Can’t review this. It crashes when I click START.
WOW! This is just FANTASTIC!
SINGLE-PLAYER TIME REVIEW:
EYECANDY: The JJ2 Tilesets may have been used but they were used very well all the levels look great. It was a bit confusing in the Tubelectric level as you said but I think that was the whole idea anyway. 9.5/10
GAMEPLAY: There may only be 4 levels but these are very long. This pack took me about 1 hour to finish which is very good. 10/10
OBSTACLES/ENEMIES: I think there was a bit too many Sparks in the Very Very Voltage level but this will not affect the score too much. The puzzles in the levels were great. Looking for the crates in the Street Gangs level was fun. I also liked the puzzle in the 1st level. Memorising the symbols was quite challenging. I liked the way it reminded you to remember the 4th symbol when you get to the last warp puzzle. The puzzle in the Pancake Hills was great too, choose the wrong warp and it’s back to the beginning of the level. 9.5/10
MUSIC: I really loved the music in all the levels. I especially loved the music in the Street Gangs level. 10/10
OTHER POINTS:
Never hide the starting level in the HC list. This will not affect the score in any way. Just remember to not hide the starting levels next time.
TOTAL = 39/40 (9.75)
9.7 since J2O can’t do ratings to 2 decimal places.
DR: OH YEAH!!
(Added more detail to review)
@Jazz-Les: Download Captain Cook from here: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3316
Use it to find the level you want to do and just click “Play.”
Did you put Captain Cook in the folder where you installed Jazz 2?
That’s OK Jazz-Les. :)
Poor level at all.
First, the Eycandy sucks. Too much of it or sometimes on wrong plases, it just sucks.
-1.5
Second, The mask positions sucks:P.
It’s better than other levels, but it still sucks. A simetric small level with 3-4 ways in it is not a good level
-3.5
Third, the tileset sucks. Bad tileset, bad usage… What can I say… Some lava, some masked tiles, some sulls…
-.5
GOOD POINTS
The ammo placement is good! Not too much, just enought ammo to make the game hard.+1
The warps and winds/sucks are good placed. Really cool idea to put a warp in the skull!+.5
Music is cool! Half point for that!+.5
CTF bases placement is good, but it can be better( I think it’s because the level is small)
+.5
My comment is that: If you like small levels with no area to walk, download it!
I like small levels, but there is no enought stuff.
Download recommendation? N/A…
I don’t like the level, but other people will like it. Download at will!
[Rating (6.5) clearance. The reasons provided were entirely irrelevant of the level quality, again. Do *NOT* rate music and tileset choices, thank you. ~Cooba]
Nice, but what program should I use? WinAmp only works with a few, and the rest sound awful, even the ones that are supposed to work!!!
What program would you recommend?
(Unsupported rating (8.5) removal. ~Violet)
Hahahah, wow. This is amazing ;P. You don’t even have to lift a finger to see some really cool effects this level can provide. A few of the ideas used are pretty basic spring things, but there’s a lot of really creative and original things done like the pillow ghost area and the float lizards. Too bad the level doesn’t look pretty, but the chain effects done here to keep your rabbit moving more then make up for it. I’m guessing it took a LOT of trial and error and testing to get this working right, but it was worth it since this is a unique and fun level :).
The originality, fun factor, and gameplay tricks more then make up for where this level lacks. Well done indeed.
~Blacky
Theming and Eyecandy – 2 out of 5
Well uh yeah. The eyecandy itself is a major drawback. The eyecandy is way below average. It doesn’t use the great potential which Castle2 gives. There are tilebugs in the walls, barely any details, and the background is extremely bland. No background layers used, no scrolling, textured background fading to 0. This level is kind of unpleasant eyecandy-wise…
Gameplay – N/A
..but the gameplay makes up for it. There can’t be much said on this field, since it’s just basically Jazz/Spaz/whoever automatically moving across the level. The way it’s done is brilliant and it’s extremely fun to watch (aside from some really boring elements… like the path full of poles at the end) fits more to the event placement description, so…
Eventing – 5 out of 5
Some of the eventing here was just brilliant. There were a lot of tricks (and I mean a LOT) which made the level tick. I was literally stunned when I saw some of the awesome effects. To name a few, there was a short path of ceiling springs bouncing me to the right by continually stomping the Pacman Ghosts which were on the way. There was a part exploting the Queen’s unique behavior, which I enjoyed a lot. There’s also an ingenious part featuring sugar rush and lots of float lizards, which bounce you up upon touch. The eventing is perfect.
SummaryOverall
This, I think, was one of the most original levels I’ve ever seen. It’s like a large hotel rollercoaster, except it uses amazing effects which make the level really tick. This technically would get a 6.5-7.0’ish rating, but that would be some severe underrating since a ton of effort went into this level. 8.2 is my rating for this. You inspired me =D.
Already fixed that. I was afraid that bug was still there, as I put xlmhahaha in the pack and didn’t replace it with another version with ‘xlmlife’ as next level. Also I fixed some other stuff, like tilebugs in xlmburn and xlmtree.
And it’s funny that Snooz’ review is featured. It’s not bad, really. But this pack is still one of the uploads that needs a review(this is just a comment on some stuff) so a really good review would be appreciated. ;p
WOW!! Just FLIPPIN’ BRILLIANT!!!
RUNNING RABBIT REVIEW:
EYECANDY: After replaying this level today, I decided to re-think the rating for the eyecandy because I now feel it is a bit overrated. Backgrounds are a bit dull, nothing in Layers 6 or 7. The tiling is not that great. So this is the part that let the level down. 7/10
GAMEPLAY: You don’t even have to press a SINGLE button. Spaz just moves by himself. A really great idea. How long did it take to get this right? 10/10
OBSTACLES/ENEMIES: Spaz just bashes through the obstacles by himself without having to even press a single button. There was a small bug with the floating lizards, Spaz just stopped. This won’t affect the score too much. I love the way the Pacman ghosts are used. 9/10
MUSIC: The music you have chosen is very well suited to this level. 10/10
STORY: No story. This doesn’t matter so N/A.
DIFFICULTY: This doesn’t matter so N/A.
TOTAL = 36/40 (9.0!!)
DR = YES!! You’ll love it!!!
SUPERB IDEA!!!
Got any other ideas like this planned?
Fix the bug with the Floating Lizards and improve the eyecandy and I might change this to a 9.7 or 10.0!
EDIT: Rating lowered to due to eyecandy, but you still get a 9.0! :D
Wow! Really cool man! Next time, fix the bugs and put some eyecandy in it! You can get easily a big rating!
Oh, yeah, I almost forgot.
The weapons Respawn a little Too Quickly
(that might make it a bit campy.)
[Useless edit from the author – review changed to quick review.]
Hey all!
First of all! This level is awsome! Perfect for duels. This level is a big step of leveldesign for you Arti!
Eyecandy
It’s perfect! Don’t add more or less! It fits the level, and you use a lot of different things. You also used all the layers, really good! Sometimes it’s a little confusing because they look like walls but that’s okay.
Gameplay
Very cool! Very nice idea to get to the base’s. I like the secret ways. It’s kinda Spaz based, but Jazz would get itself out of the jumping case’s. There’s nice flow but its kinda confusing sometimes like the tunnel with coins and the suckertube.
Ammo
Good placed, and enough ammo there is. Also when you need to go up to the base, you can use the ammo if somebody attacks you from below. They aren’t really in nice shapes but that not bad.
Overall: Your best level!
9.2
Well thats a relief. I thought people would mind about the symmetrical bases.
Wow! A Battleships level! You don’t see that every day.
EYECANDY
Good, nothing special. The whole level is very symmetrical, except some things like the suckertube at the left side of the level.
GAMEPLAY
You don’t need to run at the whole level, the bases are on the down side of the level, blue on left and red on right. It doesn’t make sense.
WEAPONS
Bouncers and Seekers. Don’t use Bouncers in an open level, they are affected by gravity (what gravity?). The crates are placed in a line. I’ve heard that crates cause lag. Don’t use only two types of the weapons, use all if you can.
MUSIC
Well, it’s good. It fits the level, I think.
SIZE
Small, 10-15 players max.
TILESET
Jazz 1 Battleships v1 by >CelL<. You should use version 2. It has more animations and tiles, and a better palette.
Final rating: 4.0
Download recommendation: Hmmm…
Comments: Try to make a larger and better level with more ammo types. Don’t make symmetrical levels.
Because of your annoying endsong remix i almost hated the original. Don’t do that again.
[Blank rating (7.7) clearance. ~Cooba]
(Textile fix. ~Violet)
[BEST REVIEW EVER DUDE!!! Blank rating (5) clearance. ~Cooba]
Rating Spaz Mission:
To start:
This not particular episode has eight levels which has not been created even nicely.
So-so Eyecandy:
This episode has 8 levels and is a fairly long episode. But the eyecandy is not always even good. In the Beach-level is it very well, but I am not entirely satisfied about the eyecandy in a lot of other levels…
End Bosses:
This episode has many end bosses at the exit. In the third level (Beach) is that not entirely in order, because the Uterus Boss has come on me before I have reached an Activate Boss-event…
Insipid final:
Final level exists only a fight with Devan, that is everything.
Conclusion:
There are therefore considerably what shortcomings. However, this episode is not at all bad for everyone who likes ordinary levels, does not find it terrible that the eyecandy is not even well and that the Uterus can appear suddenly…
Mark: 6,0
Download recommendation: N/A
I’ll just rate this as a pack rather than level-by-level since most of the levels were essentially the same.
Eyecandy 1/5 : There was a serious lack of it! I recommend that after you finish the actual gameplay part of the level, you need to add more scenery. Most of the levels were very plain and repetitive when there WAS scenery.
Gameplay 2/5: The levels were long enough, and I’m sure you spent a lot of time on them, but the gameplay was not all that interesting. Most of the areas were crammed with baddies. Killing mobs of baddies is fun, but you will bore the people who download the pack because they get tired of killing them! It’s much better to place your baddies in spots where they will cause trouble for the player rather than making huge mobs of them. Example: Put float lizards around areas where there are platforms that you could fall off. You also did a lot of copy+pasting with certain areas. That will also bore the player. Ammo placement was good. There were probably too many carrots, but they worked out fine for the amount of baddies that were in the level. I recommend that you start adding puzzles to your levels instead of baddies, though. There was simply too much repetition for it to be fun.
Tileset/Music 0/1: Nothing new or different. There goes your bonus :/
Originality 1/5: I enjoyed the part in the jungle level where the player gets a glimpse of the boulders that are about to crush him.
The best advice I can give you is this: add more eyecandy for your levels, find alternate ways of making your level challenging, and avoid repetition.
—. —-. ___
No. Thats all i can say
EDIT: Jazz][ remix huh ? By hearing that it sounds like nothing compared to jj2
No offence but this song needs cleaning.
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