Eyecandy
Well, for starters, this tileset is very.. intimidating. And overwhelming. By playing a level with this tileset, we can feel like a true rabbit in a forest. Everything in this tileset is extremely large, sometimes perhaps too large. The big plants certainly give out the greatest impression, which stand out in the levels a lot (13 tiles high!), which makes the levels look very open and original. This tileset represents a jungle (a bit similar to the official JJ2 Jungle tileset, thanks to Epic), so if you do like nature themed levels, go try this out.
Usability
Well, this tileset falls prey here. You have trees and big plants to use.. and nothing else. Even the JJ2 Jungle has had some building tiles that you could make a village out of, where as this has solely trees and plants, which may make the conversion a bit boring. I know it’s a conversion, but there’s no trouble in adding some stuff by oneself. All the most required tiles are on the top of the set, so there’s no hassle with looking for all kinds of random tiles to make a floor tile properly (hinthint JJ2 Inferno). I do miss a textured background though, all we have here is trees (again..) The mask here seems like a joke, though. It’s just the contour of all the walls. All the soil tiles are unmasked, which is, well, questionable. (Just open a level using this set and look at the mask, you’ll know what do I mean)
SummaryOverall
This tileset will appeal to those who like nature (jungle) themes, but unfortunately there’s nothing much else which can be done with this set.. pity.
Toxin twister
Looks, high detail
Great. Not overdone.
Looks, low detail
Great^^ Didn’t expect Cooba to put thought into making it work for low detail, but it rocks that he did.
Base-areas
As the level is symmetrical I save time by not having to review two different base situations, yay!
The levels are located close to each other, only divided by a thin wall, perhaps a bit inspired by Zaitox? In any case, this allows sneaky gun9 hits, which is always fun. Staying rts at base doesn’t work for long here, since you will get hit by seekers from the turret/tube, from under or from above, where the fullNRG carrot is a major camp spot, however with lots of space for dodging if the server isn’t too laggy. A bit more successful of a tactic is to camp the area under the bases. Anyway, over all, I really like the base areas, even if they’re not as awesome as for example the red base’s in bblair. In my opinion it’s a bit too hard to avoid getting shot up so you miss scores. So far very good.
Secret Trick Lol:
Carrot placement
There are 3 carrots, one fullNRG and two one heart carrots. It’s hard to get the upper C, since people camp there a lot, and if you go take the lower C, you will have troubles getting back to base, where you rts, safely. I like it – it’s not easy to get C unpunished. People die a lot in the level, so there aren’t too much carrots, and the one H carrots makes the game play not have to be all about the fullNRG, which would be annoying. So far very good.
Powerups and ammunition
Symmetrically placed, definitely fair. Sufficient amount of pickups. Not much to say about it really. Good :)! All Pus are placed for off, except RFs. You really have to prioritize, either get ammo, which takes a long time, or hunt ammo less.
Routes
The level is slightly one-wayed, you just run around in a circle. This could be seen as something bad, but I think it’s rather nice, for some reason. If you want stuff you have to go elsewhere, like getting aforementioned carrots or power ups. You really feel that you’re not where the action if you for example go for the seeker power up.
When rushing from base to base, you win a lot by taking the tube from base, something I hadn’t realized the first games I played. Nice thing. There are alternative ways to run, you just don’t notice them so easily at first. For example there are vertical suckers (or some other event, same purpose at least) which allows you to sometimes be faster than the enemy you are hunting.
Overall rating
8.9. It’s a really good level, and the reasons it’s not given more are:
- A bit too hard to be RTS, even though it’s addicting, I find it too chance based, since you can just get an airhit and end up in the total other side of the level than where you should be when RTS.
- Too one wayed. It doesn’t offer too many variations… learn from semi- or superconductor.
Still, the level is original gameplay wise while still very playable, it has a nice amount of eye candies and is fun to play. Good job, Cooba! I was thinking of giving it a 9, but it just didn’t feel right – so 8.9 it is. Keep making CTF levels, please.
Edit: The symmertricalness makes the level easy to learn, which is good. This doens’t mean that you know it perfectly yet, though – which makes it a good idea to play the level a few more time if you didn’t like your first game too much (which is what happened to me here, when I first played it).
The eyecandy is just brilliant. You have used all kinds of tiles and that is good thing. I didn’t notice any tilebugs and that is good thing also. I like the way you put the flicker lights to this level.
The gameplay is ok. The flow is good and there are nice ammo placement. There are two carrots in this level and that is enough. Springs and PU’s are well placed. It’s nice that you also put some food to this level. Level is small, but that is not very bad thing in my opinion. There are no tubes and warps. I think that you should put them.
Overall nice battle level with perfect eyecandy and nice gameplay. This level is small and not very strategical but it’s still fun to play.
Rating: 8.2
Download Recommendation: Yes
-TripleJ
Extraterrestrials, using LMAT – Kansas tileset. The layout is really interesting. Level looks like a giant bird ;) The general idea is nice.
Level is symectrical, so it’s balanced.
Level is really big. Gameplay is not amazing, but it’s nice and strategical. Full NRG is in good position. Ammo and PU placement is ok too.
The flow is bad in some places. I can’t say much about that…
The eyecandy is really nice. You have used all kinds of tiles for making good eyecandy. I didn’t notice any tilebugs. That is a good thing. Eyecandy in layer 6 and 7 is really interesting.
Overall really nice CTF level with good gameplay and eyecandy. This is also a level with nice ideas. Amazing job Sacrush :)
Rating: 8.5
Download Recommendation: Yes
-TripleJ
Great! I like this level. There are various stuff. The coins usage makes the level fun. You enter tubes and light bonus with a few coins and you keep on doing til you finish the coins. 3d effects are nice. The black is a good color for a match. It’s an original level. It is not boring. There are many ammo to combat and they’re well placed. The music used is also appropriate to join with the black color. I look forward to play this with a friend of mine.
Rating: 8
DR= YES
P.S. There’s a review exchanging post. I dunno if I understood it, but… Can you review Campaign Mysteries in exchange of this?
yoahhhh, its okay… ^^
I find S2lvl1.j2l stupid XD
Two words: Diamondus… AGAIN?!?!?!? Why everyone makes levels using the Diamondus tileset? Don’t they know it’s the most overused tileset of the whole world?? There are a lot of tileses to choose from, so that’s not an excuse. Also, this looks like any other Diamondus level packed with the original Jazz2. I mean, nothing new in playabitily or something like that. This isn’t a bad level, though, it’s only that it isn’t original enough to say it’s worth a download. I think it deserves a 7, because the boring tileset is well used.
PD: It isn’t that I don’t like Diamondus tileset at all, it’s just that I hate the bees!!!
(Unsupported rating (7) removal. The bulk of this review talks about the Diamondus tileset, and only dedicates a few sentences to the level itself. I’m pretty sure you’re capable of writing a more detailed review if you just spend a little longer on it. ~Violet)
[Also for what it’s worth, this level was one of the first custom Diamondus levels, so your complaint towards overuse of the set is not in place. ~cooba]
This levelpack is one of the best ever made for Jazz2!!! The eyecandy is good, the levels are very fun to play, the widescreen adds a nice effect to the gameplay. The music is nice, although in some cases it can get very annoying, for example in the “Mario Bros like” level. Another good thing is the “surfing on the tree” level. It’s a pity it’s too short. One thing I didn’t like is that in a level you are supposed to uppercut to escape, but… Spaz can’t uppercut! You are forced to play all the episode with Jazz, or to cheat (read JJMORPH). Luckily, the author of the levels gives us the levels’ password in the end of the episode, so we can see how they were made.
My score is:
+2.5 for the eyecandy
+2.5 for the level design
+2.5 for the playability
+1.5 for the music
+1 for the widescreen
-0.5 for the Jazz-only level
TOTAL :9.5
Download recommendation? Absolutely YES!
PD: If the author would fix the Spaz problem, this levelpack would get a 10!
A great episode. The best parts were the escape from the t-rex and the cliff level. The tileset is quite strange: it doesn’t seem like another Jazz2 cartoon-style tileset, it looks like computer graphics. You must see it to understand it. A must download!!!
So, here’s my promised review for More Random Battle Levels by P4ul and Cooba of IC
The Dismal Palace by Cooba
When I first opened this level, I was quite disappointed because I don’t really like the castle-set in any variations. But it was fun to play and got a nice feeling.
Gameplay:
50%
Unfortunately, the level has a dead-end down to the left and also some unfunctional heights. Some platforms are just too high to jump on them, even if there are some float-ups near to them. Anyways, I had unexpectedly much fun playing this, it just felt right, and the warps, springs & suckertubes are really well-placed. In my opinion, it’s a nice level for duels!
7/10
Eyecandy:
30%
Although I don’t like the castle-theme, this level has a great atmosphere (also due to the music). It’s plain sometimes, but it is way more beautiful than other Castle-levels, I think, and you did a really nice job with the background.
8/10
Ammo&Pickups:
20%
Way too much ammo, especially because this is more like a duel-level due its size, you should reduce the amount at least by half.
The carrots and PUs are nicely placed.
6/10
Extras:
+0.2 because you built a level I like with a tileset I hate don’t like.
Final Rating for “the Dismal Palace”:
7.3/10
Decent duel level with nice atmosphere!
Now, let’s have a look at P4ul’s level:
Cursed Leaves:
It’s a love/hate-relationship. The first look at this level did really Wow me, unfortunately, the foreground tends to be annoying very fast. The gameplay is still good.
Gameplay:
I really like the gameplay of this level, it’s just “smooth” and all platforms seem to be perfect-placed. I recommend this level for 4 or more rabbits.
9/10
Eyecandy:
This is really great eyecandy if you just want to look at the level. But it turns out to be very annoying and makes the level unpleasant to play. You should never use those lightnings in the foreground, especially because translucently tiles are only working with hardware-acceleration turned off. You should also decrease the amount of leaves in the foreground.
I turned low-detail-mode on after a while, because it makes the level way mor comfortable to play.
3/10
Ammo&Pickups:
A bit too much ammo maybe, but in general, I like it. The carrots and PUs are also well placed in this lvl. I especially like the idea that you have to use bouncers through the wall to get the rf-Pu.
What I don’t like is that there’s food in this level. YOu can get a sugar-rush, which is just annoying due to it’s music that really doesn’t fit in the level.
7/10
Extras:
+0.1 for building a level which is great to look at :P
Final Rating for “Cursed leaves”:
6.9/10
Wasted potential! You should work on the foreground and make it less annoying. Then this would be a really great lvl!
Final Rating for “More Random Battle levels”:
7.2
I have seen better of you, but these levels are also definately worth a try.
Download recommendation? yes!
The eyecandy is really nice and original. You have used all kind of tiles for making good eyecandy. I don’t like the yellow colour in layer 8. I didn’t notice any tilebugs which is a good thing (of course)
The gameplay is really nice too. Platforms looks nice and the springs are well placed. The game had a good flow. There are tubes and warps also, but the level is not very strategical after all.
Ammo placement is ok and PU’s are well placed. There are 3 carrots in this level and i think that it’s too much.
Level’s size is normal.
Overall this is really nice battle level with good gameplay and original eyecandy. Not very strategical, but it’s still fun to play.
Rating: 8.2
Download Recommendation: Yes
-TripleJ
hi
[Unsupported rating (5.0) clearance. Hi. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]Your idea is nice, but your levels need bit working. For example, you could make them more challenging and not so straightforward: in first level you just walked forward and blasted few enemies, and there werent much of eyecandy. You could make your levels differ, like more trees in first level, maybe visit underground and ceilings and enemies in right spots. And the bosses could have somekind of hint “Shoot Here”, and I didn’t know where to fly in the flying level.
Don’t take this as a bad comment and think “My levels suck”, instead take these as a help how to build your levels even better! Your levels are getting better and better every time. You could use some of other levels as an example, like Ressurection of Evil and other stuff rated high. Look how they have been made and the eyecandy, too. Keep it up!
This is genius work here.
I’m going to start off by saying the music for Chameleon world is among my least favorites on the Jazz Jackrabbit Advance soundtrack. This is however my favorite JJA remix, which isn’t that hard to be since only 3 exist (all done by 2xGJ no less).
Onto the review. Now I’m not some music analyzer like say Joseph Collins, I’m just a guy who knows when he digs the sounds he hears and when he doesn’t. And this guy dug this sound. Part of the enjoyment was that spark you get from hearing something different, which can help a bad song be tolerable, a good song sound amazing, or let Ron Jeremy rap his way to 26 weeks on the top 50 charts.
That’s not to say that if this song wasn’t a Jazz Jackrabbit Advance remix it’d get a lower score, far from it sirs (and womans). This remix is really good stuff, with the style progression feeling extremely natural and never jarring. The music’s inspiration comes through wonderfully and creates a remix that would work ingame a lot better than the original.
So, in closing, if you like JJA’s music, or if you like Splinter Cell’s music, or if you just like music in general, download this now and you won’t be disappointed.
Blah blah blah…
The Review:
TEMPLE OF KARNAK:
EYECANDY:
The backround layers may not seem so appealing. Layer 8 has been covered up and layers 7 and 6 consist only of bricks. Layer 5 is a bit more interesting. You may find some flames and some light rays. However, the backround layers sort of make the sprite look good. This may be because layers 7,6,5,3 and 2 all move with layer 4. The best bit about the eyecandy is there are different zones around the level. You may end up in a room of lava or a blue room. The bad news is that the lava obscures your view, which can make you fall into the pit (I guess thats the fun really), but thats the only real problem.
Overall, the eyecandy looks really good. But the lava obscures your view.
EYECANDY RATING: 9.2
GAMEPLAY:
The gameplay was very interesting. There were loads of platforms and vines, so that you could jump everywhere. But aside from the vines and everything, this level includes some concepts that not many other battle arenas use, such as trigger zones and pits (which may become more popular later on). One of the pits is even hidden. The level also has dead ends and areas where the player could get trapped or some kind of tactic could be used using the warps. But, there is one place where if you try really hard, you could get stuck (pos 7,51)
Overall, the level is very platformy. However, uses some origional concepts such as triggers. But there is a bug at pos 7,51.
GAMEPLAY RATING: 9.0
ITEMS:
The item placement here is mixed. It’d be OK if there were a small amount of players, but there isn’t enough ammo for more than 6. Thats bad because there is enough of everything else for 6 players. The ammo placement is slightly origional. Instead of being in clusters, 80% ammo is placed on platforms. All of the ammo is placed in groups of less than 3. Another mixed thing is that in some places, there is no ammo at all. This could provide a good game strategy, but can also make the level feel empty.
Overall, not enough ammo and ammo placement a bit dodgy.
ITEM RATING: 6.0
FINAL RATING: 8.1
RANK: 8 Very Good
DOWNLOAD: Despite the item placement, this is a really good level and should be downloaded (but get carrotade first).
I’ve noticed you have no reviews for this level, so I took liberty of posting one, so here goes:
FOREIGN COUNTRY
EYECANDY:
The eyecnady in this level was actually very good (better than a lot of recent levels). Layer 8 wasn’t a sky backround that you may find in some normal levels, it was a forest backround, which pretty much fits in with the forest/garden theme in this level. The sprite layer was full of eyecandy like trees, giant plants and other wierd garden things. The foreground was the same, and also shielded the sprite layer from all the tilebugs (as did layer 5). The masking, however, was strange. There wasn’t something right about being able to go through some of the rocks. That’s mainly due to the tileset though. I also felt that there could have been more to the backround or foreground to make it feel more lively in places.
Overall, eyecandy was very good, but even more eyecandy would have been even better. Masking could have been worked on.
EYECANDY RATING: 8.5
GAMEPLAY:
The gameplay in this level included most of the stuff you would find in a normal battle. Warps, springs and some vines. There were some places in the game that offered tactics. Some of the warps could be used as escape routes. But there weren’t many challenging spots. There were no dead ends and everything was open and you could go everywhere. If a battle arena was wide open, it would be pretty easy to escape anyone trying to trap you. However, the masking problems (mentioned before) can also play tricks on someone. This could be used as a tactic and it’s quite hard to tell whether this is a good thing or a bad thing. It is quite interesting though.
Overall, the gameplay is good, but not as good as the eyecandy because there were no traps or challenges and everything was open. The ‘going through walls’ concept is quite interesting.
GAMEPLAY RATING: 6.5
ITEMS:
The items were mainly layed along the ground, although some of them were in the air. This made them quite easy to get but I suppose it’s quite origional too, since most levels have thier items suspended in mid-air. There were 3 powerups in the game, which is enough for a battle level of that size. But, there were too many FastFires. They make the level too easy and they took up the majority of the items in the level.
Overall, the item placement was different, but quite easy. Good amount of Powerups. But, there were far to many FastFires.
ITEM RATING: 7.7
FINAL RATING: 7.6
RANK: 7 Good
DOWNLOAD: It’s worth a download. The eyecandy is rather good and there are some interesting things about this level.
You can re-upload a file, so you can fix it and re-upload the pack.
In one of levels is error – I don’t remember make EXIT :(
Hey..Virus I’m EragonCC ;D .. very good levels ;)
(Unsuported rating (9.7) removal. ~Violet)
i don’t know why but when i enter to the download page i see 0 KB Level. why?
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