Original Blood is Disguise first tileset. but is very average tileset.
First- A lot of RED and BLACK. This is, like Krezack’s review- hurt my eyes. You can do the blood in more red colors. and- A lot of bones, skuuls and another ugly eyecandy objects. I like dark tilesets! but this make me feel (i don’t know the meaning of this word in english, i understand hebrew)
Rating: 6
Download? Depend on you!
I write a very short rewiew:
These are my favourite levels and tilesets but I have a question:
How to make a DON’T USE IT(blue phantoms)?
Please wrtite to me the answer!
I have a question:
How I can shoot the bosses?
I write the levels:
Level 1:
Rain Woods:
Where is the intro?
This is a good tileset,but the level is very short.
Level 2:
Diving Down:
Yes,it’s a very good level.There are some fishes and the eyecandy is very good.I like this tileset.
Level 3:
Boss:Toasty:
I like hot, lava tilesets,but I can’t complete this level!
Level 4:
Cutted Burns:
The underground corridors are very nice,the eyecandy is good and there are lots of hurts!
Level 5:
Do not fly this at home:
I don’t like this level and tileset very much.But the moving ships are good!
Level 6:
Boss:Splock:
It’s a very good tileset ,but I don’t
complete this level too!
Level 7:
Piston in away:
This is my favourite level.
The eyecandy is good and I like warp mazes!
Good work,but this level is too short!
Level 8:
Lost in darkness:
Good eyecandy and good level.
Nice work too!
Level 9:
Boss:Debon:
Very nice tileset and level,but I don’t complete this!
My comment:
Very good tilesets and levels but some of these are very short.
It’s a great puzzle level but it hasn’t got eyecandy on the background layers!
But not wrong!
After Hitch reviewed my level, I felt like reviewing his level as well although I didn’t post in the Review Exchange topic or something. Anyway, this level deserves a review. Behold!
First of all, the level name is pretty interesting. ‘Daring Rebels’ doesn’t say much about the level. Also, this is Hitch’s second Battle level, and the second one with this tileset.
First comes the gameplay. While Hitch said that my level had bad flow, this level’s flow isn’t perfect either. But a level doesn’t need a perfect flow, just a good flow. I can say that the level’s flow is good enough here. The level’s layout is interesting, the author has used One Ways and vines to connect platforms.. which is a style I’m starting to like more. Vines are pretty underused in levels, and that while they’re good to have. The warps in the level are useful, because one of the warps take you to a carrot and the coinwarp leads to another carrot, a Full NRG. More about that later. Also, the spring at 29,74 is not visible because of the layer 3 eye candy.
Talking about the eye candy.. it feels a bit chaotic in places, but overall it looks nice. The idea from The Chasm(not The Chasam) is awesome indeed. The level uses all layers, some more than the others but it gives a nice effect. The background is pretty original as well. Some of the caves look a bit like the ones in Return of the Doomed, particularly on the left side. Around 81,62 you need to put layer 5, those are tilebugs ;(
Overall, really nice eye candy but those bugs need to be fixed.
Then the placement.. like I said, the level has a coin warp. There are 8 silver coins and 1 gold coin, and 4 of those silver coins are really close to the gold coin. The ammo placement.. well.. the level could use other events than just coins, ammo and Power-Ups. The shapes of ammo are good anyway. The level doesn’t have two groups of the same type of ammo close to each other. The Gun9 Power-Up is not very useful here, but it’s a nice add-on to the level. Could use some ammo around it, but not necessary. The level has 2 +1 carrots and one Full NRG that you get in the coin warp. The two +1s are at the bottom of the level, one of them is in a warp at the left side and the other is on the right side. The three Power-Ups are placed well, maybe the Seek PU is too close to the Bouncy PU. The RF PU is around the bottom middle. The Seek PU could have been placed somewhere at the left side as well, or the Bouncy PU.
And then the question: Does this level have a chance in the contest?
This level could go for 3rd place maybe. Cooba’s level and PoL’s level have a great chance to win, I don’t know about the third place. Basically every other serious level(so not Sacrush’s level, sorry Sacrush) have a chance for the 3rd place, but we don’t know yet. It also depends on the judges. It’s hard to say what this level misses. Maybe it’s the layout, maybe it’s the flow, or something else. I also think it’s a bit dark with the dark palette of this tileset, but that palette hasn’t been used before. It’s easy to switch between palettes, but the level has to fit the palette as well. And this level fits the palette. I give this level a 7.7. It’s a nice level overall, and deserves a download recommendation.
Well, a few comments:
First, the flow is not bad in my opinion. Maybe because you bump against the wall for the RF PU, I could have found another place for that though.. I have to agree there. But you can move around well on other places. Also, Hitch, I don’t know if you downloaded the new version of the level with more ammo and less candies.
Anyway, this level might have been a bit too much like a CTF level. After seeing other levels for the contest, particularly The Warden Woods and Foreign Country which are the two levels that have the most chance in my opinion, I learned some stuff about Battle levels and their layouts.
Gameplay: Lets see, the level runs pretty solid throughout the level. At certain points, like where the Rf position if located, that blue spring is unnecessary. You hit the wall if your not going for the Rf, and, well you get the point. At certain times, it seems that all i’m ever experiencing is the springs. You could of used something else, like some lava eyecandy, then put a float up there. You get the idea.
7.5/10
Eyecandy: Eyecandy in this level is done wonderfully. One problem though is that it seems empty at ceratin points, the left side, is experiencing more of the backround tiles, and so is the right but not as much. In the walls you have certain cracks with eyecandys placed in there. There are also some unique ideas used with the eycandy so that is always good to see.
9/10
Ammo/Carrot/Powerup placements: Lets start of with ammo first. First off I see ammo can get pretty empty in some places.What I also see is, there is hardly any Rf ammo, and just the Rf powerup. I also get annoyed with the candies. I would of used, when you go up a spring in the corner, some ammo instead of candy.Powerups…The Rf powerup placement I hate. I’d wish it could maybe be under where the gun9 is placed, then shoot gun9 to get to the Rf. And once again I hate that blue spring. It is just bugged up. As for the bouncy, there is nothing to say. And for the seeker powerup, you’ll have to take a risk on that, since it’s a dead end. Lastly, the carrots, EW! Horrible placements, except for the one in the top right corner. If I where you I would of put one where the gun 9 is. That would suite me.
7.5/10
Positives: Good eyecandy, playable
Negitives: Bad flow and placements of events.
Score: 7.5/10+9/10+7.5/10=8
~HïTçH.8Ð
[Edit] Ds did reupload the level without me knowing untill now. He has fixed some stuff like adding more ammo and less candy.
COOL!
(Unsupported rating (9) removal. ~Violet)
RATING Wisety’s Wounders
This is my FIRST custom tileset pack i have downloaded, but ONLY NOW i write my review.
My recoomendation is todownload it when you have TSF-because there is a lot of tiles.
so that is:
Raging Inferno:
Nice tileset. Cool design. Not so much Eyecandy objects but a lot of designed textures. One of the best.
Total: 90/100
Unreal Imagination:
Like in the Disguise’s readme file, that is i tileset i very loved. A cool UNUSUAL colors you don’t see at other tileset. I like the BG! BUT THERE ARE SOME Mask bugs but is not important.
97/100
Tarzan Treetop:
This is a tileset not see in everyday. Cool name! Nice level, but that tileset is hard to use.
93/100
Rating Mistery City
To start:
Another Single Player level!! At last. But one problem: it is a bad one.
Eyecandy: (20 pts)
The platforms are boring. The background is so-so. The skyscrapers on layer 6 and 7 are not good measured. You can see that when you arrive at the bottom of the level. But at least the X-Speeds and Y-Speeds are good. I’ll give you seven points for the Eyecandy.
Result: 7 pts
Gameplay: (20 pts)
The gameplay is good, but NOT wonderful. It is just a level with some enemies and obstacles. So just good. But you can trap yourself half way. On position 97, 16 you can jump on a platform on the left and when you go all the way to the left, you’ll fall and you’ll be trapped. So it is a so-so gameplay.
Result: 11 pts
Story: (10 pts)
There is no story. So this factor does not count for your final rating.
Result: N/A
Obstacle placement: (20 pts)
There are too many enemies into the level. So not good. No points for the obstacle placement.
Result: 0 pts
Bonus placement: (10 pts)
Not good. There is too much food, too much ammo and too much coins. And maybe there are also a bit too much gems. But the worst are the extra lives: there are 7 extra lives! I think it is better to place no more than three extra lives into one level. But at least you have PLACED bonuses into this level.
Result: 2 pts
Conclusion
Bad. Too much bonuses and enemies and a pretty sad Eyecandy. I’m sure that if you ask some tips from an advanced level creator (like EvilMike) and you will really use them everyone will give you a higher mark than this bad 3,6.
Total points: 20
Maximum number of points: 80-10(story)=*70*
Calculating: 20/70*9+1=*3,6*
Mark: 3,6 (3,5714285714285714285714285714286)
Download recommendation:
White Rabbit, your an awesome who makes awesome levels.
So many things like a huge swimming pool and roomy chatroom make this hotel one of the best ever.Creativity was impossible not to see!
An icecream factory, rollercoasters, battle stores, and cool looking rooms…It was everywhere!
You have inspired me to make a hotel of my own.
Here it is!
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4452
I have see an error!
This program give me a message-“Unknown Version”
I use in 1.20
Why is that?
Is this work on 1.20 engine/CC99 engine?
I’m a crazy person.
No I mean REALLY CRAZY.
I did it on hard three days after it came out!You are awesome Evilmike.
And I am crazy.
Now for the REVIEW portion of this post! Heh.
This was defenitely “The Best Of The Trilogy” As it went very heavily on the saving the world bit and less on the save my home bit. The storyline made you want to continue on through the levels no matter how frustrating they were and build up to an interesting cutscene.
This statement emphasizes on your mission briefing idea. The words just typed themselves out as if the computer you see is what Jazz is seeing as if in your body.
No levels were disconnected. The whole story just began to flow after the first cutscene.The eyecandy is no less amazing than it was in The Rebirth Of Evil or the original of which the name of it surpasses me.
The gameplay – Still awesome.I can’t wait for the sequel… To the sequel… To the sequel…
To the original level pack of which the name of it surpasses me.
When i came to the level “Tower1” my JJ2 crash. why?
and a recoomedation-
PLEASE Do an episode for Israel! :-P
ל-Deidara
מה הקשר??
ךף,
[Unsupported rating (7.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]RATING Windows Vista Classic
Another Windows-based tileset…
[Yes, I have also TSF]
BUT… Is this Windows Vista??
NO!
Only the icons looks like Vista. All other looks like Windows 2000.
Also- The Eyecandy objects are too rough. Thatws what happen when you make tileset with 256 colors.
RATING-60/100=60
Download? NO. but if you want another Windows tileset-why not?
I wanted to review each level separately, but my review itself would just get chaotic. All the levels just look the same.
Eyecandy
The eyecandy in these is chaotic and reslly not up to the standards set up by certain people. Everything here is scattered randomly, like the author was in a rush or something. Another important thing is that the author himself didn’t show any thinking from his own. Each time we play these levels we get a strong feeling of deja vu, there’s nothing original and everything can be seen in other levels. The backgrounds aren’t too special here too, and by saying backgrounds I mean backgrounds, not “layer 8’s”, because some people here really get excited as they see layer 8 textured.
Gameplay
The layouts here are a massacre on their own, except level 3 which was just evidently ripped off mr. Bird’s “A Victorian Urban”, which I should take points off but won’t. As for the other two, I can’t even tell if they’re open or cramped, because that depends on the place we’re in. There’s a huge open area which turns into enclosed tunnels. The levels here are very platformy, which doesn’t really mean we can jump from one platform to another because they’re very long and thin, which almost makes me say they look like the = sign.
As for ammo and other stuff, there’s just way too much of it for such a small level on the (average) 110×80 scale. All the food here could be finely put in a, say, 150×100 level. Besides, it’s just placed really chaotically (quite a lot of the chaos thorought the pack don’t you think?)
SummaryOverall
This, as an overall, is a pack of chaos. If you like chaotic gameplay and eyecandy (which isn’t really the best thing) download this.
Is this a bug? Nothing will show up under Zip Contents. Perhaps too many files?
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