This review was difficult to make.
EYECANDY- The eyecandy was relitivly the same.However, the lightning and rain was a good affect.The blue/green colour change was quite good.I think you could have the level different to the original.the boss at the end was a bit pointless.9/10.
The music gave it a very stormy theme.10/10.
The example level was very good aswell.
i am going to rate this 9.3
Deffinate download recamendation.
[Rating (9.3) clearance. There was not enough support given for the very high rating. Please expand your reviews. ~Cooba]
Heh, the fifth Chinese zodiac symbol (under the blue planet) represents “dragon” ;P
Heh… DDWndClass rulez :D
OMG! lots of anticrash progz which I have to try to break… ;)
This Tileset has a good theme to it.
EYECANDY
The eyecandy was very nice, chinese signs and animations.
8/10
MASK
No mask errors as of yet.
10/10
DIFFICULTY
The Tileset is very well set out, which makes it quick and easy to use.
9/10
THEME
The theme is lik a chinese mountain-type thing. I was expecting lots of other eyecandy like dragons and other zodiac related objects.
7/10
TOTAL
34/40=*8.5*
you know that this is my first level?
Also, try checking out JCS Ref
There is no point in uploading stencils for tilesets, as they can be done easily on a good graphics program.
Ok I’ll Review this level for you.
This is supposedly supposed to be a hotel level. Well, its rather small and you could of made it larger. You didn’t use a textured layer 8 background (which most levels have). There were only about 6 rooms in the entire hotel. There was one room called “Gem Shop”. It wasn’t really a “shop” because you could just go in and get unlimtited gems for free. It would of been better if you had made them cost coins. You could of put a battle room (there’s a sign saying:“Battle”, but I can’t find a battle room anywhere.” There was no music, either. The eyecandy was very poor, there was only items of eyecandy in the level. I am afraid that I’m going to have to give this 2.5.
Try looking at this: http://howtojcs.zeepost.nl/
It will give you a good tutorial on making levels. That’s were I learned to make my levels. I would like to see what you could make after looking at that website.
Purplejazz7
I started playing this. There was an invisible path, which is good enough. There’s a phantom, which is the start of the enemy events. Women statues even speak to you. There’s a mistake. It names Jazz in the phrase “I’m so glad to meet you, Jazz” Even if I use Spaz or Lori. But nobody is perfect. this can go. Then there are some ‘die when you fall’ holes. I like them, but people dislike them, so I will put a switch to choose if you want them or not in my next episode. There’s also a mystic power which carries the ‘stone which looks like leaven’. I call it so. The statue says me that the blocks near Devan’s lair are of titanium, which can be only destroyed with dynamite. It’s good. There are more enemies on the way. There’s a ‘puzzle’ which I must solve. I must bring the dynamite in the crate to the blocks of titanium. Then I must activate it. It’s pretty funny. A silver crate contains more dynamite which unlocks the blue springs. There’s a long firestorm until I get to the crate which opens Devan’s lair. Until this, it’s all good. BUT… there’s the same devan boss which is quite in all of Ischa’s levels. It’s good, but it makes me feel sick. For example, if I pass my days tripping with some little girls, I’m supposed to have fun. But after 14 days eating macaroni only, it makes even this bad. I would like eating something else when I am with them. So I’d like to have a different boss when I play Ischa’s levels. And the theme! THE SPEAKING MOON WAS STOLEN AND PUT IN AN ANTHILL?!? It’s good for babes, but only teens can play this without cheating. Well, my final rating is 6.5. I hope the administrators agree. Actually i’m not sure if it should be downloaded or not.
Hey all!
Eyecandy
It’s quite okay. I had fun playing around the waterfull. It’s so beautiful!!!
Gameplay
Wicked! Very good! This level is somehow spaz based. But play this level with Instagib. You will LOVE this. It’s also really fun to see how you CAN’T really camp that good.
The flow is also very good, running in the suckers/springs!
AWSOME JOB!
Ammo
I liked how you placed everything, but i missed the power-ups. The ammo is fair placed. When your in the little cave, you got plenty of ammo to defend you from a player that’s coming out of the water!
Overall: First level, very good!
7.5!
I did not enjoy this pack whatsoever. No wait scratch that, I enjoyed it, but disliked parts of it which were major enough for me to not enjoy it in the aftermath.
Unlike Ischa, who’s name is now pratically a synonym with “Bad Packs” to me, I always enter Gus’s packs hoping for the best.
Which is why I feel so terrible I left with the worst. I’ll start with something positive, but it probably won’t be too long until I start delving into everything negative (not that it matters, Gus doesn’t listen to the parlent users, I take it)
Interesting Buttstomp technique used at the end. Too bad it’s A) Poorly done and B) The name “Homing Attack” sounds retarded.
It’s a stomp you do with your butt, ergo “Buttstomp”. How the hell does “Homing Attack” relate to that in any way shape or form? It doesn’t even sound all that cool of a name anyways. You ask “Who cares about Buttstomp?”, I ask “Who the hell are you to say the attack needed a namechange in the first place?”
Thats like me all of a sudden going “Who cares about ‘walking’, from now on I’m gonna call ‘Super Hydrosonic Gremwarp’” and expect everyone to follow.
Next, The general idea of the plot is very imaginitive and unique, but the problem with it is that it’s not well thought out.
“Team Jazz” are all written like they’re bored to even be there (what a coincidence, so was I). Devan is also poorly written, and it’s hard for me to suspend my belief into thinking that Devan knew his plan would fail. Why would he leave signs saying “I’ve had enough of you meddling! NOW TO SEE THE REAL POWER OF THE PHANTOM!!!”
Looks like even Devan is falling into a routine, which is what’s making SP packs so boring lately.
It’s just not enough to play Situation Madlibs, you have to make the characters
act like they want to be there as well.
Level design isn’t too terrible, but it’s not amazing either. The only real mediocre level in the pack is the last one, where Gus shows he doesn’t know the difference between “Difficult” and “Frustrating”. Listen, just because you toss in a bunch of bees doesn’t mean the level is automatically difficult, it means most players are going to hate your level and will not even attempt to finish it without cheating.
Another frustrating aspect is one puzzle that forces you to type in JJK to redo it.
I’m sick of these. Next time you level makers out there make a puzzle ask yourself “Is there a way I can make this work without making them press JJK?” If not, don’t put that puzzle in. It’s overkill to expect the player to get rid of a whole life just because they couldn’t solve a puzzle. At least use the CTF Base thing, that doesn’t remove a life at all.
There were also a few instances where I asked “Did Gus even test this blasted thing to see if all the rabbits could get through it?” Like in the first level, theres a cliff only Spaz can jump up to. Too bad for Jazz and Lori that the cliff is the only way to continue the level. Maybe Gus should start calling the group “Team Spaz” isntead.
Oh, and I had no clue what was going on at the boss fight with the phantom. Can you people please start giving some instructions on how to fight these “Dodge respawning enemies and do something” bosses? I have no clue what the hell I’m supposed to do, and they’re ussually just JJNEXT fodder.
All in all, the level design is decently average but theres plenty of things I didn’t like about it. These things knocked the score from a 6 to a 4.8.
Personally, I would reccomend downloading it because maybe you happen to like some of the things I dislike (and apparently there are people that do), and generally, the level design isn’t all that bad (but not all that good either). For me however, the cons outweigh the pros, and this is just another forgettable pack I’ll probably never touch again.
Of course, this review is more for everyone else than it is for Gus. No matter what I write here, Gus will find it “offensive” if I don’t give him anything above a 7, and probably wouldn’t take any advice on what he did wrong or knowledge of what he did right I’d put in here.
Diamonds n’ Flags is, in summary, quite a boring CTF level. The author shows some basic knowledge of properly designing the landscape and placement of eyecandy and items; however, the level is more or less linear. And surprise, it uses Diamondus.
There is a cavern twisting up and down to the northwest of the map with a lot of random items placed rather closely together. This would probably make blue’s defense advantaged compared to the red team, whose base is located in the southwest in a large expanse. There the only natural formation promoting defense is a small triangular knoll (wherein lies the coin warp’s target and an rf powerup). There is a also a single tree a bit to its right, with one very long stem and a perpendicular branch leading out from either side, springs leading you upwards towards the narrow blue base or left towards a large floating arrangement of gold coins. These coins do not regenerate, mind you, so good luck getting into the warp (which lies directly under this stash of coins) after the first time.
So the red side has a lot of coins that do not regenerate, weapon 9 and bouncers. The blue side has seekers, bouncers, and rf’s. The northeast corner has a fire shield and some more gold coins. There are at least two carrots. It’s obvious that /some/ thought went into things, such as the bouncer powerup directly by the blue base (which is above what becomes a pit), but you can only get it with weapon 9.
In summary, the level looks meh, about average or slightly below. But there is potential and you’re on the right track, so keep trying to improve and experiment and I think you will see some results.
These jungle levels have very interesting event-usage.
EYECANDY
There’s lots of vegitation and other stuff around;it has much better eyecandy than in the offical epic jungle levels:p
9/10
GAMEPLAY
There’s lots of great ways of using events;one could learn a lot by playing this.
10/10
ENEMY PLACEMENT
The enemy placement is good, but there are too many in some areas.
8/10
TOTAL
27/30 = 9.0
This Level pack has a very fun story:D
EYECANDY
The levels look very nice, especially the level where you have to escape from the castle. The red sky, the layer 5/6/7 background and the overall realism make this level one of the best levels I have ever played.
10/10
GAMEPLAY
The gameplay is best in the level where you play as froggy. It had some good crate puzzles and very good level ideas.
9/10
LEVEL DESIGN
The level design is very good in “Crate Zone”. You had lots of trick and traps and it was not too easy but not too hard.
9/10
TOTAL
28/30= 9.3
These levels are exactly the same, just with different tilesets.
EYECANDY
The eyecandy is quite good;I like what you’ve done with the layer 8 background to make a waterfall:D
8/10
WEAPONS
The weapons are well placed, and there is a good selection, but they re-spawn too quickly.
7/10
LEVEL DESIGN
The levels are identical and too small. It would of been better if you had made a seperate level for each tileset.
6/10
TOTAL
21/30=*7.0*
A File needs a rating of 8 or above to get a DR when I review it.
If a File gets under 5 it gets no DR.
This Level pack has some very-well designed levels.
STORY
The plot is quite unique, which is good.
8/10
LEVEL DESIGN
The are some very interesting tileset uses in some of the levels.
9/10
GENERAL
This level pack is very good and must of taken about 6 months to make. Nice work, Gus!
10/10
TOTAL
27/30=*9.0*
[Rating (9) clearance. There was no actual support for the given rating. “very interesting tileset uses” is not enough to base any rating off. ~Cooba]
After a review that I disagree with, I’m going to review this. The person who can make weird layouts did it again. This level is already quite old, but just uploaded. With the LaYOutZ CTF Package Birdie showed that weird layouts can work. He’s working on more levels with weird layouts. This level is, compared to Limenade, UndergrondSpacebase – Area 51 and his new level, a level with a less weird layout. Oh well. I’m giving points for every aspect again. Just trying a new review style. Instead of talking so much I will just start the review.
Layout
Starting with the layout, the level is one of those levels that has a bigger height than width. Something that not a lot of levels have. The level has a few small dead ends at Power-Ups, and in the bottom right. The platforms in the level are maybe a bit squared-off, but that’s probably the tileset’s fault. I think the platform on the top is hard to reach, but you just need skills to get on it ;) The layout is pretty open in some places, but not everywhere. Overall there is enough space in the level, so it’s fun to play in it.
Rating layout: 8.1(bonus points are given for the size)
Other gameplay
The level has a nice flow by the use of springs and one ways, combined with some tubes. The dead ends are not necessarily a bad thing, because it can be strategical. You need a copter to get to the top platform with a RF PU on it. This weapon is very good in the level, as in some places you can chase people easily with it. Of course other weapons can be used, but I’d say the RF will be the most useful here. The level also has a few secrets you might want to find sometime. I really like the place where you get shot up by 2 tubes.
Rating gameplay: 8
Eye candy
The tileset is pretty hard to make good eye candy with. If I’d make a level with it I’d probably have a hard time. But Birdie used the tileset really well. The layer use is good. Almost every layer is used. The sprite layer eye candy is excellent, and the layers 3 and 5 make the eye candy better. Combined with a nice background the eye candy is over average in my opinion. I haven’t seen lots of levels with this tileset but I think this eye candy is nice. So I’m not going to say more about it.
Rating eye candy: 7.8
Carrot placement
There are two carrots in the level. One carrot is near the top, under the platform with the RF PU. The other one is at the bottom, above the tube, in the small dead end. 2 carrots in the level is just fine. They’re both placed in the air so they can be shot down. This won’t have much effect, because I couldn’t shoot the top carrot off the platform.
Rating carrot placement: 7.7
Other placement
First off, the level has food. Food in a Battle level is always good in my opinion, especially when the level’s tileset is a nature one. The only kind of food used is milk. There is not a lot in the level, just how it should be or maybe there could have been few more. Anyway, the level has four Power-Ups. Something I used for my last Battle level(which also had 2 +1 carrots) and I think it worked. This level has a Gun9 PU that can be handy for the small dead ends where the Bouncer and Toaster Power-Ups are. The fourth PU is a RF PU that I already mentioned. It’s at the top of the level. The ammo placement is pretty nice. A few nice groups of ammo are placed in the level. The weapon selections are fine. There is no Gun9 ammo, just a Power-Up of it. I think it’s just because it’s not an important weapon here. I know that Birdie doesn’t like Pepperspray/Gun8, so that’s probably why he didn’t place it in this level. A few Fast Fires could have been nice. But then again, I don’t really know where to place them.
Rating other pickup placement: 8
Overall, I think this is a nice Battle level. When I first saw it I was surprised when I saw the size. Now, let’s calculate the rating..
8.1 + 8 + 7.8 + 7.7 + 8 = 39.6 : 5 = 7.92 = 7.9.
Host this: Maybe.. it’s a good option for the Battle Server if it gets updated.
Download this: Yes
it is great.12 levels of mario action!i like mario levels but these rux!the eyecandy is good for a mario level.i dont hear the music so i will not rate it.the gameplay is,like i say before,with much action.you must have your fingers fast to survive these levels.the bosses are excelent,especially the underused rocket turtle boss.anyway,why is bolly in water?he is electronic!this pack is terrific!i think it deserves a 9,9.
download reccomendation:yes for all,not only for mario players.
~~andyjackrabbit~~
[Unsupported rating (9.9) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \review guidelines\. – Cooba]Hm, pretty good package of ctf levels. There are 3 Ctf levels included in this pack which are: Something else, Limenade, and UndergroundSpacebase – Area51.
Something else
Gameplay: The gameplay is actully pretty good in this level. Springs well placed, and very easy to get around. Ctf placement is also very important and Birdie did as possible and as good as he could. The suck tubes when you dall to the bottom is interesting. If yo fall you lose time, makes enemy get an advantage for capturing the flag or scoring. =o.
9.5/10
*Eyecandy:** Hm… This level fits together real well. Every tile and such fits perfect. Backround layers look great. Looks like im inside a computer, =o. Springs placed well.
9/10
*Ammo/carrot placement:**
Ammo placement overall was pretty good. Seek powerup was placed evenly so no team has an advantage. Bouncy Powerups were also placed evenly on both sides. Carrot placement was good. 1 full NRG carrot. Placed evenly so both teams can get to it easily.
10/10
Bugs: NONE
Score: 9.5+9.0+10-0= 9.5
Limenade
Gameplay: This level can get a bit confusing, capturing the flags and scoring. It took me almost 10 minutes to even capture the flag. I have no idea why it tok me so long, maybe becasue at the time I was looking for bugs, but still. Very confusing.
7/10
Eyecandy: Eyecandy, okay job. Every thing fits evenly except the v-poles. They look all crappy together. Get rid of that Birdie. Its crap. The springs and suck tubes fit evenly, and well balanced.
8/10
Ammo/carrot placement: Well, the ammo placemetn fits all together evenly. Carrot placement. There is 1 Full NRG carrot. The carrot in the middle fits evenly. All the fruits on the outside make it look all pretty.There are also 3 powerups. 2 seeks and 1 toaster power up. They aren’t as even as they could be. And 2 seek pu’s seems to be a bit much.
7/10
Bugs! Ahhhhhhhhhh! I found a bug. It;s not that big of a deal but on the left side and right side of that crapy v-pole there is no event. Opps.
-1
*Score:*7/10+8/1 +7/10-1= 7
UndergroundSpacebase – Area51
Gameplay: This level is indeed very exciting. Its sometimes easy to get lost but you can usually get back on track. A bit confusing but not that much. Once you get used to it, the level turns out to be every exciting.
9/10
Eyecandy: This level has good eyecandy. Level fits evenly, tiles fit in place, springs and suck tubes work out well. Eyecandy in this level seemed to be the best. Backround layers
10/10
Ammo/carrot placement: Carrots. There are 2 carrots. One on each side. Well placed and balanced. Ammo placement well placed for both sides. No team has an advantage for the ammo. There are 2 powerups in this level if im not mistaken. Seek and toaster pu.
9/10
Bugs: NONE
Score: 9+10+9-0= 9.5
Overall:
Birdie, great job on the packet. I give you Thumbs up
Overall score:
9.5+7+9.5= 8.67
Download recommendation:
Of course, why wouldnt you?
~HïTçH
First of all i must say this ROXS.
I say this because we have been needing a Hotel Helper for a while and now we finallly have one. I’m so happy. I am always tired of recording the stats on a piece of notebook paper, and now I never have to again .HAHA. Plus this program is very easy to use. All you have to do is put in an x and y number. It’s just so easy.For all you Hotel lovas GET THIS PROGRAM NOW Great job SAL, keep up the good work.
~Hitch
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