That level reminds me of the first one I ever uploaded to J2O.
WEAPONS
Just blasting around. Toaster would be more appropriate for Psych.
PICKUPS
Just some chocolate at the beginning and some other food, no gems or anything.
ENEMIES
A total of four hatters at the beginning, some annoying dragonflies, and a boss at the end.
EYECANDY & LAYERS
You just used layers 4, 7, and 8. The rain was good. The whole level looked like a storm. The position of that tree in the beginning is almost identical to my #$%&@ “Rabbit in Wonderland”. I hate the climbing area with the dragonflies, they almost killed me. And next time place some spikes on the bottom of the level, or at least make a line of warps, if a hole is necesarry.
GAMEPLAY
Nothing really. The boss isn’t really that useful in a level like that.
OTHER
At least music was good. I like the ‘broken’ bonus warp. But the level is way too short.
Final Rating: 2.5
Download Recommendation: Only for reviewing.
Final Comments: Don’t stop making levels. Always experiment with new things. There are many articles on J2O about levelmaking, check out the JCS section.
I ASK THE SAME QUESTION AT ALTHE UTILITIES…
IT IS WORK ON 1.20??
The 1.23 patch- it is work on 1.20?
and the 1.24 patch- it is works on CC99?
It is works on 1.20?(because 1.20 and 1.23 are very very similar)
Im impressed at your first level.Everything is pretty neat.But theres a bug when I go to certain places the boss reloads its health.And theres a place where theres enemys smushed to each other and it could have been longer.so u deserver a 4.5
Myself I’d just recommend to rip the system from this pack. It uses the technique better than SPAZ18 described it, because this one makes the player lose a life, and SPAZ’s doesn’t.
To Spaz18:
In your review you write:
“I still thought that it might have been better to use the CTF Instant Death trick”
How did i do that?
Not a bad level.
EYECANDY
The backgrounds are OK but they do have quite a few tilebugs present. Some bits do not join together properly. The castle in the Layer 7 BG looks a bit weird, as if it’s floating in the air. I think you used a bit too much rain for the foreground, it probably would’ve been better in the BG. I also think the rain moves a bit too slow. Layer 4 is good, though there are a few tilebugs but they are not really noticeable.
6.5/10
GAMEPLAY
The level was quite long, about 10 minutes which is good. There were some secrets that I didn’t find on the first playthrough. The coins were very well placed as I didn’t find them all the first time.
8/10
PICKUP & WEAPON PLACEMENT
Items are placed well, though I did think there was too many Gems placed in one or two areas but that’s not too much of a problem. Weapons were also placed well, though I did think there was too many Toaster +15 Crates in one area. Placement is good, but too many of some items in a few areas. Carrots were also well placed as I didn’t stay on 1 Heart health for too long.
7/10
ENEMY PLACEMENT
Placement of the enemies is great. There was just one area where I thought there was too many. There was about 6 around one Blue Spring, but everywhere else is fine.
8/10
OBSTACLE PLACEMENT
There was a trap near the end of the level which was a bit annoying. I liked the way you used the “Area Fly Off” events to prevent the player from flying out. I still thought that it might have been better to use the CTF Instant Death trick. Aside from the trap there was all the usual important JJ2 obstacles including Destruct & Buttstomp Scenery and Trigger Crates.
7.5/10
TOTAL SCORE: 6.5 + 8 + 7 + 8 + 7.5 = 37/50 = 7.4/10
RANK: C = Good
DOWNLOAD?
YES! Some very good gameplay in this level though the eyecandy needs improving.
@Response to FOX282:
To use the CTF trick. Just place 2 or more CTF Bases next to each other. Find these in “Environment” -> “Objects.” Set the value in the “Team” box to “1” for all bases. Use Layer 3 to cover them up. Also, try placing 2 or 3 sucker tubes above them so that player will hit them slowly, try a “Y Speed” of about 5.
If it comes up with the black screen saying something like “LOSER!” then it’s working.
@Response to Cooba:
Great suggestion. That trick does indeed work better than mine. Unfortunately, the CTF Instant Death trick doesn’t seem to be working in 1.23+
Why is that?
(I’m dutch, don’t complain about my englisch)
allright, you said this is only one level. You can add it to the JJ2 original episodes. pretty confident i think.
GOOD THINGS
it’s an nice good level. good eyecandy, well placed goodies and enemies. it’s never almost impossible pass a piece of the level. a good level
BAD THINGS
You said it was only one level. You can add it to the JJ2 original episodes. I’m sorry but it isn’t. first of all, you didn’t used a original tileset. that’s fine. but i think it necessary that in an original episode an original tileset is used. also the tile set you’ve used doesn’t add anything. you could have make the level also with the original tileset. second, the level doesn’t “play” like an original. i don’t know how to explain this.
RATING
7.5, not a bad level, also not very good
DOWNLOAD RECOMMENDATION
Yeah for sure, but don’t place it between your other levels.
Very Good level :P
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]Very good tileset conversions!
I fix with it the original JJ2 Carrotus levels.
Contine it!
MARK: 9.5
-0.1 I Don’t load the level
=
9.4
DOWNLOAD- YES
You can use another carrotus tileset!
this is better than the original.
You can download it at here:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4527
Weird but very funny!!
but why with no music?
RATING THE REBIRTH OF EVIL
Gameplay: 90/100 *Very hard.
Eyecandy: 100/100 *I Loved it!
Enemy placement: 95/100
Story: 95/100
Music: 100/100
Originality: 90/100
OVERALL RANKING: 95/100 ->9.5
P.S: Good Job! Contine it!
Download-YES
This level is a mess.
EYECANDY
Only one Layer has been used and that is Layer 4. Very few tiles have been used here. Even though such a little amount of tiles has been used, there are still lots tilebugs. There is no background in Layer 8, 7, 6 or 5. Layers 1, 2 & 3 haven’t been used either. The pink background has been placed in Layer 4 which does look messy as that doesn’t tile correctly either. Without a background in Layer 8 the whole level looks a mess.
1/10
GAMEPLAY
As PJ7 says there are no weapons or any pickups. This was designed to be one of those weaponless (is that a word?) levels but there are better ones out there available. Try checking them out and see how it’s done. This level is just a very small rectangular shaped arena with some square platforms. “No Fire Zone” events should’ve been used if you want it to be no weapons as the players can still use their Blasters.
1/10
TOTAL SCORE = 2/20 (1.0)
RANK: F = Bad
DOWNLOAD?
No, because the eyecandy is bad and there is poor gameplay.
ADVICE
1. Try getting your friend to check out JCSRef here: http://www.jazz2online.com/jcsref/
It will tell you how to do various things in JCS.
2. Try including music in the level. Go into Tools and then Level Properties and then type the filename of the music you want in the “Music File” box.
If your friend made it,this shouldn’t be uploaded on J2O neither rated.But it’s still bad O.O
Rating Lost In Marble Gardens v4.0
This is a SP Episode made by SPAZ18. Very nice episode. but a lot of errors. BUT from here up to giving this 3? this is not so much suck!
I will rate only the Lost In Marble Gardens level and LIMG REALEND. the others i couldn’t rate because when i open those levels JJ2 crash.
Lost In Marbler Gardens
The Eyecandy is very good! Layer 4 is nice designed! but here is some recommendations: 1. I don’t know where layer(I think in FG layers), there is too much rain moves slowly(like in my “The Middle Ages Pack” SP Pack). like your review you writ on my levels, spaz18- reduce the amount of the rain and make the rain to move faster. 2. I can recommend you on Jazz 1-Marbler, but the tileset you select is nice! so i give it 85/100.
The Gameplay is well, but there is some points: 1. There is Too much Hurt Scenarys in the first place. I think this is a life-points-losing pit and i very liked it. Now i review the important thing: The Puzzles i liked. I liked so much the Puzzle 1, there is a wise using the spacial moves and Gun 9 and this ability to open TNT crate, although this is beside a wall. but Puzzle 3- is not suitable for all. There is a switch open Trig Scenary. the problem- That switch uses Trig zone. thing is not suitable to users have 1.20(like me). I can recommed to you to use Trig Metal crate and TNT Ammo to blow up the crate. but- The other puzzles are nice. i give it 80.
Placement. for this i give very short review, because from all things placement is nice. but one word. Float suckers in Garden level? not so match.
and-I loved she story1 so 100
so i give is 100!
Rating- 85+80+100+100=365:4=91.25-9.2
LIMG REALEND
this is, like my “Lost In Marble Gardens” review about placement, so here i don,t have words to give long description for this level. There is a cutscene and a boss. but the boss not placed wall(through a wall) so you have to type jjammo and start shoot him with Gun 9. but this is a nice level!
so: 80.
RATING:92+80=172:2=86=8.6
dOWNLOAD? Yes, but remember to use cheats in puzzle 3 if you have 1.20.
And a tip:
Prevent from using Trig Zone. Think also about making it suitable for all players! Trig zone is also for secrets :-P
o.O
OMG! Is this your first Level?!
Eyecandy
This level is EC less. About 3 tiles have been used for the ground. Even though only a few were used, this is still tilebug heaven. The pink mist tiles have been used on the non-solid tiles, but they stilhave tilebugs and looks ugly. Look at other levels with this tileset to see how to use it correctly.
1/10
Gameplay
This is just a very small rectangular arena with loads of 2×2 platforms placed randomly. There is no proper strategy at all in this level. As stated in the author’s rather vague description, there is no pickups. Why would people not want to use special weapons? If you wanted that to be the case, you should fill the level with No Fire Zone events, to make it street fight, which is basically a battle without any weapons.
1/10
This is pretty much a rushed level which is barely playble. Look at the high rated battle levels and see how they are constructed.
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Eat your lima beans, Johnny.