Review by EvilMike

Posted:
25 Mar 2007, 23:30
For: Episode Three: The Battle for Carrotus
Level rating: 9.6
Rating
N/A

I have uploaded a fix to the problem with levels cycling. If you don’t want to redownload, just jjnxt if it happens.

Review by Bobby aka Dizzy

Posted:
25 Mar 2007, 20:28 (edited 25 Mar 07, 20:29)
For: Episode Three: The Battle for Carrotus
Level rating: 9.6
Rating
N/A

I’ll post a full review here later but I wanted to let give people a warning.

Do NOT play this with a hacked jazz2.exe. When I first played this I ran into numerous errors (no errors occur in multiplayer). You should play with the original 1.23 without any modifications to be safe.

Otherwise Mike maintains his high standards with this pack and this will not disappoint. Download immediately.

Review by Superjazz

Posted:
25 Mar 2007, 17:05
For: Episode Three: The Battle for Carrotus
Level rating: 9.6
Rating
N/A

I would like to report, that for some weird reason ‘Mission Briefing 4’ loops to itself after shooting “exit”, for me at least. I tried using ‘jjnext’ there and it helped.

Review by fearofdark

Posted:
25 Mar 2007, 15:44 (edited 25 Mar 07, 15:46)
For: JazzDance
Level rating: 2
Rating
N/A

???

Maybe with some music, it would be quite good, but so far, this isn’t.

RecommendedReview by Tik

Posted:
25 Mar 2007, 08:47
For: Episode Three: The Battle for Carrotus
Level rating: 9.6
Rating
9

The third installment in EvilMike’s series of level packs comes with a well-understood precedent of quality and innovation. If you haven’t played Invasion of Deserto or Rebirth of Evil yet, you really should before playing this, however it’s not very necessary. The plot continues but you can pick up this installment fresh and have little trouble understanding anything. This is especially good because this pack is very heavily story based. The main bulk of the levels are, in fact. However, the narration has several different methods through which it is conveyed, so it doesn’t get monotonous.

The main theme of the pack is a sort of militarized space. The levels are designed logically and yet remain very versatile and organic. There’s only one level that uses a more organic feel, but even that has a twist.

As I stated, the bulk of the individual levels are for story purposes. The ones with more regular gameplay are quite excellent, however. They are chock full with all the necessary elements for a good level to remain fun and entertaining. Enemies, puzzles, and platform obstacles are well placed and paced. Ammo and goodies are usually well placed as well. Although there are several levels that are substantially large, the annoying memory bug that doesn’t let you save your game is usually moot.

This pack is a bit of a challenge. I played it once on Normal and once on Easy, and both of them were tricky in some places. That’s how a good level should be though. I never tried Hard mode but I can imagine it must be quite a challenge.

Although some may argue that the previous packs were better for this or that reason, this is still a welcome addition to the ongoing saga. Lots of innovation and creative story telling. I can remember playing and wondering why Epic couldn’t harness the full potential jj2 has to offer.

The eyecandy can be a little drab sometimes, but as I said, it has a space sort of theme. There’s not a huge amount of room for extra details in that sort of environment.

The music choice is rather flawless although some songs can get old quickly in large levels. I usually prefer to keep sound off during jj2, but the music added well so I kept it on.

In summary, this is an excellent download that I recommend. Play the the first two releases in the series first if you can. It has some minor flaws, but over all the quality is very good and the work shows. And it’s all backed up by a good storyline.

Review by Hitch

Posted:
25 Mar 2007, 01:51
For: Hogwarts 1.0
Level rating: 7.5
Rating
N/A

What the heck…

7.5?

Look at the masking. This was probley copied from the video game. This does NOT deserver a 7.5.

More like a 5.2 or something in my opinion.

Review by Dr. Eggman

Posted:
24 Mar 2007, 17:56
For: JazzDance
Level rating: 2
Rating
N/A

Hmm… I’ll just add some funky tec music and we can go to MTV ;)

RecommendedReview by ZAPPER

Posted:
24 Mar 2007, 16:02 (edited 24 Mar 07, 16:04)
For: Hogwarts 1.0
Level rating: 7.5
Rating
7.5

Nice job! I have to say that the tileset looks really hard to use, but yeah, you can get a great end result with it.

The graphics are ripped from the game, (as far as I can tell) but it manages to look like it has some sort of order, which is good (especially when dealing with these angles). I think that must have been pretty hard.

Overall, a good tileset, but you should only get it if you’re willing to take the time to get things right.

Good job!

(NOTE: You should rename the level so JJ2 can understand it.)

Review by Sacrush

Posted:
22 Mar 2007, 16:39
For: JazzDance
Level rating: 2
Rating
N/A

You must be really bored? right?

Review by $ÏMØÑ

Posted:
22 Mar 2007, 11:49
For: JazzDance
Level rating: 2
Rating
N/A

hmm…Not so good :/

Easy to make, but the idea is good!

Review by cooba

Posted:
17 Mar 2007, 21:32
For: Hungarian Jungle 2
Level rating: 7.5
Rating
N/A

You don’t need to include all 3 tilesets, just use the necessary one

Review by GoldRabbit

Posted:
17 Mar 2007, 13:05
For: Hungarian Jungle
Level rating: 7
Rating
N/A

what i dont understand is why there are 3 tilesets and only 1 lvl?

RecommendedReview by Ischa

Posted:
17 Mar 2007, 11:59
For: FiveGoldenStar Hotel
Level rating: 8.8
Rating
7.6

Rating Fîvé GólÐèñ Stâr Hôtèl

To start:
This Treasure Hunt-level is sometimes a little bit strange, but very good.

Eyecandy: (20 pts)
The Eyecandy is very well. The best is the background, with that city and the mountains. Also the paths is good decorated, but some things don’t fit, like the fire in the swimming pool…
Result: 16 pts

Gameplay: (20 pts)
Good! To get gems you need to do challenges and games into the hotel. Like Mountain Climbing and Karate and you can also play Pinball… and there are lot of… well… doors. It are spring doors. (do you understand me?) You need to freeze them to pass. But there are two shortcomings. One: the enemies in the water. This is a Treasure Hunt level, not a Single Player level. And two: there is no exit. So if you have collected enough gems, you can’t exit the level to win! But furthermore it is a very good gameplay.
Result: 17 pts

Gem placement: (20 pts)
The gems are well placed! You can get them by completing challenges and games! I think you’ll say: “The gem placement is good!”. NOT! There is a generator on the gems, so they’ll always appear back and that makes it too easy. If there was no generator on the gems I’ll gave you 19 points… but now just 12…
Result: 12 pts

Bonus placement: (10 pts)
The same like the gem placement: there is a generator on the gems, so they’ll always appear back.
Result: 6 pts

Conclusion:
In spite of the placements, enemies and the fact that there is no exit this is still a download recommendation. If you have fixed the shortcomings, I will change my review, but for now you have a highly creditable 7,6 for this episode.

Total points: 51
Maximum number of points: 70
Calculating: 51/70*9+1=*7,6*
Mark: 7,6 (7,5571428571428571428571428571429)
Download recommendation:

Not recommendedReview by Ischa

Posted:
16 Mar 2007, 16:53 (edited 19 Mar 07, 15:13)
For: Diamond Cave
Level rating: 3.3
Rating
3.3

Rating Diamond Cave

To start:
Not a super good level from Qu4k3000. I can’t give a very high mark…

Eyecandy: (20 pts)
It is not the best Eyecandy ever. The background is the worst, because only the eighth layer is used. There is no foreground… but that is almost always not so important. The path is good decorated, but the hills could be better. And the mountains on layer 4 are also not good.
Result: 7 pts

Gameplay: (20 pts)
The gameplay is also not the best. The level is a little bit short and also the warp-ceiling could be very frustrating. But there are also good points: the level is not linear. It is a very good point, because linear levels could be very boring. But I can’t you still give you more than eleven points for the gameplay.
Result: 11 pts

Story: (10 pts)
There is no story. So this factor does not count for your final rating.
Result: N/A

Obstacle placement: (20 pts)
Very-very bad. There are too many enemies at one point. And the warp-ceiling is also very frustrating. Some enemies are also not good chosen: the Sparks are no good enemies for Diamondus. They are better for levels about electricity. Planets like Tubelectric, Orbitus and Letni are better places for Sparks. That’s not the worst. There are so many enemies that I can’t give you points… sorry.
Result: 0 pts

Bonus placement: (10 pts)
The same like the obstacles: too many bonuses at one point. I really don’t like that blue gems at the beginning of the level! There is also much too much food and much too much ammo. So no points again!
Result: 0 pts

Conclusion
Very bad episode. The obstacles and bonuses are not good placed. Also the Eyecandy and the gameplay could be much and much better. I’ll give you a 3,3 for this episode with the D/R of no. A pity! In advance success with your next episode.

Total points: 18
Maximum number of points: 80-10(story)=*70*
Calculating: 18/70*9+1=*3,3*
Mark: 3,3 (3,3142857142857142857142857142857)
Download recommendation:

Review by hero_nemo

Posted:
15 Mar 2007, 12:50 (edited 15 Mar 07, 13:31 by Fquist)
For: Jazz2 CC list servers built into .exe file
Level rating: N/A
Rating
N/A

hiiiiiiiiiiiiiii

[Unsupported rating (1.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]

RecommendedReview by Superjazz

Posted:
14 Mar 2007, 11:49 (edited 14 Mar 07, 11:52)
For: Toxin Twister
Level rating: 8.4
Rating
8

Here we see a few months-old ctf-level from Cooba called ‘Toxin Twister’ getting uploaded with some improvements. Well what was the result? The original one already was a show-off about the level’s tactical gameplay and the creative background at least. Both of them were improved a bit, as well there was some sprite-eyecandy added. And something else?

Like I said, the background here is creative. Though there could have been a little more effort put to design the background in a different way, since layers 6-8 are all used for the same part of it, and so there remains just lots of black area too, which isn’t so good thing. Sprite-layer had the most lackings originally but it looks quite fine now. The solid wall could use some more detailed stuff, especially around the bottom-tunnels.

The base-placement and their entrances bring to my mind ‘Demonic Home’ by Sacrush, although here you are able to reach either base from the same spot. This, and the rest of the layout was designed with care to make it friendly for the player also. Some people might think the bases are left too safe and campable, actually they aren’t, they are more like the most dangerous hang-outs here, except for duels maybe. Seekers can be shot from above, beneath, or through the tubes. Electroblasters also enable shooting from base to another.

The position for the full-carrot was no doubt the best choice. Putting it beneath the bases instead wouldn’t have worked, nor are there any other spots for one, because there are lesser carrots in the bottom anyways. It’s easy to hide in bases with low health in duels though, and just wait for the carrot to spawn. This has been made more risky with the warp in bottom. There are two Bouncy-PowerUps placed in the tunnels near bottom. It should be fine since they are very close to each other. The more powerful Seeker-, and RF-PowerUp are placed wisely as well. However, I have variable opinions about ammo-flocks.

Looks like not everyone appreciates this level that much. Cooba hasn’t done, or at least uploaded any CTF recently yet. Anyway I consider it great, that Cooba didn’t focus on eyecandy, and tried to make the level feel good from a player’s view as well. I can remember the 5vs5 I had here once, which unfortunately didn’t last long. I would say I enjoyed to play it there. I can’t be very sure how does this work in duels yet. I recommend you to download this.

SJ

Review by simmykrantz

Posted:
13 Mar 2007, 19:03
For: HotelManager 2
Level rating: 9.2
Rating
N/A

I can’t really rate this since i use TSF, and it doesn’t work with TSF.
That’s really really disappointing.
I really needed this tool for my hotel..
Any chance this’ll come out for TSF?

Review by benchmark

Posted:
12 Mar 2007, 19:20 (edited 12 Mar 07, 19:37 by Cooba)
For: HotelManager 2
Level rating: 9.2
Rating
N/A

I THINK IT’S GREAT. NO ANOTHER WORD!

[Rating (10) clearance. Just today your two weeks punishment has ended, and you’re already doing what got you punished? Looks like you haven’t had enough of ban time yet. ~Cooba]

Review by The dboy

Posted:
11 Mar 2007, 17:57 (edited 11 Mar 07, 19:05 by Cooba)
For: Kees rules Part 1
Level rating: 1.8
Rating
N/A

you really do not rule.

[Unsupported rating (1.0) clearance. Please provide support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

RecommendedReview by PurpleJazz

Posted:
11 Mar 2007, 11:29
For: Toxin Twister
Level rating: 8.4
Rating
8.3

EYECANDY

The EC in this level was very nice for this tileset. One special thing about the EC in this level is the BG, it is very original. I have never seen a background like it in any level, any tileset. GJ Cooba. I totally disagree with Flash, who said that there is little creativity in the EC in this level. This level has extremely original EC, stuff like making animations out of the Textured Background, hooks/vines etc for EC. I really like the skull at the bottom of the level, it adds too the atmosphere a lot. I think the ground could use a bit more vareity though, it’s a bit plain. Overall a great job on the EC, a huge improvement over the original.

GAMEPLAY

This level has fast-paced, stratigical Gameplay. It is symectrical, so it is balanced. The base placement is nice too, but they are a bit close together, so scoring is quick. There are float ups at the bottom, with tubes on both sides and a Carrot in each. I think they are a bit too close together. Also there is a warp that takes you to the top where there is a Full Energy carrot. But there are 4 PU’s, so it won’t be hard to kill. One of the Bouncer Pu’s should be replaced with a Toaster PU though, because the two Bouncer Pu’s are too close together. There is a good placement of the Seeker PU which is above the pit in a wall, and Electo Blasters are required to get it, so it is not very campy, which is a good thing. I think this level is better for Duels rather than Teamplay.

Pro’s

  • Creative Eyecandy
  • Good Gameplay
  • Nice Placement

Con’s

  • Bases might be a bit campy
  • Walls need more vareity

I think this is Cooba’s best CTF level so far.

Download: Yes.
Host: This is a nice Dueling level.

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