Gameplay: The gameplay in this level. It runs smoothly on the ground, BUT, I must point out the dunes get very annoying, or sand you could call it. The masking is very bad, so it is a chance willing to take using the tileset. Anyway, the level, around position 50,23 you can get stuck very, VERY easily. I would recommend not having a dead end there but that is in my opinion. Overall the level runs smoothly except for the walls, and spot 50,23.(annoying)
7.5/10
Eyecandy: Lets see, in this level the eyecandy isn’t exploding, but it also has more than average. I like how you use the dunes all around the level, in layers 3 perhaps. It makes the level fit, I guess you could say. I also think, in this tileset there isn’t much eyecandy but I must also say that Qz did a very good job using it. All the tiles fit, seems good.
8/10
Ammo/Carrot/Powerup placement: Let’s start off with ammo. The placement of ammo is pretty good, but I am seeing in yours that in the underground part(Left) it gets empty. Also near the bottom right(By the Rf pu) it is also very empty. This can be an issue, having no ammo. And it can slow down the pace of the level. Carrots.. There are 3 +1 carrots, and they are also placed in I guess okay spots, in the corners and on a specific platform, so the carrot has it’s own spots. And the powerups.. The Rf powerup at times can be hard to reach. The bouncy powerup I have no opinions about. As for the toaster, it can get a bit buggy getting up to there but it is placed well.
7.5/10
Positives: Good eyecandy, placement of carrots
Negitives: Tends to be a bad flow
Overall this level is well built and it deserves to be played a few times. As there aren’t many battle like this, I think I will host this often when doing battle.
Score: 7.5/10+8/10+7.5/10+.3=8
~HïTçH
[Edit: Added more ammo, fixed spot 50,23. +.3 added.
Cool lvl!!! I’ve got cool memories of that hotel… But, my computer says when I go to a server ‘connection timed out’ So I can’t host this hotel… Please host this hotel many times!
(Old Spacegirl) Joizy
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]LEVEL 1 – RAIN WOODS
EYECANDY
There are good backgrounds in Layers 6, 7 & 8. There’s also Rain in the Foreground but I think that it moves too slow. Layer 4 eyecandy looks repetitive though. The platforms look the same mostly.
5/10
GAMEPLAY
This level is far too linear. It is too easy to get through. When you fall into the pits, you don’t die. You should really use the CTF Instant Death trick in these pits. Level was too short. I could just run through it and use Jazz’s copter ears throughout mostly.
2/10
ENEMY PLACEMENT
There were only 8 enemies in this level. I counted them and that was really how many enemies there were in this entire level. Most of them were just Norm Turts and the others were Tuf Turts. The placement is poor as you could just hover or jump over them. 8 enemies is not enough to kill the player.
1/10
OBSTACLE PLACEMENT
There were absolutely NO obstacles in the entire level. Placement is non-existent.
0/10
ITEM & BONUS PLACEMENT
The only items in this level were Tomatoes and there wasn’t very many of them, only about 25. There was no ammo, no PUs or anything else. There was no Bonus Area.
1/10
LEVEL 1 TOTAL SCORE = 9/50
LEVEL 2 – DIVING DOWN
EYECANDY
The background is OK, but you can’t see all of it as you go further down. Layers 3 & 4 looked far too repetitive. There was nothing much else in the way of eyecandy here.
4/10
GAMEPLAY
This level was shorter than the first level. It was boring as all you were doing was swimming round shooting fish and then getting to an exit which I did in about 20 seconds.
1/10
ENEMY PLACEMENT
There were only 9 Fish in this level. They were poorly placed as you could easily swim past them.
1/10
OBSTACLE PLACEMENT
This level also has no obstacles, meaning placement is non-existent.
0/10
ITEM & BONUS PLACEMENT
The only items here were the 16 Melons placed in a boring 2 × 2 square form. No Bonus Area.
1/10
LEVEL 2 SCORE = 7/50
LEVEL 3 – BOSS 1: TOASTY
Note: I rate Boss levels differently to the main levels.
EYECANDY
Eyecandy is not bad in this level. I liked the background in Layers 6, 7 & 8. Layer 4 also looks OK.
7/10
GAMEPLAY
I quite liked how the Boss is done here. It was homemade. There is a destruct scenery block that you have to shoot lots of times to make a Trigger Crate drop out. I thought that a text event giving hints about this would have been good as first time players will have no idea what to do.
7.5/10
ITEM PLACEMENT
I think some of the Carrots would have been better as re-generating items. Don’t make them re-appear to often though. Put the longest dealy possible of the Full NRG carrot. Placement of these was good. But as I said, make them re-generate.
7/10
LEVEL 3 (BOSS 1) SCORE = 21.5/30
LEVEL 4 – CUTTED BURNS
EYECANDY
The backgrounds are good. I like the use of the lighting events in the caves though I think it was too dark sometimes to see where you are going. Layer 4 was OK too.
6.5/10
GAMEPLAY
The level was still too short. Though it was a bit harder this time. There was a cave to get through full of spikes. There are Hurt events in this level too meaning that you can get killed. Good level but still a bit short.
6/10
ENEMY PLACEMENT
Placement was OK but there wasn’t really that many enemies. More than LV1 & 2 but you could still hover over them with Jazz’s Copter Ears.
5/10
OBSTACLE PLACEMENT
There was an “Access Granted” block to find in order to access the cave. First time players would not have known where it is. But if playing for the second time you will finish the level even quicker. There wasn’t many other obstacles other than the Hurtand the Freeze Enemy events.
5/10
ITEM & BONUS PLACEMENT
There was some Chicken placed in this level though there wasn’t a lot of it. Not enough for a Sugar Rush. There was a Fly Carrot in the cave. There was also a hidden area with Float Up events used here and there was 9 Blue Gems at the end. I didn’t find this area the first time so it’s very well placed.
5.5/10
LEVEL 4 SCORE = 28/50
LEVEL 5 – DON’T FLY THIS AT HOME
EYECANDY
There was only the moving ships in the background and the grey blocks that the player has to follow. The moving ships would get annoying after a while and possibly give you a headache as they do move a bit fast.
3/10
GAMEPLAY
This was the most boring level in the pack. First you get an Airboard and then go through a sucker tube. Next you have to follow a path of grey blocks to some ship or something. I was doing this for 10 minutes and nearly resorted to quitting as I got so bored.
1/10
ENEMY PLACEMENT
The only enemies here are Bees and Floating Suckers. These enemies are easy to avoid and they do get annoying as that is they are the only enemies you will see throughout the entire level.
1/10
OBSTACLE PLACEMENT
Obstacles are non-existent here.
0/10 – I give this a zero as I think a level should at least have some obstacles.
ITEM & BONUS PLACEMENT
There are only Gems and Burgers all placed in the boring 2 × 2 square shapes. Nothing else here.
1/10
LEVEL 5 SCORE = 6/50
LEVEL 6 – BOSS 2: SPLOCK
EYECANDY
Layer 4 is slightly too repetitive but the backgrounds look great. I like the rain too.
7/10
GAMEPLAY
This Boss Arena is bigger than the first one. However, you are really doing the same thing as you did with Boss 1 except there are disappearing platforms which make it a bit harder.
6/10
ITEM PLACEMENT
Carrots are in the level and that’s all you really need in a Boss level. Since the level is bigger the placement of the Carrots is great.
8/10
LEVEL 6 (BOSS 2) SCORE = 21/30
LEVEL 7 – PISTON IT AWAY
EYECANDY
I like the backgrounds here though you need to improve the Layer 4 eyecandy as most of the platforms look the same.
4/10
GAMEPLAY
This level was a bit harder. Though you could still hover over nearly every enemy, there was a “Access Granted” trigger that you had to find. Once you found it, some trigger scenery would activate and you would have to go through a warp puzzle which I like though it is still a bit easy as you can just hover through it.
6/10
ENEMY PLACEMENT
As I said before you could just hover over most of the enemies so the placement isn’t that great.
2/10
ITEM & BONUS PLACEMENT
There was some cheese and some TNT (first new weapon at last) although there was not much use for it. It might have been good for some Bomb Scenery but there wasn’t any. There were 3 Morphs in the Warp Puzzle.
So placement was OK but still not many items.
5/10
OBSTACLE PLACEMENT
As I mentioned before there is the Trigger Zone, Trigger Scenery and the Warp Puzzle. Placement is OK though there wasn’t many more obstacles.
5/10
LEVEL 7 SCORE = 22/50
LEVEL 8 – LOST IN DARKNESS
EYECANDY
The backgrounds are great. Layer 3 is used for some leaves on one of the trees which I like. The Layer 4 eyecandy is still not that great though. Still a bit repetitive at times.
7/10
GAMEPLAY
This level was much harder. There was an “Access Granted” block to get up to by using the disappearing platforms which then opens up a passage through the tree on the right. The spike pits were done much better. If you fall into them Trigger Scenery activates so that you can’t jump or fly out. No checkpoints though which can be annoying. Level was still a bit short though.
7.5/10
ENEMY PLACEMENT
Placement of the enemies was better, you could get killed more easily as you couldn’t hover over many of them. There was a bigger variety of enemies including Dragonflies, Lizards, Dragons and Ghosts.
8/10
ITEM & BONUS PLACEMENT
There were a lot more items to pick up here. There was some Bouncer Ammo (wasn’t very useful though), Gems and quite a lot of Hams. There was also a Morph, though you could use Jazz anyway. So, good placement of the items.
7/10
OBSTACLE PLACEMENT
The disappearing platforms made the level harder which I quite liked. There was an “Access Granted” block to find in order to proceed and I liked the way those Spike pits were done.
9/10
LEVEL 8 SCORE = 38.5/50
LEVEL 9 (BOSS 3: DEBON)
EYECANDY
I really like the moving background. It looks as if the Spaceship is really moving. I like the design of the spaceship too.
10/10
GAMEPLAY
This Boss level is different to the other two. You have to touch the ? blocks one after the other. After that you touch the ! block to defeat the final boss. It was confusing figuring out what to do at first so text events would have been useful.
7/10
ITEM PLACEMENT
There are 4 Carrots that re-generate, this is good as you can get roasted easily. But I think they re-generate to quickly, try putting a longer delay on them.
I also think just 1 Full NRG Carrot might have been useful for emergencies, but set it to the highest delay possible.
8/10
LEVEL 9 (BOSS 3) SCORE = 25/30
OVERALL SCORE: 9 + 7 + 21.5 + 28 + 6 + 21 + 22 + 38.5 + 25 = 178/390 = 4.5641025641025641025641025641026
ROUNDED TO 4.6
RANK: F+ = Not too bad but can be improved
DOWNLOAD?
While the boss levels are very well done and original, the main levels are not that great, though there was one or two very good levels. The levels did have great eyecandy but this pack was let down by how short the levels were. So, I’m afraid it’s no DR.
Normally I’d give an N/A if it’s 5 or more but I’ll be nice and give this download an N/A because it has some really cool features and the bosses are original.
EDIT: I just got a PM from Ischa saying that his levels are for beginners so next time I review another one of Ischa’s levels I will think about that.
Phew, my longest review ever. Over 1700 words!
~SPAZ18
Original Blood is Disguise first tileset. but is very average tileset.
First- A lot of RED and BLACK. This is, like Krezack’s review- hurt my eyes. You can do the blood in more red colors. and- A lot of bones, skuuls and another ugly eyecandy objects. I like dark tilesets! but this make me feel (i don’t know the meaning of this word in english, i understand hebrew)
Rating: 6
Download? Depend on you!
I write a very short rewiew:
These are my favourite levels and tilesets but I have a question:
How to make a DON’T USE IT(blue phantoms)?
Please wrtite to me the answer!
I have a question:
How I can shoot the bosses?
I write the levels:
Level 1:
Rain Woods:
Where is the intro?
This is a good tileset,but the level is very short.
Level 2:
Diving Down:
Yes,it’s a very good level.There are some fishes and the eyecandy is very good.I like this tileset.
Level 3:
Boss:Toasty:
I like hot, lava tilesets,but I can’t complete this level!
Level 4:
Cutted Burns:
The underground corridors are very nice,the eyecandy is good and there are lots of hurts!
Level 5:
Do not fly this at home:
I don’t like this level and tileset very much.But the moving ships are good!
Level 6:
Boss:Splock:
It’s a very good tileset ,but I don’t
complete this level too!
Level 7:
Piston in away:
This is my favourite level.
The eyecandy is good and I like warp mazes!
Good work,but this level is too short!
Level 8:
Lost in darkness:
Good eyecandy and good level.
Nice work too!
Level 9:
Boss:Debon:
Very nice tileset and level,but I don’t complete this!
My comment:
Very good tilesets and levels but some of these are very short.
It’s a great puzzle level but it hasn’t got eyecandy on the background layers!
But not wrong!
After Hitch reviewed my level, I felt like reviewing his level as well although I didn’t post in the Review Exchange topic or something. Anyway, this level deserves a review. Behold!
First of all, the level name is pretty interesting. ‘Daring Rebels’ doesn’t say much about the level. Also, this is Hitch’s second Battle level, and the second one with this tileset.
First comes the gameplay. While Hitch said that my level had bad flow, this level’s flow isn’t perfect either. But a level doesn’t need a perfect flow, just a good flow. I can say that the level’s flow is good enough here. The level’s layout is interesting, the author has used One Ways and vines to connect platforms.. which is a style I’m starting to like more. Vines are pretty underused in levels, and that while they’re good to have. The warps in the level are useful, because one of the warps take you to a carrot and the coinwarp leads to another carrot, a Full NRG. More about that later. Also, the spring at 29,74 is not visible because of the layer 3 eye candy.
Talking about the eye candy.. it feels a bit chaotic in places, but overall it looks nice. The idea from The Chasm(not The Chasam) is awesome indeed. The level uses all layers, some more than the others but it gives a nice effect. The background is pretty original as well. Some of the caves look a bit like the ones in Return of the Doomed, particularly on the left side. Around 81,62 you need to put layer 5, those are tilebugs ;(
Overall, really nice eye candy but those bugs need to be fixed.
Then the placement.. like I said, the level has a coin warp. There are 8 silver coins and 1 gold coin, and 4 of those silver coins are really close to the gold coin. The ammo placement.. well.. the level could use other events than just coins, ammo and Power-Ups. The shapes of ammo are good anyway. The level doesn’t have two groups of the same type of ammo close to each other. The Gun9 Power-Up is not very useful here, but it’s a nice add-on to the level. Could use some ammo around it, but not necessary. The level has 2 +1 carrots and one Full NRG that you get in the coin warp. The two +1s are at the bottom of the level, one of them is in a warp at the left side and the other is on the right side. The three Power-Ups are placed well, maybe the Seek PU is too close to the Bouncy PU. The RF PU is around the bottom middle. The Seek PU could have been placed somewhere at the left side as well, or the Bouncy PU.
And then the question: Does this level have a chance in the contest?
This level could go for 3rd place maybe. Cooba’s level and PoL’s level have a great chance to win, I don’t know about the third place. Basically every other serious level(so not Sacrush’s level, sorry Sacrush) have a chance for the 3rd place, but we don’t know yet. It also depends on the judges. It’s hard to say what this level misses. Maybe it’s the layout, maybe it’s the flow, or something else. I also think it’s a bit dark with the dark palette of this tileset, but that palette hasn’t been used before. It’s easy to switch between palettes, but the level has to fit the palette as well. And this level fits the palette. I give this level a 7.7. It’s a nice level overall, and deserves a download recommendation.
Well, a few comments:
First, the flow is not bad in my opinion. Maybe because you bump against the wall for the RF PU, I could have found another place for that though.. I have to agree there. But you can move around well on other places. Also, Hitch, I don’t know if you downloaded the new version of the level with more ammo and less candies.
Anyway, this level might have been a bit too much like a CTF level. After seeing other levels for the contest, particularly The Warden Woods and Foreign Country which are the two levels that have the most chance in my opinion, I learned some stuff about Battle levels and their layouts.
Gameplay: Lets see, the level runs pretty solid throughout the level. At certain points, like where the Rf position if located, that blue spring is unnecessary. You hit the wall if your not going for the Rf, and, well you get the point. At certain times, it seems that all i’m ever experiencing is the springs. You could of used something else, like some lava eyecandy, then put a float up there. You get the idea.
7.5/10
Eyecandy: Eyecandy in this level is done wonderfully. One problem though is that it seems empty at ceratin points, the left side, is experiencing more of the backround tiles, and so is the right but not as much. In the walls you have certain cracks with eyecandys placed in there. There are also some unique ideas used with the eycandy so that is always good to see.
9/10
Ammo/Carrot/Powerup placements: Lets start of with ammo first. First off I see ammo can get pretty empty in some places.What I also see is, there is hardly any Rf ammo, and just the Rf powerup. I also get annoyed with the candies. I would of used, when you go up a spring in the corner, some ammo instead of candy.Powerups…The Rf powerup placement I hate. I’d wish it could maybe be under where the gun9 is placed, then shoot gun9 to get to the Rf. And once again I hate that blue spring. It is just bugged up. As for the bouncy, there is nothing to say. And for the seeker powerup, you’ll have to take a risk on that, since it’s a dead end. Lastly, the carrots, EW! Horrible placements, except for the one in the top right corner. If I where you I would of put one where the gun 9 is. That would suite me.
7.5/10
Positives: Good eyecandy, playable
Negitives: Bad flow and placements of events.
Score: 7.5/10+9/10+7.5/10=8
~HïTçH.8Ð
[Edit] Ds did reupload the level without me knowing untill now. He has fixed some stuff like adding more ammo and less candy.
COOL!
(Unsupported rating (9) removal. ~Violet)
RATING Wisety’s Wounders
This is my FIRST custom tileset pack i have downloaded, but ONLY NOW i write my review.
My recoomendation is todownload it when you have TSF-because there is a lot of tiles.
so that is:
Raging Inferno:
Nice tileset. Cool design. Not so much Eyecandy objects but a lot of designed textures. One of the best.
Total: 90/100
Unreal Imagination:
Like in the Disguise’s readme file, that is i tileset i very loved. A cool UNUSUAL colors you don’t see at other tileset. I like the BG! BUT THERE ARE SOME Mask bugs but is not important.
97/100
Tarzan Treetop:
This is a tileset not see in everyday. Cool name! Nice level, but that tileset is hard to use.
93/100
Rating Mistery City
To start:
Another Single Player level!! At last. But one problem: it is a bad one.
Eyecandy: (20 pts)
The platforms are boring. The background is so-so. The skyscrapers on layer 6 and 7 are not good measured. You can see that when you arrive at the bottom of the level. But at least the X-Speeds and Y-Speeds are good. I’ll give you seven points for the Eyecandy.
Result: 7 pts
Gameplay: (20 pts)
The gameplay is good, but NOT wonderful. It is just a level with some enemies and obstacles. So just good. But you can trap yourself half way. On position 97, 16 you can jump on a platform on the left and when you go all the way to the left, you’ll fall and you’ll be trapped. So it is a so-so gameplay.
Result: 11 pts
Story: (10 pts)
There is no story. So this factor does not count for your final rating.
Result: N/A
Obstacle placement: (20 pts)
There are too many enemies into the level. So not good. No points for the obstacle placement.
Result: 0 pts
Bonus placement: (10 pts)
Not good. There is too much food, too much ammo and too much coins. And maybe there are also a bit too much gems. But the worst are the extra lives: there are 7 extra lives! I think it is better to place no more than three extra lives into one level. But at least you have PLACED bonuses into this level.
Result: 2 pts
Conclusion
Bad. Too much bonuses and enemies and a pretty sad Eyecandy. I’m sure that if you ask some tips from an advanced level creator (like EvilMike) and you will really use them everyone will give you a higher mark than this bad 3,6.
Total points: 20
Maximum number of points: 80-10(story)=*70*
Calculating: 20/70*9+1=*3,6*
Mark: 3,6 (3,5714285714285714285714285714286)
Download recommendation:
White Rabbit, your an awesome who makes awesome levels.
So many things like a huge swimming pool and roomy chatroom make this hotel one of the best ever.Creativity was impossible not to see!
An icecream factory, rollercoasters, battle stores, and cool looking rooms…It was everywhere!
You have inspired me to make a hotel of my own.
Here it is!
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4452
I have see an error!
This program give me a message-“Unknown Version”
I use in 1.20
Why is that?
Is this work on 1.20 engine/CC99 engine?
I’m a crazy person.
No I mean REALLY CRAZY.
I did it on hard three days after it came out!You are awesome Evilmike.
And I am crazy.
Now for the REVIEW portion of this post! Heh.
This was defenitely “The Best Of The Trilogy” As it went very heavily on the saving the world bit and less on the save my home bit. The storyline made you want to continue on through the levels no matter how frustrating they were and build up to an interesting cutscene.
This statement emphasizes on your mission briefing idea. The words just typed themselves out as if the computer you see is what Jazz is seeing as if in your body.
No levels were disconnected. The whole story just began to flow after the first cutscene.The eyecandy is no less amazing than it was in The Rebirth Of Evil or the original of which the name of it surpasses me.
The gameplay – Still awesome.I can’t wait for the sequel… To the sequel… To the sequel…
To the original level pack of which the name of it surpasses me.
When i came to the level “Tower1” my JJ2 crash. why?
and a recoomedation-
PLEASE Do an episode for Israel! :-P
ל-Deidara
מה הקשר??
ךף,
[Unsupported rating (7.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.