Review by White Rabbit

Posted:
22 Jan 2007, 12:25 (edited 22 Jan 07, 12:25)
For: Neobeo's Firetruck
Level rating: 8.7
Rating
N/A

Spaz18, stop trying to end the level with all your lives intact, and you’ll soon figure it out.

RecommendedReview by Hitch

Posted:
21 Jan 2007, 22:36 (edited 21 Jan 07, 22:38)
For: Royal Rainforest
Level rating: 8.1
Rating
8.7

Royal Rainforest

First impressions of this level was holly cow, this level has more backround
layer 5 than 4…then I decided to review it sense he said “This is probley the best level ive made yet”. Well, I guess where gonna find out.

Gameplay:

Gameplay was maybe not the best but it was good. The game had a good flow to it and the springs where placed in the right spots. No bugs from the springs like Hitting the Ceiling of the level or something. The game actully has a point to it. At the top you can get to the ctf bases alot quicker and have the Full NRG carrot but there are no weapons so it makes you not take that route all the time.
8/10

Eyecandy:

First impressions….WoW! When I first looked at this level and saw that it was using the most overused tilesets and I was kinda pissed. But Pj7 Used the tileset verywell. Everylayer except layer 2 was used. Layers 6 and 7 like like the layout of. The tiles where used nicley and everyting fits perfect. Remember how everylevel can always improve with eyecandy, well, as I can see this level has to be one of the levels with the most eyecandy. Tons of it. All I have to say is, great job on the eyecandy.
9.7/10

Weapon/Carrot placement:

Ill start of with the carrot placement. I think there is only one carrot and it is enough. It is placed ver evenly and it;s easy to get to. now on the other hand..The weapon placement wasnt as good. Now im not saying that it was bad, im just saying that the weapons lack in some areas. The Powerup’s are placed evenly but I rely dont like where you put the seek Pu. Matters not but it does matter. Overall its an okay job.
8/10

Overall:

Well, the gameplay is even, the eyecandy is unspeakable, and the weapon placemtn could have some improvement on. I rely dont think Weaponplacemtn can get a 10. Like the highest score I give weapon placement is like an 8.5 but thats not the point. Its a good level, tileset used very well. Pj7….Keep it up;)

Score:

8/10+9.7/10+8/10=8.5666…7= 8.7

Download Recommendation?

A definate…

~HïTçH

Review by Superjazz

Posted:
21 Jan 2007, 13:56 (edited 21 Jan 07, 13:58)
For: Neobeo's Firetruck
Level rating: 8.7
Rating
N/A

I actually found this level quite entertaining. Some of the very first puzzles took a little time from me in fact, though they could have the purpose to be solved out quickly. But after them solving the rest was actually easier, because the later puzzles seemed to be recycling the earlier used concepts a bit.

The level actually contains a twilight maze, but it’s fine as long as it isn’t really a lot larger or confusing as here. Because many people find such large mazes rather annoying than interesting. There aren’t after all a lot of single-player puzzle levels made for JJ2, so this goes to the quite top in them. I think this could at least challenge the Godaikoku-pack.

The author nicely abused the bugs,(or let’s say detailed features) of JJ2 for the puzzles in here. So, that the player had to actually have some JJ2-knowledge along with just general cleverity and smartness in these puzzles.

The way this level happened to look like in zoomed-out layer-window of JCS even amazed me. I think the boss-part could have been put a little more effort even, to make it as challenging as any puzzle in this level.

I’m not actually sure about what would I rate this one, but need to say it really is educating. I don’t promise that you’re going to really “enjoy” every part here, like you’re not probably even supposed to, in puzzles. I just suggest people download this and give it a try. Thanks for this level, Neo.

SJ

RecommendedReview by chandie

Posted:
21 Jan 2007, 13:31 (edited 24 Jan 07, 23:21)
For: Neobeo's Firetruck
Level rating: 8.7
Rating
8.7

Well, not really like jazz2! was ilke a different world! maybe not much eyecandy but seems like an old game! just not like jazz2!
Music choice was excellent! there wouldn’t be a better choice for a puzzle level.
There were very interesting and original ideas. It takes some time to figure it out! (I don’t want to tell and ruin everything) It was rally hard to solve the first puzzles, (i didn’t know the way to use bouncer ammo like that!) the rest was easier.
Still i wonder how does the trigger zones work with the key tiles! You put the trigger scenery event in another place, but the tile that you put the trigger zone event is the key! you can pick it up although it’s not a trigger scenery event! So, it was just amazing!

RecommendedReview by master sven

Posted:
21 Jan 2007, 10:25
For: Neobeo's Firetruck
Level rating: 8.7
Rating
8.5

not only jjackrabbit says ur cool, I say so 2 :P

GAMEPLAY

Nice clues, u must be really smart to make those. They are to understand for everyone but don’t tell the exact point.
The puzzels were not the same whole the time. Sometimes you had to morph all the time and sometimes you had to try to shoot a checkpoint and then die.

EYECANDY

No bugs, not really a fantastic eyecandy, but its a puzzle level, they don’t have to be that beautiful.
Also nice to see your keys at the foreground :P!

I think no more should be rated at a puzzle level so thats it :P

Gameplay: 9
Eyecandy: 8

Final Grade: 8,5!

GJ looks like u can make everything!

Review by PurpleJazz

Posted:
21 Jan 2007, 09:44
For: Moondance Tileset
Level rating: 5.1
Rating
N/A

I can’t really see how this tileset could be useable…

Review by PurpleJazz

Posted:
21 Jan 2007, 09:37
For: Rain Chorus
Level rating: 8.1
Rating
N/A

Nice remix. Shame you can’t use it in a Jazz 2 level:(

RecommendedReview by SPAZ18

Posted:
20 Jan 2007, 15:47 (edited 18 Feb 07, 11:15)
For: Neobeo's Firetruck
Level rating: 8.7
Rating
9

This is a great level but I’m really confused with some of the puzzles. I have no idea what to do after I get the Bouncer PU at pos 43,158.

Thanks WR! I now see what the 1UPs are for. I have finished the level now, so here’s the review:

NEOBEO’S FIRETRUCK

EYECANDY

Not the best eyecandy I have seen but I still like it. Backgrounds look good. No eyecandy bugs anywhere! It may not look impressive but I don’t think it really matters for a puzzle level.

8 OUT OF 10

GAMEPLAY

Now this was probably the most interesting gameplay I have ever come across in a JJ2 level. There are various puzzles to solve. The main objective was to complete all the puzzles and get to the end boss. I think the boss could have been made more challenging though, the arena wasn’t really that big. It took me about 5 days to figure out what to do in this level. Not only do you have to find keys and switches, but you have to equip yourself with some knowledge of the bugs in JJ2. I won’t mention them here as it may spoil it for someone playing this level. Gameplay gets 9 because the boss arena was a bit easy. Somehow the Keys disappear even though the “Trigger Zone” event is on the Key but the “Trig Scen” ISN’T! How is that possible?

9 OUT OF 10

ENEMIES/OBSTACLES

There was no enemies except the boss at the end. There are lots of obstacles that you have to get through by finding keys and switches. There were no bugs with any of the obstacles.

10 OUT OF 10

PICKUPS

There was not many to be found here but since there was no enemies and this was a puzzle level, only the items that were needed were to be found. There are some PUs and lots of 1UPs, you’ll figure out what they are for. I know that there was not many pickups, but they were placed very well.

9 OUT OF 10

TOTAL = 36/40 (9.0)

DOWNLOAD RECOMMENDATION?

YEAH! :D

RANK: A = SUPERB!

@Fivecookies: The text events are just there for a joke. I had a strange error when I opened it in TSF. I got something saying that there are too many enemies in the level. So, I opened it in 1.23 and it worked.

@Cooba: I saved it in JCS too, I re-downloaded it and the text events are working now. How is that? What can JCS+ do that the normal JCS can’t?

Review by WerBack3>>

Posted:
20 Jan 2007, 07:56
For: Carrotade v1.2
Level rating: 9.3
Rating
N/A

Is this working for Jazz Jackrabbit 2 The Secret Files?

Review by Hitch

Posted:
15 Jan 2007, 23:25
For: The Bottomless Fire Garden
Level rating: N/A
Rating
N/A

Welcome to XLM….Good luck ;)

Not recommendedReview by TheKax

Posted:
15 Jan 2007, 13:22
For: Deef
Level rating: 2
Rating
2

LEVEL 4
Too small. Contains strange things, wich is not good thing.

EYECANDY 3
Lots of little (and few bigger) errors. Fix them.

GAMEPLAY 6
CTF. Ok. With little work you can find lots of better levels than this.

BUGS 1
Bugs. And lots of them.
1. Strange one way thingies.
2. The famous CTF-bug.
3. Odd light in the cave.
4. too much poles in one area. It takes almost a minute to get out of there.

PICKUPS 2
Theres not much of them. All pickups you can find are in the crates.

TOTAL 2
Not good at all. Use more time making levels! Do not post levels wich are not even ready. And you could ask somebody to test your levels.
No download recommendation!

Review by Hitch

Posted:
15 Jan 2007, 01:47 (edited 15 Jan 07, 01:48)
For: Deef
Level rating: 2
Rating
N/A

How long did this take you take make…5 Minutes? Please put more time into your work and get someone to betatesters to test your levels…Believe me..it will help alot.

Review by the jamster

Posted:
14 Jan 2007, 19:27
For: Beach +
Level rating: 7.7
Rating
N/A

wt thease are just easy pallete edits i baby could do this , well a 5 year old , take it from a pro tileset maker , but stop thease + things or just release them all in a pack cos its not worth downloading a single easy to do pallete edit tileset.

thanks for reading.

But its a ok pallete edit i guess.

Review by alexdnk

Posted:
13 Jan 2007, 06:54 (edited 13 Jan 07, 12:12 by Cooba)
For: Carrotade v1.2
Level rating: 9.3
Rating
N/A

super gsme

[Rating (10) clearance. Please read the Review Rules. ~Cooba]

Review by alexdnk

Posted:
13 Jan 2007, 06:49 (edited 13 Jan 07, 12:12 by Cooba)
For: Temple Terror
Level rating: 4.1
Rating
N/A

super mega game!!!!!!!!

[Rating (10) clearance. Please read the Review Rules. ~Cooba]

Review by alexdnk

Posted:
13 Jan 2007, 06:45 (edited 13 Jan 07, 12:12 by Cooba)
For: DONT DOWNLOAD THIS
Level rating: 9.6
Rating
N/A

the best game ever

[Rating (10) clearance. Please read the Review Rules. ~Cooba]

Review by OM2004

Posted:
13 Jan 2007, 02:55 (edited 13 Jan 07, 12:10 by Cooba)
For: Super Jazz Brothers 3 WORLD 1
Level rating: 6.8
Rating
N/A

The tile set was great but the levels weren’t, I personaly hate level that make you die if you lose the flip of the coin. Which each of your levels (besides the first and 3rd one) did. The music was well done. And the idea is great, but the carry out was just all wrong, and that’s what matters most.

So keep working on it, and hopefully world 2 will be improved.

[Unsupported rating (6.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by OM2004

Posted:
13 Jan 2007, 02:03 (edited 13 Jan 07, 12:10 by Cooba)
For: hunt for red october
Level rating: 8.5
Rating
N/A

It deffently a impreasive level, but the boss fight was the only good part. There was no music, or fair minon fighting along the way. It would have been better if it was easyer to see where you were going.

Nonetheless if it wasn’t for that kick butt fight at the end this review would have been 4. so that saved this game alot.

And also, because you included the password to play with this level…I give it a Download Recommendation, that way people can learn how to pull this stuff off, and hopefully build off of it.

[Unsupported rating (8.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Not recommendedReview by MoonBlazE

Posted:
12 Jan 2007, 22:17
For: Moondance Tileset
Level rating: 5.1
Rating
3.7

“Moondance” by Gus is a simple and short tileset on 209 tiles, the set is considered of about one generated texture used all over with only shading as varity as well as a few other effects such as the same texture ‘bubbled’ and pasted unto already exsisting tiles. There is also a sprite drawn green alien that can be animated for a dance though his facing angle and even his face remains in the same lifeless expression.

Try using more than just plain textures and draw more objects for the player to place. Up the quality of the texture by using better colors and create them with varying texturial effects using programs like Adobe Photoshop and Paint Shop Pro rather than just a texture. Also try to take layers into consideration: One would want something to put on more than just layer 4 and 8. Creating transparency around the stars and moon would for example let the editor use both layer 7 and 6 in addition to 8.

Review by Jazzero

Posted:
12 Jan 2007, 14:24 (edited 26 May 08, 13:12)
For: Temple Terror
Level rating: 4.1
Rating
N/A

Don’t really see what you mean…First,stonar is a quite boring tileset whith no new enemies, only modifications of ones from other episodes, and it doesn’t have very many sorts of tiles, so I sorta regretted using after a while,but,well…secondly,I don’t understand what the heck you mean by “ A bunch of different looking walls”?!? Sure there is walls, what, should yoou just run straightforward without anything to stop you? now THAT’s what I call linear…Thirdly, I told you it’s a bug in the JCS’94 with those crazy background tiles, so I can’t fix it. There was nothing wrong with my events or anything such.There’s no wrong with open areas either. good to have some space I think. So,think before you write about my levels the next time!
EDIT:

Oh geez…

“Sorry, this wasn’t clear. I meant to say that while the walls are different in visual appearance, their actual designs and shapes do not have much to do with the tiles composing them… there is no clear design reason why one sort of wall might triumph over another for a particular section.”

But…
you’re still not saying anything!do you mean because there are earth high up in the sky?and yes, a theme, if you will, for a small area is preferable to jumbling about all sort of tiles..very much so.

Trying to argue “Bad design” only, in itslef, is quite a pathetic argument or rather lack of one.you didn’t think it looked good.So,nobody’s interested.they won’t see it the way you do, exactly anyway!be much more specific..

Waddya mean, “Thirdly, I told you it’s a bug in the JCS’94 with those crazy background tiles, so I can’t fix it: You did say that, and I did not mention it in my review.”?
You said it was buggy, which it only is in one place which I can’t fix without learning very ,VERY much bout how the game is coded(..which I won’t.)

also, don’t “sigh” when I say your commenting is no good. simply because you cannot appreciate a more elegant, style-based design, rather than ultimately hard levels which the games were never about in the first place, even though some people around here certainly seem to enjoy building such

Don’t be a bully.

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