=)
[Unsupported (6.5) rating removal. Please give proper support for your rating. A laughing smiley is not seen as proper support. For more information, please see the downloads F.A.Q. – FQuist]
Good but too annoying
Ammo is just thrown to stupid places.
But should be dowloaded…
[Unsupported (6.7) rating removal. Please give proper support for your rating. For more information, please see the downloads F.A.Q. – FQuist]
Where is the BACKGROUND ?
Not good (at all.).
Sorry if I was too honest.
[Unsupported (4.0) rating removal. Please give proper support for your rating. For more information, please see the downloads F.A.Q. – FQuist]
This tileset looks very MSpainty.
EYECANDY
Not very good. Like what I said just a second ago, it looks like it was drawn in MSPaint. Instead it should have texture drawn in Photoshop or PSP.
5/10
MASK
A very rough mask with lots of tiny gaps you can get stuck in.
4/10
DIFFICULTY
Not very easy to make good levels with this tileset.
4/10
TOTAL
13/30 = 4.3
Dont you know that I am changing hotels to custom/ concept!
~(note)~: I am not the tileset maker.
Not good.
4 CASTLES OF DARKNESS REVIEW:
EYECANDY: Bad. This is just a bunch of Tiles randomly thrown together. 1/10
GAMEPLAY: Hardly any. 4 very short levels. All the levels were EXACTLY the same, just different enemies and Bosses in each of them. Just kill enemies and beat a Boss in each of the levels. 1/10
PICKUPS: No food. Too many gems, there was about 50 Purple gems in each level. 20 Coins at the very beginning which can be used to access a very poorly placed Bonus Area containing LOTS of ammo. 1/10
STORY: N/A
ENEMIES: Very few. Just a Boss. Nothing more to say about this. 1/10
OBSTACLES: Not many. There was some destruct scenery but that’s just about it. No Trigger Crates or anything like that. 1/10
DIFFICULTY: Far too easy. 1/10
TOTAL: 6/60 (1.0)
Sorry, I know the rating is low but the level pack is just not good. I’m afraid I can’t recommend this. So no DR. Check out HowToJCS or JCSRef for help on using JCS. Find these in the Links section. I used to suck at JCS. But thanks to these sites I got better at using it.
Eyecandy 0/5:
The eyecandy of this level was very poor. Most of the tiles were used improperly, and had a jagged appearance. You need to make your tiles match up with their respective partner tiles. The levels had no lighting at all, which is hard on the eyes. You need to make the level a little darker next time. Also, there were a lot of pointless areas that served no purpose.
Gameplay 1/5:
I have to say, you really got lazy on these levels. All you did was use the same layout with four different tilesets. Most of the level involved killing enemies and warping to the next area. This was boring because: 1. There were mobs of enemies to kill with no reward for doing so, and 2. The warps were not obvious (the player had to search for them). There was no food in this level. That made it even more boring.
Item placement 0/5. You need to spread out the pickups more rather than making masses of them. There was no food in the level.
Replayability bonus: No….just no.
Originality: You did the same thing every other inexperienced levelmaker does….make a level that’s lacking in all respects.
Sorry, but this fails. No download recommendation. Play the levels other people have made, and pattern yours in a similiar, but original fashion.
This is an average level.
EYECANDY
Quite plain. The same tiles have been used frequently.
7/10
ENEMY PLACMENT
The enemies are used well, but overdone in some areas.
7/10
GENERAL
It had no music, and the level design was rather dull.
6/10
TOTAL
20/30=*6.7*
This is ok for your first level, but there are several ways it could be improved.
EYECANDY
The eyecandy was ok in most areas, but some places looked very dull.
6/10
LEVEL DESIGN
The level design was rather dull, and there is a lot of space at the top that could of been used is empty.
4/10
WEAPONS
There is not much weapons, and most of them were weak ones.
5/10
TOTAL
15/30 = 5.0
it’s possible to get out of the trap with spaz..
anyway, I like the idea of the level, but the part above the bridges at the top of the level could use some exits downwards. also, you could play a bit with the lightning (like you make some holes in the background and put a steady light event on it).. the idea is nice, but this level could certainly use some fixing. Also, I really didn’t like the powerup room. you’d better move them around in the level
This is good for your first Tileset.
EYECANDY
The eyecandy is exellent, especally the background. Maybe you could add a bit more next time.
8/10
MASK
The mask is quite bad, there are several holes where I got stuck in. This area needs improvment.
5/10
DIFICULTY
This tileset is easy to use, so it is a good tileset for begginers to make levels from.
7/10
TOTAL
20/30 = 6.7
OMG!its the best battle level ive ever seen.I luv the jj1 diamondus tileset use.
Eyecandy:10
its the goodest eyecandy for a battle level,maybe because its the classic tileset.
Layout:9
some tubes would be useful in this level!
Item placement:9.5
I like the bonus because I need 100 coins(I like challenges).a lot of electro blaster ammo.
OVERALL:DOWNLOAD RECCOMENDATION!!!!ANY JJ1 LUVER MUST HAVE THIS!!!
P.S.
its the most original battle level!
[Rating (9.5) clearance. Please write more support for your ratings. ~Cooba]
OK, I finished it. So here’s the review.
A GENERIC SINGLE PLAYER LEVEL REVIEW:
EYECANDY: Tileset is from a fantastic game called Xargon. Backgrounds and foregrounds look like they would in Xargon. The lighting effects are cool. I love the use of the “Flicker Light” events. 10/10
GAMEPLAY: There are just 2 levels but these levels are HUGE and LONG. First one took me about an hour to finish. 10/10
PICKUPS: There’s not that much food but it was used for decoration to look like the food from the Xargon game. There was lots of coins in the levels. Finding them all would take you to a Bonus Area and they were hard to find. Not too many 1UPs and they are very well placed. 10/10
ENEMIES: There was a bit too many placed everywhere. Especially, in annoying places such as on end of cliffs. 8/10
OBSTACLES: There was 4 Trigger Crates to find in the first level and they were very well hidden. The doors opened EXACTLY like they did in Xargon. But there was a bug with 3 of the doors in the first level. When I was in that area with the trees and went into the warp, the first 3 doors didn’t seem to open. There was a problem with the Trigger Zone. But all the others opened correctly. 9/10
DIFFICULTY: I was playing this on easy and I still found it REALLY HARD. So that’s good. 9/10
MUSIC: Even though there wasn’t Xargon music, the music used here went very well with the levels. 9/10
TOTAL: 65/70 (9.2857142857142857142857142857143)
Rounded to 9.2 since scores like that are impossible. I would have done a 9.3 if I could.
DOWNLOAD RECOMMENDATION?
YES!!!
[Rating edited to 9.3 upon review author’s request. You’re able to give such ratings with selecting Use a textbox for ratings in your user profile. ~Cooba]
This “Tileset” doesn’t help people make tilesets at all. It is just some pics of a dog, a person and a mouse. This is nothing to do with making a tileset. It just shows that you can use ripped images in a tileset. If you want some images then download this, otherwise don’t download this.
If you uploaded yhis only to be rated – ill rate it.
(Unsupported rating (1) removal. ~Violet)
Great
[Rating (10) clearance. You have to explain why were things “great” when reviewing. ~Cooba]
The interface looks like Seekhole Fix. The same author… RATING – 10
[Rating (10) clearance. There were no reasons for the rating specified at all. ~Cooba]
LF, there is a boss battle at the end of Part 2. It appears only on Hard mode (my wonderful suggestion ).
O.o
I started playing, like, three hours ago. Now I’m finally finished with it. Oddly though, reaching the first checkpoint made up about two thirds of the total playing time.
Gameplay:
Very fun. Interesting enemy placement and fresh ideas kept me playing. There are lots of secrets to be found, challenges to overcome and enemies to slaughter. Even though the level is very long, it always offers something new. Crate puzzles and different sets of enemies throughout the whole level keep it from getting boring. The second part was a bit dissapointing, because it ended surprisingly early.
Rating: 9.0
Difficulty:
Hard as heck. The first part until you finally reach the checkpoint, that is. I died again and again until I did it, strangely, after that it became a lot chillier. This is probably due to the fact that I had fully powered fast fire at this point, and enough weapons to kill whatever tried to make my life harder. I only died once more, and that was right after I reached another checkpoint. It still wasn’t easy of course, seeing as I had to keep myself on constant alert throughout the whole game to make it through. A safepoint right before the vine part would have helped a lot to balance it out though.
Rating: 7.2
Creativity:
Very very creative. Other people would create a whole pack with the ideas that have been implemented into this huge level. You travel through a lot of different environments, from the hot jungle to an ice cave to some kind of underground dungeon. There are many gimmicks to keep you playing, like the possibility to get a fire shield with lots of clocks nearby, lots of secrets and bonus areas and little puzzles involving the finding of crates. I would have enjoyed something like a great final at the end. Maybe a boss battle or something similiar.
Rating: 9.0
Eyecandy:
Beautiful. The level uses a tileset which looks like one from an old 2D platformer, though I don’t know which. Still, the rather shabby graphics of the tileset don’t hinder the view at all, it still looks great. Every area looks different, and some nice effects have been used. I especially liked the underground dungeon, which had nice lighting.
Rating: 9.0
Story/Design:
No story. That reduces the fun a bit, but it’s not ultimately needed. Awesome design. There really is a nice atmosphere while playing. Everything looked realistic too.
Rating: 8.5
Overall:
This was, despite it’s shortcomings, a very fun level to play and a huge challenge. Also, it gave me something to do this afternoon, which is always a good thing. Once you get past that annoying vine part and reach the checkpoint, this can give you a fun time playing. Some may be scared away by said part though.
Final Rating: 8.5, download recommendation
~LF
edit
O.o
That’d mean, I’d have to replay it all on hard? XD
Too bad I have no time today. =b
Seriously, I’m looking forward to replaying it on hard sometime.
bob
[Bob (5.2) clearance. ~Cooba]
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