RecommendedReview by fearofdark

Posted:
17 Feb 2007, 14:25 (edited 17 Feb 07, 14:25)
For: Windows 98
Level rating: 6.5
Rating
6.5

I actually quite like this. You can really be creative with this tileset and its really usefull in a computer episode or something like that. And to top it off, you have TWO backrounds that you can choose from.

However, it would have been a lot better if it had the important stuff ideal for JJ2 gameplay (eg. shooting blocks, poles and more tiles that could be animated)

RATING: 6.5
DOWNLOAD?: Usually, I would give an N/A for anythiug under a 7. But this at least deserves to be used, despite the fact its missing a lot of things.
RANK: 6 OK

Review by Fivecookies

Posted:
16 Feb 2007, 21:14 (edited 17 Feb 07, 17:10)
For: Neobeo's Firetruck
Level rating: 8.7
Rating
N/A

I don’t want comment, I want ask why when I stay on ‘?’ I can’t see text?

[Probably because you saved the level in JCS, which you shouldn’t do. Download the level again, don’t save it in JCS, and the text strings will work. ~Cooba]

Now I can’t load level. Does it work in TSF?

Review by benchmark

Posted:
16 Feb 2007, 14:28 (edited 16 Feb 07, 18:22 by Violet CLM)
For: SaLLoG V1.1
Level rating: 9.8
Rating
N/A

10!!!! NO ANOTHER WORD.
(The policies of this site, as described in the link above the box you wrote that review in, stipulate that you must include more words. Unsupported rating removal. ~Violet)

Review by DennisKainz

Posted:
16 Feb 2007, 11:02
For: newbattlelevel
Level rating: N/A
Rating
N/A

Is it possible that noone decides on his own to rate something. The 3 levels of this user weren’t rated. Please may the users rate a lot without request of the author.

Review by Thomas

Posted:
15 Feb 2007, 12:09 (edited 21 Mar 07, 21:32)
For: Megaman-II-Metelman
Level rating: 7
Rating
N/A

Could someone plese review. PLESE!

COULD SOMEONE REVIEW THIS ALREADY

Review by benchmark

Posted:
15 Feb 2007, 07:42
For: Electro Rabit
Level rating: 2.5
Rating
N/A

To spaz18:

Thank you for the COMMENTS&ADVICE Parts. Is my FIRST Level and i relate to this in my next levels.

Review by mark999

Posted:
15 Feb 2007, 07:34 (edited 15 Feb 07, 16:00 by Cooba)
For: Electro Rabit
Level rating: 2.5
Rating
N/A

Benchmark sended it to me and i very love it!(he explain me what to do!)

[Unsupported rating (9.2) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by drmooCSW

Posted:
14 Feb 2007, 18:23 (edited 14 Feb 07, 18:31 by Cooba)
For: Tileset Extractor
Level rating: 9.9
Rating
N/A

I should rename this Drmoo Tileset Extractor and recompile and release it saying it’s mine. But i’m not that demented XD.

I dont’ know how to get it to work though…

EDIT: GOT IT WORKING IT’S FRIGGIN SWEET! ALL 10 OF MY STARS GO TO THIS!

[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by chandie

Posted:
13 Feb 2007, 20:20 (edited 13 Feb 07, 20:28)
For: Campaign Mysteries Level 3: Iran
Level rating: 6.5
Rating
6.5

The third episode of the series were not as good as i’ve expected. I couldn’t enjoy like i did in the first two episodes. cause there were always endless pits, bloody spikes that sucks you…
No 1ups and not enough carrots to balance the difficulty, it’s nearly impossible to beat.

Also there weren’t new ideas except the explosions while chasing Mick Natla. Also the animated rocks in the temples were original.

The pack has has 5 episodes and it’s hard to keep the story interesting.
So there are two more episodes, and the author would make these episodes much more different than the first three. cause the pack started to repeat itself.
So, it’s my rating:
Gameplay- +0.9
Idea- +1.7
Tileset- +0.9
Music- +1.3
Bugs- +1.6
Rating- =6.4> 6.5

Review by alexdnk

Posted:
13 Feb 2007, 15:48 (edited 13 Feb 07, 17:10 by Violet CLM)
For: Campaign Mysteries Level 1: Egypt
Level rating: 7.1
Rating
N/A

best!
(Rating (7.7) removal. ~Violet)

Review by alexdnk

Posted:
13 Feb 2007, 15:43 (edited 13 Feb 07, 17:10 by Violet CLM)
For: Diamond&Easter
Level rating: 4.5
Rating
N/A

best!
(Rating (7.7) removal. ~Violet)

Review by alexdnk

Posted:
13 Feb 2007, 15:37 (edited 13 Feb 07, 17:10 by Violet CLM)
For: Super Jazz Brothers 3 WORLD 1 (1.23)
Level rating: 5.4
Rating
N/A

best!
(Rating (7.7) removal. ~Violet)

Not recommendedReview by SPAZ18

Posted:
11 Feb 2007, 14:08 (edited 12 Feb 07, 10:21)
For: ION
Level rating: 2.8
Rating
1.5

The author says that he made it in a day and not to expect anything cool. However, I wasn’t expecting anything like this!

EYECANDY

The BG is OK but this was taken from the original Castle levels. The eyecandy in Layer 4 is just bad. Improper use of tiles, most of them don’t join together. As you progress through the level there is a MASSIVE area of RANDOMLY placed tiles with “Under Construction” signs there too. The Knights and Candles at the bottom of the level are interesting but they move a bit too fast.

2/10

GAMEPLAY

Not very good at all. The tons of enemies in the level make it really hard but that is not good. Very little Checkpoints can be found here, so if you die it’s back to the BEGINNING. It’s not impossible to complete, just that it got far too hard and I resorted to using JJRUSH & JJINV a lot.

1/10

ENEMY & OBSTACLE PLACEMENT

As I said before there are tons of enemies here. I saw about 1000+ Floating Lizards, 250+ Fencers, 150+ Ghosts, 5 Bees and 2 Schwartzenguards. Seriously, there is that many enemies.
No Trigger, Destruct or Buttstomp Scenery, so nothing much to say about obstacles.

1/10

ITEM & WEAPON PLACEMENT

At the start, I see 10 Coins which have no use whatsoever, there wasn’t any Bonus Warps. As I progress through the level, I see about 25 RF, and 10 Electro Blaster PUs. There were not enough Carrots in this level. No Food or Gems at all, but as there are TONS of enemies, you could get items from them.

2/10

DIFFICULTYEASY/MEDIUM/HARD

As I have about a 90% or more chance of dying I would say this is hard.

TOTAL SCORE: 6/40 (1.5)

DR = No

RANK: U = Bad

(Edited coz I forgot Download Recommendation and some other stuff)

Review by benchmark

Posted:
10 Feb 2007, 21:26 (edited 10 Feb 07, 22:48 by Violet CLM)
For: Ice Cream Island
Level rating: 8.4
Rating
N/A

no words.
(That is unfortunate. Rating (10) removal. ~Violet)

RecommendedReview by SPAZ18

Posted:
10 Feb 2007, 21:13 (edited 11 Feb 07, 11:04)
For: JJ1: Industrius
Level rating: 8.7
Rating
9

This is a fantastic tileset. I’ll post a review tomorrow as I can’t get on the computer right now.

If any of you are wondering how I typed this, I did it with the Wii Remote. Stupid predictive text.

EDIT: Here it is.

This has got to be the BEST Industrius conversion I have ever seen!

TILESET: JJ1 INDUSTRIUS 2005

MAIN REVIEW

The first thing I see is that all the tiles & objects from the original Industrius are there, including the fast moving rockets and the fast moving platforms. The pink background is missing but I don’t think that really matters as I really like the Layer 8 Textured BG. I tested it out in a level and it looks GREAT! All the original adverts are there too including the Gravis Gamepad, Epic Pinball, One Must Fall and “Enjoy Epic.” These can be animated just like in JJ1. There is also some additional stuff including:
*Vines
*H & V-Poles
*Scenery Blocks – * & ! – I think it could have done with some other blocks including the Keyhole, blocks with a * with a number next to it and maybe blocks with the Weapons on them.
*Trigger Scenery – the lined block.
*New text signs as well as the original JJ1 signs.

Also included is an Evening version, where the only change is that everything has been given a shade of orange. I do think this version looks good but I’m not really too keen on it. I prefer the other version, this won’t affect the rating too much though.

Next, I will now talk about the layout and ease of use of this set.
The layout is SUPERB, tiles are very well organised and not jumbled up. The set is easy to use because you can easily find the tiles you want. Tiles can be animated easily.

Now for the masking, all the tiles are masked correctly, no jagged edges or any tile bugs like that.

EXAMPLE LEVEL (not counted towards rating)

Just a small battle level showing what is possible with this tileset. There are 2 other mini arenas you can choose from.

CONCLUSION

Now for the rating, I’m gonna give this a 9.0 as I love this tileset but there are still some things that could be added or improved such as more scenery blocks. Evening version is good but I don’t think I’d use it as much as the other version.

RATING: 9.0

DOWNLOAD RECOMMENDATION?

YES!

RANK: A = SUPERB

Review by PurpleJazz

Posted:
10 Feb 2007, 11:08 (edited 10 Feb 07, 11:08 by Purplejazz7)
For: Electro Rabit
Level rating: 2.5
Rating
N/A

This Fastrack.j2b won’t even do anything, its just a blank file. And that “Good Background” is just ripped from the Epic Tubelectric levels.

RecommendedReview by PurpleJazz

Posted:
10 Feb 2007, 10:54 (edited 11 Apr 07, 20:31 by Purplejazz7)
For: Atmospherical
Level rating: 8.3
Rating
8.4

Atmospherical is a small/medium sized CTF level by Darksonic using the War Torn tileset. Unlike many levels with this tileset, it doesn’t look a like a Distopia clone :p. This also his best level yet in my opinion.

EYECANDY
I like the way the tileset is used in this level, it has some EC you wouldn’t normaly see with this tileset. Those caves look a bit boring though, they should have more vareity, but they still seem to get the job done in this level. There is rain on layer 1, which I haven’t seen anyone use it in any other War Torn levels. :D The music choice (Ascent.s3m) gives the level a unique atmosphere combined with the rain and other stuff. (Hence the name atmospherical :p). The background looks awesome too.
4.4/5

GAMEPLAY
In most of his levels, Darksonic has made a simple, solid layout that is usally symectrical. The layout in this level however is different from the rest. It has quite a bit of strategy, and it isn’t too linear or one-way.
The gameplay is fast paced, and the flow is good, but like P4ul said some of the springs cause you too hit the celings :(.
The placement is good too, the ammo is placed in shapes rather than boring 2×2 squares. There are two power-ups, RF and Bouncer, but they are a bit too close to the bases. I suppose that doesn’t really matter that much though. There is 1 Full energy carrot in this level, which is the middle (Good :D).
4/5

GOOD POINTS
  • Nice Atmosphere
  • Good Layout
  • Cool Background
BAD POINTS
  • Caves could use more vareity
  • Some Springs are buggy

In general I think this is a very nice level but it does have a few flaws.

RATING
4.4 + 4 = 8.4

Download recommendation!

Review by $ÏMØÑ

Posted:
9 Feb 2007, 19:41
For: Electro Rabit
Level rating: 2.5
Rating
N/A

I have find a error: Its a suckertube on pos 28,61!

Review by Bogdan GF

Posted:
9 Feb 2007, 15:32 (edited 9 Feb 07, 15:32)
For: the Lost World episode
Level rating: 9.1
Rating
N/A

the link to download this is not working :(

RecommendedReview by White pinguin

Posted:
9 Feb 2007, 15:03
For: Jungle
Level rating: 8.4
Rating
8.7

Yeh!
I like this level.
This level is a great job with all the trees in layer 3,5, and also in layer 2. I also like the caves very much, that and the trees makes the level look like a “real” jungle:P
And here Details.

I played with Jazz in normal mode.
Eyecandy: 9,9999…/10
Hmm…There was very much eyecandy and i love it. But sometimes there been to much. Sometimes I didn’nt see the enemies and got hard lifeloss, that why I don’t give you 10 points for the eyecandy, but you can see it as 10 points. If you would make more levels make them with the same eyecandy as this one.

Enemies: 7.5
The enemies in this level was good placed, not to much and not to less if you are playing in normal mode, but there was only one ‘hard mode enemy’, so there are a little less enemies for hard mode. The choice of enemies was good but not perfect. The ravens shouldn’t be there, but it makes no bigger different.

Ammo placement: 8.5
Good ammo placement.
I had around 5-20 cartridges of all weapons in the whole level, but I was out of fire in one part of the level.
The choice of ammo was good, but not perfect. Fire and ice are two good weapons to use in jungle, but I hoped to see any bouncers in this jungle level. (my favorite weapon, but I will not decrease the rating because of that)

Other placement: 7.5
What can I say.
Food, goodies, and diamonds was all good placed, but I didn’t see any ‘easy mode events’, like carots and other, that will decrease the rating a little.

Gameplay: 9
Very good gameplay.
The great eyecandy did so the level caught me in a hurry, and then it just flowed on until I came to the place with the air boards.
There I lost the good feeling, it decreased the gameplay:( but when I continued after that I cameback in a few seconds.
The length of the level was good.
I never reached the feeling “when is it over”, but the level could easily be 10 times bigger. Ok, I exaggerated, but I could have been playing a a much longer time.
I saw a very few untiling tiles, but in so low degree it makes no bigger different.
I didn’t find any bugs here and that’s good.

Average rating: 8.7
Not an exactly average rating but overall I think this level deserve it.

This is my first review so been gently if you there is something wrong that I didn’t have seen.

White pinguin

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