Review by FreeFull

Posted:
28 Sep 2006, 20:46
For: Cool Text v6.6.3
Level rating: 8.1
Rating
N/A

Doesnt work(sometimes it shows that it couldnt get process handle).
Im using Xpeg XP

RecommendedReview by cooba

Posted:
28 Sep 2006, 17:54 (edited 4 Oct 06, 17:17 by Cooba)
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
8.5

I think that coinciding genres aren’t as much of an issue as entirely ripping a level’s theme, n00b. Anyway, here goes my review:

Visual Appeal – 4 out of 5

Definitely a large plus at the eyecandy factor, the given levels do have a certain feel. First and foremost, I simply adore the Spacey Universe level with a weird name’s eyecandy. I don’t really care about the fact that blur came up with something similar in his Server Always Wins level, this one provides a good, silent atmosphere reminiscent of rather infamous Termite Haven. The lighting, while could get frustrating, supports the atmosphere. My only gripe is that layer 6 can get confusing since it uses the same tiles as layer 4 does, which at times can mislead the player. The remaining two levels also look fine, but Limenade is kind of generic, and Something Else‘s tileset (Sirius) doesn’t allow for a lot of varied eyecandy, as do Agama’s sets in particular. The music in the levels is very well chosen, and suits the given situations.

Playability – 4 out of 5

The main feature of these levels are, as the pack’s name and a ton of other things say, are the (to say the least) unusal layouts. Especially the Spacey Universe level’s layout is mind-boggling at the first sight. To be honest, I’m hesitating whether the balance would work, but I’ll lean towards %{color: #009600;}yes% in this case. Limenade is also, um, unusual for a CTF level (and probably not less confusing). This time it’s symmetric, although the symmetry works similar to Mike’s Glowing Poison in that one half is flipped. It works well, but it still can lead to some confusion. Something Else has definitely the least confusing, which is certainly a good thing. It allows for smooth, fast gameplay (which I wouldn’t expect from the other 2 levels – no offense), and it just feels, um, cool for the lack of a better word. All in all, um, well laid out.

Summary
  • A nice experiment with the layouts
  • Enjoyable atmosphere
  • Should be well balanced
  • Can get very confusing

Overall
Definitely an interesting pack. The levels will provide a bucket of fun once hosted, so download this and host already.

RecommendedReview by Birdie

Posted:
28 Sep 2006, 15:36
For: The Anthill
Level rating: 7.6
Rating
7.9

I dont have much time, so expect sort of a short review.

Gameplay
The level has a somewhat interesting layout, the flow isn’t all that bad either, the springs put you more or less where you want to go. Although there are some rather questionable features such as the coin warp, because it is so easy to get to your base from the location of the warp you might as well not use it, they will take around the same time.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.8/10

Eyecandy
The eyecandy itself was fine, but there wasn’t quite enough of it, and that made the larger more open areas seem very empty and I must agree with cooba the palette animation wasn’t exactly helping.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.3/10

Event Placement
The event placment in the level was rather nice, not too much ammo not too little. the full NRG carrot adds a reason to go to the bottom, and it’s placement in the pit like nblast does help. The choice of powerups is rather good too. The traditional seeker power up, but you also have a bouncer and RF powerup, the bouncers are very good for the underground sections while the RF’s are nice in the more open parts of the level.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.2/10

Bonus
-I really liked the carrot placement.
– 0.1/0.5

Download recommendation?
Yes, it may not be the best ctf level out there or the prettiest, but it is rather fun for a play time to time.
=D

=)Freestyle.(=

Review by FreeFull

Posted:
27 Sep 2006, 20:42
For: ChatLogJJ2
Level rating: 8.5
Rating
N/A

Doesn’t work with XP? ;(

Review by FreeFull

Posted:
27 Sep 2006, 20:32
For: Cool Chat Progs v5
Level rating: 7
Rating
N/A

It doest work so i cant rate it ;( (it shoes that it cant get process handle).

RecommendedReview by SPAZ18

Posted:
26 Sep 2006, 20:41 (edited 26 Sep 06, 20:41)
For: Jill of the Jungle v1.0
Level rating: 7.3
Rating
7.5

This is an OK tileset.

EYECANDY: This tileset uses the graphics from the excellent Jill of the Jungle DOS game. It looks like the proper game but there isn’t a very good background to use in Layer 8. 7/10

LAYOUT: There are quite a lot of empty spaces in this set. Even though that is all of the Tiles from JOTJ, you could have used the spaces for a background. 6/10

MASKING: The tiles have been masked correctly. Automask was not used. Background tiles have not been masked which is good. 9/10

EASE OF USE: The tiles can be animated just like in the game. The set is easy to use. 8/10

TOTAL: 30/40 (7.5)

DOWNLOAD RECOMMENDATION?

YES!

Not recommendedReview by SPAZ18

Posted:
26 Sep 2006, 10:29 (edited 6 Nov 06, 17:41)
For: The Sad Beach
Level rating: 1
Rating
1

Right, I will be as positive as I can in this review as negativity is NOT allowed.

This level needs A LOT of work.

EYECANDY: Not good. Backgrounds look really bad. Most of the tiles are just randomly thrown together. This looks like it was made in less than 5 minutes. 1/10

GAMEPLAY: You start off by going in the water and then you turn into a Frog for about 10 seconds (what’s the point?). The only thing to do then in this level is get to an exit that is underwater in what looks like a badly drawn nose. 1/10

TILESET USE: Very badly used. You used about 7 tiles out of the WHOLE set. The background was badly made, you can see lines on it. 1/10

ENEMIES: There was a lot but most of them were in that “Prize Walkway” as n00b puts it. Badly placed. A Caterpillar under water?! What the…? 1/10

OBSTACLES: There was warps blocking off the so called “Prize Walkway.” There are about 4 or 5 warps that will warp you back to the beginning but that’s not enough. 1/10

PICKUPS: Hundreds of useless weapons can be found in this level. There are LOTS of 1UPs in the level which are NOT needed. The placement of the items is bad. 1/10

LAYER USE: Only Layers 3, 4 & 8 were used. Layer 3 was barely used to put in the stairs and one hidden passage to some useless Seeker ammo. Layer 4 contains lots of unecessary events including Sucker Tubes. Layer 8 is NOT good, the background was very badly put in. 1/10

DIFFICULTY: It was too easy, not enough enemies or obstacles. 1/10

TOTAL: 8/80 (1.0)
How do you do ratings under 1.0? I thought that was impossible. I typed it in the textbox and it said invalid. Looks like ratings under 1 have been removed.

Moving on.

DOWNLOAD RECOMMENDATION?

No.

ADVICE: You cannot make a good level this quickly. You need to use more tiles. Try to vary what you use out of the Tileset. Using the same tiles will make the level repetitive. Also, try to make the level longer, you don’t need to use the default 256×64 size. Change this by going into “Layer Properties.”

Not recommendedReview by fearofdark

Posted:
25 Sep 2006, 17:26
For: Anthill Mysteries
Level rating: 3.7
Rating
3.2

Ha Ha, you’ve decided to try again for the 14th time. By now, someone who’s been getting ratings as low as 1s or 2s may have improved. Anyway, the review:

EYECANDY:
Not the worst start, but there’s nothing special there. Just a pack of ‘antholes’ that look like volcanoes and thats it. Nothing else in the backround, nothing in the foreground and the only moving animation used is fire, and thats in the sprite layer.
RATING: 4.5

GAMEPLAY:
Like in most of Ischas levels, the worst problem of all is the gameplay as a whole. For a start, please don’t fustrait the player by all of these ‘challenges’ that end up in you dying. In this case, it is (as always) the increasingly common and annoying ‘fall down and die’ obstacles. If you survive them, you will mistakingly opening a crate full of explosives you need to progress through the level and then reading a small sign that tells you not to, forcing yourself to type JJK. Then, you must dodge a load of flames the width of the level. Finally, you beat up devan retreving back the so called ‘moon’. Another thing is that this would be better in a pack. You would ask yourself, ‘what happened when Jazz was travelling to the anthill?’ or ‘why did Devan steal the moon in the first place?’.
RATING: 2.0

FINAL RATING: 3.2
RANK; 3 Very Bad
DOWNLOAD?: No

Review by Sk8terboyJJ2

Posted:
25 Sep 2006, 10:46 (edited 2 Oct 06, 23:15)
For: Hotel Helper V1.1
Level rating: N/A
Rating
N/A

I love this program. I was one of the first people to use it abd I must say it works exactly how I wanted it to. Thats pretty much all I have to say D:

Edit: May I note (unless Sal has changed this), that the coordinates (x and y) that you type into the program are to be from JCS and NOT JJ2. It will automatically fix it for jj2 use ;D

Not recommendedReview by n00b

Posted:
25 Sep 2006, 01:25 (edited 3 Oct 06, 21:39)
For: Anthill Mysteries
Level rating: 3.7
Rating
2

Devan does it again! Boy oh boy he does!
I decided to stop my Ischa Boycott to see if Ischa’s level-making skills had improved. Honestly, here’s the blunt, cold, hard, truthy answer: They’re still terrible. Here’s the sugar coated answer: Keep trying! You can do it! B Moe Positive!

Whats so hard about the concept of getting people in the community to betatest your levels? You don’t have a deadline, and you’re apparently not making purposely bad levels, so why not? I know you read these, as you’ve gone to such lengths as to prove a simple line in my review false, so why not actually take the advice? Sign up at the JCF and make a topic that says “Hey, I have a level, does anyone want to betatest who isn’t going to forget 6 days later?”

Onto the actual level. I’ll let stealing a concept slide. I’ll even let underutilizing the FLoating Rock slide.
What I won’t let slide is the level’s poor design choices.
Why in god’s name would you have the player start by WALKING IN THIN AIR, if later on, every pit kills off the player? That is a terrible thing to do. You toy with the player by adding a secret slightly left to the starting position out of sight, after he’s/she’s used to not having anything there. You don’t toy with them by laying down a ground rule (example “You can walk on thin air”) and then a little later break said rule.

Next, whats up with the Stone Lady? She constantly never makes sense. First she addresses you as “Jazz”. The next time you see her she says “If you’re Spaz or Lori”. Later on she just starts spurting out gibberish but makes it sound important by saying “according to me”

The level itself, is a terrible disjointed mess that’s linear the whole way through. Really Linear. Aside from when you need to get up to the next straight path, the whole level is just a straight path. Theres even a section where you push a crate for 20-25 tiles NOT DOING ANYTHING. It’s a waste of time. Dont get me started about the lame tacked on “jump over fire with 1 tile wide safe zones randomly scattered” area. Finally, there’s the boss fight with Devan. Can we seriously just stop using the same arena for this guy? I’m sure Devan-Stories would be more appreciated if the Devan bossfight wasn’t on a straight line of an arena. Seriously, can we also give Devan a little more motivation than “I’M EVIL! I ‘M OFF TO GO DO EVIL THINGS NOW! HAHAHAHA” or any other villain for that matter. Just because Super Duper Badguy Lemon is the villain of a level, doesn’t mean he’s automatically better than Devan. Especially if he has no motivation to actually do the evil deed aside from “I’m Evil!” (That was aimed at everyone else, not Ischa).
In JJ1, Devan’s motivation was that he hated rabbits and wanted them wiped out. In JJ2, his motivation was to wipe out Jazz’s parents so he can wipe out the rabbits without the Green hare meddling in affairs. In JJA, Dark Shell wanted revenge on Jazz for defeating him 2 years prior.
Those are all short and simple motivations that make the villains much more interesting than “I’m EVIL”.

Finally, the Moon is a jerk. Well, the oversized Boomerang that calls itself “Moon”. he could have flown away anytime he wanted too, but didn’t because he wanted to see Jazz beat up Devan. What a jerkface. If our moon was really like that, I would go to space and slap it on where I assume it’s cheek to be.

It should be clear to anyone who has read this- No Download reccomendation.

Review by n00b

Posted:
25 Sep 2006, 00:54
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
N/A

What kind of occasion is it to upload a level nearly in the same time with so similar genre than an another level? Accident or purposal? I think the last.

RecommendedReview by Superjazz

Posted:
24 Sep 2006, 18:42 (edited 30 Dec 10, 23:13)
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
8.6

Very decent work from our now more experienced group-member. Just hoping Chippie is updating the memberlists as soon as possible so Birdie can become a Distinguished member even officially at the least. I am suggesting people to really download this for a look and review it as well.

I was awakened right the moment Birdie reported to be uploading a pack within an hour in a public game-server. I had high expectations while remembering his previous achievements. And I wasn’t disappointed. A few more levels could have been definitely appreciated with all this quality though. Here are some of my first thoughts on the levels.

Area 51 was already seen earlier in public betatest and the layout was really something that I would have expected somebody else to use multiple times till today already. But it isn’t so apparently, so this is welcomed indeed. The eyecandy is Birdie’s neatest. And with the newest fixes to the layout the entire level does really make sense.

Limenade’s eyecandy is something quite close to Area 51’s quality, but the lay-out could have differed a little as now it does just look like recycled Area 51. The paths are annoyingly long and the gameplay is too much of two-way style.

Something else has a way different and simplified layout, which is still original at places. It’s too squared up however. The tileset would surely offer more detailed scenery. Something should be done for the bottom region especially. Since the tileset is underused, so is the eyecandy. As well it is outstanding.

Nevertheless a high-quality pack with only a few medium improvements asked. Good job Birdie!

Review by DanYjel

Posted:
24 Sep 2006, 15:05
For: Stoner (Hello, Tick!)
Level rating: 7.7
Rating
N/A

Well, I didn’t know about savefile.com, thanks for it, I’ll reupload it. The reason why I used rapidshare is that there’s no delete time (except for inactive files, same with savefile).

Thanks for telling me about Savefile, once more. And thanks for review, Cruk!

Review by cooba

Posted:
24 Sep 2006, 12:16 (edited 24 Sep 06, 20:12 by Cooba)
For: The Anthill
Level rating: 7.6
Rating
7

I wasn’t going to review this, but the reviews prior to mine have really disappointed me, rating-wise. Especially SJ who used to be one of the more harsh reviewers back in the older days. Perhaps times have changed again?

Visual Appeal – 3 out of 5

..the author tried. This level has little to no any outstanding eyecandy (which isn’t necessarily the tileset’s fault), or any good-looking eyecandy for that matter. There’s the (particularly ugly) animation of the palette tile used rather randomly.

Like in other levels by the author, “some parts look pretty empty while others look like they have random stuff tacked on, and the backround is pretty boring” as Blacky put it nicely. The background is nothing interesting, and the rather odd (pastel blue?) 16bit fade just adds to the empty, boring feel.

Also why does layer 7 move faster vertically than layer 6? It looks nonsensical, really. And on a closing note, the author should have at least taken time to disflip the tiles from the flipped half of the level.

Playability – 4 out of 5

First of all, I have to say that this level does have a very nice flow. I haven’t found myself annoyingly bumping into things, which is a vital thing in a CTF layout. On the other hand, the layout itself is a mixed bag. I do like its bottom part, even if it could use a little more paths, but the upper part just feels random and uninspired. There’s a big open area just next to each base, why not add a platform there?

The coins (needed to get to the player’s own base, which could be useful but not really original) are placed decently, if a little confusing. However, I couldn’t help it but get the feeling that there’s way too few loose ammo in the level. And if there actually was ammo, it would be in a boring square pattern.There could be more fastfires rather than just 3, since it would take a longer time to get a properly fast fire rate. The powerups are Bouncer, RF, and Seeker – no balance problem.

And last but not quite least, I really like the way Yasco places the +3 carrots, and this is no exception. The player requires to drop down a pit to get the +3 and bounce with a spring, which is kinda evil and might encourage camping, but I still like it, so there.

Summary
  • Has several good concepts, like the +3 carrot placement
  • Flows decent
  • The eyecandy needs work, and quite a lot of it

Overall
This level was definitely overrated. Not by a lot, but certainly not worth an 8. It’s still a fairly decent level, but there are more worthwhile ones around. And just as well, the “BURN, BABY, BURN”, things are moderately disturbing at the least.

Review by SPAZ18

Posted:
24 Sep 2006, 09:43 (edited 24 Sep 06, 15:40)
For: Stoner (Hello, Tick!)
Level rating: 7.7
Rating
N/A

Can’t download it :(
RapidShare sucks. I type in the CORRECT code, yet it still says I typed it in wrong. May I suggest a different site?
How about www.megaupload.com or www.savefile.com?

Anything BUT RapidShare.

@Danyjel: No Problem. :)

I like the music. But, I dunno how to review music. It can’t be used in JCS as it’s MP3 format.

Review by Crusader

Posted:
24 Sep 2006, 00:30
For: Stoner (Hello, Tick!)
Level rating: 7.7
Rating
7.7

Intro…

Nice trancy technoey song :o… I like it.

Well, the song starts out with the techno organ thing, which sounds nicely cut off with a quick fade out. Then a bassline starts out.. Which sounded quite odd tuune and blurry. It sounds a tad bit too loose and drags on. It needs a bit of a cut off.

The organs overpower most of the song, other than the bass which can get pretty annoying after a little while. The drums could be a little louder than they are now, because they sound good, and would like to hear more of them.

The length of it is good, a nice 7 mins, worth listening to.

I recommend downloading.

Review by Yasco

Posted:
23 Sep 2006, 18:25
For: The Anthill
Level rating: 7.6
Rating
N/A

Thanks for the reviews. :)

Review by Superjazz

Posted:
23 Sep 2006, 17:07 (edited 24 Sep 06, 16:44)
For: The Anthill
Level rating: 7.6
Rating
N/A

To perhaps encourage more people to review this one, I, as a member of the same group as the author, am giving this level a simple and very tight review, for what is it all about.

The funky blue fade in the background caught my eye first once looking into the level. In front of it there’s some nice underused eyecandy-stuff used, although not really special. The masked walls meant for sprite-layer shouldn’t confuse anyone as it isn’t used for the sprite layer at all. Also some other original decoration like transparent black’n white spots for example are put into the level. Too bad they end up being only very minor things about the level overall. There were a few strange tile-bugs at spots eventhough the level was supposed to have been betatested carefully, I as a lesser one too.

The gameplay is outstanding enough and doesn’t fall under circumstances like for example that the bases are too easily to be reached, bad balance, and so on. Only thing that I thought later about was, that there could be possibly a smaller spring-usage actually.

The choice and placement of pickups remains pretty alright too. There is just a small overuse of ammo in general. Don’t know if putting the carrot into a narrow gorge was that nice idea, especially because Yasco did use that earlier.

As a summary I would give the level a score of 8, but for the sake of good habits, being a groupmate I remain not rating it officially. Do download and review!

Cooba: That’s true. Glad to see your standards changing too, maybe. http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2771

Guess belonging to the same group made me “overrate” it perhaps, if anything.

SJ

RecommendedReview by SPAZ18

Posted:
23 Sep 2006, 08:42 (edited 23 Sep 06, 09:03)
For: Manufacturing Plant
Level rating: 5
Rating
9.5

Why has this tileset not had any ratings? I really like this tileset!

EYECANDY: 3 Tilesets are included in this pack and each one is the same but they come in 3 different colours, so these 3 tilesets could be used for a certain time of day: Morning, afternoon & night. I like the animated Robot tiles, they are really cool. It looks like a Factory. 9/10

LAYOUT: The set appears small but there are lots of tiles that can be used. There are very few blank spaces, so most of the Tileset space has been used. 10/10

MASKING: Automask has been used but that’s not much of a problem. Tiles have been masked correctly. Actually, I don’t find background masking as much of a problem because the buidings in the background could also be used in Layer 4 for the character to walk on. 10/10

EXAMPLE LEVEL: When you start the level you see lots of moving Robots in the background. I really liked this level. I am amazed at how much can be done in a level with a tileset this small. This will not be counted in the Rating.

EASE OF USE: This tileset is easy to use. Lots of the tiles can be animated. Some of the tiles can be used as conveyor belts with Belt Left/Right events. 9/10

TOTAL = 38/40 (9.5)

DOWNLOAD RECOMMENDATION?

YES!

GRADE: A

Review by PurpleJazz

Posted:
23 Sep 2006, 07:51 (edited 15 Oct 06, 16:37 by Purplejazz7)
For: Brazil
Level rating: 1.9
Rating
N/A

This tileset was made in Photoshop, and I’m not very good at drawing on a computer.

EDIT – Now I’m working a much better, much bigger (1030 tiles) tileset. (1030 means TSF only!)

  1. 1
  2. 348
  3. 349
  4. 350
  5. 351
  6. 352
  7. 353
  8. 354
  9. 355
  10. 356
  11. 1304