RecommendedReview by PurpleJazz

Posted:
17 Sep 2006, 08:18
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
10

This level pack is the greatest on earth!!!!!!!!!!!

EYECANDY
Absolutely perfect eyecandy. It really looks as your in space.
10/10

STORY
This story must of taken you 5 years to design!
10/10

GAMEPLAY
The gameplay is full of action and you can never get bored playing this again and again.
10/10

TOTAL
30/30=*10.0*

PERFECT!!!!!!!!!!!!!!!!

Review by PurpleJazz

Posted:
17 Sep 2006, 08:13 (edited 17 Sep 06, 11:06 by Cooba)
For: Christmas-X-Core
Level rating: 8.7
Rating
N/A

This is a perfect piece of christmas music. It has a nice rock element to it, and is good music to go in christmas levels. This is a very nice remix of holidaius.

[Unsupported rating (9.8) clearance. There was not enough support given for the rating. – Cooba]

RecommendedReview by PurpleJazz

Posted:
17 Sep 2006, 08:08 (edited 17 Sep 06, 08:09 by Purplejazz7)
For: Amazon Ruins Tileset
Level rating: 8.1
Rating
8.5

This tileset is has some very nice animations.

EYECANDY
This tileset is rather blocky, but has some great animations.
7/10

MASK
The mask is accurate and there are no holes.
9/10

THEME
The tileset looks much like a rainforest, but you could have had a layer 5/6/7 background.
8/10

DIFFICULTY
The tileset is well put together so it’s very easy to use.
10/10

TOTAL
34/40=*8.5*

RecommendedReview by Yasco

Posted:
16 Sep 2006, 14:56
For: Hidden Savanna
Level rating: 7.5
Rating
7.7

I’ll start with the eyecandy. I saw that you used almost all aspects of this tileset(which is a very good tileset for the level) and thus you used this tileset very well. Another thing I noticed is that the layer5 had very good eyecandy , I like the variety you used in this layer. As you can see , I haven’t really something bad to say about the eyecandy. Next , the gameplay. This level aint 100% symmetrical and that absolutely improves the gameplay a lot. And it’s still not biased ,good job there. The flow in this level is good too , I can see you’ve been working on this. There’s one bad thing I’d like to say : the seeker PU is placed on a tiny floor , this floor should have one-way IMO. But that’s only a detail. Let’s continue with the placement. The carrot might be a bit campy , but the tubes in the middle can make you cross the level without your opponent knowing it. The Seek Pu is placed in the middle of the level so that’s fair , the bouncy and toaster PU aren’t paced symmetrical , but that’s fine as it’s still well placed , just like the other ammo : not too much , neither too less. Perhaps the 2 toaster boxes at the left side of the level will make this floor be full of toaster ammo as people will shot the boxes without taking the ammo. Again , this is only a detail.
Good job , Quickz , I really like this one;)

Rating : 7.5 (+0.2 for the music which fits this level well)

Not recommendedReview by PurpleJazz

Posted:
15 Sep 2006, 18:15 (edited 15 Sep 06, 18:18 by Purplejazz7)
For: Nes Zelda/Zelda2 + 3-d mario (updated on sep/14/06)
Level rating: 3.9
Rating
2.3

This is another failed atempt to make a good tileset.

EYECANDY
Nice Nes style graphics, but the extremly odd pallette spoils it.
2/10

MASK
The mask is ok, but with a very dull Zelda tileset design.
3/10

DIFFICULTY
Despite being a very simple tileset, it is quite difficult to use.
2/10

TOTAL
This tileset is one of hundreds of Nes tilesets. Rarely are these tilesets good. This isn’t one of them.
7/30 =*2.3*

Review by chandie

Posted:
15 Sep 2006, 11:10
For: Winter Celebration
Level rating: 9
Rating
N/A

I think Xmas Bilsy would be a great idea. However if i put an xmas bilsy, my puzzle would crash. Because you can’t escape Bilsy’s fireballs while you’re flying. Also Bilsy can pass through the TNT blocks. So Tuff Boss was the best choice for the puzzle.

Review by OM2004

Posted:
13 Sep 2006, 15:58 (edited 13 Sep 06, 19:43 by Cooba)
For: Jazz 2 Animation Bl00pers
Level rating: 4.7
Rating
N/A

wow that was bad, some of the names you gave to the pics didn’t make since and only 2 out of 20 were funny. No good

Rating (1.2) clearance. You need to give more support for the given rating. ~Cooba]

RecommendedReview by OM2004

Posted:
13 Sep 2006, 15:42
For: Hot Springs (REMAKE)
Level rating: 7.2
Rating
8.2

This level is alot of fun, you have to rush thorugh hard situations without dieing. Which would be great for like a chase part of a story line.

The level was very hard, but I think the level is also fair to a point. If you would beable to see the springs coming by when your about to jump off a cliff, that would make the game much better. Still I wouldn’t mark off too many points for it, this is SUPPOSE to be hard! If you don’t like a challenge then don’t play it!

The backround is arwsome, the lava flow looks great, the back pic. gives the level a great tone, plus it matches the tone of the music, welldone. But the biggest problem i had with the background was the carrots that would pop out of the lava, they look like you can land on them when you can’t, you should eather A: get rid of them, or B: have it where you can land on them but they will callops.

Ture there isn’t a story line, and because of that you should make it into a Race, then a Signle Player.

Overall, I liked this level, the idea is great, and what u did with the belts was very cool. I recommen downloading this level not just to have a fun game, but to learn how to do more with your custom levels.

Review by TheKax

Posted:
13 Sep 2006, 12:34 (edited 13 Sep 06, 14:52 by Cooba)
For: Monkey Arena
Level rating: 5
Rating
N/A

Good level, huh?

EYECANDY: 9
Total 9? Must be somekind of joke…
No it is not joke. Tileset is used wery much. But eyecandy tastes good in this level.

AMMO: 7
Ammo…? Oh. ammo. Much ammo, which is good thing. And one bad thing: WEAK WEPONS!

LEVEL: 9
Psyco. (JOKE!) Good level. Big. Cool.
Great. But level is some kind of a maze?

Keep going!

[Rating (7.5) clearance. There was not enough support for the given rating. You need to say why was the tileset used “wery much”, amongst other things. ~Cooba]

RecommendedReview by GoldRabbit

Posted:
13 Sep 2006, 12:28
For: The Froggy Quest
Level rating: 8.8
Rating
9.7

there are very good levels and the story is also interesting.the eyecandy is good,but not so good in the level with the author’s tileset palette.gameplay:terrific!!!there are lots of enemys,very good placed!
item/enemy placement:item placement good.the pickups were very good placed like the enemys.the only bad thing is that coin warp in the level with froggy playing charecter.the bosses were also fitting perfectly with the story.

download reccomendation:yes!!!!!!

~~~andyjackrabbit~~~

Review by TheKax

Posted:
13 Sep 2006, 12:12
For: Inside lava lamp
Level rating: 4.1
Rating
5.2

Inside lava lamp sounds interesting?

GEMS 6
Too easy to get.

AMMO 4
What ammo? Only three TNT’s!

END 5
Bah. Too easy to find.

LEVEL 5.5
Not best bossible. It’s too tiny!
(Think about it. 32 crazy hares bouncing around in little box!)
No warps. No sucker tubes. No poles. Boring…

ERRORS 9
No errors… Wait a minute! What is the next level? NOTHING, literally.

Sorry if I was to honest.

Review by GoldRabbit

Posted:
13 Sep 2006, 12:12
For: Fun Hotel, Generation Deux
Level rating: N/A
Rating
N/A

why i cant put a rating?here’s the review.i played the first level and the warp in the basement is still bad.and in the second level says:fatal application error cannot find level or tileset for stratoclub.j2l.

Review by oj dood

Posted:
13 Sep 2006, 09:51
For: JazzForce 1.0
Level rating: 7.8
Rating
N/A

can i play i used to

Review by GoldRabbit

Posted:
13 Sep 2006, 07:42 (edited 13 Sep 06, 14:46 by Cooba)
For: Pikachu Plaza
Level rating: N/A
Rating
N/A

it’s too small.and it hasn’t got enough eyecandy!the background consists only of clouds.and the tileset is formed only by picachus and yellow blocks.it’s the most stupid hotel ive ever seen!i go check the pika city.

sorry.no download reccomendation

[Rating (3.2) clearance. There was not enough support for the given rating. ~Cooba]

Review by GoldRabbit

Posted:
13 Sep 2006, 07:32
For: Snooz's treasure hotel v1.0
Level rating: 7.3
Rating
N/A

i want a room

Review by GoldRabbit

Posted:
13 Sep 2006, 07:30
For: Ðx Høtél
Level rating: 6.3
Rating
N/A

i can’t download.it says file not found.

Review by dRRake

Posted:
12 Sep 2006, 18:16 (edited 12 Sep 06, 18:20 by Cooba)
For: Pex Underground Battles
Level rating: N/A
Rating
N/A

im very very very proud off all the work of my clan members, well im not any more in the clan but ok, so its always good :) good job Pex, also you should host my lounge a lot, RR lounge (Lord Drake’s goodbye)

[Rating (10) clearance. Aside from the possible bias here, you have to explain why did Pex do a good job. ~Cooba]

RecommendedReview by Blackraptor

Posted:
10 Sep 2006, 00:27
For: Coral Coves
Level rating: 8.6
Rating
9.2

Seeing as how I didn’t review this yet, I’m going to do so now to pass the time.

Coral Coves – FireSworD.

This is probably the best treasure level out there. I’m really glad that during that one fateful night (or day? I can’t remember =P) FS accepted my challenge of using this set and wasn’t scared off by how user-repellant it appeared in JCS. I’d wish I had gotten The Chasm finished in time for it to be released with this, but ah well =P (at least that level DID eventually get released. Like a year later, or something). Anyways, onto the review.

The eyecandy in this level is extremely beautiful, especially in the underwater areas. This is even more awe-inspiring when you consider the tileset chosen, and how difficult it is compared to most the other tilesets out there. FS not only braved the challenges faced when using the tileset, but he mastered the tileset as well. Everything here manages to look incredible without having any negative side effects along with it. The eyecandy is plentiful, yet not overdone, and avoids being confusing or in your face. Truly, if this level doesn’t look like a coral reef in jj2, I don’t know what does. The level definately masters the eyecandy portion of the rating.

The layout of the level is pretty interesting. Its rather large which leads to more exploration and less fighting, which is good for a number of reasons. The level can handle large amounts of players, and appeals to me because I agree with FS’s statement on how treasure levels should be more about hunting for gems rather then hunting the players for them (you have battle mode for that ;D). Because the level is pretty big, it also is less annoying because you’re not forced to be stuck in a small area with lots of other people spamming seekers everywhere, and more strategy can be used this way instead of just shooting everywhere and hoping not to get hit.

Another interesting thing is that the level has enemies. This is pretty cool since it also enables strategy (get hit by the enemies instead of by your opponents to avoid gem loss, etc) although this makes the host at an extreme disadvantage since they are able to get killed by the enemies. However, there is a lite version included that has them removed, so one can’t really complain.

Gems are scattered throughout nicely, and there is a huge amount of them which really emphasizes on the need to collect as fast as you can rather then fight your opponents for them. Ammo is also placed well, and both the gems and the ammo are placed in creative patterns and shapes rather than dull clumps. There’s also more emphasis on strategy placed here with the TNT and the gem barrels, which is definately a welcomed add-on.

Overall, there isn’t any reason why you shouldn’t download this level. It’s the best treasure level out there (why is it that people tend to make the good treasure levels be underwater? ;P), and even if you don’t like treasure this level can still appeal to you for the great tileset usage and atmosphere it contains. If anything, it will definately make you view the tileset in a new light. I’ve played numerous games here, and even though oftentimes I find treasure mode to be somewhat annoying (mainly for the reasons White Rabbit stated in his review) this level is different then the typical treasure in that it shows what treasure really is about: hunting for gems, and because of that, this level provides for fun matches.

That said, I would definately reccomend this level to everyone. It shows wonderful levelmaking skill, allows for great enjoyment, and will hopefully inspire people to either use the tileset or make more treasure levels. You can learn a lot from this.

~Blacky with a very late review

RecommendedReview by Blackraptor

Posted:
9 Sep 2006, 23:43
For: Jungle
Level rating: 8.4
Rating
7.7

Woah, how did I miss this?

The level kinda deceives you at first. A single level using an official set titled “Jungle” rated over a 9? It becomes apparent why when you play the level, however.

First thing first, this level has a crapload of eyecandy. You tried to make it look like a jungle and you succeeded, maybe over the top, though. The whole level gets in your face and makes it hard to discern whats there. Often times enemies are completely hidden behind foreground layer foilage or seemingly solid objects are really backround eyecandy. The level does really feel alive, but it also feels confusing at the same time. There’s also a few eyecandy bugs with layer 3 at the 49,32 area, a tiling bug at 44,71, and another ec bug at around 98, 79 (keep in mind these are the positions in jj2, not JCS).

The levels plays…average. It’s a typical single player level without anything new, really. There are well placed enemies (aside from the eyecandy covering most of them up), some goodies (the level could use more though, IMO.) and some secrets. From the start I knew this level would be extremely short. Making single player levels containing tons of eyecandy like this is extremely tiring and a very long process, so the levels end up being very short, as shown by this one. The level was also pretty easy. The only reason I got injured was because I couldn’t see a hidden enemy and either ran into it or got lobbed by a banana.

There’s a lot of effort put into this level, and it does come out quite detailed and looking like a jungle, although it would’ve been better if it would’ve been longer, or in a pack with other levels of similar quality. Right now, though, the level isn’t too outstanding as there are many cons that take away a lot of the spotlight from where this level shines. The level focuses TOO MUCH on eyecandy, and therefore the quality of the level is severly detracted in other areas such as the layout of it (too short, too basic, etc). It is nice to look at this level, but I think I might’ve preferred one that sacrifices some of the eyecandy to make the level play better. This is another one of those levels that I give a download reccomendation because I want people to see that spending too much effort in one category makes your level lack in others.

~Blacky

Review by GoldRabbit

Posted:
8 Sep 2006, 08:42 (edited 8 Sep 06, 14:00 by Cooba)
For: hunt for red october
Level rating: 8.5
Rating
N/A

wow!the submarine idea rux!its the most original level ive ever seen.the eyecandy is very good although its a tubelectric level.the gameplay its good although in the sub its hard to aim.how did you Bolly in a submarine?how did you create a submarine?i’m so confused!=)

download recommendation:yes!

[Rating (9.5) clearance. Please write more support for your ratings in your reviews. ~Cooba]

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