Review by jonidon

Posted:
29 Oct 2006, 15:23
For: Jazz Adventure
Level rating: N/A
Rating
N/A

This game can’t be played!
I enter the game and the controles dosen’t work! This game must be fixed!

Review by Hitch

Posted:
29 Oct 2006, 13:20
For: TripleBattle v1.1
Level rating: N/A
Rating
N/A

Next time you might want to put some tilesets in so people don’t have to spend hours finding what tileset matches the level.To make the level sound better, you could also put some music in it.Just my opinion.

~Hitch

Review by BattleSpaz

Posted:
29 Oct 2006, 13:13
For: Forsaken Fortress
Level rating: 7.1
Rating
N/A

The castle are nearly made from one single block since the others had a lot of bugs while adding to others, and also there is really only 3 types and I’ve used them somewhere…
But thanks from critism Cooba, I will improve my levels from base of this.

Review by Jazz-Les

Posted:
29 Oct 2006, 12:41 (edited 8 Dec 06, 16:18)
For: Scenery and Things
Level rating: N/A
Rating
N/A

Sorry Ischa, but: WHAT THE HECK IS THIS ABOUT???

This is just some sort of example level that shows you what stuff u can do with different kinds of things (i think that bartman doesnt want it rated)
If im wrong, i offer u my apologies.

And it is pretty annoying that u always rate on base if there is any uterus boss in the level, that just doesnt make sense, even if u hate uterus. And the music of it and tilesets used, thats just a thing everyone must decide himself!!!

(dont ever rate mine levels if you come again with that uterus nonsense, cuz im using him in the pack im currently working on!!!)

So, i think thats clear 4 ya, isnt it???

Jazz-Les

Review by chet208

Posted:
29 Oct 2006, 01:55 (edited 29 Oct 06, 02:11)
For: Battle Pack
Level rating: 6.7
Rating
N/A

3 levels don’t work?
I guess i will try re-uploading

I still have my zip file with these levels on it so i unzip them and play them from where i unziped them and the levels work perfectly fine. Mayby it’s just your computer.

just in case I re-uploaded.

Not recommendedReview by cooba

Posted:
28 Oct 2006, 17:52 (edited 28 Oct 06, 19:06 by Cooba)
For: Forsaken Fortress
Level rating: 7.1
Rating
6.3

Bah…

Visual Appeal – 3 out of 5

This tileset, being a Disguise one, certainly isn’t capable of having too great eyecandy, but this level doesn’t even look as if the author tried (sorry). The background looks bland and uninteresting (putting rain in the background in such a tileset is a… waste, for me), and layer 8 isn’t even textured. For one knows, why? I’m not sure if it could get anymore overused and boring with the background like that.

The other layers don’t help out the level either. Battlespaz uses the same one brick in terms of soil, and the same one wall tile in terms of a wall. Please. I don’t think I need to explain it’s a bad thing. There’s also very few eyecandy aside from the casual shields, torches and knights. How about some actual tile variety? I’d appreciate it, to be honest.

Playability – 3 out of 5

First off, the flow of the level could have been better. Specifically, I don’t like the bottom of the level (it gets frustrating with how the platforms above the pit are designed) and how the hook tiles used the Hook events. It’s certainly not the best thing to put in a multiplayer level, since hooks can seriously slow a player down. Use the Vine event next time, please.

Another bad thing I noticed, is that the ammo was so scarce it makes no sense collecting it. In fact, I’m 90% sure that there is more food in this level than ammo. What sense does it make? It’s like that in one of the coinwarps (three fastfires and like 10 candies?) which makes it heavily unrewarding and thus pointless. The other warp has a seeker powerup, and there’s a blaster powerup somewhere else in the level. Seeing as this is mostly enclosed, the Blaster and Seeker weapons will be the destructive here, which would just lead to total chaos, and chaos is not a good thing.

Summary
  • Might be playable.
  • Slow, generic, probably not worth the time.

Overall
Let Saphir’s really high rating not deceive you, as this is only a slightly above average level with several problems. Download? Nope.

Review by alpo

Posted:
28 Oct 2006, 12:44
For: Mega Memory Boost for JJ2 1.23
Level rating: N/A
Rating
N/A

This is really good beause you can save in QoB

RecommendedReview by DennisKainz

Posted:
27 Oct 2006, 10:57
For: Miracle of Sun
Level rating: 9.5
Rating
9.5

This tileset is very large. It’s a large place with the sunset. I’ve found many interesting things. There are a lot of custom rabbit pictures. I really liked them. I can create many storylines and other stufwith them. I’ve put a bit of custom rabbit pictures in my Asia tileset, which is large 1030 tiles. This tileset is large quite 5000 tiles. There’s a lot of stuff for a city (like thePizzeria (I am Italian and I like pizza)) and for a temple. The waves event makes the tileset very realistic. This tileset is very large and has a lot of stuff. I might create a whole story with this. It would be wonderful to be a standard tileset rather than just a downloadable one. There is alsothe rain (I love rain) and there is a ton of eyecandy for both city and temple. This should be downloaded.

Review by DennisKainz

Posted:
27 Oct 2006, 10:43
For: Legendary
Level rating: N/A
Rating
N/A

Bad words reported in the messages on the wall. Keep children remote from those messages.

Review by $ÏMØÑ

Posted:
27 Oct 2006, 08:28 (edited 27 Oct 06, 12:42 by Cooba)
For: Running Rabbit
Level rating: 8.7
Rating
N/A

VERY COOOOOOOOOOOOOOL!!!
but it have a error :’(
I hope that you correct it :)

[Unsupported rating (9.5) clearance. There was not support for the given rating at all. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by FreeFull

Posted:
26 Oct 2006, 15:48
For: Route 101
Level rating: 1
Rating
N/A

Why you didn’t include an example level?

Review by JelZe

Posted:
26 Oct 2006, 15:34 (edited 26 Oct 06, 15:52)
For: Deadly D*mn
Level rating: 7.2
Rating
7.2

Purplejazz7 is learning well, I can tell you that. Compared to the Dam 3 set, this is a major improvement.

Colors
How evil can you get, everything a nice shade of red (I’m a poet and I don’t know it). Somehow the red reminds me of Bluez’ Blood tileset back in the early days of JJ2. The best thing is it’s uniform: no “wacky” or “out-of-place” colors show up through the entire set. What surprising is that the regular background (the one with the “face”) looks like a negative of the original: the brightness level have been switched around. Intentional or not, to me it gives it a bit of a glow effect if you’re used to the original. But I understand if it may irk a few.
I do have a little complaint: the bigger spires are a bit too bright compared to the rest of the set. That doesn’t really detract from the overall appeal.

Added stuff
I’d say this is a first for PurpleJazz7, and a nice go at that. First it’s a textured background, non-standard even. Those are always welcome. It doesn’t have to be Hell all the time you know, you can also make it into a gigantic Demonic Graveyard (don’t be stealing this name). Did I mention it works both in 8-bit and 16-bit?
The rest of the extras are mainly ripped. Starting with the lava fall from Kaven’s Thermal K.1 edit of Carrotus. The lava rain is just a single drop, but it points both left and right. Nice idea.

Mask
No changes here, he basically used Dam1’s mask for this conversion. No problem.

Miscellaneous Comments
PurpleJazz7, ever thought of compiling with a 1.23 JCS next time? You may not know this, but tilesets and levels done in TSF only work with TSF, and not everybody has that (yet). If you could convert it for use with 1.23, that would be really great :)

Final Verdict
Better keep an eye on him, guys. With this set he’s shown he’s capable of making good edits. It’s not on the level of Noka’s and BlurredD’s, but still worth a look. If only it was 1.23…

EDIT: And now it is! That was quick. Thanks! :)

Review by n00b

Posted:
25 Oct 2006, 21:00 (edited 25 Oct 06, 21:02)
For: Deadly D*mn
Level rating: 7.2
Rating
N/A

I’d REALLY want to see a tex bg that says I’m in hell. Thats what The Dam Nation tileset is, Hell.

Not some Samurai War (Which is what the tex bg conjures up for me), Hell.

Hell is down in the Earth, why is there SKY in hell? Before you pull the “Hell on Earth” card, I’m going to toss this: If it was Hell On Earth, why didn’t you do something more with that idea?

Review by PurpleJazz

Posted:
25 Oct 2006, 19:49 (edited 25 Oct 06, 19:49 by Purplejazz7)
For: Art tileset
Level rating: N/A
Rating
N/A

This must be the first hand drawn tileset ever. Another thing someone could do is make a Photographic tileset. (Parts of photos ripped)

Review by NOKA

Posted:
25 Oct 2006, 18:46
For: Inferno Gold
Level rating: 6
Rating
N/A

Oh dude!

This has a lot of mask bugs ! Fix it up!

RecommendedReview by Saphir

Posted:
25 Oct 2006, 17:29 (edited 25 Oct 06, 17:39)
For: Forsaken Fortress
Level rating: 7.1
Rating
8.5

I had the opportunity to play this level online yesterday and come with a few suggestions. It pleases me to see that Battlespaz actually listened to me :)

Introduction: A medium-sized or so battle level using the Corrupted Sanctuary tileset by Disguise. As the author says, it’s well suited for 4-8 players, and it’s not far too large for a duel.

Eyecandy: The eyecandy in the level was decent. There are no stunning views, nor are there any major flaws. It mostly looks good; flicker light is used to create a certain kind of “feeling”, which it does, together with the “holes” in the wall (layer 4 background). The eyecandy tiles included in the tileset are all used properly, and in my opinion the level doesn’t get boring to look at too fast. A bit right of the top carrot there’s an empty space with no real eyecandy, which looks somewhat empty if you look at it (won’t be noticed while playing, though). Oddly, the layer 8 background isn’t textured. This doesn’t really bother too much, with the lightning effect, rain, and clouds (or whatever it is.. mist? smoke?) giving a decent enough look to the background, but a textured BG might still look better.
8.5
Item Placement: Items are generally placed quite well. There are 3 powerups in the level. The bouncy PU, which is placed in a 1 tile wide deadend path which can be VERY risky, is placed well in my opinion, since the sloped nature of the level makes bouncers very powerful here. The blaster powerup is in a less risky spot, and is in fact quite easy to get to and get away from, which speeds up the gameplay some. The seeker PU is in a bonus warp; there are, as the author mentioned, two bonus warps in here (GJ Battlespaz, definately an improvement) and just enough coins for them to be somewhat hard, but not impossible, to reach. The other coinwarp leads to an area with fastfires, carrots, and food. Yes. There is food in the level. It is placed in similar places as the ammo, often around and in between ammo pickups, and neither adds nor removes much of the fun of playing. It’s not that hard to get sugar rushes here; I’m not sure wether that is good or bad, but the food, just as the ammo, is generally placed well, as in it looks good. Coins are also placed well. There are 2 carrots exluding the ones in the coinwarp; the top one is well placed, while the one near the hooks seems to be put there just because the level needed a carrot (actually it’s useful at times, but its position seems rushed). The seeker/food pickup area around 36,42 looks overcrowded, and the bouncer PU is maybe a slight bit too close to the carrot, but those are the only real complaints I have in this section.
8.2
Gameplay: The gameplay of this level seemed good in online play. It’s usually easy to get around, with springs where they are needed, but not so much that the player feels like he/she is getting pushed around. Hooks are used extensively in the level, but they are placed well enough not to hinder the gameplay (although they might add a very, very sligth Spaz bias to the left part of the level). Around the middle bottom of the level there’s kind of a spike pit, which will take 5 coins from you if you have that when you fall. The sloped platform area above the spikes thus become a place where you are careful with your jumping. Sometimes, the spikes can be used as an escape route, but someone might be camping the exit, so it’s not wise to use it without reason. There is some kind of a dead end at the bottom right of the level, if you enter from the spike area, but it’s hard to reach from that direction (you need to fall down on a small platform and then jump over a short gap) and easy to defend. In addition, if you have coins, you just might be fast enough to get in the warp, get out, and have your enemy trapped in there.
There are a few camping spots around the level; the aforementioned dead end is one of them. The top area, with the carrot and bouncer PU, is another; the third, and best, is the are left of the spikes, where you get warped both from the coin warps and if you fall onto the spikes. Most of the fighting seems to happen around the hook area on the left, where some coins and one carrot are placed – it’s also a place from which it’s hard to escape fast – and around the bouncer PU/carrot; that area is open with multiple escape routes. The other parts of the level, aside from the spike area, are mainly diagonal, semi-narrow corridors, which are well suited for escaping in, or swift assaults. There are holes in the ground (not just tiles left out; the holes look good) that you can use to duck from enemy fire; this works somewhat well agaisnt the powered up blaster if you have seekers you can fire out of the holes, which makes the blaster PU slightly weaker in the level, another reason for it to be easy to reach. Overall, the gameplay is quite good, although the springs in the bonus warps are useless.
8.5

Music/Tileset choice (no rating): Both were, in my opinion, well chosen; the music fits both the level and tileset well.

Bugs: BattleSpaz seems to have fixed any major bugs this level had. At 12,24 you CAN get stuck with Spaz, but only if you actually try. This won’t subtract any points as you won’t get stuck in it unless you actually try; it’s only slightly easier to get stuck in than any normal narrow area.

Comments: I liked the spike area. It changed the gameplay in a positive way.
I also liked the general feeling of the level. It’s good to see you changed anything that needed to be changed (read: that I thought needed to be changed).

Overall: A solid battle level which is very good for a second upload. D/L recommendion, definately.
8.5

Review by Jazz-Les

Posted:
25 Oct 2006, 17:09
For: Forsaken Fortress
Level rating: 7.1
Rating
N/A

W000000000000T!!!!

great tileset man, and a great level too!!!

but….

i found a bug, it was in the lowest single stone that is floating in the air in the upper of the level, i came stuck in it…

so plz fix it now you still can!!!

Review by Saphir

Posted:
25 Oct 2006, 16:22 (edited 25 Oct 06, 16:23)
For: Inferno Gold
Level rating: 6
Rating
N/A

Basically, this is a color edit of Inferno.
It doesn’t actually look too bad at all. It has a metallic yellow shade on the tiles, which looks pretty good. It also has a nice textured BG. Snow doesn’t look good, however, neither do poles or pinball events. Also, just as in normal Inferno, the masking isn’t that smooth.
And I’d like the yellow to be a bit more towards orange, even if gold generally doesn’t. Not much, but just a tiny bit.
Overall I think this is a pretty decent edit, and worth a download if you ever use tilesets like Inferno and want some originality in it. The colors aren’t bad, and they blend pretty well.
I won’t rate this for now.
D/L recommendation; Well, I guess so. This isn’t anywhere near a must-have, but it’s good enough. One more color version is never wrong ;)

Review by Philip1992

Posted:
25 Oct 2006, 11:58 (edited 25 Oct 06, 14:22 by Cooba)
For: jungle adventures part 1
Level rating: 2
Rating
N/A

LOL.

[Rating (1) clearance. This is just unacceptable. Please read the review rules before reviewing /anything/ on this site. ~Cooba]

Not recommendedReview by Bluespaz7

Posted:
25 Oct 2006, 09:28
For: battle2a
Level rating: 2
Rating
2

This was the same standard as your last level.Hve you showed any inprovment at all? sigh………..

EYECANDY-Where is it?Yeah, there were a few pipes, but that was it!You really need to put more effort into your eyecandy.This is really dissapointing.Also the way you put the tiles together just made it look ugly.1/10.

AMMO-OK.There was a fair amount of it and it was spaced out OK.It’s a shame that OK isn’t good enough.You could put a bit more in.4/10.

SIZE-Nooooooooooo!!!!How much empty space did you leave?!!This is ridiculous!!Why,oh why?? 1/10.

SCORE-This is one of the lowest scores I have ever given to a battle level.Your score is 2.0.I am sorry.Please take this review into your head.No download reccomendation.

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