This really is 1 of the best programs I have ever seen. heh.
WOW!!! What an awesome patch!!
What this patch does is allow the music in JJ2 to continue as normal when roasted in mulitplayer or single player. Yep, it also works in SP! All you have to do is extract the files to whatever version of JJ2 you have. If you have 1.23 you put the 1.23 patch in the folder where that version of Jazz is. If you have the TSF version, put the 1.24 patch where JJ2 TSF is. Double click on the file and click Start. That’s all you do. Very easy to install and I would HIGHLY RECOMMEND it to every JJ2 player out there! Before, when you played JJ2 and got roasted, the music would just restart from the beginning and would sound weird, but now this problem is fixed. The bug with the “Active Boss” event is now gone! :D
SCORE: 10.0
DOWNLOAD RECOMMENDATION?
YOU BET!
GREAT JOB OVERLORD! :D
RANK: S = EXCELLENT!
OMG! My first FEATURED review! :D
This is awsome man! Really cool to see that JJ2 is getting some upgrades! This one is atleast one of the bests!!!
(Unsupported rating (10) removal. ~Violet)
awesome idea, and it works!
(Unsupported rating (10) removal. ~Violet)
(Rating removal reinstatement. Gry, you, uh, knew better than this four months ago. Or something. ~Violet)
I find this kind of… boring. Just a very average level. I’ve seen a lot better from you, Stefan.
Wow great program BlurredD! Download this now!
@Spaz18: JJ2 needs to be runing in order for you to be able to detect it.
@WerBack3>>: Yes.
Some suggestions/comments/bugs:
1) Created by BlurredD based on Neobeos code – How did I guess? ;P
2) Latest Controller 4.1 should work fine on jj2 while this program is active.
3) This program will only load when both the dll and exe are in the folder where jazz2.exe is located, not outside. Kind of annoying.
4) It refuses to load if the game is not running (main menu). Personally I’d make it wait until a game starts.
5) The death pits should have some delay on them. I was annoyed at how I insta-died right before I hit the pit with spaz where I could’ve easily doublejumped my way out.
6) I’m not sure how the gip script hiding works, but you should make it hide what I call “server query” packets (TCP packet with ID:0×0F and the last 9th byte set to 0 as for zero players joining – query packet)
7) I have seen this prog a number of times before, but I would have never guessed its name. GG.
8) If you can, try to fix the bug where server sometimes freezes for a few seconds where there are lots of players in the server and some are downloading.
More comments coming later. And this HTML/CSS are giving me a headache on reviewing.
Have you actually put Carrotade in the same folder as JJ2?
I’m also getting the same problem. I have both 1.23 and TSF but Carrotade can’t seem to find either of them.
Oh, thanks PJ7! :)
I have just tried it but I have no idea how to use it.
A couple of older but very neat levels by Ragnarok, nice to see them being uploaded finally.
‘Technodus Cargo Station’ has a layout that radically differs from the usual symmethric or semi-symmethric layouts that levels nowadays use, or somehow it just doesn’t feel like them at all. The author had thought widely about what could everything go like in here, yet it’s all as balanced as possible.
And there’s actually a few minor original things put into the level, for example the frozable ceiling springs. The author took a good care about the overall flow along the layout, and it all just clicks. All the tubes(except the one in very right maybe) and warps are as well very, very useful. There is just barely anything left to be improved in this scene.
The level gives a really amazing lookout, that makes the level actually so interesting to be played also. The eyecandy is nearly the best you could reach with this tileset. The background differs from usual a little by having a diagonal layer-speed, which looks nice. The ambient lightning fits quite perfectly, though it could actually highlight the rather unnoticable animated pulse-lights going on the background ‘X’-tiles. In fact the solid wall has some weird randomness too.
As I mentioned earlier about the ceiling-springs, this is a level that for once has some use for the freezers. It was probably a better idea to limit their amount anyway to a certain box, than spread over the level. Except there’s a few hidden loose-freezers to be “shot down.” The other loose-ammo is still mostly fine, but some groups could be improved slightly. For example I don’t like a flock of 2x bouncer and 2x pepperspray. However, the situation and choice of PUs was great. Seeker-PU that is a more powerful one has a more outlying position, to be shot with electroblaster, while Bouncer-PU is above blue base, which you will likely buttstomp because of the entrance. However, most of ammo could have a longer respawn time, which is 10 at the moment. I didn’t actually notice this earlier.
The level might not immediately feel as good as it is(for me didn’t at least), but because the level is easy to be learned also, after for example a few matches it is really enjoyable. It is an underrated one after all, but that could be because it was yet now uploaded in it’s improved form, and used to be semi-public around 2005. It just looks so “professional-made.” Even the music fits, although it could be something different because it has been used several times already. In my opinion ‘Technodus Cargo Station’ is worth around 8.7 even, which is just ultimately high. Note the level is already around two years old(at least the original non-improved version.) Well done Rag.
‘Very Stupid Floating Castle’ is a symmethric level of some larger size, which we don’t have too many so that is just good. Anyway, what makes this not so good compared to ‘Technodus Cargo Station’ for instance, is the linearity that is probably noticed as first things in the level. Bases are at the very edges on middle-level of course, and that doesn’t really help it. However the bottom-level with just simple warps in pits, that take you to the current side’s bottom-edge are a nice add to the level. Pos. 131,51 is a very safe and annoying camp-spot(that I used in a match to hide, same on other side btw), and should be removed, even if the author meant them just for text signs. The level is quite easy to learn, but some players may have problems moving on the bottom-level at the first times maybe.
The level has a little empty/simple background, but it is full-visible only in the bottom-level. The other eyecandy, especially solid wall looks good, while something special could be still added, because this tileset is less limited. Eyecandy in overall is in fact kind of standard to what most people do with this tileset.
It probably fits to have some larger ammo-groups in a level of this size. The respawn-time could be still stretched by 5 at least. Carrot is placed rather unoriginally, to the top-middle, and it can be actually shot down all way to the bottom. What comes to the PowerUps, they are just fine.
As well the level could have some springs removed/replaced, though I’m not meaning exactly overuse of them. This is after all a decent big level that could be useful in a possible future JDC-event, but it could have been uploaded way earlier for previous season events definitely, if it’s old too. ‘Very Stupid Floating Castle’, grabs my attention once more, and I’m deciding to give it an 8 in overall.
I recommend both for hosting at times, and the first one a little more in fact. They aren’t useless at all. I’ve decided 8.5 could fit as a final rating for the pair. Also I would like Rag to create some more as good, or why not even better levels in future. And I hope I didn’t miss anything important while carefully reviewing this. Do download this!
SJ
One think to be uptaded ASAP: Carrotade should also look for JJ2 from folder it is in, not just “C:/games/Jazz2”, ‘cause mines JJ2 is not there for example. This stops the whole program from functioning…
What? I’m in credits :D Great job on this, though, blur.
Forest should work just fine aswell, for that matter – I find it quite unlikely that the few CRT funtions it uses should be a matter anyway.
I can’t get this program to work, it says “Version of JJ2 not supported.” (I have 1.23)
There’s nothing about it in the readme.. :/
@cooba: Yes, ofcourse I have. :|
Nice sense of style with the Haunted Xmas.
A christmas version of Townhouse would have been quite cheerful.
Well here is my review i hope you can do something with it..
Gameplay:
Weapon placement can be a lot better beqause this give a lot of camping…
I dont like the place for floating, sucker tubes & warps. Lvl 3 is a bit vage under the lava… And in lvl 2 I become stuck at 87, 16.
2/5
Visual:
The levels where’nt very animated i miss the eyecandy & the lvls look the same.
2/5
Fun Factor:
Mmm not frustating. But not one to play for ours
2/5
Orginality:
Nothing Special..
N/A
Music:
I did hear new music, that was good, but i didnt like the song to much..
2/5
I give a 4,5 for it. Dont be mad, just inprove your battles and the points will be rise!
Hi Technopauluz,
about the get stuck..
This Tileset is quite buggy when you
look at the mask you will see,so i didnt had any choise placing the tiles.
but thanks anyway great review :)
about the music I randomly typ in limewire “s3m” and a few came out so i downloaded and picked the best one :D
Ill be the first to review your brand new game.. Its more difficult beqause u password it.
Gameplay:
Weapons & carrots are placed well, There are some other upgrates but that is eyecandy? i gues… I didnt like the lot of pooles togetter.
sometimes u can get stuck..
3/5
Visual:
It looks not bad, not bad at all, there are some things that could better like the layer three at some pieces, some stuff looks the same, and a bit layer 3 work.
3/5
Fun Factor:
I can play this game for some hours before this bored me.
3/5
Orginality/Special effects:
Noting special here
N/A
Music:
The best at the last! I liked this one.
i dont now where u get it, but its a good choice.
5/5
Yes i look critic, and give u a 6.5 for this. Succes!
This rocks! I finished the game with saving. I am now making a continuing of this.
This episode is MARVELLOUS! (I follow the crowd) I advice all users to make Tomb Raider related Jazz Jackrabbit adventures. I am now making a continuing named Campaign Mysteries, hoping noone forgets that marvellous game named Tomb Raider.
I finished Campaign Mysteries. I hope someone likes it. Campaign Mysteries sucks compared to the original TR/JJR game Tomb Rabbit. 150 versus 9800.
Errr… Rating? Ofcourse!
Graphics:
Good. They make it look like a real Tomb Raider level. They’re very various and spotted.
B
Difficult:
Heavy.
One moment… If Tomb Rabbit is great BECAUSE FRUSTRATING, WHY ARE MY EASIER EPISODE BAD FOR THE SAME REASON? Anyways, this is challenging and fun. It is nice, like a real TR level. This makes the level even longer. Good.
B
Lenght:
Perfect. It’s almost 2 hours. I never stop having fun. I have made my Campaign Mysteries 2 hours long too.
AA
Original Stuff:
Boo. Something like a vehicle or a dialog with people or something else would make it better.
C
Sound:
Great. You added realistic sounds to custom objects.
A
Music Placement:
Great. They’re placed well. They make the levels fun.
A
Objects:
Good. There are food and gems. But there are few guns. In the Tomb Raider games there were plenty of guns. They just had to be found.
B
Rating: 8.5.
DR: Yes.
Heh, I was watching one of the ep vids yesterday then I heard this today ;P. A la short review:
Mini Semi
Layout
Perfectly downsized. Way too cramped tho.
Eyecandy
Fairly good, no real changes.
Other
Makes it a bit easier for Jazzers and Loris, but too easy for Spazzers.
Score
6.5
Mini Semi 2
Layout
Pretty much the same but a tad bit poorer. Still good.
Eyecandy
A lot of things are added in, and to good effect. I liked the background the most because it looked 3D and complemented the tileset.
Other
Same as Mini Semi but nicer eyecandy than the first.
Score
7.5
Total Score: 7.2
Download Reccomendation: Yes
Comments: Suggested for all that find the original Happy Semiconductor CTF too open and spacious. Hilarious music choice as well – I’ve always thought of the Pokémon theme songs good JJ2 ones with all of the Pokémon-ish references taken out!
[Rating (7.2) clearance. Please give more elaborated reasons for your ratings. ~Cooba]
VISUAL
Not very much. When playing this level, you will see very little eyecandy. Just a lot of the same tile used over and over again. Where there is some eyecandy, it is too simple and nothing is new. There is a clock tower floating in mid-air! This looks incredibly stupid and ugly. I’d alos like to see something done with the background layers. I know that there is no defult BG tiles, but why not be creative with backgrounds like Dx?
3/5
GAMEPLAY
This is much worse than the eyecandy. I found about 8 dead-ends, this is dead-end city. There should have been someway of getting out of these places other than simply jump about 10 times on platforms to get moving. This level is pretty much made up entirly random platforms, placed without any thought whatsoever. The ammo is placed randomly as well. There are way too many PU’s for such a small level, I found 4, and they are all extremely close to eachother, and they are all on the left side of the level.
2/5
GOOD POINTS
*Eyecandy isn’t terrible at least
BAD POINTS
*EC was bad in most places
*Bad Layout
*Random Ammo Placement
*Too many PU’s
SCORE
5.2
No Download recommendation.
BTW, this is much worse than Roof Fight 1. I have no idea why you think this is better.
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Eat your lima beans, Johnny.