RecommendedReview by snzspeed

Posted:
20 Jul 2006, 07:25 (edited 20 Jul 06, 07:27 by Snooz)
For: Final Resistance
Level rating: 7.8
Rating
7.2

This is a symmetric ctf level using quite … um .. original design style and stuff. placement of stuff is alright,(except for the +1 cars which are in deadends), and so is the gameplay, i don’t get stuck and i can also move around here. altough i feel this level needs more ice. and ec too, i mean, it lacks background ;p and some foreground ec looks quite annoying.

i think its an okay level, but i dont think it deserves high ratings like 8. i’m sorry ;( but yeah, keep making levels and stuff. and put more ec in them or something.

- snz

Review by Evil Hare (aka) General

Posted:
19 Jul 2006, 16:39
For: Jazz Sprite Dynamite
Level rating: 9.7
Rating
N/A

GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!

How on earth am i suppost to use the thing if it keeps coming up with !!!>ERROR<!!! all the time!? It’s a good prog though.

Review by MiyaKat

Posted:
19 Jul 2006, 15:31 (edited 23 Jul 06, 09:05 by Cooba)
For: JJ1 Boss (Flstudio remix)
Level rating: 3.5
Rating
N/A

It’s OK, I like loud music :)
I would like to hear more like these. Maybe they aren’t music for masses, but I like them.

[Rating (8.0) clearance. There was no support given for the rating. ~Cooba]

Not recommendedReview by ThunderPX

Posted:
19 Jul 2006, 09:42
For: JJ1 Boss (Flstudio remix)
Level rating: 3.5
Rating
3

Oh my god. You have the nerve to call this “improved”? First of all, there is absolutely NO arrangement done. Second, you replaced all the original samples with inferior, bad-sounding, and mostly LOUD samples.

I am aware that extremely negative reviews are discouraged, but at least I’m telling you why it sucks. No download recommendation. Eurgh.

RecommendedReview by ThunderPX

Posted:
19 Jul 2006, 09:37
For: Freezerburnt
Level rating: 7.1
Rating
8.5

I played this level in DarkSonic’s server two days ago. It’s fairly small, making it easy to memorize, but annoying to play with many players. There are various tile errors at one point in the level, which is pretty annoying, but doesn’t detract from the gameplay. Ammo is well divided and placed.

In the end, it’s a fairly good level with a couple of things that could be better.

Review by Sucka_Tube

Posted:
18 Jul 2006, 22:20
For: ilu's land X tilesets
Level rating: 4.2
Rating
N/A

If they’re tilesets, why is this listed under “Single Player”?

If the administration would be so kind to remove this message once it has been noted…

RecommendedReview by Birdie

Posted:
18 Jul 2006, 20:12 (edited 18 Jul 06, 20:40)
For: StreetF.pak
Level rating: 8
Rating
7.9

A-hoy hoy, because no one reviewed this, it is time for me to review it. Event/Ammo placment is rather non applicable, because it is street fight so I just won’t do it.

Ilegal Blood Factory

Eyecandy
The eyecandy was done extremely nicely, you’re not just in some factory, you really make it seem like your in an industrialised zone inside a rundown factory.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.6/10

Gameplay
This level is rather large for an adverage streetfight, or adverage amount of people, but it should be rather nice with more than 14 people. Other than that, it is well done, Although there are some places where it’s sort of hard to get up, it isn’t too serious though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10

Bonus
-Rather underused tileset +0.1
-Good theme
– 0.2/0.5

Overall
Good level, alittle big though, looks great.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Shipwreck Slashing
Looks best in 8-bit ;D

Eyecandy
Good eyecandy, although, there isn’t quite enough in my opinion, But the ship acctualy looks like a ship, not a jumble of tiles, witch is a good thing.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.8/10

Gameplay
It is sort of open for street fight, and you would really need alot of people for this level. It is also hard to get around in “low grav” water, Infact it is hard to even hurt someone in this level.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||- 7.6/10

Bonus
-Some of my favorate music +0.1
– 0.1/0.5

Overall
Extremly big level, that is hard to get around in, rather nice eyecandy though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10

Untitled Glacier SF

Eyecandy
Well, this level really doesn’t have much eyecandy. Although, it does look like you are in a glacier sort of.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.1/10

Gameplay
The flow is sort of jagged, and it is rather cramped. There isn’t any real pickups, no food no carrot no nothin’.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 6.7/10

Bonus
No bonuses to give away today. :(
– 0.0/0.5

Overall
Rather cramped and jagged gameplay, and far from stellar eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 6.9/10

Azure Anomaly

Eyecandy
Looks splendid, and it looks rather blue unlike alot of Windstorm fortress levels i’ve seen, And it even comes with ruins and lightning.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10

Gameplay
Very nice gameplay, it also has some some cool features in it, like that way to get from the bottom to the top. Good flow too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.3/10

Bonus
-The Way you get from the bottom to top with freeze enemy event +0.1
-Looks stellar +0.1
– 0.2/0.5

Overall
Good looking level that is very blue, plays rather well also.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10

Voxellation

Eyecandy
Whee, Well it is very different, and it keeps changing colors, it looks very cool. The background also looks pretty good.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10

Gameplay
It may seem like a bunch of platforms, but it isn’t really, it has rather good flow and it is really nice when you acctualy play it with a few people.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Bonus
-ITS SO WEIRD! =D +0.1
– 0.1/0.5

Overall
A weird looking level with rather nice gameplay.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Purple Peril

Eyecandy
It does look rather nice, it has waterfalls, and it looks nice the way you textured the eyecandy on what i’ll assume to be layer 6.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10

Gameplay
It is sort of open and large for street fight, and there are… Turrets to shoot out of?
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.7/10

Bonus
Nothing really to bonus here.
– 0.0/0.5

Overall
Just a street fight level that is abit too big and abit too open, looks good though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10

Sober

Eyecandy
A purple ocean, yay =). There is enough eyecandy, but there should and could be more.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10

Gameplay
It is not too open, but not too cramped. It is very nice for streetfight, the size is good, and the flow is great. Good job.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Bonus
-Trippy music +0.1
– 0.1/0.5

Overall
Just a street fight level that is abit too big and abit too open, looks good though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Monochrome Mutation

Eyecandy
Looks very cool, especialy because you can only see the top half of the textured background, looks good in general.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Gameplay
It is alittle liniar, but not too much, it is sort of big though, but it is rather fun during play.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10

Bonus
-3d plane effect +0.1
– 0.1/0.5

Overall
Looks nice, although the gameplay is somewat odd.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Hall of Nature

Eyecandy
Not the greatest in the world, but it is enough, infact it looks pretty nice. It could use another layer of eyecandy though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10

Gameplay
This is one of my favorates in the gameplay section, this level is alot of fun, even though it is so simple.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10

Bonus
-Foo content +0.1
-jazz3d music +0.1
– 0.2/0.5

Overall
It might not be the prettiest, but it is one of the funner ones.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

Dark Moor

Eyecandy
Looks rather nice, and I see you did pretty much all the eyecandy that the tileset would let you do.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10

Gameplay
This level kind of reminded me of the older street fight levels, it is small and it is sort of cramped, it is fun though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10

Bonus
-Cool music +0.1
-Underused tileset +0.1
– 0.2/0.5

Overall
Cool level that has an older feel to it, lots of fun as long as you dont have too many people.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.3/10

The Death Pit

Eyecandy
This level looks really good, it has a stary sky instead of your plain old standard labrat eyecandy, and there isn’t too much or too little eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – /10

Gameplay
Sort of liniar, but it is pretty nice, it Isn’t too flat either, the flow is pretty good too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.2/10

Bonus
-Teleporting food +0.1
– 0.1/0.5

Overall
Fun map with a cool theme, also looks pretty good too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10

X Fight

Eyecandy
The eyecandy in this level is pretty cool, there are even large glowing X’s in the background. Also, there is a large amount of eyecandy on layer 4 just like in the death facility.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10

Gameplay
This has excelent gameplay, it not only has good flow, but it is perfect for street fight, it is also quite easy to get a suger rush, witch is always useful in street fight.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10

Bonus
-My favorate level of the pack ;) +0.1
-Good for many or few people +0.1
-Cool glowing X’s ;) +0.1
– 0.3/0.5

Overall
My favorate level in the entire pack, great eyecandy followed by great gamplay and it is good for many or few people, a great street fight.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.9/10

T h e E n t i r e P a c k
Very fun, and some are extremely high quality, while others sort of well arnt as good, Would have scored an 8 if some levels were a tad better.

Bonus
-Street fight isn’t too common +0.1
-Cool readme in flash. +0.1
– 0.2/0.5

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10

Download recommendation?
Yeah, it is probably the best street fight pack out there, and it does have some really splendid levels.
=D

=)Freestyle.(=

Review by Odin314

Posted:
18 Jul 2006, 03:37
For: The Journey of Jazz 2
Level rating: 1.5
Rating
N/A

Two days for a single level is still a lot of time. Usually I take around two WEEKS to finish a level on average (one week, if I work hard enough).

Review by Jimbob

Posted:
17 Jul 2006, 23:02 (edited 17 Jul 06, 23:48)
For: 1up 2 Spam
Level rating: N/A
Rating
N/A

*File/files/14683090/Anims.j2a.html has been deleted.*

Reason: No download for a longer period. Inactivity-timeout exeeded.

Review by Sucka_Tube

Posted:
17 Jul 2006, 20:39
For: The Journey of Jazz super finished
Level rating: 6
Rating
6.5

I agree with Janus on all four points. First of all, the level was way too difficult. I’m tired of seeing levels that dillute the gameplay experience by being so difficult that you have to replay the whole shtick one again (from the beginning, mind you— add some more checkpoints for God’s sakes!).

There were only a couple items, and I recall only one type of ammo powerup, and that was for the dynamite. No coins, no bonuses, no food. Well, there might have been SOME food, but all of the real pickups were hidden. You should leave at least a couple for the poor player to see!

When I say they were “hidden” I mean to say that they were (very) stealthily placed into secret areas with no indication as to how one is supposed to get into them! Don’t get me wrong, having impossible-to-find secret areas isn’t that bad a couple times, but that’s only in levels where you don’t get killed by blinking and falling into the impaling grounds that is the bulk of this level. I can’t tell you how much it pains me inside to see poor Lori give out that shrill cry of despair when she is hit :’(.

There was no actual formula for the tileset use, as stated previously. There’s nothing more annoying to a player than to see a decorative bunch of tiles that match the tiles that form solid walls. You inevitably find yourself going up and down the level having to press against the walls to see if they’re real or not. This is seriously not fun.

I must commend you, however, on the creativity of the use of the tileset, anyway. As a note, it might not be the best idea to have scenery that tries to crush you, because you will get stuck often, and that’s grounds to cheat to beat the level. No one likes to have to cheat to beat levels. They lose their sense of satisfaction at that point.

At the same time, it was a fairly large level with only some stickiness errors, maybe some improper use of the Sprite-Foreground layer (3) to create secret passages (saw the character’s outer edges leaking from the said passageway). Besides that, it was clear that effort was given for it. So here’s 6.5, and a big, big “E” for effort.

RecommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 19:34
For: JJ2 Wallpaper - VERY OFFICIAL!
Level rating: 5.8
Rating
5.2

I agree with KRSplat when he says that this piece of work is at least half-decent, but I believe he misses the point. This is very obviously a parody of the original splash screen, and because it did its job of triggering a good amount of chuckles because of its comically exaggerated drawings of the two characters. Adding to it was the intentionally mispelled text to make it seem as though as little effort as possible was put into it, making it worth even more in terms of comedic value.

It is however impossible to give this higher than what I had given it, because it’s a parody, and nothing more. But I think that, for a jolly good laugh, this rating should suffice.

Be a good boy and download it.

Not recommendedReview by Janus aka Jahari

Posted:
17 Jul 2006, 06:33
For: The Journey of Jazz super finished
Level rating: 6
Rating
5

Okay, this is much better than the previous versions. You added eyecandy and fixed the bugs.

Here is what I found wrong with the level:

1. It was still too hard to do without cheats. Instead of putting spikes and things that crush you everywhere, you should create a puzzle, or put in some baddies.

2. There were hardly any items to pick up. I got kinda bored halfway through, but I wanted to write you a review so you could do a better job next time _

2. There were not many baddies to kill. Killing stuff is fun. Destroying trigger crates ALL THE TIME is not-so-fun.

4. Yes, there is a 4 this time. When you create eyecandy for a level, try to make it logical and less hard on the eyes. You should also use tiles in the way they are supposed to be used. If a tile has a mask for sprite layer use, you should use it in the sprite layer (though not always). Using a tile in more than one way (lets say a regular block) can confuse the player. Imagine if you put blocks in the sprite layer and layer 5. The player won’t know the difference. It will look like a solid wall to him. Basically, you should use the tileset in the way it is meant to be used.

Try to come up with more ideas than spikes, mazes, and trigger crates. Your levels could be really fun, but at the moment, they’re very repetitive.

RecommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 02:41
For: RMX-Exoticus
Level rating: 2.8
Rating
4.5

I really don’t care what was done to change a song, as long as it’s been changed, it’s still a remix, JC!

And, yes, the sample swapping really did add to the song, gave it a sort of new raison d’etre. In essence, making it more upbeat without a tempo change.

However, little was done to it. Meaning I can’t give it more than a 5, but because it works so well, can’t give it less than a 4. Hence….

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 02:37
For: Relaxing Song 6
Level rating: 1.7
Rating
3

This is the Jungrock theme? Wow, it certainly has changed! I’ll give it a very modest 3 only because giving something a “1” suggests that there was little or nothing at all done to remix the song. This is not the case.

Strangely enough, the down-tempo works in this case. A few more changes in the instruments, and you have a different song. It was odd, and I wouldn’t listen to it because of its state of uninteresting-ness, which is why I wouldn’t have rated it higher.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 02:27
For: A haxor 1337 level that ruxors
Level rating: 1
Rating
1

Most levels one cannot describe because of its innumerable amount of tiles, carefully put together along with well-placed baddies and goodies. So when you’re able to fully describe everything about a level, it’s not a good sign.

It’s a single platform with 2 regenerating ice powerups and even more +3 regenerating ice ammo, followed by yet another regenerating supply of ammo, in this case TNT. Pokemon stride accross the screen on another layer. Dicky Mo’s name appears in the center, written with even more pokemon. The background is, par assumtion, the default for the tileset. And that’s the so-called “level” for ‘ya.

Review by Sucka_Tube

Posted:
17 Jul 2006, 02:18
For: Harry Potter Music
Level rating: 1
Rating
N/A

It’s illegal to take copyrighted music and to put it on a filesharing server. Plus the quality blows. Basically grounds for removal.

Review by Sucka_Tube

Posted:
17 Jul 2006, 02:01
For: Orbitus edited
Level rating: 1
Rating
1

It’s the same thing!! I can’t believe that someone would loop the remaining 5 seconds three times and call it an “edit”… because that’s what this is.

It’s not a particularily funny song, but I laughed throughout, my hopes of a real remix shattered.

Note that you can’t hear any of the aformentioned “channel switching”.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:54
For: Deadly
Level rating: 1
Rating
1

Im-bloody-possible, this level is simply hogwash, balderdash— you name it! I am extremely tired of the fact that nobody in this community knows how to speak english. The game was made in several different languages, and unless you’re 5 years old and can’t speak a single language, chances are you speak another and just don’t know English very well… at all. In this case, submit your levels in YOUR LANGUAGE to ANOTHER SERVER. That is all.

The level can last either a few seconds or an eternity. I say “an eternity” because there is no way to get past the first room without cheating. Once you do, you will be presented with a series of platforms onto which awaits your death… you simply cannot get past this point. Then you are confronted by a couple hundred sparkies that won’t move, considering the fact that you’re either facing them, or going the wrong way. If you manage to make it to the final chamber in one piece, you encounter 3 (yes, three) Devans and 3 regenerating sparkies (interval of a second or less).

There’s a difference between “fun and challenging” and “hard for the sake of being hard”. This being the second, saying that it is the hardest level isn’t exactly a good thing.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:36
For: Duel lvl
Level rating: 1
Rating
1

For the second time, I actually contemplate using inverse scientific notation for a rating.

Problems:

1) One platform, and it’s not even long. The only obstacle in your way is a couple of unidentifiable… things… that may or may not be pokemon.

2) No baddies, no challenge… this isn’t a level so much as it is an incentive to commit to tearing your skin off, sprinkling it with salt, and scraping it with a barbeque cleaner.

3) Most of the animations weren’t even supposed to be there. The Chansee one, for instance, has the said pokemon behind a counter that appears and dissapears at 10 FPS. Why, damn you, why?!

Hell hath no fury like a crappy level. Download this only if you’d like to follow the suggestion in problem #2.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:29
For: the money room is waiting + race to evil
Level rating: 1
Rating
1

Seriously, I don’t really know what this is supposed to be. It’s like a splatter of pixels on my monitor as far as the visuals go. Just repeating tiles over and over on the eighth layer… and then again on the seventh, I believe. But that hardly matters, it’s still crap.

You basically just choose which hole you have to drop down into… three times. Otherwise, you’re blown into a small chamber with stationary mace balls where you will, eventually, die.

So a few minutes and JJK’s later, I got to the end of the level, collected a flag, went to the other flag, and…

Died!! Haha, fun isn’t it?

Edit: No.

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