good
(Unsupported rating (6.7) removal. ~Violet)
I think n00b has pretty much got everything covered but I might as well review.
Story
I’m not going the lie, this story makes no sense. Devan is making a bunch of mini games so he can buy a new house? Why doesn’t he just steal something or steal a house? I mean come on, he’s a villain. Plot makes about as much sense as Hotel Mario.
1/10
Eyecandey
this can be described as back to basics. While the levels look find with no tilebugs, everything looks boring. Not much is used with layer 3 and the layer 7-5 backgrounds don’t a heck of a lot interesting. Still not much can be done with mountains. layer 4 looks empty at times and it’s boring to look at. Not much else can be said.
3/10
The Games
Break a Barrel:
My god this is boring. all you do is dodge some enemies and shooting barrels until you find a sign. That’s it. As you go one more barrels come into play and more enemies are in, but it’s still boring as heck.
One vs Million:
Don’t let the name lie. Instead of fighting hordes of enemies, dooking it out in an epic STRUGGLE FOR SURVIVAL WHILE THE ENEMIES NIP AT YOU! Uh sorry back to reality. All you do is fight 3 respawning enemies while waiting for a coin to drop. Once you get enough, you win. the problem is that flying enemies are usually stuck to high so this can boil down to sitting in the corner, pressing the fire button, grabbing the can and repeating. It’s as much fun as watching a video blindfolded.
Suck Through:
Noe this one had the potential for a great mini game. You have to swim through hordes of fish as you swim to the end. The idea is to not get hit. The only problem is that you don’t really need to even try. There’s only the fish. Why not some spikes? You can shoot the fish. the main problem is that it’s to short. You can just swim straight threw thanks to the fact you blink for a short period. As it goes on, more fish are added but it gets to the point where there’s so many you can’t go through without getting hit. even so, you can just swim head first and that temporary invincibility will get you through.
Pinball:
This one is kinda interesting. most of them involve getting to the top of the table while dodging enemies. Like always, it’s boring. The Nippius is just stupid. You have to find one of 5 warps to exit but they don’t give you any hints. you just sit there until you find it. BORING.
Overall: ALL the games are boring and are not worth playing.
1/10
Bosses
All the boses are tile bosses and non of them look like the characters they represent.
Backman:
Boring really. a pinball table where you’re supposed to butstomp his eyes and them go to the exit. It’s not challenging and you can hit the trigger by going under the bumpers really. There’s some dragon flys but they don’t pose a problem that much.
Super Rario
This is a one vs million. Again boring as heck and no challenge. All you do is get 3 coins and then buttstomp the nose.
Ponic
This is a swimming race with Ponic. This is a cool concept, but is ruined because he stops when you stop at the blocks. He also blames you at the end for some reason.
Devan
This is break a barrel. All you do is dodge flys and find the correct ammo to clear the path. that’s it.
The bosses are boring. end of story.
2/10
Final Score: 7/40
Score: 1.5
Rank: F
DR? No. this is a boring and sad attempt and mini games. No download, but keep trying.
Rating Bright ‘n Shiny
To start:
A Treasure Hunt level with a fair design. But I think the author should have tested this level some more times.
Eyecandy: (20 pts)
The eyecandy looks good. But it have a ‘boring classic’ gameplay with a castle and waterfalls. You should try something new! Furthermore it have some small bugs.
Result: 11 pts
Gameplay: (20 pts)
Layers aren’t used enough, but that’s not really noticeable if you play with more than two players. But if you play with just two players it is pretty boring. It’s also a bit too straightforward and there are not enough secrets. Peter (my brother) and myself don’t like this level so much.
Result: 4 pts
Gem placement: (20 pts)
For this chapter I have a new method: the ‘How Many Gems Could You Grab In Three Minutes Test’. In three minutes I found 182 gems. But for my opinion a good Treasure Hunt level needs at least 200 gems. The difference between 182 and 200 is not so much, but it can take a very long time to get a winner. During that test we also discovered that there are a bit too much blue gems. Maybe almost all gems should be red, 5 may be green and blue ones only in secret areas.
Result: 7 pts
Ammo placement: (10 pts)
Ammo is good placed. You have placed lots of ammo into these levels. My opinion is that you need that. It could be very consume when you confront or chase your antagonist.
Result: 8 pts
Total points: 30
Maximum number of points: 70
Calculating: 30/70*9+1=*4,9*
Mark: 4,9 (4,8571428571428571428571428571429)
Download recommendation:
Done!! :D
No more dll files!
this hotel is (bad).
[Negative expression removal. ~cooba]
Background is cool and original and I like the idea of the level. However, the level is too short and apart from the background there isn’t much eyecandy.
The goal of the level is to get to the Super Gem at the top to finish. Don’t see how this counts as Treasure Hunt though, as there isn’t 100 Gems.
It is probably worth mentioning that this is an exact conversion of one of the original Orbitus levels, not personally designed by Ischa.
(And that I made the tileset, not BlurredD, I guess.)
Well backround looks cool and idea is kinda cool also, but still there are very poor gameplay in this level and level is too small.
This is quite a good level.
EYECANDY
This looks like an Orbitus JJ1 level as it has the backgrounds like the original and some cool waterfalls. I like the flashing lights and Layer 4 doesn’t look repetitive either. There are just 2 tilebugs I found in the level. There is a flashing light missing at pos 75,7 and there is a tile that looks wrong at 184,11. But other than that, everything else looks OK.
7.5/10
GAMEPLAY
The level wasn’t really that long but I still liked it. I think the vertical moving platforms could use some “One Way” events so the player can jump through them like the original JJ1 Orbitus levels. There some secrets though they are not that hard to find.
I like the way that the blue flashing bounce the player like in the original. There wasn’t that many pickups. There was some food, though not enough for a Sugar Rush. I didn’t see any PUs, I think the level could use a Coin Warp to make someone want to replay the level to find the coins.
Enemy placement was good though there wasn’t really enough to kill me.
The Boss Arena wasn’t that challenging, I thought. There was a re-generating Spark enemy, but I don’t think it appears quick enough. I think a second Spark on the other side would be better as well so that the Boss isn’t too easy.
6.5/10
TOTAL SCORE: (7.5 + 6.5) / 2 = 7.0/10.0
RANK: C = GOOD
DOWNLOAD?
The level has good eyecandy but it is quite short. Still, I think it’s worth a download.
Rating Frog Race
To start:
Frog races are slow and boring? I agree with you. But this frog race is the best one I’ve ever seen!
Eyecandy: (20 pts)
Well… a bit normal. There is nothing special. It’s just like the classical JJ2 Diamondus-levels: trees in the background, diamonds in the walls… and those reddish brown ones are ugly!
Result: 11 pts
Gameplay: (20 pts)
Like I said in ‘To start’ this frog race is the best one ever. It’s the first frog race which isn’t slow. There is also an assembly line which is new into Diamondus-levels. I’ve never seen that before. There are also multiple routes. But it is furthermore nothing special. Just find Eva at the start/finish line and complete your lap. There is not so much special, but it is good.
Result: 14 pts
Obstacle placement: (10 pts)
There are springs to make it harder, but that’s all.
Result: 5 pts
Ammo placement: (10 pts)
If you play a level as a frog, you don’t need ammo, so there is no ammo in this level.
Result: N/A
Total points: 30
Maximum number of points: 60-10(ammo placement)=*50*
Calculating: 30/50*9+1=*6,4*
Mark: 6,4
Download recommendation: N/A
To start:
This is a remake of the of original tileset from JJ1. This pack does not only have a tileset, but also a very good example level!
Practical: (20 pts)
If you are going to create a level with this tileset for the first time, I suggest you to ‘study’ this tileset before you start. There is sooooo much choice! There are pools of red liquid, there are towers and you can create a good background with it. But you really need to ‘study’ this tileset before you start, because if you don’t ‘study’, I think it will be very hard to create a level with it, because you don’t know if some tiles are platforms or for the background.
Result: 14 pts
Beautiful: (20 pts)
Beautiful it is! It is not only old boring stuff from JJ1, but there are also new elements, like the pools of red liquid, manhole covers and a statue of a head in a wall. But the tileset still have the Technoir-style. You can still recognize it as Technoir. Good job!
Result: 18½ pts
Originality: (10 pts)
It is not new, because there is already a Technoir tileset. But I said it earlier: there are also new elements which are very good and they really fit in Technoir. The new elements really give the ‘Technoir-environment.
Result: 6 pts
Example level: (10 pts)
Good job! It is a Single Player-level. Those levels are the best to use as an Example for a tileset, because you can see which events you can use. But there remains one small question: which bosses can we use if we want to create a level with this tileset?
Result: 7 pts
Total points: 45½
Maximum number of points: 60
Calculating: 45,5/60*9+1= 7,8
Mark: 7,8 (7,825)
Download recommendation:
Uhh… This is just a small battle area with lots of Full NRG and there are blaster PU and gun crate outside of the area. Don’t do levels like this, you have to do bigger levels.
hmmmm, that looks as if you have spent really a lot of time into this project. ;)
But seriously… It isn’t that special. The eyecandy isn’t bad, but it could have been also much more interesting. The cave looks way too linear in my opinion.
The idea of pushing the other into the lava isn’t too good either. Espacially because you can avoid falling down very easy on this arena.. Maybe you could place some traps (e.g. springs that push you into the lava, collapsing or disappearing scenary,etc). And I think it would be better to make more small platforms, so you need to jump from one platform onto the other. Then this gametype would be more challenging and it would offer some more tactical possibilities.
So for now it really isn’t that great as it sounds in the description.
DR? – Not yet, improve your gametype.
Your right it is a new type!
It’s ok Cooba. You clanhopper you.
Goodbye, as I am now banned from j2o!
COOBA I HOPE YOU (LIVE VERY PEACEFULLY AWAY FROM) A FIRE
Derby: Flaming replaced.
After testing, it seems that this program does not work on TSF. Only on 1.23. Because hotels need the larger space that TSF allows, this is basically useless.
Its creative.It resembles heaven and everything even match the title!Adding keys to it gives it even more points.it gets a 9.5 because in the intro lvl why put devils in heaven?
(Unsupported rating removal. Also, I would assume one would put devils in heaven because they are ENEMIES, bad things not supposed to be there. Besides, you’re not supposed to rate example levels. ~Violet)
The beginning of this sounds pretty neat. Unfortunately, it only lures me in, then proceeds to knock me down (—).
1. The percussions are (bad). The tambourine/808-hat is (the worst).
2. These rolls are (also pretty bad). They need to be refined and shortened, or omitted altogether.
3. That beep sample sounds like it was recorded at 11 kHz. In a way, though, it fits in in the general lack of quality this song thrives on.
4. (-) Every instrument harmonically clashes with the others in a way that makes my head hurt. (—)
5. Despite the clashing, it still sounds empty throughout due to the lack of any mastering or processing. Everything is way too clean. Equalize it at the very least.
This could have been interesting if the execution was not so poor.
[Extreme negativity and offensive content clearance. Please behave and review accordingly to the Review Rules ~cooba]
LOL! error XD
(Unsupported rating (1) removal. If you cannot run a file, it would seem to make sense to find a way to run it before giving a rating. ~Violet)
What Black Ninja says is only true if the elite is defined as those who opposed this release.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.