This is cool pack but how you can to modify Jazz.The source code is not released.Please say me how to modify.My addres mail is “thunderionut3@yahoo.com”
[Unsupported rating (9.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]I already promised to review this, so here goes.
IC PITFALL BATTLE LEVELS
Another out of the blue upload from IC. These guys just seem to constantly pump out new packs one after another, which is good since JJ2 needs another active group after OLC pretty much collapsed.
Basically, these are normal battle levels, except they’re open (usually floating platforms) and allow the player to fall to the bottom of the level. The downside is that you need BlurredD’s Carrotade for these levels to actually work, which just became even more inconvenient now that Gry has released a (featured) 1.23x patch that refuses to work alongside the program. It would’ve been nice if there could have been an LRS version of these levels included just for convenience sake and so that more people would be able to play them.
Anyways, the levels themselves:
ICPF01/ICPF02
These two are basically battle 1 and battle 2 edits, edited so they have pits to make them into a pitfall battle. Aside from adding pits, very little else is actually edited. The eyecandy still remains as subpar as it was, and the levels are just weird the way they are. If you were going to take the trouble of editing them, you might as well have improved their appearance a bit while you were at it. I won’t include these two in the overall rating, as the original levels aren’t yours. However, the pits were placed rather well in this level, and some of them were rather hard to avoid.
Forest Awakening
I’ve seen a screenshot of this level before, and I still have the same opinion about its eyecandy: simply beautiful. The backround looks amazing; you’ve made it look distant and not interfere with the foreground/layer 4, yet it looks full of life and actually does make the level seem like some sort of forest. The foreground eyecandy is also very well done, and overall appearance wise this level is stunning.
The layout is rather basic, but I like it. There are treetops, several chucks of land and pits disguised as water. The level does a good job of not being platformish, and the water as pits was a great idea as it made the level seem more natural and not like some floating chunks of land in midair. Powerups were placed nicely. The seeker was hidden in a rather interesting place, and the bouncer and blaster were out of the way and needed some exploration/risk to acquire. The carrots were also placed in nice little alcoves instead of just floating around, and you had to take some risks to get them. Ammo placement was nice, although I felt that it was too sparce since I had very limited ammo aside from the powerups when I played here online. Overall, however, this is my favorite level in the pack.
V.F.I.A.P
Apparently this stands for some inside joke, Vivando Fell Into a Pit or something. The level is bigger than the previous, but also a lot narrower. I didn’t like the layout as much since it seemed rather random. Making dead ends but placing warps into them for no reason is also rather weird; either make the warps visible or use something else. The top left of the level seemed rather useless, as there’s nothing there aside from some loose ammo and it just takes you back to the same spot where you came from. You’re also able to camp under the +1 carrot above the purple bridge by stomping out of some sucker tubes (I don’t know if this is intentional or not, but imo it shouldnt be).
The eyecandy was rather basic but looked nice, and I liked the ambient lighting used. It wasn’t incredibly innovative or anything, though, but it did try to be different then other beton levels with the weird tubes and other things like that, and nothing in the level looks bad. The ammo was placed in creative little patterns, but again I feel like there could’ve been more. The level feels like it’s intended for a small amount of people since it’s not as open as the last one and because of the ammo, and because there is only one carrot and one powerup. Overall, the level is decent but I’m not too into it.
Psychosis
I could already tell who made this one a few seconds after first playing it ;P. This level is quite different from the one above. It’s rather platformish, but because of the EC you won’t notice that as much. There’s 3 (!!) powerups AND a fire shield (which is rather easy to get, at least compared to the one in The Temple of Suffering) which makes this level a slaughterfest. The ammo placement in this level is probably the best in the pack, as there’s only 3 different types of ammo and each of them has a powerup for them with a rather short respawn time, so getting/refilling ammo won’t be difficult. The powerups were also placed similarly to Forest Awakening; they’re in little alcoves that you need to go out of your way to get to, and (especially the seeker powerup) post risks of falling into a pit/getting owned by your opponent when trying to get them. Intentionally or not, the fire shield doesn’t respawn, so you have 40 seconds to actually make it count and then it’s gone.
Eyecandy here is just awesome. You don’t see the (rather limiting) Death Metal tileset being used all too often, and here P4ul used it in a different and visually appealing way. The bones look great as they litter the ground/ceiling/basically everything. There’s even the little things to take into consideration such as the chains made to look as if they’re holding the bones up, which is really nice. Overall, this is would be the second best level in the pack imo.
It’s Over
This is a good level, but it’s already been uploaded before ;|. Honestly it would’ve been better to just make a new level instead of reusing an old one (especially when your pack only has three other levels in it, not counting the b1/b2 edits), but too late now I guess. The level uses the overused Diamondus B tileset, which has been completely overused to the point where it’s been eaten alive, digested, spat out and eaten again, then spat out and trampled over. That’s how overused it’s become >O (speaking of which, Pyro uploaded an xmas version of it Here !!). The eyecandy in here is the same as the eyecandy in most other diam b levels, which consists of a lot of trees/waterfalls/vegetation everywhere, but it still manages to look pleasing. Like P4ul’s other levels this one has lots of powerups everywhere, ensuring large amounts of flying rabbit limbs and carnage. There’s also a full energy carrot hovering over a pit, which can get shot down to the bottom of the level. The face in the wall looks awesome, btw.
Also, the music for this level isn’t included in the zip, and the one that the Level Description links to isn’t the one that this level uses. You’d either have to go out of your way to convert the basebos.it music to j2b format and rename it for the music to play in this level, or play without it =/.
OVERALL
I like this pack. It could’ve been something a lot better though. There’s only three new levels in this (the rest consists of one recycled level and two battle game edits) and the pack requires a program to actually function (said program also doesn’t work with featured 1.23x patch). If this had something like LRS versions of the levels included, and more new levels, it could’ve been something really awesome. Right now, it’s still good, but doesn’t try to distinguish itself by being something exceptional. However, with that said, it still deserves a download and is still a good upload overall. I’m going to give this an 8.4, although I really hoped it could’ve gotten higher then that.
~Blacky
shadow i wish you put this as N/A if this is just a small level to show what you can do. =/
Unarguably the most useful and sweetest patch*(of the very few ones) ever made for jj2, *so far, meaning there is no doubt, that more is yet to come.
First, we have some passive cool features, one of the most important in my opinion is “death on flag”-fix, that is done perfectly, along the other great fixes. I actually tried this in server-side with PC4 Self-Destruct-function which didn’t work, but for what I’ve seen, it probably just needs someone to really roast you to work(as well I’m wondering is it compatable with PC4.)
Then we have the features, that are to be activated, all by your will. There shouldn’t be anything wrong with either server-side or client-side functions, from which I tested approx. half.
Even all this is already very much, as the other patches released had only a few small fixes/added features in past.
The only bad in this seems to be it’s incompatability with those few useful programs. Anyway as this doesn’t really lack of anything important that needs to be added at the moment, and because it’s all done into the exe, without a need to open separate exe-file(s), there is nothing from preventing me to give this a 10. Also as something nice for the Christmas Eve.
SJ
Great improvement for Jazz2… that’s all I can say.
As soon as I start it up and then browse around my comp, I notice that my comp doesn’t slow down. This is in my opinion one of the best bugfixes added in here! I can now just search stuff without minimizing Jazz2.
Also, very nice features have been added. It has most of NeoAC and Forest’ features, and more from even more programs. Even though I can only use client things, this is very helpful for servers. Countdown and stuff, all just minor but they are great features for making gametypes easier to do :) And ofcourse Instagib.
It’s just so easy and stuff. Just unzipping. I can’t say anything bad about this. This only has room for more features and bugfixes :) I haven’t encountered any bugs that made Jazz2 crash.
There should be a way so that the listserver automatically says people need to download this :P It would be better for the game.
+Introduction+
Wow Gry, great work with the patch(Including everyone who helped with it) This patch is very easy to work, just unzip everything and put it into your jazz2 folder. It’s that simple. This patch also has alot of fixed bugs.
+Fixed bugs+
Bah, even though this is in the readme i’ll go head and mention a few.
+Client abilities(All players)+
I will list a few abilites of what every character can do without being the server.=O.
- These are all great stuff that you can do without being the server but there is even more abilities you can do being the server.
+Custom game Modes+(Only for the server)
Here are a few game mods that I think are the best in my opinion that you can do in charge of being the server.
- There are a few more game modes that I have not listed but you can find them in “Commans section”.
+Server controls+
Heh, well, this is ment for the server of course. This patch has tons of controls for the server which is great. I will list a few below.
-There are so many more to list, im just getting to tired to list them.
+Conclusion+
Well Gry, I have to say you did a fantastic job in doing this. It was a lovly *Christmas* Present for me. Keep up the good work.
+Download recommendation+
Yes, of course, DOWNLOAD NOW!
- *Merry Christmas to all and to all a good night.*
~HïTçH
12-26-06
There are a few problems with the patch as I have found out. I know you said it wasnt finished and thats fine but one of the problems is when I host a server between 10-30 minutes the server freezes. I wont change the rating becasue the progam is great but I’m just letting you know this ahead of time.
So what kind of bugs does this fix?
I will make 1.24+ once I have a more final release of 1.23+
Great utility but is there any chance of making a TSF/1.24 version since I mostly play levels on TSF.
EDIT: I love this utility. But the CTF Death trick isn’t working.
@Rionaam: I don’t really know many of the features in 1.23+, but it does allow the music to continue playing even when you get roasted.
@Djazz: I think this was mainly designed to be used in Mulitplayer (MP) rather than Single Player.
Lethal liquid. Sounds dangerous.
Gameplay: 8/10
First off, I found the level very easy to navigate. And it did NOT have a mirror base. (The level was not symetrical.) There were some interesting warp placements, that actually made a bit of sense. Bad? I think there might have been too many sucker tubes used. But not really, because it fits well.
Eyecandy: 7/10
Looks very nice. Layers were done well, and animation was smooth. There was a bit too little eyecandy in an area or two, but other than that, good.
Placement: 7.5/10
Everything fit where it was placed. Only one seeker powerup, with no extra ammo. That is a good thing in multiplayer. The bases were far enough apart, and there were interesting warp uses and placements.
Overall: 7.5/10
A very nice level that I will keep around for that LAN Party, or maybe to host online someday. Either way, I think it has a good mix of gameplay and eyecandy, while still staying CTF at the core.
Download Reccomendation: Yes.
I’ve never seen something so esy to install. The program is so simple, so usefull and is completely bug free. It eliminates the JJ2 music restarting bug with the samples sticking just by keeping the music playing. It doesn’t take a genius to figure out how to install, infact, even a 5-year-old would find out how to install this if he knew how to unzip files. All of this uses up only 17.5KB of your memory. So small.
It is harder to turn the program off than it is to turn it on. A 5-year-old may end up deleting the file.
I don’t usually rate utilities, but this case is an exception…
RATING: 9.8
RANK: 10 Outstanding
DOWNLOAD?: Yes
@SPAZ18, fixed warp target at level 12.
No bugs does what its supposed to do a patch so no haveing to put a program on.
What more can i say does what it supposed to do. works on both versions.
I dont know how to use the other functions, if i open Carrotade v1.0 when running a server, it only popups the chatlogger.
How to use the other functions?
.::.=~!Jarno!~=.::.
No Warp Target at the end of LVL 12.
EDIT: Hitch has fixed it now.
This program was a breeze to install. Just unzipped it and clicked. Amazing. I usually have to read manuals for this kind of stuff but [insert program here] was so simple and user freindly I was impressed.
We live in an age where everyone uses computers and [insert program here] understands that. This program is just not for the smartiacs, and it’s simple interface displays this fact proudly. It’s so easy, even a baby could use [insert program here].
In this wave of the future, many programs are trying too hard to be overcomplicated jack-of-all-trades swiss army knives of the computer world. Not [insert program here]! It understands the “See a need, fill a need” approach of the 50s and is meant to do only one task that it excels at, instead of 50 functions of unknown quality hidden in a tome of a readme and a corperate interface. This task is [insert primary function here], and it’s done so perfectly that I am amazed at the perfection.
So download [insert program here] and have fun with [insert primary function here]. It’ll make you remember of a simpler time.
[Inappropiate rating (10) edit. Just… stop it. – FQuist]
First of all I have to say this is very mest up. The layout isnt that good at all and there are way to many bugs.
+Gameplay+
Gameplay isnt that good at all. Some of the springs are to strong. The level can also get very confusing and difficult to play.
4.5
+Eyecandy+
The eyecandy has been better than your other levels but still it doesnt work out. Some of the tiles dont fit and the level seems empty. Add more eyecandy!
3.5
+Weapon placement/music+
Weapon placement is okay. Some times I found out there are too many weapons in one spot. The music doesnt fit in this level whatsoever. CHANGE IT NOW! I dont even know why you picked this music.
4.5
+BUGS!+
First of all, why is there a warp that comes out of no where. There are also a few spots where you can get stuck very easily and it gets every annoying.
-3
Score
4.5+3.5+4.5-3= 3.167
*Download Recommendation*= NO
no offense but this is mest up its all to easy , the levels are boring in the way its the same the layout is messed up , its justy easy and boring im sorry.
There is also a broken link on lvl 12 im sorry that just messes things up.
Edit: (PA) has fixed it but its still bad.
[Personal (PA) edit. ~Cooba]
[Personal attack edit ) ~ FQuist
10! Happy? And btw, good levels.
~HïTçH
Good conversions. Best one is D*mn+HOT.
~HïTçH
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