umm nice work and thanks for uploading this.
This is a good level.
Eyecandy
It was ok, but when you used layer 3 to make paths I could see Jazz from the top and bottom.
Gameplay
The gameplay was very good, as there are two paths so that increases replay value.
General
The level is good generally, but it was a bit short, lacked eyecandy, and the bird flew away often, but I expect that “Froggy or Birdy 2” will be much better.
LOL,this is sooooooo funny,because its soooooooo stupid,everyone here is what happenes……………………..
jazz:hi spaz
spaz:hi jazz want to (something i couldn’t understand
jazz:ok
…some music plays for ages,i think orbitus remix…
spazz:hold on you cheated
jazz:no i didn’t i jumped over you
spaz:oh being mr good guy huh well take this
narrator k.o
narrater:thank you for listing and have a good day..
make more pleaseeeeeee=)
rateing 6/10
Starting:
This can be suitable for recovring my Devan’s trick by warps but better!
However, the tileset was very good!
JUst the day and night feelss right for making day and night in 2 levels by ground collapsing. The suck board was Good, that is all I can say
Eyecandy: I liked the tileset much there is lots of things and usefull to really recover my 1st real single player level. however there were
somethings I see OK not good the test levels were not seeing that and feels like a real level whoever when I want to see the tileset:) I use the playfull example level. however This gives you a 6.5.
Comments: this is 100%
Finals:
Final Rating:
(rating changed) 6.5
Download:Yes
[Rating (7) clearance. Feel free to edit this review with more support like I said in the PM. ~Cooba]
[Thanks cooba~donda97]
Starting:
Firstly, There is no gooding, you didn’t have to release it on the web It was Just for Ischa howeever It was not good.
Eyecandy: None, well things for Ischa
those comments were just for Ischa and you so you are supposed to send on e-mail adress thus this can’t be used even for a level without these comments because of the name think I gave 3 for this then rating 3.0
*Comments:*Do not release for Just One User(Ischa). This can’t be used for a level
Finals:
Rating:5
Download?:NO
[Rating (5) clearance. Feel free to edit this review with more support like I said in the PM. ~Cooba]
Is this enough cooba?
Maybe I’m seriously stupid, but I can’t get out of the bunker – level 1. How do you break all the barrels :) ?
Rating A Generic Single Player Level
To start:
Splendid level with all my requirements to be for good level: nicely, long, not too easy and with sufficient bonusses.
Eyecandy: (20 pts)
Although I didn’t see it in the levels, but this level does have a forefront. The paths are beautiful, but most beautiful nevertheless the context, it has been decorated with for example water falls, mounts and a splendid sky.
Result: 18 pts
Gameplay: (20 pts)
The level is gigantic. It is 700×175. in this level you must climb in trees, walk through caves and swim. At that last two you must really go through mazes. And enemies will make it very hard. That are the best levels!
Result: 19 pts
Story: (10 pts)
There is no story. So this factor does not count your end figure.
Result: N/A
Obstacle placement: (20 pts)
The enemies have been well placed. There are a bit many enemies, but not too much. Especially for experienced jazz Jackrabbit-players this is a real challenge.
Result: 17 pts
Bonus placement: (10 pts)
In difficult levels you need many bonusses. Well, and there are many bonusses. From food to extra lives. There are also lots of secrets hidden…
Result: 9 pts
Total points: 63
Maximum number of points: 80-10(story)=*70*
Calculating: 63/70*9+1
Mark: 9,1
Download recommendation:
Thanks for the review :). If you find the difficulty challenging, play in easy mode as there’s more carrots available to you. If anything, I’m happy that it turned out to be so hard because I didn’t want the level to be beaten in one try.
Granted I played in hard mode, but these levels were a bit frustrating. I didn’t finish them.
Eyecandy 4/5: Pretty good. I liked the cave areas, but some of the walls seemed plain. The food was well placed decoration-wise.
Gameplay 3/5: There were a few too many enemies, and some of them were placed in annoying spots (edges of cliffs, under the foreground layer, above springs). The part with the vines was simply frustrating. Once you get to the final vine and try to jump up to the next one, you end up jumping off completely because you don’t quite “Stick” to the next vine. There could have been more food/ammo, but that was used mostly for scenery purposes.
Originality Bonus: I didn’t get through much of the second level, but the design was nice. You did a good job making the player backtrack.
Fun Factor: I really thought I was going to like the level until I got frustrated and gave up. I may play it again someday, though. Good replayability.
times 42 divided by the speed of light and ground into pie shell crust = 7.7. You put some good effort into these levels, but I think you should use less enemies and more pickups to reward the player. You might try making the level design itself more challenging rather than putting enemies in tricky places.
Oh, one other thing: ADD CHECKPOINTS D:
Edit: You know, I keep playing this level, and it’s fun each time. I’m raising the rating for leet replayability.
Spaz 18……..
I am the maker of the pinball prize donda97 has no idea he doesn’t even know the prize…
However the jazz hideout Aren’t seen about lately Our team(me and donda) want to see things about it.
It’s a bit better, but I thought the prize in the pinball was kinda rubbish.
I also noticed that Homemade is now called “Custom/Concept.”
@Eva: Oh OK. Sorry, I didn’t know you did that. A nice try at making a level though. :)
Well I was feeling a real mario game.
But you made only one world.
And Let’s Going go:
Eyecandy:
Not bad or good I would giv it anice rating. you got your 3 rating for this.
Gameplay:
The three won’t be okay alone there must be improves and reduces.
I didn’t like the gameplay. Mario sends us to the death place while luigi does his job correct.So keep your 1 rating in the right place so there are more gameplay to rate.
I’ll write the Important now:
However I was not happy with the pipes and roads warp thing and the switchenzguard was not good looking in the level I prefer devan robot here.
So this will reward a half rating to give you the gameplay rating 1.5
Triggers Pickups:
Frenzy! U
You used a lot! And you get 5 for this
———————————————————
Comments:
None Just do not use more than three go to correct thing. Like I did with the deleted Devan’s tricks by warps.
——————————————————-
Final rating:3.6(but I put it to the nearest 3.5.
Download: yeeeeeeeeeeeeeeeeeeeeeees!
Well, hmm. I can’t rate that easily because that is no fun or that:)
gameplay:
you asked to use cheats in that:)
Frog:
The frog doesn’t jump high and if I don’t jump to the other ledge i’ll fall to a pond of fish and restart and this is not fair beacause I am not used to frogs and this can be too hard!
Bird:
U put a cage and a transform into a bird thing.+ I am not the thing!
The bird flies and it was the real time
to need. you needed to put another bird cage with the one with the tnt and I used jjbird to complete that.
rating: 2.5
Eyecandy:
No sense only layers 8, 4, 3 and (5,6 or 7) but i am not sure that those are used. but liked it.
rating:3
triggers and pickups:
U inserted fake crates and fake TNT and that was not good but I adore tricks so a five is yours with that.
But the worse is u put the original in hidden places which is slightly tricky.
but I dont like.
Rating:5 you are lucky because the fakes which I like.
Comments:
Improve your level by making more things
I think the switchenguards You putted were enough with devan so this will cause reducing because of your put to bilsy in hard which I hate bilsy.
———————————————————-
Rating: 3.5
Download:I can’t decide beacuse that was medium and so I’ll give yes.
EDIT:
How do you make J2b? THanks.
Another Mario pack? That’s what I thought when I started playing. This one’s quite fun and original though.
Gameplay:
The game starts simple. You have to jump around and kill the evil guys and collect lots of coins. If you happen to get enough you can access a bonus room with some TNT. Blowing up my enemies with it was quite fun. Though when I faced the boss in the second level, I wished I hadn’t wasted it yet. More levels follow. Some are a lot of fun, others are messed up badly. In one, you have to choose which way of torture you want to go through. Sounds all quite hard. In truth though, nothing really hindered me from just coptering through to the end without being harmed. Spaz has a harder time here.
Rating: 7.2
Difficulty:
It begins easy, but soon gets more challenging. I liked the first boss, who was hard to beat without the TNT. In the levels that follow, the difficulty is mostly made up by lots of enemies. Normally, I don’t like those levels with clumps and dozens of enemies a lot, but these are an exception, because you had to use your weapons intelligently in order to beat them. Though sometimes it’s the best to just run away without fighting (cough*bee bridge level*cough). The last boss could have been a bit harder. I still have to replay this on hard mode sometime.
Rating: 7.7
Creativity:
Lots of creativity, actually. Every level is unique in both looks and style of playing. There is an airboard mission, an underground hell-like world and more. The only real letdown is the “path of death” level (how I like to call it). The obstacles are very repititive, annoying and just make the player copter through with Jazz or Lori (there are character changers available, so that’s no problem). This is the worst level of the pack. I liked the cutscene level with the mario brothers army (or whatever) marching towards Bilsy’s castle.
Rating: 8.2
Eyecandy:
I have to say it again, I hate the Mario tileset (I’m probably going to mention that in every review of a Mario pack). On a big computer screen, the graphics don’t look very pleasing. However, the set’s possibilities have been used very well. Every level looks different and well constructed. I don’t think the original games for the gameboy look better. I liked the picture of Bowser hiding.
Rating: 8.0
Story/Design:
You find Bowser hiding in a tube, telling you Bilsy wants to kill him to take over his kingdom. This is either ridiculous or funny, depending on your view. I liked it. So, to help, the player (and Mario, Luigi, Yoshi and Goomba) begin marching towards Bowser’s castle which is inhabited by Bilsy. You’re never alone, as your friends from the Mario world are always there to give you helpful tips. Sometimes, they even take part in battle through the clever use of MCEs. I liked the story, it fits the Mario world perfectly and keeps the downloader playing too. A letdown is the poor spelling. I suggest the author gets someone to correct it for his next release.
Rating: 7.7
Overall:
I expected a mediocre pack at best, seeing as I never really liked all that Mario stuff, but this was very fun for the most part. A few areas need to be improved, but it’s still worth the download.
Final Rating: 7.7, download recommendation
Have fun.
~LF
Super Jazz Bros.3 World 1 is very well designed with plenty of eycandy and gameplay. The tileset used gives a real “Mario” feel to the levels. I like the “No cheating” idea. My brother was so frustrated when he found out this(he loves to cheat)!-P
The music is my favourite thing about SJB3-W1. I have Modplug Tracker so I can listen to it frm there whenever I want to.
I’m really looking forward to World 2!
I will fix these errors today and reupload it.
EDIT-The level has been re-uploaded now. Enjoy!
OK, I’ll rate it then.
NEED FOR BOWSER 3 REVIEW:
STORY: Bowser is hiding and Jazz/Spaz/Lori has been sent to destroy Bilsy. A good story. 8/10
EYECANDY: It looks like the classic Mario on the NES. I like the Mario Tileset. Background may not be much but is like the sky you see in classic Mario. I liked the falling fireballs in 1-6. I liked the idea of the blocks with a countdown on them. They disappear when the number reaches 0. 8/10
GAMEPLAY: You can collect coins to access Bonus Areas by paying the Koopa a certain amount. It plays just like Mario. 8/10
MUSIC: I really liked the Mario music remixes but the music on 1-2 was kinda annoying as it looped every 30-40 seconds. 8/10
PICKUPS: There was extra weapons that could be picked up by going in the Bonus Areas. I’m not sure about the re-generating ammo though. There was TNT that could be collected in the first bonus area. It was kinda pointless though as I didn’t use the TNT at all. 7.5/10
OBSTACLES/ENEMIES: I did think that there was WAY too many Bees in 1-2. They did get very annoying. Also, in the Airboard level, I thought there was way too many enemies. I kept on having 1 Heart health most of the time, but after shooting those enemies I kept getting Carrots. I didn’t really see that many obstacles in this pack. Only obstacle I saw was the Trigger Crates in 1-5. 7/10
TOTAL: 46.5/60 (7.75)
Rounded to 7.7
DOWNLOAD RECOMMENDATION: YES!
Mario fans will like this pack.
Its a good SP game but i saw bettar.Its a good story and good tileset and ofcourse a music(its not to good pr too bad).The wepon smuggler(or seller) was a good idear.But if would wrote to a game a code or 2 maybe u could destroy all enamys.But in common its a good game.It deserve 7.5.
This level feels a bit like a try-out. There’s a lot of stuff in there, not all of it working correctly.
Gameplay:
Quite solid. You kill enemies, collect goodies, find some crates, and kill a boss at the end. Nothing outraging, nothing awful. The boss had a more interesting arena now, unfortunately it the stupid guy got stuck in the spikes quite often, making him easy to kill. There were some platforms in the air with some crates and a flying lizard, unfortunately I played as Lori and couldn’t reach them.
Rating: 6.0
Difficulty:
Very easy. Nothing really challenged my hyper-mega-jazz2-skills (or something). The lives in the bonus warp were tweaked, still too many. For some unknown reason I lacked four coins this time though. Hardly any ammo, but none was needed anyway. There was enough food to get a sugar rush. In some places even a little too much, I felt. Oh yes there were some crate puzzles, but those weren’t hard either. Some more difficulty would surely boost the fun.
Rating: 5.5
Creativity:
Nothing all too creative, but some good appendages. In the updated version, the arena was made more appealing, but then again, it’s buggy. The landscape has been fixed a little too.
Rating: 6.5
Eyecandy:
Still not very beautiful. The surroundings have improved, yes, but then again there’s not much eyecandy and still some tilebugs. And I hate the Easter tileset. =P Well, enough for 1 bonus point.
Rating: 5.5 (+1.0)
Story/Design:
Quoted from the readme: “Devan and his army want to destroy easter land!”
Aaaah, so, well, any reason for them doing so? No? Nevermind, who cares. This is one of those utterly creative stories only coming around once a year or so. Easter land doesn’t look like easter land too, more like land of random objects land. But I’m getting too sarcastic here. To the point, not much effort has gone into designing anything plausible or adding a plot.
Rating: 5.0
Overall:
I find the improvement done in the update quite minimal, most of the really prominent problems are still there. The new boss arena doesn’t work, the game’s still too easy, however, the level looks a bit better in most areas now.
Final Rating: 6.2 (+0.2)
Download Recommendation: Maybe
Have fun.
~LF
6.5 huh? To be honest, at first the pack doesn’t seem like its quality is high enough to give it a 6.5, but it was quite fun still. And if it’s fun, why give it a lower rating?
Gameplay:
You start in Mario World. Mario (or was it Luigi) ask you to find Yoshi’s coins which have been stolen by Devan. So you start collecting coins. When you have 10, go to Luigi (or was that Mario) and he will reward your efforts. That is the concept, and it was fun, though simple and done before. I honestly don’t know what made this fun after all. It’s not all that challenging, nor original or something. Maybe it’s the awesome music. But still, I enjoyed playing. There were some bugs though, like getting stuck in appearing walls (through the use of trigger zones) and similiar things. Also, in one level you had to choose the right warp or sucker tube to get the coins, but if you chose wrong, you died. I didn’t like that. I was lucky though, and there was a safepoint right before that part, so it was ok. I didn’t manage to find all coins in every level, which makes for some replay value.
Rating: 6.5
Difficulty:
Wasn’t very hard. No challenging enemies, easy puzzles and the like. But it didn’t get boring. There was a good balance between the collecting aspect, finding triggers and shooting stuff. The boss at the end was very easy though. A different arena would have suited him well.
Rating: 5.7
Creativity:
I’ve seen Mario world levels before, and never really liked the idea. The cartoonish Mario world doesn’t really suit Jazz. The puzzles weren’t highly creative here, but they did their job. And that’s better than no puzzles at all, or lame ones. There were some nice gameplay ideas, though sometimes they weren’t executed very well.
(I wanted to insert a screenshot here, but freenet doesn’t open)
The “big maze” is really not difficult nor mazelike at all, some more twists would have helped.
Rating: 6.0
Eyecandy:
The Mario graphics may look good on a gameboy, but on a computer screen they’re not a pleasure to look at. This is the first problem, the second being that the tileset use isn’t very well. In some parts the scenery looks very unrealistic (the maze for example), there are many tilebugs and, it just isn’t very beautiful. Then again, the Mario tileset is probably quite limited.
Rating: 5.0
Design/Story:
The story isn’t highly original, but it gets the job done. It also gives the whole thing some meaning, something to do (other than randomly walking around shooting all those baddies). It’s all designed reasonably well, apart for the unrealistic look.
Rating: 6.7
Overall:
Maybe it’s the jolly music. Maybe it’s just me in a good mood. Or maybe it’s just quite a good levelpack after all. Troublespots are eyecandy and difficulty, but it’s still fun. If you’re a Mario fan, look for some easy enjoyment, or have some other reason, feel free to download and get carried away by the awesome music.
Final Rating: 6.5
Download Recommendation: Yes
Have fun.
~LF
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Eat your lima beans, Johnny.