RecommendedQuick Review by Ragnarok!

Posted:
13 Sep 2018, 15:50
For: Orbital Barrage v2.5
Level rating: 9.1
Rating
9

This didn’t get as much recognition as it should have;

by far one of the best uses of Orbitus I’ve seen, as well as a very unique use of the diagonal tubes + custom weapon.

a highly innovative layout that doesn’t have a single spot that i’d call out for being more boring.

my only complaints are probably only nitpicks that id care about

RecommendedQuick Review by P-F

Posted:
13 Sep 2018, 01:48
For: Robust Ruins
Level rating: 9
Rating
9.2

great level, awesome background.

RecommendedQuick Review by P-F

Posted:
13 Sep 2018, 01:43
For: Nidavellir
Level rating: 7.9
Rating
7

too simisymmetrical.

RecommendedQuick Review by P-F

Posted:
13 Sep 2018, 01:36
For: Orbital IV
Level rating: 8.5
Rating
8

great level, but i dont approve of simitry.

Quick Review by P-F

Posted:
13 Sep 2018, 01:16
For: Red Rose v2
Level rating: 6.8
Rating
7.2

nice level, but you can only do so much with perfect simitry.

Quick Review by P-F

Posted:
13 Sep 2018, 01:11
For: Painted Garden
Level rating: 8.6
Rating
8.2

great level, but you cant stand on the lower branches of the trees. should be able to, its a bad tilebug this way.

RecommendedQuick Review by FireSworD

Posted:
13 Sep 2018, 00:50 (edited 16 Jul 20, 07:18)
For: Orbital IV
Level rating: 8.5
Rating
9

Besides mainly opinion based stuff, Orbital IV has a very solid layout. I think the Update deserves a higher rating.

RecommendedQuick Review by Ragnarok!

Posted:
12 Sep 2018, 16:50
For: Nidavellir
Level rating: 7.9
Rating
8

Nice level, although I think a touch too big for purpose, and I think the pickup placement could have been ever so slightly more intuitive!

I think if the top layer was removed this would actually serve as a pretty good 3v3 level. Nonetheless, I look forward to seeing this in a JDC event.

RecommendedQuick Review by Ragnarok!

Posted:
12 Sep 2018, 13:47 (edited 12 Sep 18, 16:54)
For: Red Rose v2
Level rating: 6.8
Rating
7

Pretty much agreed with FS, the layout is decent but the level itself suffers from poor flow in areas, and the bottom section feels very closed off from the rest of the level. The powerup corners are a bit lame since they’re a spot for seeker ammo.

I did however very much enjoy the use of RFs off slopes here, something you don’t see much of!

RecommendedQuick Review by Ragnarok!

Posted:
12 Sep 2018, 13:42
For: The Crackdown
Level rating: 8.9
Rating
8.2

Pretty innovative level; the anti-grav takes a lot of getting used to and can feel very slow at times. It is very fun in general and definitely a concept I’d like to see more of. I still feel like this level could greatly benefit from more ammo, and a few minor flow tweaks. – All in all, 8.2!

RecommendedQuick Review by Ragnarok!

Posted:
12 Sep 2018, 13:38
For: Cleanse
Level rating: 8.7
Rating
8.7

Definitely one of the more interesting levels I’ve seen. I’d give this a much higher rating if it was a tiny bit less evil, as this is an incredibly daunting level the first twenty or so times you play :D

But once you get past that it’s ace, and pretty one of a kind. Kudos SE!

RecommendedQuick Review by FireSworD

Posted:
9 Sep 2018, 15:46 (edited 9 Sep 18, 16:43)
For: Carrot Farm
Level rating: 9.3
Rating
9.3

There are a few issues pertaining to over-shooting springs and some questionable balance, but this is an all-around solid ctf level, with a few rf-climb tactics etc. This is one of the best jj2 ctf levels I’ve ever seen.

RecommendedQuick Review by FireSworD

Posted:
9 Sep 2018, 15:31 (edited 13 Apr 20, 09:22)
For: Red Rose v2
Level rating: 6.8
Rating
8

As promised, the fixes warrant this an 8+ rating in my opinion.

Overall solid level.

Please be careful with background scrolling speeds though.

RecommendedQuick Review by FireSworD

Posted:
6 Sep 2018, 13:25 (edited 13 Apr 20, 09:25)
For: The Dragon Eyrie
Level rating: 8.6
Rating
9.1

TDE has a few quirks, like solid invisible surfaces and a few minor questionable balance issues pertaining to the C and base placement. However, the layout/item placement is technically very solid. The eye-candy/theme also satisfy.

Quick Review by P-F

Posted:
31 Aug 2018, 16:28 (edited 13 Sep 18, 01:31)
For: The Dragon Eyrie
Level rating: 8.6
Rating
7.5

this level had lots of bad springs, but all the worst got removed, ok level now, nothing remarkable.

RecommendedQuick Review by potato12309

Posted:
30 Aug 2018, 01:43
For: Ozymandius
Level rating: 9.8
Rating
10

It’s simply perfect, it feels as if it was an official level, and it implements a feature that i’d like to see more of in multiplayer matches

RecommendedQuick Review by snzspeed

Posted:
26 Aug 2018, 19:19
For: The Dragon Eyrie
Level rating: 8.6
Rating
9

Visually great. Gameplay is good. Nothing more I cant ask.

Not recommendedQuick Review by Seren

Posted:
23 Aug 2018, 15:35 (edited 23 Aug 18, 15:39 by Sir Ementaler)
For: Kansas
Level rating: 8.1
Rating
6

I always looked at this tileset and thought that it has completely no theme. But upon working with it for a while, I discovered that actually it also has no usability. Some good art, but not put together well. Tons of tiles are missing, some don’t appear to have any use, and their placement in the set makes no sense.

RecommendedQuick Review by Seren

Posted:
18 Aug 2018, 22:06
For: Twin Stalactites
Level rating: 9
Rating
9.5

This is one of my favorite duel levels. I find that thanks to very low carrot spawn times it enforces uniquely fast pacing. A nice degree of ammo control can be achieved but is not impossible to overcome. And the layout provides interesting fight environments while remaining fit for the theme.

RecommendedQuick Review by Seren

Posted:
18 Aug 2018, 21:47
For: Zes
Level rating: 8.3
Rating
8.2

I like this level a lot. I think what it’s missing is some more interesting fight environments, as currently no matter where you encounter an enemy, the fight is likely to go down more or less the same way. I also think the theme could benefit from more distinctive looking eyecandy, since at times it feels like a mismatch of colors and materials.

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