss. noting special.
Final rank: F
Total 6/40
1.2
DR? No.
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