Review by GoldRabbit

Posted:
19 Oct 2006, 12:51 (edited 19 Oct 06, 14:22 by Fquist)
For: joni hotel
Level rating: 3.5
Rating
N/A

this is a very good hotel.

EYECANDY
exceptional.this level has two modes!a light one and a dark one!what a clever idea!there are many interesting rooms,like the ice skating and the labirint.

GAMEPLAY
with hotel,you will never get bored.there are a lot of things to do:play the labirint,play soccer,and many other.in two words:good hotel!
explaination
ORIGINALITY
the ice skating and the labirint idea rux!there are very interesting.the tilset also fits perfectly.there aren’t any tileset bugs.

Rating :10.0
no one should give a lower rating!

~~andyjacktabbit~~ aka VIRUS

[Unsupported rating (10) removal. No reasons except the amount of allegedly good ideas were given in support of this rating. The eyecandy and gameplay blurbs do describe the eyecandy or gameplay aspects. A review that gives such a rating as a 10 should feature more explanation. – FQuist]

RecommendedReview by Crusader

Posted:
18 Oct 2006, 20:37
For: The Electric Law
Level rating: 7.6
Rating
8.7

Well Dany, u really did well on this one…Once more

The first few seconds really got me into is with the techno drums. If you have alot of bass, u will alsoo hear the disco type tune. Not really into doin a full review at the moment but it is a really good song.

Some parts however kinda fell off track and didnt fit in well with the rest of the song. Right at at 3. 30
I dont know…. anyways…Good song… Good download

Keep it up!

DL Rec… Yepp

Not recommendedReview by SPAZ18

Posted:
18 Oct 2006, 09:15
For: Voldard's Cool Treasure Jungle
Level rating: 1
Rating
1

First time reviewing a Treasure Hunt level.

EYECANDY: Errrrr… No background in Layer 5, 6, 7 or 8. Level looks really bad. Tiles randomly thrown together from the Jungle tileset. Nothing else to say. 1/10

GEM PLACEMENT: There’s about 180 RE-GENERATING Blue Gems badly placed. Level is over in about 3 seconds. 1/10

TOTAL: 2/20 (1.0)

DR = No

I know this review seems really short but there wasn’t much else to review in the level.

Review by chet208

Posted:
18 Oct 2006, 01:35
For: TilesetPal 1.1
Level rating: 9.7
Rating
N/A

Yuck, i was making a tile set. i used this thing and then BOOOOOOOOOOOOOOOOOOOOOOOOM!
it’s turned to a pile of peuk. More than half my colors dissapeared and then worst of all the stuff that you should be able to go through ( empty spots) they are solid!!

Whats wrong?

Review by Hitch

Posted:
17 Oct 2006, 13:00 (edited 20 Oct 06, 20:46)
For: Hitch'Z Test
Level rating: N/A
Rating
N/A

Thank you SPAZ18 for pointing that out.Please re download.Minor error fixed.Another fixed bug in level 16.

Review by SPAZ18

Posted:
17 Oct 2006, 12:44 (edited 17 Oct 06, 13:49)
For: Hitch'Z Test
Level rating: N/A
Rating
N/A

No warp target after LVL 11.

Hitch: No problem! :)

Review by fearofdark

Posted:
16 Oct 2006, 17:06
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

Even though its the smallest, it is very usefull for an intro level and could save memory.

HaHa, according to my count, it has 10 tiles.

Review by FQuist

Posted:
16 Oct 2006, 13:55 (edited 16 Oct 06, 17:58 by Cooba)
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

A small note, Mez’s Mez04 tileset is also 9 tiles. It was released as a gimmick years ago, and was quite high in quality.

[Unsupported rating (N/A) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Downloads F.A.Q.\. – Cooba]

0 of 20 people found this edit helpful (HI(Helpful Index): -2048.00). What do you think? Yes / No

[Awful admin nickname clearance. Please provide another nickname to improve your health. For more information on choosing a proper nickname, see the \Wikipedia\ -FQuist]

[Helpful Index display fix. n00b rofl ~Landslide]

Review by SPAZ18

Posted:
16 Oct 2006, 13:31 (edited 17 Oct 06, 07:14)
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

Smallest Tileset Ever indeed.

EYECANDY: In the set there are just 9 tiles. Only the basic tiles can be found like blocks, slopes, 2 tiles for a background and one vine tile which can be used in the Foreground. This set is lacking some other things including signs, destruct scenery (blocks with star on them) and also Buttstomp scenery (blocks with Exclamation marks). Hmmmm… as FOD says, there are in fact 10 tiles if you count the blank. 6/10

LAYOUT: There are only 9 tiles but you can do still do an OK level with them. 5/10

EASE OF USE: Only 9 tiles means this set will be very easy to use. 10/10

USEFULNESS: Although it is easy to use, I don’t think it would be very useful for making a level pack. Maybe just 1 or 2 levels but probably no more than that. I can’t see this set being used that much. 5/10

MASKING: All tiles are masked correctly. It would be strange if a 9 tile set wasn’t. LOL! 10/10

EXAMPLE LEVEL: I was AMAZED at what was achievable with just 9 tiles. You’re in what looks like a Wood. Does not count in rating.

TOTAL: 36/50 (7.2)

DOWNLOAD RECOMMENDATION?

Not sure.

GRADE: C = GOOD

[Rating adjusted to N/A upon the upload author’s request. ~Cooba]

Review by Tik

Posted:
15 Oct 2006, 21:57 (edited 16 Oct 06, 14:43 by Cooba)
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

The Smallest Tileset Ever (Woody) contains nine tiles (that is, one row, including the first empty tile). You’re given a single block, a half of a block, four tiles for creating slopes, an unmasked darker version of the single block, a vertical vine, and a single tile for a background. Noka’s level proves that a decent, if boring, level can be made using this with a little creativity.

While I have respect for a successful minimalist approach, there are simply too few tiles to properly utilize a lot of jj2’s environment events. No horizontal vine, horizontal/verticle poles, hook, etc etc. In the end, the tileset is okay, but only having one row of tiles is not an impressive gimmick.

Because it at least looks fine, with enough colour variation to suit a basic level, I give you credit for that. It’s difficult to misuse this set, as well. There are no mask problems, either (it’d be sad if there were).

I’m giving this a 6.2, because it’s not terrible and it’s certainly not amazing. At least.. it’s useable. No download recommendation, though, unless you’re looking to make a level facing varietal restrictions.

[Rating adjusted to N/A upon the upload author’s request. ~Cooba]

Not recommendedReview by PurpleJazz

Posted:
15 Oct 2006, 16:42
For: Boss Championship
Level rating: 2.6
Rating
1

This is just a few levels wih nothing but a boss. It’s just plain boring. Just a few bosses. I can’t think why someone would even let this stuff that probably took about 10 mins to make on J20. So I’ll give it 1.0.

Not recommendedReview by chet208

Posted:
15 Oct 2006, 15:13
For: My House
Level rating: 5
Rating
5

I saw nemerous Tile bugs every where.

Eyecandy:i saw Not much eyecandy gliches but theres this 1 part which looks just plain ugly. Rating:5.5

Usefullness: this level is rather useless. i don’t see how some one could use a hotel on jj2 anyways.Mayby make a Hotel That was invaded with badguys and they took the hotel people hostage and you have to rescue them. Rating: 4

Bugs: there was no problems that i discoverd.( other than tile bugs) Rating: 7

Good hotel?: Nope, the hotel is small and randomly placed things. Rating:3

Over all rating: 4.875 rounded too 5
Final comment: try again make a bigger hotel and mayby make it invaded with bad guys like i said under usefull ness.

Review by FreeFull

Posted:
15 Oct 2006, 12:15 (edited 15 Oct 06, 12:30 by Cooba)
For: My House
Level rating: 5
Rating
N/A

when u dont like hotel levels why u reviewed it?

[Admin response: Because people have the right to review everything here, whether they like it or not. ~Cooba]

RecommendedReview by Tik

Posted:
15 Oct 2006, 01:24 (edited 15 Oct 06, 02:02 by Spaztic)
For: Hungry of Truth
Level rating: 6.5
Rating
6.5

‘Hungry of Truth’ (sic) by Gus is a Single Player pack featuring 18 levels, four custom tilesets (each with 3 different pallets, and an extra ‘credits’ tileset). Its storyline revolves around ‘Team Jazz’ investigating food shortages in the aforementioned four new worlds.

OPENING CREDITS:
The player is presented with, of course, a menu screen, allowing you to choose between viewing credits, a short summary of the storyline, and of course, to begin playing. The menu tileset is pretty bland and there were definitely a few minor tile errors, but this is simply the menu, the game hasn’t begun.

LEVELS 1 – 4: MACARONI POT PASTA LAND PLACE THING
These levels are themed pasta. You heard me right. The walls/floor are, I suppose, giant plain yellow noodles. The background features what I assume to be boiling peices of macaroni and other pastas. You’re given a lot of text, and plenty of it is a combination between what is just plain Engrish and a pseudo-Italian accented twist (“Graces a lot!!”). Little cooks tell you of stories of little girls who can’t buy makeup kits or are lost in ‘da sauce forest’ and so you must go and save them. There are some other interesting platforms designed to look like lasagna, bowtie pasta, and what I guess are herbs. The enemies consist almost entirely of tuf turts and what seem to be bouncing.. meatballs?.. that fly into the air and get spikey on the ground. Some of them bounce straight up and down, and some arc, which I found interesting. It doesn’t take lot of effort to get stuck in walls, so the mask could use some work. If you choose not to die when falling from platforms you’ll have to cheat to get back up. Throughout the levels you talk to various chefs and cooks, who insist on calling you “she” (which the author insists is apparently Italian for “you”). When you complete a “quest” you get a SMACK (kiss) and a single TNT +3.

These levels are quite easy. Most of the danger consists of the kinetic variety, jumping from platform to platform while avoiding certain objects. There are ‘puzzles’ I guess, none very challenging. I got through the level easily, the biggest problems were having to cheat to get out of the walls or off the bottom of the screen.

The second level makes you play as Chuck. Since Chuck can’t fight back, you’re followed around constantly by Floating Lizards. In contrast to the first level, this seems much too difficult. Eventually you come across some cooks with dynamite that can kill the lizards, but getting that far without dying is a trick. The whole ‘help me save [woman]!!’ theme continues (at least this time they give you cuddles instead of smacks). The level is fairly non-linear, and there are some creative ideas. The ending of this level is a “hoover” sucking up bits of pasta, which you were supposed to stop. By the end of this I was very very sick of being Chuck, who moves slowly and is very weak all around.

You start the third level back at the Pasta Hoover. The second level, by the way, had a red tint to the tileset. This last one has a blue and grey tint (including sprites). In this level you finally learn that the moving balls are actually porcupines (which fits perfectly with the whole “pasta” thing).

Finally, the fourth Pasta level. And finally, a change of music! You better hope you saved every piece of TNT for this level, which consists of a lot of small areas with moving scenery that will suck you in and kill you. If you manage to get through all of the areas without dying at least once, you’re quite good.

LEVELS 5 – 8: CHAOS INDUSTRIES
These levels are a bit easier on the eyes. Chaos Industries is apparently a large city/industrial complex with a bad crime problem. Custom enemies include small ‘gangsters’ that shoot at you. Unfortunately they’re very hard to see most of the time.

The eye candy, as I said, is much easier on the eyes. All background layers are well utilized to give an urban feel. Unfortunately there isn’t much else, the same tiles lead you through the entire level, which is mostly cramped area after cramped area. The same ‘rescue so and so’ theme continues as well. I forgot to mention the ‘custom items’ which are basically destruct scenery that you run through that disappears (you get no points for it either, probably because the animation doesn’t finish).

The enemies used remains pretty standard.. norm turtles, tuf turtles, etc. The second level makes you play as the frog, just as the second pasta as a bird. In fact, most of the levels seem to be made specifically for one character and one character only. You get through this level using the frog’s toungue to get coins, and once you’ve gathered enough coins the level is over.

The third Chaos Industries level is in night. This level features wind as an important factor. There are thugs shooting everywhere still, and there is a constant theme of avoiding them as you go down floor after floor. Finally, it’s finished.

The fourth level is a boss level. You again go from small room to small room accomplishing a single task.. getting to the next warp while avoiding one ‘Tony’, a total gangster if there ever was one. There is definitely some creativity in these, which are basically mini puzzles. I got through them rather easily compared with the pasta levels boss. Finally, you defeat Tony. HUGS ALL AROUND!!!!!!!

LEVELS 9 – 13: CANDY HILLS
These levels are candy themed. I think. Or is it Christmas? Is that snow.. or frosting? I dunno, but the scenery is cute. Enemies change a bit, you get some bees now. God I hate bees. And, of course, some custom enemies a la Pasta Land. This time the author insists on calling you “they” (this time it’s GERMAN for “you”). German chocolate. Mmmm. The background layers are normalized as they have been. This time there’s much more variety for platforms and custom items. It becomes more of an eyesore after a while, though.

There are some interesting puzzles in this level. At one point you’re lead through a series of rooms where you are asked a question and must go to the correct answer’s warp. You get math questions, word association.. and others. I won’t spoil it. The engrish here is just delightful. I dare you not to smile. At some points your view is completely blocked by very large foreground layers.

The second level has a different tint and background, as does the third (it’s raining rocks and chess boards and candy!!!) Same stuff as the last series of levels. By now it’s getting old. There are, of course, some original and interesting ideas, but it’s getting pretty tired by now.

Finally, the boss level for this series.. another trip from room to room, each its own minipuzzle featuring Piggy, who is ‘allergic to human dribble’. The ghosts in here are fun, although they regenerate. They reminded me of Pac Man. The enemies surrounding the pig are the feature, and boy do they NOT get really old.. By the end you realize that “there are no peas in Piggy” and so you are beckoned to the last world.. Vegetable Land.

LEVELS 14 – 18: VEGETABLAND
“He” sometimes means “you” in Albanian.

Vegetabland (does ‘bland’ appear in that on purpose or was that hilarious coincidence?) features grassy lettuce stuff and carrots and indescript scenery that I guess has to do with vegetables. The custom enemies? Slugs.

I’d like to go into more detail about this series, but frankly it’s the same stuff. You can see for yourselves.

Finally you get to the boss, one “Lardus”. Same idea as before. Small rooms, get to the warp at the end of each, being careful where you step and watch out for enemies. Same old same old. Creative, but I’m so over it by now. There is nothing fantastic at the end as far as I saw.

ENDING CREDITS:
Uhh.. wait a minute here. This isn’t a happy ending at all. Did I get caught cheating, or is this some sort of bad joke? Come on now, Gus, put down the pipe and tell me you’re serious here. I played through all of your levels and this is my prize? A real shame.

JUST KIDDING:
I jjnext’d (could find nothing else to do) and now we’re at “Final Mick”. I guess this is the final boss.. or the final series of bosses. You have to switch characters between rooms (if you pick the wrong one, oh well). These puzzles are difficult and I am tired of them. A lot of creativity went into these, so much so that I didn’t feel like trying and solving each one. A braver person, perhaps.

Then everything comes back around. You’ve saved the day, and everyone has food. Hurray hoorah.

SUMMARY AND RATING:
This is probably one of the most difficult pieces of work to rate that I’ve ever reviewed. The author made all of the tilesets and levels, which was obviously a lot of work. There are some very creative and intruiging ideas and stuff, and the levels don’t look terrible, per se, the author did the best with his tilesets that he could. While blatantly flawed, I think this level pack has a lot of charm. The storyline is rather silly, but it’s fun, and the engrish and stuff makes for some very memorable quotes. There are lots of custom items and enemies, and they’re usually placed strategically. Several levels are quite ‘open’ and non-linear, while the boss levels are blatantly linear, cramped, and get very old very quickly. The music choice works, but it’s boring as each world has the exact same music.

Gus, you obviously show a great deal of potential, and you’re willing to put in a lot of work. My rating will reflect that, but honestly these levels are not ground breaking or really that great. I wish I could give you a higher rating for this, but I think 6.5 sums it up well enough.

Do I recommend that you download this? Yes. Even though this was not that great, I certainly had fun playing it and writing this very, very long review. Gus creates some priceless moments that I could not help but smile at. It’s quirky, creative, and silly. Download this and don’t play it in one sitting, or it WILL get old, and quickly.

Not recommendedReview by chet208

Posted:
15 Oct 2006, 00:35 (edited 15 Oct 06, 00:35)
For: Brazil
Level rating: 1.9
Rating
1.7

Ok, this tileset is probly one of the worst i have ever seen.

tiles: there is hardly a use full tile. but at least theres a Sign.
Rating: 1.2

Use fullness: the tile set is useless for allmost everything. Rating:1

Size: It’s way too small, next time make a way bigger one.Rating:1

Amination: there is NO GOOD amination tiles what so ever.Rating:1

Eyecandy: the tile set offers some Eye friendly stuff like mountains and vines and a not so bad background. Rating: 4.5

Over all rating: 1.64 rounded to 1.7

you should try harder next time and use up some empty spaces and make the tile set larger.

Review by SPAZ18

Posted:
14 Oct 2006, 20:38 (edited 14 Oct 06, 21:07)
For: Sonic Adventure Mega Tileset
Level rating: 7.4
Rating
6.7

This tileset is OK but it’s not one of the best.

EYECANDY: There are some drawn Sonic characters in the set which look pretty good. Some of the tiles do look a bit grainy though. The custom food items are cool. 6/10

LAYOUT: There are quite a lot of tiles in this set, though not as much as Disguise’s Mega Megatropolis and Galavant’s Miracle of Sun. 7/10

EASE OF USE & USEFULNESS: It is quite easy to use but I don’t think this would be one of the sets that would be used that much. It wouldn’t really be that useful in making a level pack unless you intend to make a Sonic level. EOU SCORE = 5/5 USEFULLNESS SCORE = 2/5. TOTAL = 7/10

TOTAL: 20/30 (6.6666666666666666666666666666667)
Rounded to 6.7

DR: N/A (Yes requires 7)

GRADE: D – OK

IMO, I don’t think this is worth an 8 but it’s a good try though. Try not to make the tiles look too grainy.

Edited to correct maths errors.

Review by chet208

Posted:
14 Oct 2006, 20:19 (edited 26 Oct 06, 14:10 by Cooba)
For: Five Nooby Races
Level rating: N/A
Rating
N/A

These are elelent Race levels.

Tile set choice: You picked the right tile set for the right level. rating:9

Gameplay: Has nice game pllay, but at some times springs and pinball bouncy things can get anoying. Has a nice thrill to race. Rating:9.7

Eyecandy: very Nice eyecandy, I never noticed any eyecandy errors or mayby i didn’t notice any cuz i was to busy racing. Rating: 9

Size: Has A nice size but on the level with all the pinball things there could be a little less binball things. Rating: 7.5

Overall: these race levels are realy enjoyable.

Overall rating:8.8 rounded to 9

[Rating (8.8? 9?) clearance. Please write a little more support for your ratings. ~Cooba]

Review by chet208

Posted:
14 Oct 2006, 20:04 (edited 14 Oct 06, 20:21)
For: Castle 3
Level rating: 5.6
Rating
5.5

what can i say other than it’s red.

Tile set: It’s red, and i don’t like red. But, It looks good for a evil castle.
Rating:8

Usefullness: it’s more worse than the origanal. Rating: 3

Overall: You took a nice tile set and turned it into a rather not so nice tile set.
Overall rating: 5.5

Download recommendation: n/A beacuse it’s not bad but not good…

RecommendedReview by chet208

Posted:
14 Oct 2006, 19:47 (edited 14 Oct 06, 19:53)
For: Sonic Adventure Mega Tileset
Level rating: 7.4
Rating
8

OK, First of all i never did play sonic.

THE EXAMPLE LEVELS:

Eyecandy: There was some cheesy aminations but there was Almost no tile bugs.Rating:8

Gameplay: there was lots of game play and things to get through ( Jumping around hoping you don’t fall) Rating :7.5

Music: Thats funny, i never heard any music. rating: 1

items: you used a good seletion of items. Rating:9

The levels: it was a new Way of playing jj2. The levels were short and long. Short if you Jump around. Long if you stay on the ground. Rating: 9.2

Over all: 6.9 Rounded to 7. The levels was good And made sense.

THE TILE SET:

Amination: theres lots of amintaion.
Rating:9.5

Use full ness. This tile set is pretty useless (unless you want to make a sonic level). rating: 7

Tiles: It has every thing you need to make a level BUT signs. rating:9

Over all:The tile set is big And has plenty of tiles. The tile set is Good for lots of stuff.
Rating: 8.5

Overall of overall rating:7.75 rounded to 8. good tileset!

RecommendedReview by PurpleJazz

Posted:
14 Oct 2006, 16:04 (edited 14 Oct 06, 16:06 by Purplejazz7)
For: Mega Megatropolis
Level rating: 9.5
Rating
9.6

This is got to be one of the greatest tilesets ever to be made. As well as being the world’s largest JJ2 tileset, it has some of the most immpressive graphics in a tileset I have ever seen. Disguise has worked extremely hard to make this. This tileset has inspired me to make tilesets as good as his. Personally I don’t think he should of left J20, as his next tilesets would be……..incredible. Anyway, I’m spending too much time saying how good Mega Megatropolis is so I’m will start writing the main review now.

THEME
The tileset is set in a modern city with quite a lot of plant growth. Examples of eyecandy are: Tree, Leaves, buildings, hills in background, offices, sewers, etc. It is very good for any type of level.
Examples of level ideas are: A race level on the road, a CTF level in the sewers, Devan attacking the town centre or a treasure hunt around the city. There some areas that could of been better, like it could of had more vehicles on the road. There was only one car and one train in the entire tileset. A city tileset would probably have more cars/lorries/trains etc. Also, the windows would be better with frames.
9/10

USEABILITY
The tileset is very useable for any kind of level. (as metioned above)I found it quite hard to find my way around the tileset (since its so large). What could of been done is that everything could of been arranged so there could be all the plant-related stuff at the top, then a part for the houses, then the sewers, then the interiers could be somewhere, and all the layer 5/6/7/8 backgrounds at the bottom. This tileset is designed for advanced level-makers to use, and might be a bit intimidating for begginners.
8/10

ACCURACY
There is absolutely no bugs in this tileset. The diagonals all fit together perfectly, there are no tiles missing that would be needed and there is a mask message too. This is one of the vry few tilesets done with 100% accuracy. Even Agama’s tilesets have a few bugs in them. Well done, Disguise!
10/10

FINAL SCORE
Good Points:

*No bugs!

*4090 tiles mean lots of choice

Bad Points:

*Is hard to use

*Not much vehicles

SCORE

9.6

P.S This is my longest review so far.

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