Not that good
Eyecandy: Only layer 8 and 7 were used. One for the background and the other for the rain. Theres no foreground and nothing in layer 4 to make the level look interesting.
2/10
Gameplay: All there is are 4 hatters and 2 dragonfly’s and a swertangaurd at the end. That’s basically it. Nothing that makes this level fun or challenging. But one thing that makes this really bad is that if you fall off one of the platforms then you have to kill yourself and restart the level.
1/10
Pickups: There’s 4 candy bars. That’s all. No ammo, carrots,gems or other pickups
1/10
Replay: Trust me your not going to want to play this level again. It’s juast plain boring and it’s to short.
Good things: Music was ok..
Bad things Everything else!
Rating/1/10
DR/ What do you think?
I got bored and decided to review something. So here goes.
“The Froggy Quest” is an interesting little pack based around a rather simple story of rescuing a frog and stopping an evil plot. The majority of the levels (or virtually all of them discluding the cutscenes) are based in various edits of the castle tileset, and are all rather similar.
A prevaling annoyance in the pack was the narrowness of the levels. They’re built on a very small scale and there’s hardly enough room to move around in some areas. The crowded appearance does no benefit to the eyecandy either, and makes the levels look really weird. This lightens up a notch in the latter levels, but is still an issue found throughout the pack. Placing springs amplifies the problem, because it looks really awkward when there is a spring placed 3 tiles under a ceiling with some ammo under it. Surely jazz can manage to jump 3 whole tiles by himself.
The difficulty was at first mediocre. There were too many carrots and the main source of damage were annoyingly placed bats (which camouflaged with some of the tilesets). Later on the enemy variety slightly increases, and there is a lot more emphasis on platforms, spikes, and spike balls. On the whole I’d say the difficulty was alright (starting out very easy, then getting challenging), but the carrots could have been toned down a bit.
I have mixed feelings about the eyecandy. As I said before, the crowded feeling of some levels does no help to the eyecandy, and more layer 3/foreground eyecandy could definately have been used to improve the grading. Some areas looked rather creative, but others gave off a feeling of amateurness. All this balances out to average. Hooray.
The levels use some interesting gimmicks, but many of them are reused way too many times. I’ve lost track on how many times I’ve had to push a crate to some TNT, or navigate platforms and avoid the spike pits (and spike bolls) beneath. However, there were some unique and interesting parts, and playing as a frog was nice. I also liked the structure of several levels (minus the ridiculously small scale). Some levels could have been longer though, and perhaps the scope of the pack could have expanded beyond the castle areas.
Overall, this was a short pack with some nice ideas incorporated into it. However, many things could have been touched up and nothing in particular stands out a great deal. It was enjoyable enough and didn’t stall long enough to get boring, but more variety could have been introduced. I don’t particularly agree with the high rating it currently has, although it was fun to play when bored, which is why I am reccomending it for download.
~Blacky
Diamonds are Rocks is basically the diamondus tune converted into a rockish sort of tune. While the title indeed states a true fact about diamonds, the song is what is about to be reviewed…
SONG ANALYSIS:
The song is basically a sample change. Eigus took the origional JJ1 diamondus song and changed the samples. For the first 6 seconds of the song, it sounds quite technoish. After pattern 0, the diamondus tune is played by some rock guitars and starts to sounds more like rock. Near the end, just the drums are left playing. Eigus didn’t do anything special with this song. Apart from changing the samples, he didn’t try to re-arrange anything, add anything in or take anything out to make the song more interesting.
SONG RATING: 2.6
SAMPLES:
At first, you only have the drums and some guitar in the backround for pattern 0. The drum samples sounded like techno drums. Its after pattern 0 where everything sounds horrible. This is mainly because the guitars are out of tune with each other, which in most songs, isn’t very good. The bass was really quiet compared to the really loud guitar tune playing the melody. By the end, just the techno drums are left playing (which is quite relieving).
SAMPLE RATING: 2.2
SUMMARY:
The remix sounded quite bad mainly because nothing fitted in with each other. The song could have used some re-arranging. However, there were a couple of pleasant things. For examples on good music files, listen to high rated music files or look around the modplug website for examples of good files.
FINAL RATING: 2.4
RANK: 2 Terrible
DOWNLOAD: Er…maybe not, there are better remixes out there.
EDIT: When I listened to it again at first it sounded like Sluggion.
“I did the layers besides 4 for him”
And then all reviews claim no layers except layer 4 were used :D
its need more colour but its realy nice
[Unsupported rating (7.5) clearance. Please provide support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]It’s the same as the original Hocus Pocus!!! Same graphics, same feeling (though in JJ2 you have special movements, which you shouldn’t use here) and same levels. The most noticeable bug was on the ladder blocks, which your feet actually get into, but that’s a clipping error. This pack is one of the best for JJ2 so stop waiting and download this!!!
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]EDIT: I’ve completed the series, forget my last review.
(Im rating this level pack but i am reviewing the whole series so far)
Evilmike i have played your whole level pack so far. I here you plan to do 5 episodes. But THIS is THE best single player series ever. No other single player i know of could rival this. The series has significantly inspired me into making my own single player. The revisiting of levels made this seem like a completely new game. I’ve never seen anything like that. The layout of Rebirth of Evil and Battle for Carrotus definatly is a key thing in this series. My most favorite levels were Deserto Orbital base, the fleet level, SWS Fencer (i can’t remember the exact name), SWS Terrapin (again i can’t remember the exact name) and Carrotus. This seems to be the whole level pack that i like but when i said Deserto Orbital Base i meant the second level in rebirth of evil.
Overall i thing that this is the number one source of entertainment. This episode is the most realistic in the series for sure.
Absolutly YES download this level pack. If you don’t then that’s just plain mad.
You know what, FORGET jazz jackrabbit in 3D. This is the REAL sequal to jazz jackrabbit 2, yes THE REAL sequal to jazz jackrabbit 2. Not jazz jackrabbit 3 or advanced. THIS level pack!
This is weary interesting lvl for me! Its good to hear that new people is interested in lvl making.
The only problem was for me is its TOO EMPTY. No eyecandy! Putting a good look for a lvl highly increase it’s score. You don’t put too many enemy on the lvl and thats a pretty good thing coz most people allergic to lot of enemy, and by the way don’t make to dark lvls too. Make your lvl’s creative with cool ideas like bosses which can be only defeated with some trick. You should go and search for lvls with high score(I recommend from 7score), you can learn from them manny things. You should look at some of the articles too!
And don’t worry about if you get small score, I start with 1.7 and today I get 7.7
Maybe you should try to shoot bounchers or RF’s with some luck at the bases when you warped in the cage next to it…
BTW: there is a carrot above the seek PU.
This is a great episode. The strong point on this is the story, not the playability. The levels are rather small, some are movies, but it’s very well done. It’s fun to play, especially the jungle levels. Another great thing are the efects, such as the reactor on the ship and the explosions. I’d recommend you to download this.
PD: I give this 9.5 cause it could have more playable levels and/or longer ones.
I can’t even open the thing!! Even so. I could throw together a level in 1 hour and get something better than this! Still keep trying. You’ll get the hang of it!
I played this in your server, I think.
The level, using Blade’s “Wasteland” set, looks rather boring. Most of the level uses only one variety of the platform tiles coming with the set which makes it look rather repetitive and emphasizes the blockyness of the layout. The layout of the symmetrical CTF level basically consists of two large rectangles, connected by a tunnel at the bottom of the level. On both sides some large platforms protrude from the wall at seemingly random places. The flow is acceptable, but this is only because the layout is rather simplistic and barely requires any navigation or strategic skills; the base-to-base route is U-shaped without any obstacles. Moving from platform to platform is mainly done via springs.
On the route itself no ammo, apart from an annoyingly-placed seeker powerup can be found. In fact the ammo distribution in this level is rather limited. Both sides contain exactly 14 ammo events and one powerup, which certainly is not enough. This certainly needs a lot of work.
Both sides have a warp that takes you to a platform above the other team’s base. However, the base is not accessible from here and the only thing you can do is take a warp to the bottom middle of the level, which I found kind of strange and useless.
To sum it up, the layout is kind of boring and too open, the ammo placement is horrible, especially for a multiplayer level, the eyecandy is seriously lacking and the gameplay kind of quirky. Not a download recommendation.
“Singing in the rain”, a classic song. The level clearly reflects the last part of the title, as it’s raining indeed. In combination with the “Night” version of BlurredD’s Psych edit, this makes the beginning of the level look kind of ominous with the lonely tree and the sign apparently signed by “Wabbit”.
So far so good. However, the level’s layout is not that interesting. It’s basically a giant “S”, with the start position at the bottom left and a Schwartzenguard at the top right. In between you’ll encounter some dragon flies, a few hatters, and surprisingly enough a pair of floating suckers. The hatters are walking around on the bottom part of the big S which is nothing more than a one tile high platform at the very bottom of the level. Flat platforms are pretty boring and I’d have liked to see some variety here. The least I’d expect are some slopes.
Food is clustered in large groups, which are impossible to miss and serve no other purpose than decorating, which doesn’t work too well because a big group of two food types is just not pretty. Apart from food the only pickup is a single green gem, which is kind of strange too. I liked the “Deactivated Bonus” though.
Another major problem is that part of the level lacks a bottom, allowing you to get stuck in the void at the bottom. This is a serious issue and in future levels I hope the author at least includes a proper bottom. Some more eyecandy would be nice too, because that’s seriously lacking here. No other layers except 4, 7 (the rain) and 8 (the textured background) were used and in combination with the one-tile platforms this makes the level very boring.
It’s also WAY to short. Basically it’s just a matter of jumping up twice with a short run in between and the epic fight with Schwartzenguard can begin. No obstacles at all, except for the tree and bonus warp which are exactly the things you do not expect to be obstacles. I expect a level to take several minutes at shortest, not several seconds.
Eigus, it would be a good idea to take a look at other popular single-player levels uploaded here. Draw some inspiration from it, add your personal twist and your levels will doubtlessly become good in the end. But this level is just lacking too many important characteristics of a good level for me to give a download recommendation.
Very cool program, is one of the bests!!!
What i should do for put music.mid in my levels?
thanks
(Unsupported rating (9.7) removal. You cannot directly use .mid files in JJ2, but you can convert them to compatible files like .it using programs like Modplug Tracker. ~Violet)
yea, is one of the bests.
And the music is cooooooool.
I put one 9.5 in total:
-Eyecandy:10/10 It’s perfect, looks like the real egypt
-Draw:10/10 perfect drawssss
-Animating tiles: 7/10 Can you put more?
-Download recomendation: yes, is one oof the bests tilesets
Is the best!!!!!
I love a lot HGH-WILL.xm
(Unsupported rating (9.7) removal. ~Violet)
I’d like to know if it’s useful to download this having Jazz 1.23 and TSF. I mean, does this really boost game experience? Or it’s just for hosting servers?
Let me take the task of common reviewer on myself while other don’t. :P
This level is very well comprimised if you take a look at the weapons. There are just enough weapons for its size.I liked the doghouses at the 2 bottom-sides, where you could warp with. The eyecandy of the background is very good, but I missed some foreground eyecandy. The flow was good over the entire level, execpt for the middle top, where there is open space.
Also, the music doesn’t really fit the level.
Gameplay: 8,5
Eyecandy: 7,5
Originality: 8
Final Grade: 8
Good job, I think you can do even better.
Good conversion!
I loved it!
is better than Epic’s D*mn tilesets, good designed, but most importantly- easy to make levels from them!
I most like the D*mn + Hot!
Download? Yes! (if you love tilesets from thet kind)
[Unsupported rating (9.5) clearance. Please provide more elaborate support for your rating. Why is it better than Epic\‘s sets? Why do you like the Hot version the most? – Cooba]No revieuw, how sad.
Mine hasn’t got one either maybe you can now revieuw mine :P
I expected a lot of this one, because ofcource it is from my vice-jj2-divisionleader, but I shouldn’t have done that. You had some rare black and foreground titles, exept for layer 8, which was good. In layer 4 you used titles with background attached on them, instead of that, you could have better placed those titles in the background. There are some places where you can see your rabbits feet or arms between the titles, for example in the sucer tube thing at the right semi-bottom of your level. You could have used layers 3 and 5 to prevent that. There isnt really much fun of playing in the level, it is quite bold and small.But! This is your first level. This is quite good for a first one, because mine was really a lot more crap than this.
Eyecandy: 4,5
Gameplay: 4
Originality: 3,5
Final Grade: 4
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