Its good And the part u made the rocket turtle move is brilliant!Its harder than devan and that boss is more fun than other bosses!Anyway I love the secrets (After I play the game I played it again and I cheated this time the cheater signs are funny
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]Its not too bad but the part where u smash triggers are annoying.I love the mission log thing thats cool.U made the levels with good ideas such as a holographic training room.And the blue warp tubes is a cool update to the sucker tubes.Vaccum fans makes the level fun.But next time plz add the mission log!All missions need a log u know.And the warp room was fun.And what the heck is the attic for!? anyway the story is beautifully done and the levels are perfect.Its almost as good as the second one.
Download recommendation:Yes
Its great I tell u!The enemys are placed beutifully the elevater is a good Idea.And I love the moving escape pod!This level is flawless and It seems like u are in ur characters shoes!And The story is absoloutly PERFECT!so u deserve a 10!!!
Download recommendation:YES!!!!!!!!!
U MUST SEE FOR YOURSELF!!!!!
I’d love to play the pack, but the site where the music/packs are stored isn’t working. Plz fix. =(
EDIT: N/m, found the right link. Maybe you should update the links to the older chapters so we can get the tilsets/music.
These are my favourite levels.I like
space tilesets and levels.The previous episodes are very good too!
I don’t speak English very good because I’m hungarian.
Very very short rewiew:
Levels is very good and the music are nice!
(I like JJ2 musics)
Nice work,very good!
This level has a very good first impression. The Eyecandy looks good, but when you look closer, you see that there are some wrong used titles. This level has got the stamp, very hard, but I very easily completed this level. When I saw all those, ‘this level is very hard’things, I thought it would be like a diffucult puzzle, but its not, its just shooting enemies. Though, this level looks great if you have your eyes about 30cm from you screen.
Gameplay: 7
Eyecandy: 7,5
Originality: 6,5
Final Grade: 7
Download this if you have to go soon and want to play just a bit single player.
Hello
*Eyecandy
Eyecandy lvl have ,all Layer used (1/2/3/4/5/6/7/8) Animation Too use (water skull,mask to trigscen RF and Bouncer)mini error in lvl 71,48 79,43 83,40 27,19 and 76,4
*Gameplay
Base Good Direction Text in §1 (good text)
Music Melon.Mod cool music orginal to lvl Water in Transal Carrot Full NRG in Centar + MiniCarrot (base have) Spring + One Way is good
*Point
GOOD Point
+ 3 Carrot
+ Use all Layer
+ Spring
+ No Secret Area
Bad Piont
- mini error in level
Overall:8.5
Download recommendation?
Well Yes
[Rating (8.5) clearance. This review is not really able to be understood. Please rewrite the review, with help of someone with decent English skills. Additionally, please give better reasons for high ratings. Like, what’s so good in the layers, aside from all of them being used? ~Cooba]
i’ll keep this short, as always, (unless im ranting, in this case im not)
there isnt much to say about this level exept, it IS very hard, you should have placed a few carrots around because i kept dieing alot, there seems to be a few too many enemies in 1 place, plus the lightning is annoying when you’re concerntrating
the level itself is put together quite well, and i like how it warps to the secret when you duck and shoot a crate that is obscured by the front of a log, gives me some inspiration for my next level.
in conclusion: a good level if you want a challenge
download?:if you can dodge anything
Ok hears 1 review to go. This pack is basically about Jazz and spaz taking a walk and getting lanched in marble gardens.
LIMG Story. This just introduces the plot.
Lost in Marble gardens: I\‘ve play this level from sonic the hedgehog 3 (ahh the memorys) This level rocks. It can be a little short but it\‘s all there. Theres just the right amount enemys in the level. There are tons of puzzles (about 6) and a couple of them are hard. The last one is a real neck breaker. It\‘s possible but it is supper hard. Then at the end Spaz18 put a bolly boss which is a good thing becuase it looks most like a boss that would be used in sonic. Over all great level. The only thing that needs a little work is the eyecandey. There is only background eyecandey. Why not try forground eyecandy?
Level rating: 7/10.
LIMG end: This is basicly just a boss battle between devan and jazz. I like how Spaz got the players attention with 1ups. Good idea.
LIMG real end: This is a battle bettween Blisy and jazz now. There\‘s a cool idea in this level though. In order to get to the boss you have to destroy the crate but in order to destroy it you need the elctro blaster weapon.
Conclution. this pack is a bit short but while it lasts it\‘s really good. To me I felt like I was playing sonic. Good show. I still wish that the pack was longer but that\‘s ok. I still think it\‘s good. If have 15 or 30 minutes to kill (depending on you skill level)download this pack.
Total score I give this pack a 7/10.
DR/Yes
Hmm. This gets finished right when I’m not around to see it ;P.
Anyways, a lot of the important stuff has already been stated. This is heavily story based, so the majority of the levels are short cutscenes (which actually contain a lot of innovation and are quite interesting). This is great from a storyline perspective, but means that there’s less actual levels to play (although I should confess that I actually enjoyed finding out what the other rabbits said about me in the orbital base scenes). The levels themselves are also not as long as the levels in the previous packs (Deserto Orbital Base can basically eat all these levels and still have room for dinner) so the amount of time it takes to play through this is significantly shorter than the other packs. However, the levels themselves are very enjoyable and well constructed, and full of interesting ideas.
One thing that particularly pleased me in this pack was the focus of creativity being more on the events then the eyecandy or other miscellanea. It was very refreshing to play through a level full of creative obstacles then a level that the creator spent all their time on making it pretty. In terms of the actual gameplay content this pack contained virtually everything a good platform game should have, and is a refreshing and welcome change from generic heavily detailed levels. The difficulty was also perfect (I played on normal mode, at least). I found myself dying a handful of times, yet during no point of the actual experience did I feel frustrated enough by an obstacle to cheat, and carrots and savepoints were placed in the right locations. In general, there was a lot of innovation in this pack, which played a key part in making this pack stand well out from the crowd.
The eyecandy looked good enough, but it did clearly take a back seat while the gameplay and eventing took the lead role. There was also not as much variety due to setting this pack takes place in (although this isn’t as severe as Invasion of Deserto), but the levels themselves engaged you well enough that this did not turn out to be a problem at all.
I would not say that any of these levels completely stands out from the others (although SWS Fencer was probably the longest and Holographic Training was quite an experience itself), which is alright, but the pack could have used the inclusion of some monumental work (perhaps a large level taking place during a large battle between Carrotus and Shellion warships?) especially since it’s not too long content wise. An important (relevant) boss battle could have also been added to symbolize a climax of the episode (EP1 had the rocket turtle threatening to demolish a large city, EP2 had the return of devan) however the episode flows together well enough as it is. Some levels also seem shorter then they should be, namely SWS Anapsid.
To conclude the review, I really did enjoy playing through these levels. They were designed very well and incorporated various elements that made them special and enjoyable. There is a lot of innovation involved in everything here, ranging from the levels to the interestingly made cutscenes to the very interesting tileset. Mike certainly did take advantage of a lot of features of JCS and this episode effectively demonstrates why it is essential to pay attention to innovation in eventing and gameplay and not just stack truckloads of eyecandy in every layer. This also makes good use of cutscenes and hopefully will set an example for future plot-guided packs to follow.
I’m giving this a 9.3. This pack contains a lot of creativity, solid level construction, enjoyable obstacles, and a good story to back it all up. One wishes it could have maybe been slightly longer or more climatic, though.
There’s really no reason that you shouldn’t download and play this.
~Blackraptor
i cant rate this particularly high, and it’s nothing personal but here goes:
I havn’t been able to play the whole thing through because it is rather glitchy, in the first level, i got stuck in the wall at the bit with the dissapearing platforms at the top with the invisible sucker sucker tubes, after playing again, jazz got stuck doing the helecopter ear thing and couldnt jump after coming out of one of the puzzles, i know my maps arn’t nearly as long or intricate but i make an effort not to make such things occur. and if the first level is anything to go by, then this will need to be scrapped and get a complete re-do.
the puzzle are rather ingenious, but you should have made the bouncers and purple thing respawn because other people dont know what you are trying to achieve and there was no way to suicide without having to return to the title screen and start all over again, even worse if you use a gamepad and sit back from the screen. in the puzzle where you go underwater, the water is far too dense and i can just barely see the spikes if i screw my eyes up tight (btw im in 16 bit mode) the rain doesn’t help either
it does have its good points though, the tileset is a nice conversion of sonic 3,(but wasn’t made by you) the level (what i was able to play of before the glitches took over) is rather ingenious but the water is too dense and suprise spikings are no fun
conclusion: i havn’t played all of it because the glitches made it impossible, the rain is nice but far too thick and damn near un-finishable
reccomendation: i should think the review was enough
I don’t really see the point in this. This is supposed to be a dance? All I see is jazz hopping and ducking. The motion isn’t that fluent and there’s no music. It’s not even funny. I don’t see the point in this at all. I don’t really know what else to say. I give this a 2 for the effort and no download recommended.
BORED – I dunno why but I just felt like reviewing this.
EYECANDY
The eyecandy in these levels is just great. No tilebugs and great backgrounds. The lighting used in the cave part of the first level looked cool. The leaves in Level 2 look OK but they do move a bit slow.
7/10
GAMEPLAY
While these levels have excellent eyecandy, the gameplay is poor. Levels are too short. Level 1 took me about 20 seconds to finish and Level 2 is just a Boss level which took me about 40-50 seconds to complete.
1/10
PICKUP PLACEMENT
There’s some food but not very much. There’s Gems and Carrots but these are pointless in a level which lasts about 20 seconds. Placement is good but Carrots aren’t really needed in such a short level.
2.5/10
ENEMY PLACEMENT
Placement of enemies is good but there are just too few to kill me and as the levels are short it’s hard to get killed.
2/10
OBSTACLE PLACEMENT
Not many obstacles. There’s 4 Destruct Scenery blocks but that’s just about it.
1.3/10
OVERALL SCORE = 13.8/50 (2.76)
ROUNDED TO 2.8
RANK: F – Bad
DOWNLOAD?
While this pack does have excellent eyecandy, it’s let down by the poor gameplay. So, it’s no DR, sorry.
Well, very quick review…
EYECANDY:
The eyecnady was OK. There weren’t many bugs in the backround. Infact, more layers were used and the backround didn’t look too bad. The sprite layer however, could use some improving. There were quite a few bugs, especially near the end. Also, use foreground layers and maybe a different tileset. Standard JJ2 ones get a bit old.
EYECANDY RATING: 4.6
GAMEPLAY:
The gameplay was fustraiting. The fake floors were a VERY annoying puzzle and so were the hidden warps. There was only one type of enemies, which was rediculous because more types of enemies provide more of a challenge. The level was very short, so there weren’t enough challenges and obstacles. The fake floors applied with secrets aswell, so that made it even less of a challenge. Good stuff should be hidden.
GAMEPLAY RATING: 2.5
AVERAGE RATING: 3.5
RANK: 3 Very Bad
DOWNLOAD: Unless you want a very short, unsecret and fustraiting level, then yes. Otherwise, no.
Before I begin the review, I would like to point out that this is TSF NOT 1.23. It wouldn’t work on mine. Please fix the version. There is now a V2 of this level included but it’s still not as good.
EYECANDY
There isn’t really anything that special. The backgrounds are good but the eyecandy in Layer 4 does look a bit too repetitive. All I could see most of the time was those Red Bricks.
5/10
GAMEPLAY
Gameplay was OK but the level was a bit too short. The false floors were interesting but these might get a bit frustrating after a while.
The level has been made slightly longer. There is now a new area with lots of Turtles & Sparks to get through but it still wasn’t challenging enough.
A race level is also included but it’s just the same level with no enemies and all the items are still there.
5.2/10
ENEMY PLACEMENT
Sparks were used in this level. There were far too many of them to be found here. I was at 1 Heart Health most of the time. Some were badly placed, in one area there were 4 placed above a Blue Spring which is not good as the player will end bouncing into them. There were less Sparks in V2 this time.
4/10
PICKUP PLACEMENT
At the start there was a Box of Seeker Ammo, DON’T place these too early in the level as it can make it far too easy. There were some Coins but these were a bit useless as I didn’t see any Bonus Warps. There were too many Blue Gems placed in one area, about 15. Placement is not bad but there are too many Gems to pick up. I also thought that there wasn’t enough Carrots here. The amount of Blue Gems has now been reduced to 4 but there’s still a bit too many weapons.
4.5/10
OBSTACLE PLACEMENT
Apart from the false floors I mentioned earlier there was a Warp to find to progress through the level and some test at the top of the level where you had to avoid touching the red bricks. However, these puzzles were still a bit easy. There wasn’t any Trigger or Destruct scenery here either. So, there wasn’t really many obstacles here.
3/10
OVERALL SCORE = 21.7/50 (4.34)
ROUNDED TO 4.3
RANK: F – Bad
DOWNLOAD?
No. There are too many enemies and items and not enough obstacles. You can use it as a Race map but only if you remove the Sparks, as having enemies in Multiplayer is bad.
It is better than Diamond Cave but still not much. I hope V2 of DCave will be better than the previous version.
It`s really, really, really, really, really, really, really, really, really, really, really, really cool.
A battle level by Pj. This level impressed me very much when Ds first hosted it online. I was quite surpirsed when it had the look of an underground jungle. And I’m giving Pj some bonus points for being creative with the backround and the setting.
Gameplay The gameplay is quite average and it isn’t at it’s best. It could be improved quite alot and some of the springs are hard to get to. I also hate the spring placement for the seek pu. I’d like to make a note, that when you warp at the shield, your not pulled down. So you can just camp there all day and get an extra deley of time for the shield so the sucker tubes don’t help at all.He’s fixed the shield bug, thank god. So +0.5 for that.
7.5/10
Eyecandy The eyecandy in this level is a bit creative so it’s not average. It’s quite good actully. I like the idea of adding extra ec to the trees and putting ec on top of ec on the brancy green stuff. Nice job being creative at the bottom of the level by adding some extra ec stuff. Nice job keeping to that idea >P.
8.5/10
Weapon/carrot placement The weapon placement isn’t much to say about other than it’s pretty even. It can be a bit challenging getting the toaster pu for unexperienced players who haven’t learned the bouncy trick. The carrot placement is fine, and im releaved that you took one of the carrots away. When Ds hosted the level it had 4 carrots.(to much)So im glad you did that.
8.5/10
Score: 7.5+8.5+8.5= 8.2
Download recommendation:
Maybe host it a few times for fun. I can tell though that this will be a common battle level. Not sure why.
Yes.
~HïTçH
I feel no need to write a formal review so I’ll just state my thoughts.
This is the first of one of the great impacts this year has to offer. This is definitely a revolutionary piece of work for this community. I don’t think any other platformer has a story quite like this besides the other two episodes. This episode seems to have more characterization than the last two, which ofcourse adds to the aspect of caring about them. Not to say the storyline is driven by dialouge, and some of it seems unrealisitic in a few situations.
I don’t really care if the ‘eyecandy’ or whatever you may call it is bland. I think it fits well within the storyline and atmosphere and thus a more ‘spectacle’ look would not fit quite as well.
Oh yeah, I personally think the briefing scenes would’ve probably benefitted without music playing as I feel there’s more atmosphere without.
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