More review requests…
This yet another hotel level. Arrgh!!
I hate hotels. They are just so….boring.
EYECANDY
The eyecandy was pretty good, suprisingly for a first level.
7/10
HOTEL DESIGN
Just the same old hotel with the same old random tiles and pickups just randomly placed.
5/10
GOOD FOR HOSTING?
Not really.
3/10
BUGS
There was one place where I couldn’t get out of.
4/10
TOTAL
19/40 = 4.8
Well, at least this is better than Bunny Hotel by andyjackrabbit.
[Unsupported rating (4.8) clearance. Please provide more support for your rating. Writing one sentence in each category doesn\‘t suffice. Please start making longer reasons for your ratings. – Cooba]This file doesn’t work, whenver I do it I just get access violations.
I won’t rate because I can’t complete the game. However, I will review what I played:
Like you said, its mostly hard fighting. And yes, that couldn’t be more true. You spend the entire pack going around killing bad guys and walking around a level for 3 seconds before you come across a boss or get stuck. Eventually, you get bored JJNEXTing the levels you can’t do, so you decide to create a level with the horrible smudgy backround and stick a load of bosses in an arena, then my computer packs in.
Rating Invaision
Also this tileset of my best friend is created with very well and real Asian things, like the Great Wall of China.
Large, larger, largest
This tileset is extremely big. 1030 tiles!! Overmuch. That’s very good. Because if a tileset is big, there is mostly very much choice.
Much of Asian levels possible
With this tileset you can create a complete episode about Asia. You can create a level in the mountains (Himalaya), at the Great Wall of China, in a city and still much more. Again, there is very much choice.
Beautiful?
Yes, it is very beautiful. The tilesets of Gus are always great. With his tilesets you can create very nice levels.
One disadvantage
This tileset is fantastic, only it is very disappointing that there are no sharp things to your rabbit to hurt yourself.
Conclusion
This tileset has been formed splendidly and you can create very beautiful levels with it. The only shortcoming is the fact that there are no sharp things, furthermore Asia Tileset is an absolute download recommendation.
[Rating (8.8) clearance.. You do not seem to be reviewing this neutrally, given that this tileset was made for you. You give barely any valid reasons that this is a good tileset. ~Cooba]
First impression: Wow.
The song begins with quite original drum beats, which switch quite fast. Then the real tune starts. At first, I wasn’t really sure what the remix was, really. But then the familiar tubelectric theme came in, but very well redone. It fit well into the intro (which remotely reminded me of the saw in Chrysilis, somehow, though they are very different). These two then interchanged for a long time. At about 3:25 the sound got a tad worse, but this quickly ended, and in came a slightly square pad-ish part (which came from the intro bass in Tubelectric). This then continued back into the part that came before the bad part, but with minor differences. The song ended in the same style as the Tubelectric theme was introduced.
Pros: Much remixed, and original (+0.5). I like the trance-ish style of the Tubelectric (+0.2), which slightly reminds me of the Deckstar remix by Luigi Elettrico.
Cons: I didn’t really like the part at 3:25. Just didn’t fit in with the rest, IMO. (-0.2)
Overall: A very good tubelectric remix; one of the best out there.
A whopping 9 points.
Hmm, I’ll be quick.
It sounds pretty pretty melancholic… Monotonous string melody interlaced by bass melody with fitting moody background… Great :)
Problems begin in technical side of the tune. I mean samples (cymbals!!!), using of them etc. Ok.
Problems continue in… Repeatness, hardcore repeatness… Two melodies (one of them is bass) are used in this song, which… isn’t many.
Problems hopefully end in song length, 2:15… But that doesn’t hurt so much, because the track seems to be primary used for JJ2. (I just can’t imagine another 20 minutes of listening to so monotous tune)
Recommendation? Yeah, I think. For better enjoyement, have a depression, this will… kill you :)
Im not trying to say that your totally wrong, but the reason for so many tunnels was so that people would have to crawl through them in unsuspecting routes to try to get to the other teams base. Note also, this level can also be played as capture the flag, but the CTF flag is in multiplayer mode only.
PS: Very true EvilMike. It’s my first CTF level.
This program does cool things to musics. It kinda… Well it DOES corrupt the musics sound like heavily remixed ones. I liked the second remix best, but the other two was just plain weird… (Hint: Menu music sounds REALLY cool when you put remix 2 on ;) )
This porgrams main problem is the unusablity: It makes cool sounds, but what is the point if you can’t save them? You should make this to emulate and/or save files from JJ2 supported music files so it would be good to use.
This is not bad at all, and it does get Download Recommendation because its fun to use and test, but unusability puts the score down to 6.
I haven’t written a review in a long time. And this time it’s gonna be a (kind of) long one.
*Eyecandy:*
I liked the eyecandy alot.I liked the way you mixed up the colors of the goodies in the secret area. They looked beautiful.
I also liked the vines in the backgrounds, and how you made Jazz be able to hang on them. I liked the backgrounds in the caves, too. The way you put the cabbage in the trees was also pretty orriginal and looked cool.
*Playability:*
There was a minor error in the gameplay. The second time (I think it was) I played this level I got stuck somewhere. I can’t remember where, but I got warped into some solid place. That is avoidable. Just don’t put warp targets near a wall.
I liked the idea of the secret area giving you the last of the 50 coins needed for the warp.
Summary
Good part
As Cooba said, this is a good example of how a good SP level should look.
Downside
The second time, I got stuck in some area, and had to restart. Oh well.
Overall
I also think this is a good level, and that you should try it out. Have fun!
Download Recommendation
Definately
Another Jazz adventure…Review….
THE BEGINING:
The intro starts out as “Bad guys – I thought this was a peaceful town” which doesn’t give you a lot of info about the story since you haven’t written one in the level discription. You spend the rest of the level fighting bad guys until you have to go into the sewers, lord knows why. The eyecandy would look good if you had used more layers and fixed those bugs. Not just the eyecandy bugs that make the level look bad, but the bugs that make you get to places you shouldn’t (eg The middle of the level in one of the buildings).
RATING 1: 4.0
THE SEWERS (OR SEURS):
Like the previous level, this has bugs. You can get stuck , those eyecandy bugs are still there and you seem to have put enemies everywhere. Near the end you reach a town where you still fight more enemies, without a clue what you’re doing and with Jazz complaining about how big the towns are.
RATING 2: 3.5
THE TOWN OF THE DEAD:
Again, there are bugs. You can get stuck in the caves, there are still eyecandy bugs and you seem to have lost track of the storyline. But this level isn’t as fustraiting as before because there is more space to move in and there isn’t as many enemies. But you overreward us with an extra life just sitting around that you can easily pick up. And those staleg-tingies in the cave do get annoying.
RATING 3: 4.2
THE CAVE OF THE DEAD:
Exactly the same as the city of the dead. Only there are even more extra lives lying around, Jazz starts complaining again and there is a boss that can jump out of its own arena. But by then, you forget why you’re fighting, the arena is very small and my computer suffered from an amnesia error.
RATING 4: 3.7
FINAL RATING: 3.8
RANK: 3 Very Bad
DOWNLOAD: No (N/A Requires 4)
Rating Invaision
This is very well level-episode. Although it has some shortcomings, there is still sufficient fun.
Four good levels
In, around, on and under cities you must take off in four levels. There could always more come there, but these levels are fairly large and here and there considerable difficult.
Good things and shortcomings
The eyecandy is reasonable, but unfortunately here and there extremely difficult. Especially if you sit under the ground. That makes the levels very difficult, certainly for beginning Jazz Jackrabbit 2-players. That is a pity.
Moreover there is a bug at the fight with Devan Shell: he can jump away. If you a little bit to far from Devan, you must start entirely again with the fight.
Nevertheless there are also positive things. The levels contains a good number of bonusses. The enemies are good placed and sometimes is also complete funny what the rabbit ‘says’.
Conclusion
This episode certainly have a number of shortcomings.
But there is also a charming side: de text is lively, the enemies are good placed and there are enough bonusses. Fans of amuse theirself certainly with the episode. But for beginning JJ2-players this is no download recommendation.
“Jazz thinks caves are boring.”
download this!
BUGS (and only bugs…)
I am not going to rate it. I think it’s very cool. Idea of this level(s) is good.
Just one thing about making levels:
fix bugs.
here’s few buggies:
-in level 1 some walls are only on layer 3, that makes little holes in real walls.
-In some caves you can get stuck.
-Sewers arer too dark. Enemies can’t be seed. And it hurts.
-The devan boss. the battlearena is small, too small. Devan can fall of the arena. Also you can escape from the arena. (not good boss.)
Visual Appeal – 4 out of 5
Yay, I liked this one a lot ;D. This level certainly has a good amount of eyecandy. The plants, which are often neglected, are used widely here and give the level a nice feel. There are some original things made with the plants, such as the singular vines, which are also nice. The background is nice (albeit taken from the official JJ2 levels?) and there’s enough stuff to keep it alive in the foreground. There weren’t really any outstanding bugs in the tileset use, nor any bad eyecandy ideas.
My only gripe here is that more could be done with the background. You could have experimented with the textured background fades (which work only in 16-bit mode, by the way). You also could have put different tiles on the layers than just take them off the official levels. Anyway, that’s pretty much my only complaint, as this is very good use of the Carrotus tileset.
Playability – 4 out of 5
I also like the way this level plays. This level’s definite plus is that the level’s main path forks into two, and the player is supposed to choose the way. Not really an original concept, but it’s always nice and the newer levelmakers tend to neglect that design feature. It’s easy to backtrack once a way ends and take up with the another one, which is also good. This level is also full of random pickups and secrets, which is an important thing in a SP level. I really like the biggest secret in the level, which is kind of tricky to access, but is certainly rewarding. (I’m not going to spoil it though, download the level and play it yourself).
However, this level also has a bit of problems. The main one is that it’s a bit easier to play this level with Spaz (the so-called Spaz bias). Like, there’s this place where the player needs to crash a crate to access coins by jumping from a platform. However, Spaz can get to the coins just by using his double jump. It’s also easier for Spaz to get back to the upper road if the player is coming back from the lower road.
Other than that, there are no real bugs which could destroy the gameplay (maybe except for the secret warp target with ID 143, the player gets stuck in the wall if he warps), and the gameplay itself is solid.
SummaryOverall
As you can see, I did enjoy this level because it’s how a real JJ2 SP level should look like, in my opinion at least. If I like it, why shouldn’t you?
Cool program.
If you delete this review you are officially a (PA)
[Wide personal attack and unacceptable rating (10) clearance. You know the review rules yet chose not to abide by them. ~Cooba]
Whoa, whoa, and once more whoa.
Visual Appeal – 4 out of 5
It will be hard for me to describe this without abusing the expression whoa, but I’ll have to give it a shot nonetheless. Anyway, I’ll have to say that I don’t really like the palette edits in the Labrat v2 (like I aptly call them) sets. I definitely don’t like the palette of the sixth tileset, which just hurts my eyes and shows that the soil texture doesn’t really tile with itself (like in Diamondus). I also don’t like the contrast between the metal plates and the soil in fourth tileset, and fifth’s general color scheme. Sorry :|
Enough complaints. I’m gonna be blunt and say that the Tubelectric and Letni tilesets are AWESOME, PWNAGE, L33TAGE AND ALL THE WAY BEYOND. I LOVE the concept behind the Tubelectric tileset here, I’m surprised no one has even attempted to bring JJ1’s Tubelectric style back onto its JJ2 cohort, which did lack a certain feel. Now, all the identity troubles are GONE!!! Who really cares if NOKA did use Agama’s tiles to back up the tileset, it looks great and Agama herself probably wouldn’t mind.
The additions to the Tubelectric are great, such as the spikes I’ve long awaited for, the belts using JJ1’s tiles which look great, the warps, the signs (stolen from Haze’s muckamok but no one should mind), the 5th palette which looks reminiscent to Industrius, it looks great and takes the old Tubelectric tileset to a whole new level. Great job here, and I mean great. The only thing I’m not too fond of is the 3rd Tubelectric set, which has, um, ugly bricks D: Everything else is sweet.
And now that I’m done praising the brilliant Tubelectric, I’m onto Letni now. And guess what? It’s as amazing as Tubelectric. In some places it was so amazing I couldn’t resist staring at it. Like taking Labrat’s monitors and giving them Letni’s red glow. It was so genious that my jaw has dropped. To sum it up shortly, it’s like Tubelectric, except just made to look like Letni. I’m going to cut it here, just download this and look over the set yourself already, the potential reader. No more spoilers for you D:<
Usability – 5 out of 5
I honestly have no gripes here. In most of the tilesets, the palette color events will work fine. The tilesets are extremely easy to use, for they are moderately blocky. The Labrat tileset is also made a lot easier, and has tiles which its precedssor greatly lacked, such as slopes. The mask is as smooth as it can get, there’s really not a little problem here; these tilesets are a JCS user’s dream.
SummaryOverall
Definitely the successor tilesets for the official ones. They have what the officials had, what they lacked, and much more than that. If there’ll be someone who continues on using the default Labrat or Tubelectric tilesets, they’ll sure have to be insane. Even if one may not like the palette changes, there are still tilesets with the palettes remaining unchanged. So all in all, download this, use this, and review this. Saphir has underrated this heavily, 7.2 is definitely too low for this. If it wasn’t for the Labrat tileset a little lacking, I’d gladly give this a higher rating.
For no apparent reason, a long review coming up. If I don’t notice everything, whine at me and I’ll add it to the review.
Palette changes reviewed as if they were changes in themselves from the original, not just palette changes from the edited version of the tileset.
Edited versions of 3 Epic tilesets.
First impression: Hmm.
Noka – Labrat:
New stuff: Textured BG (Ok), Destruct Scenery (very nice), Tubelectric Float Up things (Ok, but the blue doesn’t fit the tileset), three signs (Ok, but too bright), “Warp Target” (well whatever) for the “warp poles” (good). Tiles are rearranged, some to the better, some to the worse. Can’t really tell without
making a level.
Palette Change: apparently not much
Overall: Pretty good. Normal labrat with added stuff. Better than original (more tiles = better, if they are usable at all), but not very original.
7.9
Noka – Labrat 2
Basically the Labrat Night version of the tileset.
Noka – Labrat 3
Basically the Labrat 3 version of the tileset.
Noka – Labrat 4
A palette change with generally brighter
colors, red spikes, somewhat less blue in the tubes, turquoise “walk-ground” for the metal ground and turquoise background.
Overall: A bit too bright. Turqoise was odd.
7.2
Noka – Labrat 5
A palette change with generally brighter colors, red spikes, green “walking ground and brownish ground”, green metal ground with silver “walk-ground”, more blue in the tubes, green belts, and greenish eyecandy. The silver foreground pipes are very bright.
Overall: A bit too bright, especially the foreground pipes. The silver on the metal part would be very good in a generally different color scheme (read: without the green)
7.5
Noka – Labrat 6
Ugh. VERY green ground, with blue “walking-ground”. Most other stuff made
bluish-grey, too. Spikes are still red.
Overall: Hmm. The blue looks cool in some part.. BUT, the green doesn’t.
6.7
Noka – Tubelec
First impression: wow, nice.
New stuff: LOTS. Nice H- and V-poles with good wall attaching (I honestly never noticed Tubelectric didn’t have that), a damn lot of eyecandy (some of it ripped and edited from Agama’s Sirius/Dimensions), belt tiles (wow), signs, textured BG (doesn’t really fit the tileset though), destruct scenery (very nice), signs, blue flasing background from Sirius/Dimensions (very similar to that of JJ1) with tiles to match, warps and stuff, new animated spikes..
and lots more.
Palette Changes: apparently not much.
Overall: Wootage. VERY good.
9.3
Noka – Tubelec 2
Tube Electric Night version of the tileset. The flashing background looks bad in turqoise, so do the destruct scenery blocks and the arrows. Textured BG is weird, but actually not that bad.
Overall: Not as good as the previous
7.9
Noka – Tubelec 3
Bluish version of the tileset. Bricks are blue, a bit too blue for my opinion. The yellow blocks and some of the metal looks pale, somehow. The “digital ground” is a lighter blue, which is kinda nice (a bit too happy for the theme but I like it). Strangely, the textured BG isn’t blue at all. The destruct scenery blocks look OK as green.
Overall: Hm, decent.
8.l
Noka – Tubelec 4
Ugh. Grey, pink, turqoise.. eh, what?
The flashing stuff is a decent dark orange.. which doesn’t blend in.
The radio thing background is “dark pink”.
Overall: Ow, my eyes.
6.7
Noka – Tubelec 5
Gray bricks, strange yellow metal. Background stuff is greenish. The sparkly animated things look very bad.
Overall: The grey bricks are pretty nice, but the yellow is just ugly
7.1
Noka – Tubelec 6
Pink bricks, green “digital ground”. The flashy stuff looks nice. Textured BG is red, the radio stuff is red and has too high contrast somehow. Belt looks quite nice in this shade of blue.
Overall: The pink isn’t too bad actually. The green “digital ground” is.
7.1
Noka – Letni
First Impression: K.
New Stuff: Mostly everything. Hurting stuff (WOW), textured BG (not too nice), ripped tiles from tubelectric and labrat (well why not.. but ugly colors mostly), gray ground (very nice), signs, magnet things (the animation is leet)..
The layer 4 BG is nice.
Alot of tiles ripped from Noka’s other two conversions – they don’t look that good all of the time – and alot of NEW tiles that own.
Overall: If it weren’t for the ugly colors, this would be really good. The leetness of the new tiles brings up the rating.
7.9
Noka – Letni 2
The “digital ground” looks better but the stuff that was orange and now is brown is ugly. The grey ground looks pretty good like this, too, but the hurt things are kinda pixelated.
Overall: A bit worse than the other, except for the main ground.
7.5
Noka – Letni 3
Main ground is pale brown and pale turqoise, doesn’t look good. The layer 4
BG is too bright, doesn’t look good. The grey ground looks ok like this. Hurting stuff doesn’t look as good. Magnet animation is acceptable. The flashing Sirius tiles are far too pale.
Overall: Sorry, I hate this tileset.
6.2
Noka – Letni 4
Main ground is blue and purple, looks nearly decent. The layer 4 BG doesn’t blend in with it. The originally grey ground probably looks the worst so far, but still is neat. Hurt stuff is worse than in any of the others. The sparkly things actually look better than in the other versions. Colors of most things just don’t mix.
Overall: Not good, but not the worst one.
6.5
Noka – Letni Monochrome
Much the same as Noka – Letni, except the main Jazz palette has been changed. Some of the tiles actually look better than in Noka – Letni, some look abit worse.
***************************************
LABRAT, SUMMARY
Not too bad. You added some tiles, and rearranged the tiles. Ratings could’ve been higher if you’d rearranged the color changes too, so the contrasts between colors wouldn’t be as big inside one edit.
7.2
TUBELECTRIC, SUMMARY
Very good. If you’d only been a bit careful with the color changes, this could’ve been a very worthwile download.
The added tiles fit well in most of the time.
Big, fat 8 because the first version rocked.
LETNI, SUMMARY
Aww. This could’ve been very good, too, but somehow, you never made the main ground look that good (you seemingly attempted at the colors of the original Letni, but they didn’t fit well in with the Tubelectric tiles). The custom tiles were great.
6.9
OVERALL
With a little more consideration about the colors, this could’ve been a great upload. It wasn’t the worst ever, but the colors kinda messed it up.
7.2 – Not an average. The weird colors pulled down the rating.
D/L Recommendation: Yes, if only because of the Tubelec version, which is great.
What the hell? Is this a CTF level?!!
OMG!! This tileset is MASSIVE!!!
EYECANDY: There are so many tiles in this set. The backgrounds are impressive. When you use it in a level it looks really cool. There are LOADS of Jazz characters that can be used. Jazz, Spaz and Lori each come in lots of different colours. 10/10
LAYOUT: The set is ENORMOUS!! Most of the space has been used. There are well over 3000 TILES!!! 10/10
EASE OF USE: The set is HUGE so it would be quite hard to use. That’s why this doesn’t quite get a 10. 9/10
MASKING: Everything is masked correctly. No masking bugs or errors found. 10/10
EXAMPLE LEVELS: There are 3 SP example levels in this pack. The first one is HUGE (700 × 68) but has a bug in it, going into the OPTIONS will crash JJ2, dunno why. The second one is short and has a bug in it. Halfway through that level, JJ2 crashes and comes up with Amnesia error. The third level is the credits which is very well done. I would give these levels a 10 but can’t coz it’s against the rules to rate the levels in a Tileset upload so the levels don’t count towards the rating.
TOTAL: 39/40 (9.75)
Rounded to 9.7
DR: YOU BET! DOWNLOAD THIS NOW!
GRADE: A+
Slight change to the grading system
Added an A+ to the system
S = 10
A+ = 9.5 – 9.9
A = 9.0 – 9.4
B = 8.0 – 8.9
C = 7.0 – 7.9
D = 6.0 – 6.9
E = 5.0 – 5.9
F = 4.0 – 4.9
U = < 3.9
I am not entierly convinced that this is your first tileset.It’s a bit too good to be your first tileset.
EYECANDY- The pencils had some 3D shading in them.The tileset was very detailed with all the desk items and paint sploges.However, the best piece of eyecandy that I saw in this tilset were the animating clouds.The blue lining gave them real effect.But, the tiles didn’t really fit together very well.8/10.
PALETTE- I’m sure other people have said this to you but the palette didn’t have enough variety. You could have added more colours to the JJ2 pallete.You did try though.5/10.
DIFFICULTY- The tileset was fairly easy to use but the idea of pencils for walls looked a bit average.(The HURT on the end of the pencils was cool).7/10.
USUABILITY- The MASK was a bit strange and hard to use.Also, the levels that you can make with this tileset don’t look professional.5/10.
25/40= The final score for your tileset is 6.3.
P.S: Because this is your first tileset, I’m going to add an extra 0.1 for effort.
I hope you find this review helpful towards your future tilesets.
[Rating adjusted to 6.3. Please don’t raise ratings just because they’re the uploader’s first ones. ~Cooba]
This tileset is quite good for a first.
EYECANDY
The eyecandy was quite good, there were lots of pencils and rubbers etc.
7/10
PALETTE
The pallete was quite poor, you could of used more colours.
5/10
DIFFICULTY
The tileset was fairly well laid out, which is good.
7/10
USEABILITY
Unfortuneately the levels it makes don’t look very good.
4/10
TOTAL
23/40 =*5.7*
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Eat your lima beans, Johnny.